L21 BM3 Giallo (L+16) vs AetV (X)

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    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Yunnan to Sikang
                  Japanese take Szechwan from Chinese
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Suiyuyan to Kansu
            2 bombers moved from French Indo China to Kansu
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 1,00 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 1 fighter and 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kansu to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Yunnan to Hopei
            1 armour moved from Yunnan to Shensi
            1 infantry moved from French Indo China to Yunnan
            2 artilleries moved from India to 39 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 marine moved from Ceylon to 39 Sea Zone
            2 armour moved from Malaya to Burma
            2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 fighters, 1 infantry, 2 marines, 1 submarine, 5 tactical_bombers and 6 transports moved from 39 Sea Zone to 36 Sea Zone
            2 artilleries and 2 marines moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone
            3 fighters moved from Shan State to French Indo China
            2 fighters moved from Shan State to India
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            3 infantry placed in Malaya
            3 mech_infantrys placed in India
            2 submarines and 1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 0,50
    

    Savegame

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    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            2 infantry and 2 mech_infantrys moved from New Guinea to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 96 Sea Zone to Anglo Egyptian Sudan
    
        Combat - Americans
            Battle in Manchuria
            Battle in Sumatra
            Battle in Iwo Jima
            Battle in Marianas
            Battle in Anglo Egyptian Sudan
                Americans attack with 2 fighters
                Italians defend with 1 infantry
                    Americans roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Americans win, taking Manchuria from Japanese, taking Sumatra from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
            1 destroyer moved from 46 Sea Zone to 20 Sea Zone
            1 destroyer moved from 46 Sea Zone to 35 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 19 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 5 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Queensland to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 96 Sea Zone to 93 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
            3 submarines moved from 96 Sea Zone to 97 Sea Zone
            1 carrier and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
            1 carrier, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 transport moved from 96 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : -0,33
    

    Savegame

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    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            10 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            2 infantry and 2 mech_infantrys moved from New Guinea to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 96 Sea Zone to Anglo Egyptian Sudan
    
        Combat - Americans
            Battle in Manchuria
            Battle in Sumatra
            Battle in Iwo Jima
            Battle in Marianas
            Battle in Anglo Egyptian Sudan
                Americans attack with 2 fighters
                Italians defend with 1 infantry
                    Americans roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Americans win, taking Manchuria from Japanese, taking Sumatra from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
            1 destroyer moved from 46 Sea Zone to 20 Sea Zone
            1 destroyer moved from 46 Sea Zone to 35 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 19 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 5 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Queensland to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 96 Sea Zone to 93 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
            3 submarines moved from 96 Sea Zone to 97 Sea Zone
            1 carrier and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
            1 carrier, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 transport moved from 96 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            10 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                  British take Anglo Egyptian Sudan from Italians
            1 bomber moved from Malta to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            2 fighters moved from 96 Sea Zone to Egypt
            1 fighter moved from Malta to Egypt
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 armour moved from 72 Sea Zone to French Madagascar
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            3 carriers, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 armour moved from Persia to Iraq
            1 armour moved from Persia to Iraq
            2 armour and 1 infantry moved from Persia to Northwest Persia
            1 battleship moved from 46 Sea Zone to 19 Sea Zone
                  UK_Pacific take 19 Sea Zone from Japanese
    
        Combat - British
            Battle in French Madagascar
            Battle in Egypt
                British attack with 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                    British roll dice for 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4,17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Egypt, round 2 : 2/9 hits, 3,50 expected hits
                    2 mech_infantrys owned by the British and 4 infantry owned by the Italians lost in Egypt
                    British roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 2/7 hits, 3,83 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 1/5 hits, 2,17 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    British roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 4 : 1/6 hits, 3,33 expected hits
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 4 : 2/3 hits, 1,50 expected hits
                    1 infantry owned by the Germans and 2 fighters owned by the British lost in Egypt
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 5 : 2/4 hits, 2,33 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 0/2 hits, 1,17 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt
                British win, taking French Madagascar from Neutral_Axis, taking Egypt from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
                Casualties for Italians: 1 artillery and 5 infantry
                Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
            Battle in Iraq
                British attack with 2 armour
                Italians defend with 1 armour
                    British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Italians: 1 armour
            Battle in Northwest Persia
                British attack with 2 armour and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 armour and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            4 mech_infantrys moved from Belgian Congo to Egypt
            2 armour moved from Union of South Africa to Belgian Congo
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            1 destroyer moved from 107 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 battleship moved from 96 Sea Zone to 98 Sea Zone
            1 carrier and 2 cruisers moved from 96 Sea Zone to 91 Sea Zone
            1 cruiser moved from 96 Sea Zone to 91 Sea Zone
            1 transport moved from 96 Sea Zone to 92 Sea Zone
            2 transports moved from 96 Sea Zone to 91 Sea Zone
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
            1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : -3,17
    Germans regular : -0,33
    British regular : -3,83
    

    Savegame

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    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 infantry moved from Tambov to Rostov
            1 artillery moved from Ukraine to Rostov
            2 armour and 5 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Bessarabia to Rostov
            1 fighter moved from Caucasus to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys in Rostov, round 2 : 2/11 hits, 3,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Ukraine
            1 infantry placed in Northern Italy
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4,5,3,1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,6,5,3,6,2,5,6,5,1
            Italians collect 10 PUs (12 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,17
    Russians regular : 0,67
    

    Savegame

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    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Queensland
    
        Non Combat Move - ANZAC
            2 carriers and 4 fighters moved from 46 Sea Zone to 19 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Queensland
    
        Non Combat Move - ANZAC
            2 carriers and 4 fighters moved from 46 Sea Zone to 19 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            2 fighters and 1 tactical_bomber moved from Caucasus to Persia
            2 bombers moved from Ukraine to Persia
            3 fighters moved from Ukraine to Northwest Persia
            2 tactical_bombers moved from Ukraine to Northwest Persia
            1 mech_infantry moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Volgograd to Northwest Persia
    
        Combat - Germans
            Battle in Persia
                Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                British defend with 1 factory_minor and 3 mech_infantrys
                    Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Persia, round 2 : 2/5 hits, 3,00 expected hits
                    British roll dice for 3 mech_infantrys in Persia, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the British and 1 fighter owned by the Germans lost in Persia
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Persia, round 3 : 2/4 hits, 2,50 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Persia
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Germans: 2 fighters
                Casualties for British: 3 mech_infantrys
            Battle in Northwest Persia
                Germans attack with 4 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 2 armour and 1 infantry
                    Germans roll dice for 4 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 5/12 hits, 5,33 expected hits
                    British roll dice for 2 armour and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 4 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 armour and 1 infantry
    
        Non Combat Move - Germans
            3 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
            2 bombers and 1 tactical_bomber moved from Persia to Caucasus
            3 aaGuns, 11 armour, 5 artilleries, 19 infantry and 23 mech_infantrys moved from Ukraine to Rostov
            2 mech_infantrys moved from Rostov to Caucasus
            2 armour moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
            3 mech_infantrys moved from Bessarabia to Rostov
            4 armour moved from Romania to Ukraine
            6 mech_infantrys moved from Germany to Romania
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
            1 mech_infantry moved from Archangel to Nenetsia
            5 artilleries and 8 infantry moved from Archangel to Belarus
            1 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Western Germany to Poland
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Rostov to Tambov
            9 armour and 20 mech_infantrys moved from Rostov to Volgograd
    
        Place Units - Germans
            3 infantry placed in Volgograd
            1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
            1 fighter placed in Western Germany
            8 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2,3,4,1,5
            Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,83
    British regular : 1,33
    

    Savegame

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    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Samara to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Novosibirsk
                1 fighter owned by the Russians retreated
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Russia
            1 fighter moved from Vologda to Russia
            7 armour and 21 mech_infantrys moved from Samara to Russia
    
        Place Units - Russians
            4 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,33
    Russians regular : -1,33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 9 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Anhwe
                  Japanese take Anhwe from Chinese
            1 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            2 fighters moved from India to Sumatra
            1 fighter moved from French Indo China to 41 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 infantry moved from Korea to Manchuria
            2 bombers moved from Suiyuyan to Manchuria
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 0/4 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
                2 fighters owned by the Japanese retreated
            Battle in Manchuria
                Japanese attack with 2 bombers, 1 fighter and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 1/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 3 : 4/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in 35 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 20 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 36 Sea Zone to 21 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 cruiser, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Kweichow
            2 armour moved from Burma to Kweichow
            3 armour and 3 mech_infantrys moved from India to Eastern Persia
            2 fighters moved from French Indo China to Guam
            2 fighters moved from Sumatra to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to India
            1 marine moved from 37 Sea Zone to Malaya
            2 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 22 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 21 Sea Zone
            1 fighter moved from Manchuria to Korea
            2 bombers moved from Manchuria to Kweichow
            1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 21 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
            3 infantry placed in French Indo China
            6 infantry placed in Japan
            4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,1,4,6,1,5,4,5,2,5,3,1,2,1,4,2,2,2,2,2,6,3,3,2,3,5,5,1,2,5,6,2,1,1,4,5,6,3,6,5
            Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 1,67
    Japanese regular : -0,50
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 9 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Anhwe
                  Japanese take Anhwe from Chinese
            1 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            2 fighters moved from India to Sumatra
            1 fighter moved from French Indo China to 41 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 infantry moved from Korea to Manchuria
            2 bombers moved from Suiyuyan to Manchuria
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 0/4 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
                2 fighters owned by the Japanese retreated
            Battle in Manchuria
                Japanese attack with 2 bombers, 1 fighter and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 1/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Manchuria, round 3 : 4/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in 35 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 20 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 36 Sea Zone to 21 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 cruiser, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Kweichow
            2 armour moved from Burma to Kweichow
            3 armour and 3 mech_infantrys moved from India to Eastern Persia
            2 fighters moved from French Indo China to Guam
            2 fighters moved from Sumatra to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to India
            1 marine moved from 37 Sea Zone to Malaya
            2 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 22 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 21 Sea Zone
            1 fighter moved from Manchuria to Korea
            2 bombers moved from Manchuria to Kweichow
            1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 21 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
            3 infantry placed in French Indo China
            6 infantry placed in Japan
            4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,1,4,6,1,5,4,5,2,5,3,1,2,1,4,2,2,2,2,2,6,3,3,2,3,5,5,1,2,5,6,2,1,1,4,5,6,3,6,5
            Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 1,67
    Japanese regular : -0,50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
            5 fighters moved from 19 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Morocco to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Americans
            Battle in Trans-Jordan
            Battle in Korea
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 fighter and 1 infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
                Americans win, taking Trans-Jordan from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 fighter and 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 battleships, 5 carriers, 1 cruiser, 4 submarines and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 cruiser moved from 19 Sea Zone to 18 Sea Zone
            7 fighters moved from 16 Sea Zone to 17 Sea Zone
            3 fighters and 1 tactical_bomber moved from Korea to 17 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 6 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
            2 fighters moved from Belgian Congo to Trans-Jordan
            2 fighters moved from Trans-Jordan to Egypt
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Central United States
            1 harbour placed in Iwo Jima
            1 destroyer placed in 101 Sea Zone
            Americans undo move 3.
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,50
    Japanese regular : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Jehol to Anhwe
            10 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 11 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Chahar
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 10 infantry in Chahar, round 3 : 0/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 10 infantry in Chahar, round 4 : 1/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -6,33
    Japanese regular : -1,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
            5 fighters moved from 19 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Morocco to 92 Sea Zone
            1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Americans
            Battle in Trans-Jordan
            Battle in Korea
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 fighter and 1 infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
                Americans win, taking Trans-Jordan from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 fighter and 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 battleships, 5 carriers, 1 cruiser, 4 submarines and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 cruiser moved from 19 Sea Zone to 18 Sea Zone
            7 fighters moved from 16 Sea Zone to 17 Sea Zone
            3 fighters and 1 tactical_bomber moved from Korea to 17 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 6 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
            2 fighters moved from Belgian Congo to Trans-Jordan
            2 fighters moved from Trans-Jordan to Egypt
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Central United States
            1 harbour placed in Iwo Jima
            1 destroyer placed in 101 Sea Zone
            Americans undo move 3.
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Jehol to Anhwe
            10 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 11 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Chahar
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 10 infantry in Chahar, round 3 : 0/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 10 infantry in Chahar, round 4 : 1/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship moved from 19 Sea Zone to 17 Sea Zone
                  UK_Pacific take 17 Sea Zone from Japanese
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 armour moved from Iraq to Syria
                  British take Syria from Italians
            1 armour moved from Syria to Trans-Jordan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            3 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 79 Sea Zone
            2 armour moved from Belgian Congo to Egypt
            1 bomber moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Gibraltar to Egypt
    
        Combat - British
            Battle in 104 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 fighters moved from 104 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier, 3 cruisers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from French Madagascar to 72 Sea Zone
            1 armour and 1 transport moved from 72 Sea Zone to 79 Sea Zone
    
        Place Units - British
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 destroyers placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -6,33
    Americans regular : 2,50
    Japanese regular : -2,00
    Germans regular : -0,33
    British regular : -0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Rostov to Samara
                  Italians take Samara from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Southern Italy
            2 armour and 5 mech_infantrys moved from Rostov to Northwest Persia
            1 mech_infantry moved from Ukraine to Caucasus
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Tambov
            1 artillery moved from Rostov to Caucasus
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,6,1,1,3,5
            Italians collect 12 PUs (9 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 carriers and 4 fighters moved from 19 Sea Zone to 17 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 carriers and 4 fighters moved from 19 Sea Zone to 17 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 79 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                  Germans take Iraq from British
            2 bombers moved from Caucasus to Trans-Jordan
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour and 1 mech_infantry moved from Nenetsia to Timguska
                  Germans take Urals from Russians
                  Germans take Timguska from Russians
    
        Combat - Germans
            Battle in Trans-Jordan
                Germans attack with 2 armour, 2 bombers and 1 mech_infantry
                British defend with 1 armour; Americans defend with 1 mech_infantry
                    Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Trans-Jordan, round 2 : 1/5 hits, 2,50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Trans-Jordan
                    Germans roll dice for 2 armour and 2 bombers in Trans-Jordan, round 3 : 2/4 hits, 2,33 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 armour and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            2 armour moved from Northwest Persia to Persia
            2 armour and 1 mech_infantry moved from Caucasus to Persia
            1 tactical_bomber moved from Caucasus to India
            2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            6 mech_infantrys moved from Romania to Ukraine
            4 armour moved from Ukraine to Volgograd
            1 armour, 1 infantry and 2 mech_infantrys moved from Novgorod to Belarus
            1 mech_infantry moved from Poland to Belarus
            1 mech_infantry moved from Nenetsia to Belarus
            2 bombers moved from Trans-Jordan to Northwest Persia
            1 aaGun moved from Rostov to Caucasus
            4 fighters and 3 tactical_bombers moved from Volgograd to Ukraine
            3 infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Kazakhstan to Szechwan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Volgograd to Sikang
            1 mech_infantry moved from Novosibirsk to Shensi
            1 bomber moved from Novgorod to Yunnan
            2 fighters moved from Western Germany to Southern Italy
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Germany to 114 Sea Zone
            1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from 115 Sea Zone to Novgorod
            7 mech_infantrys moved from Germany to Romania
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            3 infantry placed in Novgorod
            3 infantry placed in France
            2 fighters placed in Western Germany
            5 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
            EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,4,4,3,3,1,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,1,2,4
            Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,83
    British regular : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            7 mech_infantrys moved from Russia to Tambov
            1 fighter moved from Russia to Samara
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            27 artilleries and 49 infantry moved from Russia to Tambov
            1 mech_infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 27 artilleries, 49 infantry and 8 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 27 artilleries, 49 infantry and 8 mech_infantrys in Tambov, round 2 : 25/84 hits, 23,00 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 27 artilleries, 48 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 5 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 5 infantry in Samara, round 2 : 1/6 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 fighter moved from Bryansk to Russia
            3 aaGuns moved from Russia to Tambov
            1 aaGun moved from Russia to Samara
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    Russians regular : 2,00
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Malaya to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 37 Sea Zone to Java
            1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Hunan to Kiangsi
            2 armour moved from Kweichow to Kiangsi
            1 infantry moved from Kweichow to Anhwe
            1 mech_infantry moved from Hopei to Anhwe
            1 bomber moved from Kweichow to Anhwe
            1 bomber moved from Kweichow to Kiangsi
            1 submarine moved from 20 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 18 Sea Zone
            4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone
            1 fighter moved from Guam to 22 Sea Zone
            1 fighter moved from Guam to 18 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 2 fighters, 2 infantry and 1 marine
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 marine in Java, round 2 : 2/5 hits, 1,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 armour, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Kiangsi, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 22 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 18 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Americans lost in 18 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
    
        Non Combat Move - Japanese
            5 fighters and 4 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
            5 fighters and 4 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
            1 bomber moved from Anhwe to Japan
            1 bomber moved from Kiangsi to Japan
            2 fighters moved from 6 Sea Zone to Japan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Szechwan to Kweichow
            1 armour moved from Sikang to Kweichow
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kansu to Suiyuyan
            1 armour moved from Tsinghai to Kansu
            1 armour moved from Shensi to Kweichow
            3 infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
            2 fighters moved from Java to 42 Sea Zone
            8 carriers moved from 21 Sea Zone to 6 Sea Zone
            1 artillery, 3 infantry and 4 transports moved from 21 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Manchuria to Korea
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            2 battleships, 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 22 Sea Zone
            1 destroyer moved from 21 Sea Zone to 18 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in India
            1 infantry placed in Malaya
            1 infantry placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : -0,33
    Japanese regular : 2,83
    ANZAC regular : -0,67
    

    Savegame

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