The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
VampyreLayer (Ax) vs Enigma (Al)
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 4 fighters moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Tunisia to Algeria Combat - ItaliansCombat Hit Differential Summary :
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@vampyrelayer Jep. Du kan jo bare lave turen om og lade være at angribe.
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@Enigma er det ok med dig, hvis jeg gør det? Jeg har jo egentlig begået fejlen.
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@vampyrelayer Ja. Du har jo ikke lavet fejlen før du sender et savegame. Havde du ikke gjort det havde jeg aldrig anet noget 😂. Bare spil om - det har jeg også ofte gjort. Også mod dig…😶😉
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@Enigma ok :-)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Tunisia to Algeria 4 infantry moved from Tunisia to Algeria 2 artilleries moved from Tunisia to Algeria Combat - Italians Battle in Algeria Italians attack with 2 armour, 2 artilleries and 4 infantry British defend with 1 infantry Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Algeria, round 2 : 4/8 hits, 2,67 expected hits British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Algeria Italians win, taking Algeria from British with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Yugoslavia to Albania 2 aaGuns moved from Southern France to Normandy Bordeaux Place Units - Italians 1 tactical_bomber placed in Southern Italy 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Italians collect 12 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians regular : 1,33 British regular : -0,33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Libya to Tunisia ANZAC take Tunisia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 carrier moved from 42 Sea Zone to 34 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Tobruk to Libya Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Libya to Tunisia ANZAC take Tunisia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 carrier moved from 42 Sea Zone to 34 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Tobruk to Libya Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Libya to Tunisia 1 infantry moved from Trans-Jordan to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Smolensk 1 bomber moved from Belarus to Archangel 1 bomber moved from Belarus to Smolensk 1 artillery and 3 infantry moved from Bryansk to Tambov 2 infantry moved from Western Ukraine to Ukraine 4 armour moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Rostov 2 armour moved from Bryansk to Rostov 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Rostov 4 infantry moved from Western Germany to Denmark 1 fighter and 1 tactical_bomber moved from France to Denmark 1 tactical_bomber moved from France to Denmark 1 fighter moved from Western Germany to Denmark Combat - Germans Battle in Ukraine Germans attack with 4 armour, 3 infantry and 1 mech_infantry Russians defend with 1 factory_minor, 1 infantry and 4 mech_infantrys Germans roll dice for 4 armour, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 2/8 hits, 2,67 expected hits Russians roll dice for 1 infantry and 4 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1,67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Germans roll dice for 4 armour and 1 mech_infantry in Ukraine, round 3 : 2/5 hits, 2,17 expected hits Russians roll dice for 3 mech_infantrys in Ukraine, round 3 : 3/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour in Ukraine, round 4 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is -6 Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry Casualties for Russians: 1 infantry and 4 mech_infantrys Battle in Tambov Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Tambov, round 4 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Tambov, round 5 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 2 armour and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 armour and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 1 bomber and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 2/5 hits, 1,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 3 infantry in Archangel, round 3 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 4 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 5 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 artillery in Smolensk, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Denmark Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Denmark, round 2 : 2/8 hits, 3,00 expected hits British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 4 infantry moved from Belarus to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk 2 fighters and 2 tactical_bombers moved from Germany to Bryansk 3 infantry moved from France to Normandy Bordeaux 1 artillery moved from Normandy Bordeaux to France 1 mech_infantry moved from Normandy Bordeaux to France 3 infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from France to Western Germany 3 mech_infantrys moved from Germany to Western Germany 3 infantry moved from Holland Belgium to Normandy Bordeaux 2 aaGuns moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Denmark to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 1 tactical_bomber moved from Denmark to Western Germany 1 fighter moved from Denmark to Germany 1 bomber moved from Smolensk to Germany 1 bomber moved from Archangel to Germany 2 infantry moved from Belarus to Bryansk Place Units - Germans 3 artilleries placed in France 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 6 infantry placed in Western Germany 3 infantry placed in Western Germany 1 infantry and 1 mech_infantry placed in Germany Germans undo move 1. 1 artillery placed in France Germans undo move 3. 2 artilleries placed in Western Germany 2 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 5. 1 artillery placed in Western Germany 1 artillery placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 54 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -3,67 British regular : -0,33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Tambov 4 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Tambov 2 fighters moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 3 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 4/8 hits, 2,83 expected hits Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Tambov to Russia 2 fighters moved from Smolensk to Russia 1 infantry moved from Novosibirsk to Samara 2 mech_infantrys moved from Russia to Volgograd Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans regular : -1,00 Russians regular : 0,83 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Manchuria to Amur 2 armour moved from Manchuria to Amur 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 battleships moved from 37 Sea Zone to 35 Sea Zone 3 carriers moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 45 Sea Zone 2 mech_infantrys moved from Burma to India 2 tactical_bombers moved from Yunnan to India 2 fighters moved from Yunnan to India 1 bomber moved from Anhwe to Amur 2 bombers moved from Anhwe to 35 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 2 armour, 1 artillery and 1 bomber Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Amur, round 2 : 2/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers and 3 destroyers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 battleships, 2 bombers, 3 carriers and 3 destroyers in 35 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 bombers, 3 carriers and 3 destroyers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 45 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in India Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 1/6 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -19 Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 2 fighters moved from 45 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Yunnan to 35 Sea Zone 2 bombers moved from 35 Sea Zone to Hunan 1 bomber moved from Amur to Japan 1 armour moved from Shantung to Manchuria 1 mech_infantry moved from Kweichow to Tsinghai 1 tactical_bomber moved from Kweichow to Manchuria 2 mech_infantrys moved from Kweichow to Burma 3 mech_infantrys moved from Kiangsu to Hunan 2 armour moved from Shantung to Hunan 2 infantry moved from Kiangsi to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 armour placed in Shantung 1 fighter and 1 infantry placed in Japan 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 57 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -3,67 UK_Pacific regular : 2,00 ANZAC regular : 0,67 Russians regular : -0,33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 2 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 armour, 1 artillery, 1 fighter and 3 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to Denmark 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 bomber moved from Guam to 21 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Finland Americans attack with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Finland, round 2 : 1/7 hits, 1,83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking 97 Sea Zone from Italians, taking Finland from Germans with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry Germans defend with 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Denmark, round 2 : 3/8 hits, 3,17 expected hits Germans roll dice for 4 infantry in Denmark, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Denmark, round 3 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 4 infantry Battle in 21 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to Queensland 2 infantry moved from Paulau Island to 34 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 2 fighters moved from 21 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 3 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Finland to 112 Sea Zone 1 fighter moved from Denmark to 112 Sea Zone 1 bomber moved from Denmark to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Morocco Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour, 1 bomber and 7 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone 1 factory_minor placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,2,4,2,5,5,2,2,4,5,4,4,6,3,2,4 Americans collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 91 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 112 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 112 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 110 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 112 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : 0,67 Germans regular : 1,00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 2 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 armour, 1 artillery, 1 fighter and 3 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to Denmark 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 bomber moved from Guam to 21 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Finland Americans attack with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Finland, round 2 : 1/7 hits, 1,83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking 97 Sea Zone from Italians, taking Finland from Germans with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry Germans defend with 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Denmark, round 2 : 3/8 hits, 3,17 expected hits Germans roll dice for 4 infantry in Denmark, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Denmark, round 3 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 4 infantry Battle in 21 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to Queensland 2 infantry moved from Paulau Island to 34 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 2 fighters moved from 21 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 3 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Finland to 112 Sea Zone 1 fighter moved from Denmark to 112 Sea Zone 1 bomber moved from Denmark to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Morocco Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour, 1 bomber and 7 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone 1 factory_minor placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,2,4,2,5,5,2,2,4,5,4,4,6,3,2,4 Americans collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 91 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 112 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 112 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 110 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 112 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 2 infantry moved from West India to India 1 bomber moved from West India to India 1 tactical_bomber moved from West India to India 1 fighter moved from West India to India 1 carrier moved from 112 Sea Zone to 110 Sea Zone Combat - British Battle in Holland Belgium British attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3,17 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Battle in India British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,17 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 bomber moved from India to West India 1 fighter moved from India to West India 1 tactical_bomber moved from India to West India 2 infantry moved from Eastern Persia to West India 2 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Egypt to Morocco 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from West India to Persia Place Units - British 1 fighter and 2 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : 0,33 Germans regular : 2,00 British regular : -1,00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 2 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 armour, 1 artillery, 1 fighter and 3 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to Denmark 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 bomber moved from Guam to 21 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Finland Americans attack with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Finland, round 2 : 1/7 hits, 1,83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking 97 Sea Zone from Italians, taking Finland from Germans with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry Germans defend with 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Denmark, round 2 : 3/8 hits, 3,17 expected hits Germans roll dice for 4 infantry in Denmark, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Denmark, round 3 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 4 infantry Battle in 21 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to Queensland 2 infantry moved from Paulau Island to 34 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 2 fighters moved from 21 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 3 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Finland to 112 Sea Zone 1 fighter moved from Denmark to 112 Sea Zone 1 bomber moved from Denmark to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Morocco Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour, 1 bomber and 7 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone 1 factory_minor placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,2,4,2,5,5,2,2,4,5,4,4,6,3,2,4 Americans collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 91 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 112 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 112 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 110 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 112 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 2 infantry moved from West India to India 1 bomber moved from West India to India 1 tactical_bomber moved from West India to India 1 fighter moved from West India to India 1 carrier moved from 112 Sea Zone to 110 Sea Zone Combat - British Battle in Holland Belgium British attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3,17 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Battle in India British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,17 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 bomber moved from India to West India 1 fighter moved from India to West India 1 tactical_bomber moved from India to West India 2 infantry moved from Eastern Persia to West India 2 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Egypt to Morocco 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from West India to Persia Place Units - British 1 fighter and 2 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by British from Norway: 1 aaGun and 1 infantry EDIT: Adding units owned by British to Finland: 1 aaGun and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : 0,33 Germans regular : 2,00 British regular : -1,00 -
@enigma Jeg glemte noget i non combat, redigerede og postede igen. Husk at spille seneste savegame.
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@enigma Glemte lige en anden vigtig ting. Vil du redigere de to UK inf. i Rusland, så står er en i Caucasus og en i Northwest Persia. Det gik lige lidt for stærkt…
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Yugoslavia to Albania 1 mech_infantry moved from Yugoslavia to Albania Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Libya to Tunisia 2 infantry moved from Dutch New Guinea to New Guinea 1 carrier and 2 fighters moved from 34 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 1 carrier and 1 cruiser placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 20 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Libya to Tunisia 2 infantry moved from Dutch New Guinea to New Guinea 1 carrier and 2 fighters moved from 34 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 1 carrier and 1 cruiser placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 20 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia Turn Complete - FrenchCombat Hit Differential Summary :





