doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
VampyreLayer (Ax) vs Enigma (Al)
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@Enigma Du ramte ikke i første omgang og tyskeren ramte 1 gang. Så nu er det en kampvogn mod 2 infanterister. Bliv eller flygt? Og jeg håber det var meningen, at jeg bare skulle gøre det for dig?
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@vampyrelayer Det var det men du skulle jo slå lidt bedre 😏. Angriiiib!
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@Enigma damn kampvognen missede igen… og blev slået ihjel.
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@vampyrelayer ligeså elendig som alle de andre uduelige russere. Godt vestmagterne er mere kompetente.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 1 artillery moved from Norway to Finland 1 armour moved from Norway to Finland Combat - Russians Battle in Finland Russians attack with 1 armour and 1 artillery Germans defend with 2 infantry Russians roll dice for 1 armour and 1 artillery in Finland, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Finland Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the Russians lost in Finland Germans win with 2 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 1 artillery Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -1,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 3 mech_infantrys moved from Manchuria to Amur 8 infantry moved from Japan to 6 Sea Zone 8 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 8 infantry moved from 20 Sea Zone to Kwangtung 2 battleships moved from 6 Sea Zone to 20 Sea Zone 2 cruisers moved from 6 Sea Zone to 20 Sea Zone 3 carriers moved from 6 Sea Zone to 20 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Anhwe to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hunan 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Shantung to Amur 2 fighters and 2 tactical_bombers moved from Shantung to Hopei 1 fighter moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 bomber moved from Shantung to Hopei 1 artillery and 1 infantry moved from Volgograd to Samara 1 bomber moved from Kiangsu to Hopei Combat - Japanese Battle in 20 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports Americans defend with 1 destroyer; ANZAC defend with 2 transports Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 2 transports owned by the ANZAC and 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer Casualties for ANZAC: 2 transports Battle in 21 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Kwangtung Battle in Hunan Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 2,17 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Hunan Japanese win, taking Kwangtung from UK_Pacific, taking Hunan from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Amur Japanese attack with 1 bomber and 3 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 1 bomber and 3 mech_infantrys in Amur, round 2 : 1/4 hits, 1,17 expected hits Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Hopei Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 artilleries and 1 infantry Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 5/8 hits, 4,33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 artilleries and 1 infantry Battle in Kiangsi Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/8 hits, 3,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 2 infantry Battle in Samara Japanese attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Samara Japanese win, taking Samara from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 4 armour moved from Shantung to Anhwe 3 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Anhwe 5 armour moved from Kiangsu to Anhwe 1 aaGun moved from Kiangsu to Anhwe 1 bomber moved from Amur to Anhwe 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone 2 fighters moved from Kiangsi to Anhwe 2 fighters moved from Hopei to Anhwe 2 bombers moved from Hopei to Anhwe 2 tactical_bombers moved from Hopei to Anhwe 2 fighters and 1 tactical_bomber moved from Hunan to Anhwe Place Units - Japanese 1 armour and 2 infantry placed in Volgograd 3 mech_infantrys placed in Shantung 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6 Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,33 Japanese regular : 0,00 ANZAC regular : 0,67 British regular : -0,67 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 armour, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Buryatia to Ulaanbaatar Americans take Ulaanbaatar from Japanese 1 armour moved from Ulaanbaatar to Amur 1 armour, 1 artillery and 1 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 bomber moved from Philippines to Amur 1 infantry moved from Albania to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 2 armour moved from Southern Italy to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy Combat - Americans Americans creates battle in territory 22 Sea Zone Americans creates battle in territory 17 Sea Zone Battle in Amur Americans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry Japanese defend with 3 mech_infantrys Americans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Amur, round 2 : 4/6 hits, 2,50 expected hits Japanese roll dice for 3 mech_infantrys in Amur, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking 22 Sea Zone from Japanese, taking 17 Sea Zone from Japanese, taking Amur from Japanese with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 mech_infantrys Battle in Northern Italy Americans attack with 3 armour, 2 artilleries, 4 fighters and 3 infantry Germans defend with 4 armour, 2 artilleries, 1 factory_minor and 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 3 armour, 2 artilleries, 4 fighters and 3 infantry in Northern Italy, round 2 : 2/12 hits, 5,00 expected hits Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Northern Italy, round 2 : 3/10 hits, 4,00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 armour, 2 artilleries and 4 fighters in Northern Italy, round 3 : 7/9 hits, 4,17 expected hits Germans roll dice for 4 armour, 2 artilleries and 2 infantry in Northern Italy, round 3 : 4/8 hits, 3,33 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 armour owned by the Germans, 2 armour owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy Americans roll dice for 1 armour and 4 fighters in Northern Italy, round 4 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 2 armour, 2 artilleries and 3 infantry Casualties for Germans: 4 armour, 2 artilleries and 4 infantry Non Combat Move - Americans 2 fighters moved from Northern Italy to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Northern Italy to Normandy Bordeaux 1 mech_infantry moved from Bulgaria to Greece 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Amur to Soviet Far East 1 armour moved from British Columbia to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 4 infantry moved from British Columbia to 1 Sea Zone 1 fighter moved from British Columbia to 1 Sea Zone 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 4 Sea Zone 1 armour, 1 fighter, 4 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 submarine moved from 7 Sea Zone to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 43 Sea Zone 1 submarine moved from 18 Sea Zone to 34 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 armour, 2 artilleries and 5 infantry placed in Eastern United States Americans undo move 2. 2 armour, 2 artilleries and 6 infantry placed in Central United States 1 fighter placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern Italy 2 armour and 1 infantry placed in Greece Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,00 Germans regular : -0,83 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow Place Units - Chinese 1 artillery placed in Suiyuyan 1 artillery placed in Kansu 1 artillery placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : 0,50 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 armour, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Buryatia to Ulaanbaatar Americans take Ulaanbaatar from Japanese 1 armour moved from Ulaanbaatar to Amur 1 armour, 1 artillery and 1 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 bomber moved from Philippines to Amur 1 infantry moved from Albania to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 2 armour moved from Southern Italy to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy Combat - Americans Americans creates battle in territory 22 Sea Zone Americans creates battle in territory 17 Sea Zone Battle in Amur Americans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry Japanese defend with 3 mech_infantrys Americans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Amur, round 2 : 4/6 hits, 2,50 expected hits Japanese roll dice for 3 mech_infantrys in Amur, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking 22 Sea Zone from Japanese, taking 17 Sea Zone from Japanese, taking Amur from Japanese with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 mech_infantrys Battle in Northern Italy Americans attack with 3 armour, 2 artilleries, 4 fighters and 3 infantry Germans defend with 4 armour, 2 artilleries, 1 factory_minor and 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 3 armour, 2 artilleries, 4 fighters and 3 infantry in Northern Italy, round 2 : 2/12 hits, 5,00 expected hits Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Northern Italy, round 2 : 3/10 hits, 4,00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 armour, 2 artilleries and 4 fighters in Northern Italy, round 3 : 7/9 hits, 4,17 expected hits Germans roll dice for 4 armour, 2 artilleries and 2 infantry in Northern Italy, round 3 : 4/8 hits, 3,33 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 armour owned by the Germans, 2 armour owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy Americans roll dice for 1 armour and 4 fighters in Northern Italy, round 4 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 2 armour, 2 artilleries and 3 infantry Casualties for Germans: 4 armour, 2 artilleries and 4 infantry Non Combat Move - Americans 2 fighters moved from Northern Italy to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Northern Italy to Normandy Bordeaux 1 mech_infantry moved from Bulgaria to Greece 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Amur to Soviet Far East 1 armour moved from British Columbia to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 4 infantry moved from British Columbia to 1 Sea Zone 1 fighter moved from British Columbia to 1 Sea Zone 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 4 Sea Zone 1 armour, 1 fighter, 4 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 submarine moved from 7 Sea Zone to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 43 Sea Zone 1 submarine moved from 18 Sea Zone to 34 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 armour, 2 artilleries and 5 infantry placed in Eastern United States Americans undo move 2. 2 armour, 2 artilleries and 6 infantry placed in Central United States 1 fighter placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern Italy 2 armour and 1 infantry placed in Greece Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow Place Units - Chinese 1 artillery placed in Suiyuyan 1 artillery placed in Kansu 1 artillery placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 4 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 3 mech_infantrys moved from Kwangsi to Kiangsi 2 infantry moved from Kweichow to Hopei 1 fighter moved from Kweichow to Hopei 1 tactical_bomber moved from Kweichow to Hopei 1 bomber moved from India to Kiangsi 1 bomber moved from Caucasus to Samara 2 fighters moved from Caucasus to Samara 1 mech_infantry moved from Caucasus to Samara Combat - British Battle in Holland Belgium British attack with 4 fighters and 4 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 2 : 4/8 hits, 2,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Samara British attack with 1 bomber, 2 fighters and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Samara, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Samara British win, taking Samara from Japanese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kiangsi British attack with 1 bomber and 3 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 bomber and 3 mech_infantrys in Kiangsi, round 2 : 2/4 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Hopei British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Hopei British win, taking Hopei from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from Hopei to Kweichow 1 tactical_bomber moved from Hopei to Kweichow 1 bomber moved from Kiangsi to Kweichow 3 infantry and 2 mech_infantrys moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 bomber and 2 fighters moved from Samara to Caucasus 1 bomber moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 2 aaGuns moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 3 mech_infantrys moved from India to Yunnan Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 3 armour, 1 artillery and 6 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -0,33 Japanese regular : -0,33 Germans regular : -0,50 British regular : 2,67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Slovakia Hungary to Yugoslavia Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Novosibirsk to Timguska ANZAC take Timguska from Japanese 1 armour moved from Kweichow to Chahar Chinese take Chahar from Japanese 1 artillery and 2 infantry moved from Yunnan to Hunan 1 armour moved from Shan State to Hunan 1 infantry moved from Shan State to Yunnan Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 2 fighters moved from Philippines to Kweichow 2 armour moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 armour and 2 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
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@Enigma er det med vilje at du ikke har rykket med Frankrig endnu?
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Novosibirsk to Timguska ANZAC take Timguska from Japanese 1 armour moved from Kweichow to Chahar Chinese take Chahar from Japanese 1 artillery and 2 infantry moved from Yunnan to Hunan 1 armour moved from Shan State to Hunan 1 infantry moved from Shan State to Yunnan Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 2 fighters moved from Philippines to Kweichow 2 armour moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 armour and 2 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@enigma Må have glemt at sende. Frankrig har jo ikke mange brikker at flytte med ;-)
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@enigma Bare ryk den russiske ubåd op i sz 110 og så kan du spille Japan
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to Holland Belgium 10 infantry moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 artillery moved from France to Northern Italy 2 fighters moved from France to Holland Belgium 1 tactical_bomber moved from France to Holland Belgium 1 infantry moved from Yugoslavia to Albania Germans take Albania from Americans 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Americans 3 bombers moved from France to Holland Belgium 2 bombers moved from France to Holland Belgium 1 mech_infantry moved from Russia to Novosibirsk Germans take Novosibirsk from ANZAC 2 mech_infantrys moved from Russia to Samara 1 mech_infantry moved from Rostov to Samara 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from ANZAC 1 infantry moved from Finland to Norway Germans take Norway from Russians Combat - Germans Battle in Northern Italy Germans attack with 4 artilleries and 10 infantry Americans defend with 1 armour and 1 factory_minor Germans roll dice for 4 artilleries and 10 infantry in Northern Italy, round 2 : 3/14 hits, 3,67 expected hits Americans roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 4 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Holland Belgium Germans attack with 5 bombers, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 aaGun and 3 infantry British roll AA dice in Holland Belgium : 0/3 hits, 0,50 expected hits Germans roll dice for 5 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/11 hits, 5,50 expected hits British roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the British and 3 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 5 bombers, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 aaGun and 3 infantry Battle in Samara Germans attack with 3 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 3 mech_infantrys in Samara, round 2 : 0/3 hits, 0,50 expected hits British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 mech_infantrys in Samara, round 3 : 0/3 hits, 0,50 expected hits British roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 2 mech_infantrys in Samara, round 4 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 5 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 6 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Samara, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara 1 mech_infantry owned by the Germans retreated to Tambov British win with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Germans 1 armour moved from Karelia to Archangel 3 artilleries moved from Rostov to Volgograd 1 infantry moved from Ukraine to Rostov 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Southern France to France 2 fighters moved from Holland Belgium to France 1 tactical_bomber moved from Holland Belgium to France 5 bombers moved from Holland Belgium to France Place Units - Germans 3 artilleries placed in France 3 infantry placed in Southern France 10 infantry placed in Western Germany 1 fighter and 2 mech_infantrys placed in Russia Germans undo move 4. 1 fighter and 2 mech_infantrys placed in Ukraine Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -0,50 British AA : -0,50 Germans regular : -1,17 British regular : -0,67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 3 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 7 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 9 armour moved from Anhwe to Kweichow 5 infantry moved from Anhwe to Kweichow 3 tactical_bombers moved from Anhwe to Kweichow 6 fighters moved from Anhwe to Kweichow 3 bombers moved from Anhwe to Kweichow 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kweichow 2 battleships moved from 20 Sea Zone to 6 Sea Zone Japanese take 19 Sea Zone from Americans 3 carriers moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 2 cruisers moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 6 Sea Zone 4 transports moved from 20 Sea Zone to 6 Sea Zone 1 armour moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Samara Japanese attack with 1 armour and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Samara Japanese win, taking Samara from British with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kweichow Japanese attack with 9 armour, 3 bombers, 9 fighters, 5 infantry, 4 mech_infantrys and 6 tactical_bombers British defend with 3 aaGuns, 3 artilleries, 1 bomber, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 2 fighters; Chinese defend with 1 artillery and 1 fighter British roll AA dice in Kweichow : 1/9 hits, 1,50 expected hits 1 fighter owned by the Japanese lost in Kweichow Japanese roll dice for 9 armour, 3 bombers, 8 fighters, 5 infantry, 4 mech_infantrys and 6 tactical_bombers in Kweichow, round 2 : 22/35 hits, 16,00 expected hits Chinese roll dice for 3 aaGuns, 4 artilleries, 1 bomber, 4 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 10/27 hits, 10,33 expected hits 5 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 3 aaGuns owned by the British, 1 armour owned by the Japanese, 1 bomber owned by the British, 1 artillery owned by the Chinese and 15 infantry owned by the British lost in Kweichow Japanese roll dice for 8 armour, 3 bombers, 8 fighters and 6 tactical_bombers in Kweichow, round 3 : 10/25 hits, 14,00 expected hits Chinese roll dice for 3 artilleries, 4 fighters and 1 tactical_bomber in Kweichow, round 3 : 3/8 hits, 4,17 expected hits 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 3 armour owned by the Japanese, 1 fighter owned by the Chinese, 3 artilleries owned by the British and 1 fighter owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 5 armour, 3 bombers, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 82 Casualties for Japanese: 4 armour, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for British: 3 aaGuns, 3 artilleries, 1 bomber, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 1 artillery and 1 fighter Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 3 fighters moved from Kweichow to Shantung 1 fighter moved from Kweichow to Kiangsu 1 fighter moved from Kweichow to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kweichow to Kiangsu 1 tactical_bomber moved from Kweichow to Shantung 1 tactical_bomber moved from Kweichow to Kiangsu 3 fighters and 3 tactical_bombers moved from Kweichow to Anhwe 3 bombers moved from Kweichow to Kiangsu Place Units - Japanese 1 armour and 2 infantry placed in Shantung 3 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Japanese collect 35 PUs (2 lost to blockades); end with 35 PUsCombat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : 2,00 British AA : -0,50 ANZAC regular : -0,17 British regular : 0,67 -
@Enigma Så kom der hul på bylden på Japan siden.
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@vampyrelayer Ja. Men det er da helt grotesk at du overlever med så mange tanks tilbage. Fuldstændigt vanvittigt rul med en milliard 1’ere i første runde - mens alliancen ramte alt for lidt.





