@axis-dominion Tried some test games with Daaras and Stu on some variations, going to so far as to use the bid on land units for the G1 eastern front attacks and building an AB on Poland for the land scramble (if you also attack baltic states). Looked strong for the first few rounds but Allies ended up recovering, just so hard to kill Russia quickly in PTV. But we’ll see, it will be a fun one.
L21 BM3 Giallo (L+16) vs AetV (X)
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@giallo 17 hits
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@giallo it seems that I can not open your savefile. I ran into the same issue with a different player. My guess is it could be the use of two different versions.
Anyhow, I’ll give you an Ool for this round, but suggest that you post also a screen shot if possible. Thank you.Tipp two BB’s 2
tipp Seven CV’s 7
kill Eight CV’s 8total of 17
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@aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):
@giallo it seems that I can not open your savefile. I ran into the same issue with a different player. My guess is it could be the use of two different versions.
Anyhow, I’ll give you an Ool for this round, but suggest that you post also a screen shot if possible. Thank you.Tipp two BB’s 2
tipp Seven CV’s 7
kill Eight CV’s 8total of 17
Also already 3 cv’s were tipped by the subs

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@giallo Thank you, very kind of you.
Please take the above Ool for this Round.
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@aequitas-et-veritas 4 with the subs

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@giallo Four subs of mine please.
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in Guam Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 20/40 hits, 19,83 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans, 8 carriers owned by the Japanese and 9 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 4/9 hits, 3,00 expected hits Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 19/33 hits, 17,00 expected hitsCombat Hit Differential Summary :
Americans regular : 2,67 Japanese regular : 0,00 -
@giallo
19 hits -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in Guam Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 20/40 hits, 19,83 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans, 8 carriers owned by the Japanese and 9 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 4/9 hits, 3,00 expected hits Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 19/33 hits, 17,00 expected hitsCombat Hit Differential Summary :
Americans regular : 2,67 Japanese regular : 0,00 -
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in Guam Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 20/40 hits, 19,83 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans, 8 carriers owned by the Japanese and 9 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 4/9 hits, 3,00 expected hits Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 19/33 hits, 17,00 expected hits Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 1,17 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 20/32 hits, 17,17 expected hits 8 tactical_bombers owned by the Japanese, 8 submarines owned by the Americans, 6 destroyers owned by the Americans, 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 7 submarines owned by the Japanese, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 11 fighters and 6 tactical_bombers in 6 Sea Zone, round 4 : 13/21 hits, 12,00 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 13 fighters and 3 transports in 6 Sea Zone, round 4 : 10/16 hits, 10,33 expected hits 10 fighters owned by the Japanese, 5 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 5/11 hits, 6,17 expected hits Japanese roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 110 Casualties for Americans: 9 carriers, 6 destroyers, 13 fighters, 9 submarines and 5 tactical_bombers Casualties for Japanese: 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 bomber moved from 6 Sea Zone to Iwo Jima 2 fighters moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 carriers, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 64 Sea Zone 2 aaGuns moved from Central United States to Western United States Place Units - Americans 1 armour, 2 fighters, 1 infantry and 1 mech_infantry placed in Western United States 2 carriers and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 2,50 Japanese regular : 2,33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 14 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Anhwe, round 2 : 2/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in Guam Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 20/40 hits, 19,83 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans, 8 carriers owned by the Japanese and 9 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 4/9 hits, 3,00 expected hits Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 19/33 hits, 17,00 expected hits Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 1,17 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 20/32 hits, 17,17 expected hits 8 tactical_bombers owned by the Japanese, 8 submarines owned by the Americans, 6 destroyers owned by the Americans, 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 7 submarines owned by the Japanese, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 11 fighters and 6 tactical_bombers in 6 Sea Zone, round 4 : 13/21 hits, 12,00 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 13 fighters and 3 transports in 6 Sea Zone, round 4 : 10/16 hits, 10,33 expected hits 10 fighters owned by the Japanese, 5 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 5/11 hits, 6,17 expected hits Japanese roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 110 Casualties for Americans: 9 carriers, 6 destroyers, 13 fighters, 9 submarines and 5 tactical_bombers Casualties for Japanese: 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 bomber moved from 6 Sea Zone to Iwo Jima 2 fighters moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 carriers, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 64 Sea Zone 2 aaGuns moved from Central United States to Western United States Place Units - Americans 1 armour, 2 fighters, 1 infantry and 1 mech_infantry placed in Western United States 2 carriers and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 14 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Anhwe, round 2 : 2/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Algeria: 1 infantry EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Turning off Edit Mode 1 artillery, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone 1 battleship moved from 17 Sea Zone to 6 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 2,50 Japanese regular : 2,00 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in Guam Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 20/40 hits, 19,83 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans, 8 carriers owned by the Japanese and 9 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 4/9 hits, 3,00 expected hits Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 19/33 hits, 17,00 expected hits Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 1,17 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 20/32 hits, 17,17 expected hits 8 tactical_bombers owned by the Japanese, 8 submarines owned by the Americans, 6 destroyers owned by the Americans, 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 7 submarines owned by the Japanese, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 11 fighters and 6 tactical_bombers in 6 Sea Zone, round 4 : 13/21 hits, 12,00 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 13 fighters and 3 transports in 6 Sea Zone, round 4 : 10/16 hits, 10,33 expected hits 10 fighters owned by the Japanese, 5 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 5/11 hits, 6,17 expected hits Japanese roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 110 Casualties for Americans: 9 carriers, 6 destroyers, 13 fighters, 9 submarines and 5 tactical_bombers Casualties for Japanese: 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 bomber moved from 6 Sea Zone to Iwo Jima 2 fighters moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 carriers, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 64 Sea Zone 2 aaGuns moved from Central United States to Western United States Place Units - Americans 1 armour, 2 fighters, 1 infantry and 1 mech_infantry placed in Western United States 2 carriers and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 14 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Anhwe, round 2 : 2/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Algeria: 1 infantry EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Turning off Edit Mode 1 artillery, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone 1 battleship moved from 17 Sea Zone to 6 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to 92 Sea Zone: 1 battleship, 1 carrier, 3 cruisers and 1 destroyer EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship, 1 carrier, 3 cruisers and 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Removing units owned by British from 91 Sea Zone: 1 transport EDIT: Adding units owned by British to 82 Sea Zone: 1 transport EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Removing units owned by British from 91 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 2,50 Japanese regular : 2,00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 mech_infantry moved from Persia to Trans-Jordan 1 mech_infantry moved from Syria to Trans-Jordan 1 artillery moved from Northwest Persia to Iraq 1 aaGun and 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Bessarabia to Ukraine 1 fighter moved from 98 Sea Zone to Trans-Jordan Place Units - Italians 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2,1,1,2,5 Italians collect 8 PUs (11 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Queensland to Guam 1 carrier and 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 41 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Guam Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Queensland to Guam 1 carrier and 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 41 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Guam Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber, 1 factory_minor, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novosibirsk to Samara Germans take Samara from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 mech_infantry moved from Szechwan to Hopei Germans take Hopei from Chinese 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Yakut S.S.R. to Amur Germans take Buryatia from Russians Germans take Amur from Russians Combat - Germans Battle in Volgograd Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 2 aaGuns, 5 armour, 5 artilleries, 18 infantry and 26 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Rostov to Caucasus 5 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 aaGun moved from Northwest Persia to Iraq 1 mech_infantry moved from Persia to Turkmenistan 1 armour and 1 mech_infantry moved from Persia to Trans-Jordan 1 armour, 5 artilleries, 14 infantry and 5 mech_infantrys moved from Belarus to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 mech_infantry moved from Shensi to Novosibirsk Place Units - Germans 1 factory_minor placed in Iraq 1 submarine placed in 80 Sea Zone Germans undo move 2. 2 armour and 1 mech_infantry placed in Persia 1 armour and 2 infantry placed in Novgorod 2 armour and 4 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,5,2,5,5,6 Germans collect 67 PUs (5 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 0,17 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Volgograd 2 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Samara 1 armour moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 6 armour and 20 mech_infantrys moved from Kazakhstan to Russia 2 fighters moved from Samara to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans regular : 1,17 Russians regular : 2,00 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Alaska to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Japanese Battle in Aleutian Islands Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 armour and 3 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Jehol to Amur 1 armour moved from Shantung to Manchuria 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 2 fighters moved from Philippines to 36 Sea Zone 1 infantry moved from Persia to Iraq Place Units - Japanese 3 infantry placed in India 1 carrier and 2 fighters placed in 36 Sea Zone 2 infantry placed in Malaya Japanese undo move 1. 1 infantry and 2 mech_infantrys placed in India 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,1,3,6,1,2,1 Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :





