Japan continues to have bad luck in the water.
VampyreLayer (Ax) vs Enigma (Al)
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@Enigma hmmm jeg var ikke lige klar over, at carriers ikke kunne tage fly, når de er skadede. Så jeg mistede en fighter i seazone 36, fordi jeg tog hittet på min carrier i stedet for mit battleship. Er det muligt at fikse i edit? Og hvordan gør man egentlig det?
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 4 infantry moved from Buryatia to Yakut S.S.R. 2 artilleries moved from Buryatia to Yakut S.S.R. 1 armour moved from Sakha to Yakut S.S.R. 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Hopei to Suiyuyan 1 tactical_bomber moved from Amur to Suiyuyan 1 fighter moved from Amur to Suiyuyan 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 bombers moved from Hunan to Suiyuyan 2 fighters moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 2 fighters moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/6 hits, 3,17 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in French Indo China Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking French Indo China from French, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 1/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 36 Sea Zone and was removed 1 fighter moved from 45 Sea Zone to 44 Sea Zone 1 fighter moved from Suiyuyan to Chahar 1 tactical_bomber moved from Suiyuyan to Chahar 2 bombers moved from Suiyuyan to Hunan 4 infantry moved from Kweichow to Hunan 3 artilleries moved from Kweichow to Hunan 2 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Hunan 3 armour moved from Kiangsu to Hunan 2 fighters moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 1 tactical_bomber moved from Amur to Hunan 1 fighter moved from Amur to Hunan 3 fighters moved from Manchuria to Hunan 2 tactical_bombers moved from Manchuria to Hunan 2 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 aaGun moved from Manchuria to Jehol 1 fighter moved from Kwangsi to Hunan 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -3,50 ANZAC regular : -0,33 UK_Pacific regular : -0,33 British regular : 0,67 -
@vampyrelayer Det gør man ved at gå ind i game > EDIT MODE. Der kan du gøre den slags ting. Jeg gør det lige for dig nu i USA’s tur. Du kan prøve at åbne vores spil som Local game inde i tripleA. Der kan du øve dig, prøve strategier af osv. uden der sendes terninger pr. mail.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 4 mech_infantrys moved from Central United States to Eastern United States 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 bomber moved from Hawaiian Islands to Johnston Island 1 fighter moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 4 mech_infantrys moved from Central United States to Eastern United States 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 bomber moved from Hawaiian Islands to Johnston Island 1 fighter moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 3 infantry moved from Persia to Iraq 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 bomber moved from Union of South Africa to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 1 bomber moved from Morocco to 111 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 infantry moved from Siam to French Indo China 1 infantry moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - British Battle in 111 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Kweichow British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 2/9 hits, 3,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 2/8 hits, 3,00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Scotland British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Scotland, round 2 : 4/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Normandy Bordeaux British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from 111 Sea Zone to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 fighter moved from Morocco to United Kingdom 1 tactical_bomber moved from Iraq to Egypt 2 fighters moved from Iraq to Egypt 1 bomber moved from Iraq to Persia 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Union of South Africa to Egypt 1 fighter moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 3 mech_infantrys moved from India to Yunnan 3 infantry moved from India to Burma Place Units - British 2 infantry placed in Egypt 1 carrier and 1 transport placed in 110 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 4 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,1,6,1,3,3 UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs Some Units in India change ownership: 4 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,67 Germans regular : -1,00 Neutral_Axis regular : 0,67 British regular : -1,50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine 1 fighter moved from Southern Italy to Bessarabia 1 tactical_bomber moved from Southern Italy to Bessarabia 2 infantry moved from Romania to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 mech_infantry moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Morocco Italians attack with 1 artillery, 2 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Western Ukraine Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Western Ukraine 1 bomber owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Bessarabia Italians attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Italians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Italians attack with 1 artillery and 1 infantry British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux British win with 1 armour remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Alexandria to Tobruk 1 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 bomber moved from Western Ukraine to Romania 1 fighter moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Romania 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Northern Italy to Southern France Place Units - Italians 1 artillery and 2 infantry placed in Southern France 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
French regular : 0,00 Italians regular : -1,83 Russians regular : 1,00 British regular : 0,17 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 3 fighters moved from India to Yunnan 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 3 fighters moved from India to Yunnan 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 23 infantry moved from Eastern Poland to Western Ukraine 7 artilleries moved from Eastern Poland to Western Ukraine 1 armour moved from Poland to Western Ukraine 8 infantry moved from Poland to Baltic States 3 artilleries moved from Poland to Baltic States 5 armour moved from Germany to Baltic States 3 fighters moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 8 armour moved from Eastern Poland to Western Ukraine 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 armour moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Baltic States Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/8 hits, 3,67 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Western Ukraine Germans attack with 9 armour, 7 artilleries and 23 infantry Russians defend with 1 infantry Germans roll dice for 9 armour, 7 artilleries and 23 infantry in Western Ukraine, round 2 : 10/39 hits, 11,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 armour, 7 artilleries and 23 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 5 armour, 3 artilleries, 2 bombers and 8 infantry Russians defend with 3 infantry Germans roll dice for 5 armour, 3 artilleries, 2 bombers and 8 infantry in Baltic States, round 2 : 2/18 hits, 6,67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 5 armour, 3 artilleries, 2 bombers and 6 infantry in Baltic States, round 3 : 6/16 hits, 6,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/8 hits, 3,17 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/7 hits, 3,00 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 bombers moved from Baltic States to Western Germany 3 fighters moved from Belarus to Bessarabia 1 tactical_bomber moved from Belarus to Bessarabia 2 fighters moved from Alexandria to Bessarabia 2 tactical_bombers moved from Alexandria to Bessarabia 3 artilleries moved from Germany to Poland 2 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 2 infantry moved from Romania to Bessarabia 2 infantry moved from Bulgaria to Romania Place Units - Germans 4 infantry and 4 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -11,67 British regular : 0,50 -
@Enigma ikke lige jordens bedste slag for tyskeren… :-)
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@vampyrelayer Nej. Men det betyder jo mindre når du vinder slagene. Det er jo slet ikke så kostbart som Ruslands totale fiasko ved Amur.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Finland 3 mech_infantrys moved from Karelia to Finland 1 armour moved from Karelia to Finland 1 fighter moved from Russia to Finland 1 infantry moved from Novgorod to Belarus 2 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 3 fighters moved from Bryansk to Belarus 1 armour moved from Karelia to Finland Combat - Russians Battle in Finland Russians attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys Germans defend with 5 infantry Russians roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Finland, round 2 : 4/9 hits, 2,83 expected hits Germans roll dice for 5 infantry in Finland, round 2 : 0/5 hits, 1,67 expected hits 4 infantry owned by the Germans lost in Finland Russians roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Finland, round 3 : 4/9 hits, 2,83 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 5 infantry Casualties for Russians: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Belarus Russians attack with 1 artillery, 3 fighters and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Belarus, round 2 : 3/7 hits, 2,50 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 infantry moved from Yenisey to Timguska 2 mech_infantrys moved from Smolensk to Samara 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 aaGun moved from Bryansk to Ukraine 3 fighters moved from Belarus to Russia 1 armour moved from Karelia to Archangel 1 fighter moved from Finland to Karelia 1 mech_infantry moved from Russia to Archangel 3 aaGuns, 3 artilleries and 19 infantry moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : -2,50 Russians regular : 3,00 -
@Enigma scramble fighter i Sea Zone 35 fra Philippines? Jeg laver landgang og har hele flåden i Sea Zone 35, så jeg gætter på du ikke vil.
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Korrekt. I sådan en situation, hvor det ikke giver mening at scramble tager du bare beslutningen for mig:+1: Dvs. et slag skib og mindst 1-2 andre skydende enheder.
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@Enigma hvorfor kan jeg ikke placerer en factory upgrade i Kiangsu. Eller hvordan gør jeg?
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@vampyrelayer Fordi du ikke kan bygge major complexes i ikke originale territorier. Dvs. du kun kan i Korea, da alle de andre kystterritorier er kinesiske, som Japan har erobret. Du må editere.
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@enigma Du kan sgu nok ikke komme af med den, men du kan lade den være selvom spillet hver gang vil gøre dig opmærksom på den. Du kan i stedet editere en minor fabrik ind i et andet territorie og bruge de overskydende IPC på en enhed, som du også editerer ind.
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@Enigma øv. Nå i edit har jeg lavet en minor i stedet og de ekstra 8 PU’s har jeg bare undladt og købe for, altså jeg har editet mine penge op med 8. Sig til hvis jeg regner forkert.
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@enigma Der er mange regler :-). Men du gør det sgu’ meget godt!





