TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
5 fighters moved from 19 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Battle in Korea
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 fighter and 1 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/5 hits, 2,67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Americans win, taking Trans-Jordan from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 battleships, 5 carriers, 1 cruiser, 4 submarines and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 cruiser moved from 19 Sea Zone to 18 Sea Zone
7 fighters moved from 16 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 17 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 6 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Belgian Congo to Trans-Jordan
2 fighters moved from Trans-Jordan to Egypt
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 harbour placed in Iwo Jima
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
10 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 11 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 11 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 10 infantry in Chahar, round 3 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 10 infantry in Chahar, round 4 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 19 Sea Zone to 17 Sea Zone
UK_Pacific take 17 Sea Zone from Japanese
2 fighters moved from United Kingdom to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
3 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 79 Sea Zone
2 armour moved from Belgian Congo to Egypt
1 bomber moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to Egypt
Combat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from 104 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 3 cruisers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from French Madagascar to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 79 Sea Zone
Place Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 destroyers placed in 106 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -6,33
Americans regular : 2,50
Japanese regular : -2,00
Germans regular : -0,33
British regular : -0,33
Savegame