Oof, those sub hits are brutal.
VampyreLayer (Ax) vs Enigma (Al)
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships moved from 19 Sea Zone to 6 Sea Zone 3 carriers moved from 19 Sea Zone to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 2 cruisers moved from 19 Sea Zone to 6 Sea Zone 4 transports moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 1 mech_infantry moved from Hunan to Kwangsi 1 armour moved from Hunan to Kweichow 2 armour moved from Hunan to Hopei 1 bomber moved from Kiangsu to 36 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 2 bombers moved from Kiangsu to 21 Sea Zone 1 tactical_bomber moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Hopei 2 fighters moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter moved from Hunan to Hopei 1 tactical_bomber moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 2 fighters and 2 tactical_bombers moved from Hunan to 20 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 submarines and 4 transports Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the ANZAC submerged Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 2 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 destroyer 1 submarine owned by the Americans submerged Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 bombers and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers and 1 fighter in 21 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Kweichow Japanese attack with 1 armour and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Kweichow Japanese roll dice for 1 tactical_bomber in Kweichow, round 3 : 1/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for British: 1 infantry Battle in Hopei Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber British defend with 2 mech_infantrys Japanese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2,67 expected hits Chinese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/6 hits, 3,00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Shantung to Manchuria 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 2 bombers moved from 21 Sea Zone to Shantung 5 armour moved from Hunan to Shantung 3 armour moved from Hunan to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Hopei to Shantung 2 fighters moved from Hopei to Shantung 1 tactical_bomber moved from Kweichow to Shantung 2 fighters moved from Yunnan to Kiangsu 1 tactical_bomber moved from Kwangsi to Kiangsu 1 tactical_bomber moved from Kwangsi to Kiangsu 1 fighter moved from Kwangsi to Shantung 1 fighter moved from Kwangsi to Kiangsu 1 bomber moved from 36 Sea Zone to Kiangsu 1 infantry moved from Vologda to Novosibirsk Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 1 destroyer placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2 Japanese collect 34 PUs (11 lost to blockades); end with 34 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,33 Japanese regular : 3,33 ANZAC regular : 0,67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to 91 Sea Zone 5 infantry moved from Morocco to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 5 infantry moved from 95 Sea Zone to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 mech_infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Siberia to Sakha Americans take Sakha from Japanese 1 armour moved from Sakha to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Siberia to Amur Americans take Amur from Japanese 1 artillery moved from Siberia to Sakha 1 infantry moved from Siberia to Sakha 1 armour moved from Soviet Far East to Sakha 1 infantry moved from Soviet Far East to Siberia 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Americans Americans creates battle in territory 20 Sea Zone Americans creates battle in territory 19 Sea Zone Battle in Albania Battle in Northern Italy Americans attack with 1 artillery, 4 fighters and 5 infantry Germans defend with 1 artillery, 1 factory_minor and 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 4 fighters and 5 infantry in Northern Italy, round 2 : 3/10 hits, 3,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Northern Italy Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Albania from Italians, taking Northern Italy from Germans with 1 artillery, 4 fighters and 5 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Americans 4 fighters moved from Northern Italy to Normandy Bordeaux 1 armour moved from Morocco to 91 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 armour, 1 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 aaGun, 1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Western United States to British Columbia 1 armour moved from Western United States to British Columbia 4 infantry moved from Western United States to British Columbia 1 bomber moved from Soviet Far East to Philippines 1 submarine moved from 20 Sea Zone to 18 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Central United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern Italy 1 factory_minor placed in Greece 2 armour, 2 bombers and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : 0,50 Germans regular : -1,33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 artilleries and 2 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 armour Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hopei, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Kweichow Chinese undo move 1. 2 infantry placed in Shensi 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to 91 Sea Zone 5 infantry moved from Morocco to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 5 infantry moved from 95 Sea Zone to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 mech_infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Siberia to Sakha Americans take Sakha from Japanese 1 armour moved from Sakha to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Siberia to Amur Americans take Amur from Japanese 1 artillery moved from Siberia to Sakha 1 infantry moved from Siberia to Sakha 1 armour moved from Soviet Far East to Sakha 1 infantry moved from Soviet Far East to Siberia 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Americans Americans creates battle in territory 20 Sea Zone Americans creates battle in territory 19 Sea Zone Battle in Albania Battle in Northern Italy Americans attack with 1 artillery, 4 fighters and 5 infantry Germans defend with 1 artillery, 1 factory_minor and 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 4 fighters and 5 infantry in Northern Italy, round 2 : 3/10 hits, 3,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Northern Italy Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Albania from Italians, taking Northern Italy from Germans with 1 artillery, 4 fighters and 5 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Americans 4 fighters moved from Northern Italy to Normandy Bordeaux 1 armour moved from Morocco to 91 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 armour, 1 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 aaGun, 1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Western United States to British Columbia 1 armour moved from Western United States to British Columbia 4 infantry moved from Western United States to British Columbia 1 bomber moved from Soviet Far East to Philippines 1 submarine moved from 20 Sea Zone to 18 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Central United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern Italy 1 factory_minor placed in Greece 2 armour, 2 bombers and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 artilleries and 2 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 armour Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hopei, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Kweichow Chinese undo move 1. 2 infantry placed in Shensi 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery, 1 infantry and 2 mech_infantrys moved from Tunisia to Algeria 1 infantry moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Romania 1 fighter moved from Southern Italy to Romania 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 2 mech_infantrys moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Samara 1 bomber moved from Szechwan to Samara 2 mech_infantrys moved from Shan State to Kwangsi 1 mech_infantry moved from Shan State to Hunan Chinese take Hunan from Japanese 1 mech_infantry moved from Shan State to Kwangsi 1 fighter moved from Szechwan to Kwangsi 1 tactical_bomber moved from Szechwan to Kwangsi Combat - British Battle in Romania British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour British roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Romania British win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Holland Belgium British attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Algeria British attack with 1 artillery, 1 infantry and 2 mech_infantrys Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 3 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Algeria British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 4 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 artillery in Algeria, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Algeria British roll dice for 1 artillery and 2 mech_infantrys in Algeria, round 5 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Algeria, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Rostov British attack with 1 fighter and 2 mech_infantrys Germans defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kwangsi British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Southern France British attack with 2 fighters and 2 infantry Italians defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Samara British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Samara British win, taking Samara from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Rostov to Caucasus 1 fighter moved from Romania to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from Holland Belgium to Normandy Bordeaux 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Southern Italy 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 3 aaGuns, 3 artilleries and 14 infantry moved from Szechwan to Kweichow 1 bomber moved from Samara to Caucasus 3 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 armour and 1 mech_infantry moved from India to Eastern Persia Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 95 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Removing units owned by Americans from Soviet Far East: 1 fighter EDIT: Adding units owned by Americans to British Columbia: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Algeria: 1 mech_infantry EDIT: Adding units owned by British to Algeria: 1 infantry EDIT: Turning off Edit Mode 2 mech_infantrys placed in Egypt 1 airfield and 3 infantry placed in Normandy Bordeaux 5 infantry placed in United Kingdom British undo move 3. 5 infantry placed in United Kingdom Turn Complete - British British collect 52 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 1 bomber and 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,50 Italians regular : -0,33 Japanese regular : -0,67 Germans regular : -3,17 British regular : -3,33 -
@enigma Glemte lige et par non-combat ting med USA, som jeg lige redigerede og tog forkert tab med UK i Nordafrika, som jeg også lige ændrede. De havde ingen betydning for kampen.
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 infantry moved from Eastern Poland to Slovakia Hungary Turn Complete - ItaliansCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 2 destroyers and 1 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Hainan to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Kazakhstan to Novosibirsk 1 fighter moved from Caucasus to Tsinghai 1 fighter moved from Caucasus to Novosibirsk Combat - ANZAC Battle in Tsinghai ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai ANZAC win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsi ANZAC win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Novosibirsk ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Novosibirsk ANZAC win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Novosibirsk to Caucasus 1 fighter moved from Tsinghai to Caucasus 1 armour, 1 artillery and 2 infantry moved from Shan State to Yunnan 1 armour moved from Yunnan to Kweichow 2 transports moved from 37 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 20 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 1,83 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 2 destroyers and 1 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Hainan to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Kazakhstan to Novosibirsk 1 fighter moved from Caucasus to Tsinghai 1 fighter moved from Caucasus to Novosibirsk Combat - ANZAC Battle in Tsinghai ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai ANZAC win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsi ANZAC win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Novosibirsk ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Novosibirsk ANZAC win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Novosibirsk to Caucasus 1 fighter moved from Tsinghai to Caucasus 1 armour, 1 artillery and 2 infantry moved from Shan State to Yunnan 1 armour moved from Yunnan to Kweichow 2 transports moved from 37 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 20 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Northwest Persia to Caucasus Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 1,83 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Finland Germans take Finland from Russians 1 infantry moved from Vyborg to Finland 1 infantry moved from Greater Southern Germany to Yugoslavia Germans take Yugoslavia from British 1 artillery moved from Slovakia Hungary to Romania 2 infantry moved from Bessarabia to Romania 3 artilleries moved from Ukraine to Rostov 3 mech_infantrys moved from Russia to Rostov 1 bomber moved from Western Germany to Romania 1 infantry moved from France to Southern France 1 artillery moved from France to Southern France 1 artillery and 2 infantry moved from France to Holland Belgium 4 armour, 2 artilleries and 6 infantry moved from Western Germany to Northern Italy 2 fighters moved from Germany to Holland Belgium 1 tactical_bomber moved from Germany to Holland Belgium 1 bomber moved from Western Germany to Southern France 1 bomber moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Northern Italy Germans attack with 4 armour, 2 artilleries, 2 bombers and 6 infantry Americans defend with 1 artillery, 1 factory_minor and 5 infantry Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 6 infantry in Northern Italy, round 2 : 4/14 hits, 5,33 expected hits Americans roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 4 infantry in Northern Italy, round 3 : 6/12 hits, 5,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 4 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 5 infantry Battle in Romania Germans attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Romania Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 3 : 2/4 hits, 1,50 expected hits British roll dice for 1 artillery in Romania, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Romania Germans win, taking Romania from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Germans attack with 3 artilleries and 3 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 3 artilleries and 3 mech_infantrys in Rostov, round 2 : 3/6 hits, 2,00 expected hits British roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from British with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 4 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3,17 expected hits British roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 4/6 hits, 3,00 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 4 infantry Battle in Southern France Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to France 1 tactical_bomber moved from Holland Belgium to France 2 bombers moved from Northern Italy to France 1 bomber moved from Southern France to France 1 bomber moved from Romania to France 1 bomber moved from Holland Belgium to France 1 armour moved from Archangel to Karelia 5 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Slovakia Hungary Place Units - Germans 7 infantry placed in Western Germany 1 artillery and 2 infantry placed in France 2 artilleries and 1 infantry placed in Western Germany 3 infantry placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Germans regular : 1,17 British regular : -0,67 -
@Enigma skal russeren angribe ind i Finland (han har en kampvogn og et artilleri og i Finland står 2 tyske infanterister. Ved siden af Finland står der en tysk kampvogn) eller skal jeg bare gå videre til Japan?
-
@vampyrelayer Angriiiib!
-
@Enigma Du ramte ikke i første omgang og tyskeren ramte 1 gang. Så nu er det en kampvogn mod 2 infanterister. Bliv eller flygt? Og jeg håber det var meningen, at jeg bare skulle gøre det for dig?
-
@vampyrelayer Det var det men du skulle jo slå lidt bedre 😏. Angriiiib!
-
@Enigma damn kampvognen missede igen… og blev slået ihjel.
-
@vampyrelayer ligeså elendig som alle de andre uduelige russere. Godt vestmagterne er mere kompetente.
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 1 artillery moved from Norway to Finland 1 armour moved from Norway to Finland Combat - Russians Battle in Finland Russians attack with 1 armour and 1 artillery Germans defend with 2 infantry Russians roll dice for 1 armour and 1 artillery in Finland, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Finland Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the Russians lost in Finland Germans win with 2 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 1 artillery Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -1,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 3 mech_infantrys moved from Manchuria to Amur 8 infantry moved from Japan to 6 Sea Zone 8 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 8 infantry moved from 20 Sea Zone to Kwangtung 2 battleships moved from 6 Sea Zone to 20 Sea Zone 2 cruisers moved from 6 Sea Zone to 20 Sea Zone 3 carriers moved from 6 Sea Zone to 20 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Anhwe to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hunan 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Shantung to Amur 2 fighters and 2 tactical_bombers moved from Shantung to Hopei 1 fighter moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 bomber moved from Shantung to Hopei 1 artillery and 1 infantry moved from Volgograd to Samara 1 bomber moved from Kiangsu to Hopei Combat - Japanese Battle in 20 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports Americans defend with 1 destroyer; ANZAC defend with 2 transports Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 2 transports owned by the ANZAC and 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer Casualties for ANZAC: 2 transports Battle in 21 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Kwangtung Battle in Hunan Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 2,17 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Hunan Japanese win, taking Kwangtung from UK_Pacific, taking Hunan from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Amur Japanese attack with 1 bomber and 3 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 1 bomber and 3 mech_infantrys in Amur, round 2 : 1/4 hits, 1,17 expected hits Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Hopei Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 artilleries and 1 infantry Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 5/8 hits, 4,33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 artilleries and 1 infantry Battle in Kiangsi Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/8 hits, 3,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 2 infantry Battle in Samara Japanese attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Samara Japanese win, taking Samara from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 4 armour moved from Shantung to Anhwe 3 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Anhwe 5 armour moved from Kiangsu to Anhwe 1 aaGun moved from Kiangsu to Anhwe 1 bomber moved from Amur to Anhwe 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone 2 fighters moved from Kiangsi to Anhwe 2 fighters moved from Hopei to Anhwe 2 bombers moved from Hopei to Anhwe 2 tactical_bombers moved from Hopei to Anhwe 2 fighters and 1 tactical_bomber moved from Hunan to Anhwe Place Units - Japanese 1 armour and 2 infantry placed in Volgograd 3 mech_infantrys placed in Shantung 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6 Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,33 Japanese regular : 0,00 ANZAC regular : 0,67 British regular : -0,67 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 armour, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Buryatia to Ulaanbaatar Americans take Ulaanbaatar from Japanese 1 armour moved from Ulaanbaatar to Amur 1 armour, 1 artillery and 1 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 bomber moved from Philippines to Amur 1 infantry moved from Albania to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 2 armour moved from Southern Italy to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy Combat - Americans Americans creates battle in territory 22 Sea Zone Americans creates battle in territory 17 Sea Zone Battle in Amur Americans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry Japanese defend with 3 mech_infantrys Americans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Amur, round 2 : 4/6 hits, 2,50 expected hits Japanese roll dice for 3 mech_infantrys in Amur, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking 22 Sea Zone from Japanese, taking 17 Sea Zone from Japanese, taking Amur from Japanese with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 mech_infantrys Battle in Northern Italy Americans attack with 3 armour, 2 artilleries, 4 fighters and 3 infantry Germans defend with 4 armour, 2 artilleries, 1 factory_minor and 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 3 armour, 2 artilleries, 4 fighters and 3 infantry in Northern Italy, round 2 : 2/12 hits, 5,00 expected hits Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Northern Italy, round 2 : 3/10 hits, 4,00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 armour, 2 artilleries and 4 fighters in Northern Italy, round 3 : 7/9 hits, 4,17 expected hits Germans roll dice for 4 armour, 2 artilleries and 2 infantry in Northern Italy, round 3 : 4/8 hits, 3,33 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 armour owned by the Germans, 2 armour owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy Americans roll dice for 1 armour and 4 fighters in Northern Italy, round 4 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 2 armour, 2 artilleries and 3 infantry Casualties for Germans: 4 armour, 2 artilleries and 4 infantry Non Combat Move - Americans 2 fighters moved from Northern Italy to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Northern Italy to Normandy Bordeaux 1 mech_infantry moved from Bulgaria to Greece 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Amur to Soviet Far East 1 armour moved from British Columbia to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 4 infantry moved from British Columbia to 1 Sea Zone 1 fighter moved from British Columbia to 1 Sea Zone 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 4 Sea Zone 1 armour, 1 fighter, 4 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 submarine moved from 7 Sea Zone to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 43 Sea Zone 1 submarine moved from 18 Sea Zone to 34 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 armour, 2 artilleries and 5 infantry placed in Eastern United States Americans undo move 2. 2 armour, 2 artilleries and 6 infantry placed in Central United States 1 fighter placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern Italy 2 armour and 1 infantry placed in Greece Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,00 Germans regular : -0,83 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow Place Units - Chinese 1 artillery placed in Suiyuyan 1 artillery placed in Kansu 1 artillery placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : 0,50 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 armour, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Buryatia to Ulaanbaatar Americans take Ulaanbaatar from Japanese 1 armour moved from Ulaanbaatar to Amur 1 armour, 1 artillery and 1 infantry moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 bomber moved from Philippines to Amur 1 infantry moved from Albania to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 2 armour moved from Southern Italy to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy Combat - Americans Americans creates battle in territory 22 Sea Zone Americans creates battle in territory 17 Sea Zone Battle in Amur Americans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry Japanese defend with 3 mech_infantrys Americans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Amur, round 2 : 4/6 hits, 2,50 expected hits Japanese roll dice for 3 mech_infantrys in Amur, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans win, taking 22 Sea Zone from Japanese, taking 17 Sea Zone from Japanese, taking Amur from Japanese with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 mech_infantrys Battle in Northern Italy Americans attack with 3 armour, 2 artilleries, 4 fighters and 3 infantry Germans defend with 4 armour, 2 artilleries, 1 factory_minor and 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 3 armour, 2 artilleries, 4 fighters and 3 infantry in Northern Italy, round 2 : 2/12 hits, 5,00 expected hits Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Northern Italy, round 2 : 3/10 hits, 4,00 expected hits 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 armour, 2 artilleries and 4 fighters in Northern Italy, round 3 : 7/9 hits, 4,17 expected hits Germans roll dice for 4 armour, 2 artilleries and 2 infantry in Northern Italy, round 3 : 4/8 hits, 3,33 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 armour owned by the Germans, 2 armour owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy Americans roll dice for 1 armour and 4 fighters in Northern Italy, round 4 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 2 armour, 2 artilleries and 3 infantry Casualties for Germans: 4 armour, 2 artilleries and 4 infantry Non Combat Move - Americans 2 fighters moved from Northern Italy to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Northern Italy to Normandy Bordeaux 1 mech_infantry moved from Bulgaria to Greece 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Amur to Soviet Far East 1 armour moved from British Columbia to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 4 infantry moved from British Columbia to 1 Sea Zone 1 fighter moved from British Columbia to 1 Sea Zone 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 4 Sea Zone 1 armour, 1 fighter, 4 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 submarine moved from 7 Sea Zone to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 43 Sea Zone 1 submarine moved from 18 Sea Zone to 34 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 armour, 2 artilleries and 5 infantry placed in Eastern United States Americans undo move 2. 2 armour, 2 artilleries and 6 infantry placed in Central United States 1 fighter placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Southern Italy 2 armour and 1 infantry placed in Greece Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow Place Units - Chinese 1 artillery placed in Suiyuyan 1 artillery placed in Kansu 1 artillery placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 4 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 3 mech_infantrys moved from Kwangsi to Kiangsi 2 infantry moved from Kweichow to Hopei 1 fighter moved from Kweichow to Hopei 1 tactical_bomber moved from Kweichow to Hopei 1 bomber moved from India to Kiangsi 1 bomber moved from Caucasus to Samara 2 fighters moved from Caucasus to Samara 1 mech_infantry moved from Caucasus to Samara Combat - British Battle in Holland Belgium British attack with 4 fighters and 4 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 2 : 4/8 hits, 2,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Samara British attack with 1 bomber, 2 fighters and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Samara, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Samara British win, taking Samara from Japanese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kiangsi British attack with 1 bomber and 3 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 bomber and 3 mech_infantrys in Kiangsi, round 2 : 2/4 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Hopei British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Hopei British win, taking Hopei from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from Hopei to Kweichow 1 tactical_bomber moved from Hopei to Kweichow 1 bomber moved from Kiangsi to Kweichow 3 infantry and 2 mech_infantrys moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 bomber and 2 fighters moved from Samara to Caucasus 1 bomber moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 2 aaGuns moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 3 mech_infantrys moved from India to Yunnan Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 3 armour, 1 artillery and 6 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -0,33 Japanese regular : -0,33 Germans regular : -0,50 British regular : 2,67





