I suppose Germany could have taken Greece but it isn’t ideal.
L21 #1 wheatbeer (X) vs trulpen (A+20) BM3
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Hainan Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 cruiser moved from 41 Sea Zone to 36 Sea Zone 3 submarines moved from 41 Sea Zone to 36 Sea Zone 2 destroyers moved from 54 Sea Zone to 27 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 6 infantry moved from South Australia to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Greece to Egypt 1 destroyer moved from 37 Sea Zone to 20 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Egypt: 1 fighter EDIT: Adding units owned by French to Greece: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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I leave the french fig in Greece.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Tambov 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd 2 bombers moved from Caucasus to Tambov 1 fighter moved from Caucasus to Tambov Combat - Germans Battle in Tambov Germans attack with 2 bombers, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Tambov, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus 15 armour and 21 mech_infantrys moved from Caucasus to Persia 2 bombers moved from Tambov to Caucasus 1 fighter moved from Tambov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Belarus to Bryansk 2 artilleries and 4 infantry moved from Novgorod to Belarus 1 artillery and 3 infantry moved from Germany to Western Germany 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Germany to Caucasus 1 armour and 7 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Southern Italy to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 mech_infantry moved from Southern Italy to Western Germany 2 tactical_bombers moved from Northwest Persia to Caucasus 1 fighter moved from Southern Italy to Persia 1 aaGun moved from Rostov to Volgograd Place Units - Germans 3 armour placed in Caucasus 3 mech_infantrys placed in Novgorod 1 artillery, 3 infantry and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,4,1,2,2,2 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.83
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Samara to Volgograd 1 artillery and 1 infantry moved from Samara to Volgograd 3 infantry moved from Samara to Tambov 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 factory_minor and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries in Volgograd, round 5 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 5 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 2 aaGuns, 16 artilleries and 66 infantry moved from Samara to Tambov 4 infantry moved from Russia to Tambov 2 aaGuns moved from Russia to Tambov Place Units - Russians 5 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Germans regular : 0,67 Russians regular : -3,50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Hunan to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 submarine moved from 6 Sea Zone to 25 Sea Zone 4 fighters moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Philippines to Borneo 1 mech_infantry moved from Jehol to Hopei 1 mech_infantry moved from Jehol to Kweichow 1 fighter moved from Hunan to Hopei 2 fighters moved from Hunan to Kweichow Combat - Japanese Battle in 25 Sea Zone Japanese attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow 2 fighters owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Borneo Japanese attack with 2 bombers Americans defend with 2 infantry Japanese roll dice for 2 bombers in Borneo, round 2 : 1/2 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Japanese roll dice for 1 bomber in Borneo, round 3 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 bomber Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Borneo to Philippines 6 armour, 4 artilleries, 21 infantry and 11 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Jehol to Hunan 1 mech_infantry moved from Jehol to Anhwe 1 mech_infantry moved from Jehol to Hunan 1 fighter moved from Hopei to Hunan 1 fighter and 1 tactical_bomber moved from Shan State to Hunan 4 artilleries and 4 mech_infantrys moved from Korea to 6 Sea Zone 1 artillery and 9 infantry moved from Japan to 6 Sea Zone 4 fighters moved from 25 Sea Zone to 26 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 8 submarines moved from 6 Sea Zone to 26 Sea Zone 5 artilleries, 9 infantry, 4 mech_infantrys and 9 transports moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 2 fighters moved from 6 Sea Zone to Philippines 1 tactical_bomber moved from 6 Sea Zone to Philippines 2 fighters moved from Kweichow to Hunan 1 tactical_bomber moved from 6 Sea Zone to Philippines 5 tactical_bombers moved from 6 Sea Zone to Hunan Place Units - Japanese 1 fighter and 4 infantry placed in Japan 1 armour and 3 mech_infantrys placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,6,3,3,1,2,1,5,6,6,1,3,3,4,4,1,6,1,1,1,4,6,5,4,1,3,6,5,4,3,6,3,3,3,1,2,4,4,6,3,2,4,3,1,3,3,3,2,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.33 Japanese regular : 0.50 UK_Pacific regular : -0.33
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My last ditch strategy probably has too many holes to work … but best chance I could see.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Bulgaria to Romania Americans take Romania from Germans 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 125 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 43 Sea Zone to Yunnan 1 destroyer moved from 109 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in Denmark Battle in 125 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Norway from Germans, taking Denmark from Germans, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Yunnan Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Yunnan Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Yunnan to India 3 fighters moved from 43 Sea Zone to India 3 fighters moved from 36 Sea Zone to India 2 carriers moved from 43 Sea Zone to 34 Sea Zone 1 transport moved from 43 Sea Zone to 34 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 carrier and 1 fighter moved from 36 Sea Zone to 34 Sea Zone 3 carriers and 2 fighters moved from 36 Sea Zone to 22 Sea Zone 4 destroyers moved from 36 Sea Zone to 22 Sea Zone 3 destroyers moved from 36 Sea Zone to 34 Sea Zone 1 battleship moved from 36 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 cruiser moved from 36 Sea Zone to 34 Sea Zone 1 cruiser moved from 36 Sea Zone to 22 Sea Zone 1 armour and 4 mech_infantrys moved from Egypt to Syria 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 2 artilleries, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone 2 carriers, 1 fighter and 2 submarines moved from 27 Sea Zone to 10 Sea Zone 1 bomber moved from 25 Sea Zone to Western United States 2 submarines moved from 36 Sea Zone to 19 Sea Zone 2 submarines moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Greece 2 carriers, 2 destroyers, 2 submarines and 2 tactical_bombers placed in 10 Sea Zone Americans undo move 2. 1 tactical_bomber placed in Western United States 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,3,6,2,5,6,4,5,6,4,5,6,6,6,1,2,6,5,5,4,4,2,2,5,2,4,2,5,6,2,5,5 Americans collect 74 PUs (1 lost to blockades); end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : 0,50 Germans regular : -0,17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 12 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Bulgaria to Romania Americans take Romania from Germans 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 125 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 43 Sea Zone to Yunnan 1 destroyer moved from 109 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in Denmark Battle in 125 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Norway from Germans, taking Denmark from Germans, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Yunnan Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Yunnan Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Yunnan to India 3 fighters moved from 43 Sea Zone to India 3 fighters moved from 36 Sea Zone to India 2 carriers moved from 43 Sea Zone to 34 Sea Zone 1 transport moved from 43 Sea Zone to 34 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 carrier and 1 fighter moved from 36 Sea Zone to 34 Sea Zone 3 carriers and 2 fighters moved from 36 Sea Zone to 22 Sea Zone 4 destroyers moved from 36 Sea Zone to 22 Sea Zone 3 destroyers moved from 36 Sea Zone to 34 Sea Zone 1 battleship moved from 36 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 cruiser moved from 36 Sea Zone to 34 Sea Zone 1 cruiser moved from 36 Sea Zone to 22 Sea Zone 1 armour and 4 mech_infantrys moved from Egypt to Syria 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 2 artilleries, 3 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone 2 carriers, 1 fighter and 2 submarines moved from 27 Sea Zone to 10 Sea Zone 1 bomber moved from 25 Sea Zone to Western United States 2 submarines moved from 36 Sea Zone to 19 Sea Zone 2 submarines moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Greece 2 carriers, 2 destroyers, 2 submarines and 2 tactical_bombers placed in 10 Sea Zone Americans undo move 2. 1 tactical_bomber placed in Western United States 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,3,6,2,5,6,4,5,6,4,5,6,6,6,1,2,6,5,5,4,4,2,2,5,2,4,2,5,6,2,5,5 Americans collect 74 PUs (1 lost to blockades); end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 12 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 2 fighters and 5 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 7 infantry moved from Trans-Jordan to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Greece to Germany 1 mech_infantry moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia EDIT: 1 submarine moved from 104 Sea Zone to 105 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Eastern Persia British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Iraq British attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Iraq, round 2 : 1/11 hits, 3,33 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Italians with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 8 fighters moved from Greece to Trans-Jordan 2 fighters moved from Gibraltar to Norway 1 fighter moved from United Kingdom to Norway 2 battleships, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 artillery and 5 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Egypt to Trans-Jordan EDIT: 1 armour and 4 mech_infantrys moved from Syria to Trans-Jordan Place Units - British 1 airfield placed in Trans-Jordan 3 infantry placed in Egypt 1 fighter and 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Americans regular : 1,50 Italians regular : 0,17 Japanese regular : 0,50 Germans AA : 0,83 Germans regular : -0,17 British regular : -2,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Persia to Iraq 1 bomber and 2 fighters moved from Caucasus to Iraq Combat - Italians Battle in Iraq Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 artillery and 6 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Iraq, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 1 artillery and 6 infantry in Iraq, round 2 : 3/7 hits, 2.33 expected hits 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 1 artillery and 5 infantry remaining. Battle score for attacker is -14 Casualties for Italians: 1 artillery, 1 fighter and 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Iraq to Caucasus 5 artilleries moved from Southern Italy to Northern Italy 3 aaGuns moved from Southern Italy to Northern Italy 6 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,6,3,3,4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,1,5 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 British regular : 0.67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 destroyers moved from 43 Sea Zone to 34 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 3 submarines moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone EDIT: 1 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone EDIT: 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to 34 Sea Zone 2 fighters moved from India to 34 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 destroyers moved from 43 Sea Zone to 34 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 3 submarines moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone EDIT: 1 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone EDIT: 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to 34 Sea Zone 2 fighters moved from India to 34 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Combat - French French creates battle in territory 20 Sea Zone Non Combat Move - French 1 fighter moved from Greece to Trans-Jordan 1 destroyer moved from 20 Sea Zone to 22 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Maybe I should have stuck to my original plan with Italy, but I was probaby doomed the moment you built the airbase in Transjordan eitherway.
If you fleet position were a little different I could have tried for NSW instead of Cairo. But you can buy a turn with blockers if you build a naval base (and I assume you would).
Well played I surrender :bell: :waving_white_flag: :peace_symbol: :dove_of_peace:
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Sorry tired typing and can’t edit … I meant Calcutta when I wrote Cairo
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@wheatbeer said in L21 #1 wheatbeer (X) vs trulpen (A+20) BM3:
Maybe I should have stuck to my original plan with Italy, but I was probaby doomed the moment you built the airbase in Transjordan eitherway.
If you fleet position were a little different I could have tried for NSW instead of Cairo. But you can buy a turn with blockers if you build a naval base (and I assume you would).
Well played I surrender :bell: :waving_white_flag: :peace_symbol: :dove_of_peace:
Yes, being able to land another 10-15 figs in Calcutta would be tough to break. Think I also was in position to support Australia or atleast take back Hawaii readily if you went for it. Would definitely invest in a nb in order to get blockers in place and consolidate the fleet.
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Btw, care for a rematch? I’d like to have another go with Axis since you crushed me in our first game.
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I promised axisdominion I’d play him next and I still have another ongoing game. Not sure I can handle 3 games at once.
If you want, I could play on a no time limit basis while those two matches mature, or alternatively, I can let you know when I’m ready to start a normal time limit game.
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@wheatbeer said in L21 #1 wheatbeer (X) vs trulpen (A+20) BM3:
I promised axisdominion I’d play him next and I still have another ongoing game. Not sure I can handle 3 games at once.
If you want, I could play on a no time limit basis while those two matches mature, or alternatively, I can let you know when I’m ready to start a normal time limit game.
No time-limit sounds ok with me, but you decide upon what’s most comfortable for you.