Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Persia to Iraq
1 bomber and 2 fighters moved from Caucasus to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 artillery and 6 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Iraq, round 2 : 1/5 hits, 2.33 expected hits
British roll dice for 1 artillery and 6 infantry in Iraq, round 2 : 3/7 hits, 2.33 expected hits
1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
British win with 1 artillery and 5 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Iraq to Caucasus
5 artilleries moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
6 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,6,3,3,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,1,5
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 destroyers moved from 43 Sea Zone to 34 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 22 Sea Zone
3 submarines moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone
EDIT: 1 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone
EDIT: 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to 34 Sea Zone
2 fighters moved from India to 34 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 destroyers moved from 43 Sea Zone to 34 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 22 Sea Zone
3 submarines moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone
EDIT: 1 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone
EDIT: 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to 34 Sea Zone
2 fighters moved from India to 34 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Combat - French
French creates battle in territory 20 Sea Zone
Non Combat Move - French
1 fighter moved from Greece to Trans-Jordan
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Maybe I should have stuck to my original plan with Italy, but I was probaby doomed the moment you built the airbase in Transjordan eitherway.
If you fleet position were a little different I could have tried for NSW instead of Cairo. But you can buy a turn with blockers if you build a naval base (and I assume you would).
Well played I surrender :bell: :waving_white_flag: :peace_symbol: :dove_of_peace:
Sorry tired typing and can’t edit … I meant Calcutta when I wrote Cairo
@wheatbeer said in L21 #1 wheatbeer (X) vs trulpen (A+20) BM3:
Maybe I should have stuck to my original plan with Italy, but I was probaby doomed the moment you built the airbase in Transjordan eitherway.
If you fleet position were a little different I could have tried for NSW instead of Cairo. But you can buy a turn with blockers if you build a naval base (and I assume you would).
Well played I surrender :bell: :waving_white_flag: :peace_symbol: :dove_of_peace:
Yes, being able to land another 10-15 figs in Calcutta would be tough to break. Think I also was in position to support Australia or atleast take back Hawaii readily if you went for it. Would definitely invest in a nb in order to get blockers in place and consolidate the fleet.
Btw, care for a rematch? I’d like to have another go with Axis since you crushed me in our first game.
I promised axisdominion I’d play him next and I still have another ongoing game. Not sure I can handle 3 games at once.
If you want, I could play on a no time limit basis while those two matches mature, or alternatively, I can let you know when I’m ready to start a normal time limit game.
@wheatbeer said in L21 #1 wheatbeer (X) vs trulpen (A+20) BM3:
I promised axisdominion I’d play him next and I still have another ongoing game. Not sure I can handle 3 games at once.
If you want, I could play on a no time limit basis while those two matches mature, or alternatively, I can let you know when I’m ready to start a normal time limit game.
No time-limit sounds ok with me, but you decide upon what’s most comfortable for you.