@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
oh wait, meant to do something, one dd will block in sz 37
That’s fine. I’ll edit it in. Does the sub fight?
@Enigma submerge i seazone 6? Du har en destroyer og 2 subs mod hele japanerens flåde (uden nogen fly).
@vampyrelayer Submerge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships moved from 19 Sea Zone to 6 Sea Zone
3 carriers moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 mech_infantry moved from Hunan to Kwangsi
1 armour moved from Hunan to Kweichow
2 armour moved from Hunan to Hopei
1 bomber moved from Kiangsu to 36 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
2 bombers moved from Kiangsu to 21 Sea Zone
1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
2 fighters moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
2 fighters and 2 tactical_bombers moved from Hunan to 20 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 submarines and 4 transports
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the ANZAC submerged
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 2 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
1 submarine owned by the Americans submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 fighter in 21 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Kweichow
Japanese roll dice for 1 tactical_bomber in Kweichow, round 3 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2,67 expected hits
Chinese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/6 hits, 3,00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Shantung to Manchuria
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
2 bombers moved from 21 Sea Zone to Shantung
5 armour moved from Hunan to Shantung
3 armour moved from Hunan to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Hopei to Shantung
2 fighters moved from Hopei to Shantung
1 tactical_bomber moved from Kweichow to Shantung
2 fighters moved from Yunnan to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Shantung
1 fighter moved from Kwangsi to Kiangsu
1 bomber moved from 36 Sea Zone to Kiangsu
1 infantry moved from Vologda to Novosibirsk
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 destroyer placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2
Japanese collect 34 PUs (11 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,33
Japanese regular : 3,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 5 infantry moved from 95 Sea Zone to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 mech_infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 artillery moved from Siberia to Sakha
1 infantry moved from Siberia to Sakha
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Albania
Battle in Northern Italy
Americans attack with 1 artillery, 4 fighters and 5 infantry
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 4 fighters and 5 infantry in Northern Italy, round 2 : 3/10 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 0/4 hits, 1,33 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Northern Italy
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Albania from Italians, taking Northern Italy from Germans with 1 artillery, 4 fighters and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Americans
4 fighters moved from Northern Italy to Normandy Bordeaux
1 armour moved from Morocco to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia
4 infantry moved from Western United States to British Columbia
1 bomber moved from Soviet Far East to Philippines
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 factory_minor placed in Greece
2 armour, 2 bombers and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Germans regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 armour
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hopei, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 artillery and 3 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Shensi
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 5 infantry moved from 95 Sea Zone to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 mech_infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 artillery moved from Siberia to Sakha
1 infantry moved from Siberia to Sakha
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Albania
Battle in Northern Italy
Americans attack with 1 artillery, 4 fighters and 5 infantry
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 4 fighters and 5 infantry in Northern Italy, round 2 : 3/10 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 0/4 hits, 1,33 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Northern Italy
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Albania from Italians, taking Northern Italy from Germans with 1 artillery, 4 fighters and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Americans
4 fighters moved from Northern Italy to Normandy Bordeaux
1 armour moved from Morocco to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia
4 infantry moved from Western United States to British Columbia
1 bomber moved from Soviet Far East to Philippines
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 factory_minor placed in Greece
2 armour, 2 bombers and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 armour
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hopei, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 artillery and 3 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Shensi
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 2 mech_infantrys moved from Tunisia to Algeria
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Samara
1 bomber moved from Szechwan to Samara
2 mech_infantrys moved from Shan State to Kwangsi
1 mech_infantry moved from Shan State to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Shan State to Kwangsi
1 fighter moved from Szechwan to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
Combat - British
Battle in Romania
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Romania
British win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Holland Belgium
British attack with 2 fighters and 4 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Algeria
British attack with 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 2 : 0/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 3 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Algeria
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 4 : 0/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Algeria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Algeria
British roll dice for 1 artillery and 2 mech_infantrys in Algeria, round 5 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Algeria, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern France
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Samara
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
British win, taking Samara from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Rostov to Caucasus
1 fighter moved from Romania to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
3 aaGuns, 3 artilleries and 14 infantry moved from Szechwan to Kweichow
1 bomber moved from Samara to Caucasus
3 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from Soviet Far East: 1 fighter
EDIT: Adding units owned by Americans to British Columbia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 1 mech_infantry
EDIT: Adding units owned by British to Algeria: 1 infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Egypt
1 airfield and 3 infantry placed in Normandy Bordeaux
5 infantry placed in United Kingdom
British undo move 3.
5 infantry placed in United Kingdom
Turn Complete - British
British collect 52 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 bomber and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,50
Italians regular : -0,33
Japanese regular : -0,67
Germans regular : -3,17
British regular : -3,33
@enigma Glemte lige et par non-combat ting med USA, som jeg lige redigerede og tog forkert tab med UK i Nordafrika, som jeg også lige ændrede. De havde ingen betydning for kampen.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Eastern Poland to Slovakia Hungary
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 destroyers and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Sikang to Tsinghai
2 infantry moved from Kazakhstan to Novosibirsk
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Novosibirsk
Combat - ANZAC
Battle in Tsinghai
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
ANZAC win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Novosibirsk
ANZAC win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Novosibirsk to Caucasus
1 fighter moved from Tsinghai to Caucasus
1 armour, 1 artillery and 2 infantry moved from Shan State to Yunnan
1 armour moved from Yunnan to Kweichow
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 destroyers and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Sikang to Tsinghai
2 infantry moved from Kazakhstan to Novosibirsk
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Novosibirsk
Combat - ANZAC
Battle in Tsinghai
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
ANZAC win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Novosibirsk
ANZAC win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Novosibirsk to Caucasus
1 fighter moved from Tsinghai to Caucasus
1 armour, 1 artillery and 2 infantry moved from Shan State to Yunnan
1 armour moved from Yunnan to Kweichow
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Vyborg to Finland
1 infantry moved from Greater Southern Germany to Yugoslavia
Germans take Yugoslavia from British
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Bessarabia to Romania
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Russia to Rostov
1 bomber moved from Western Germany to Romania
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery and 2 infantry moved from France to Holland Belgium
4 armour, 2 artilleries and 6 infantry moved from Western Germany to Northern Italy
2 fighters moved from Germany to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 bomber moved from Western Germany to Southern France
1 bomber moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Northern Italy
Germans attack with 4 armour, 2 artilleries, 2 bombers and 6 infantry
Americans defend with 1 artillery, 1 factory_minor and 5 infantry
Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 6 infantry in Northern Italy, round 2 : 4/14 hits, 5,33 expected hits
Americans roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy
Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 4 infantry in Northern Italy, round 3 : 6/12 hits, 5,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 4 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 5 infantry
Battle in Romania
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Romania
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 3 : 2/4 hits, 1,50 expected hits
British roll dice for 1 artillery in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Romania
Germans win, taking Romania from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 3 artilleries and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 3 artilleries and 3 mech_infantrys in Rostov, round 2 : 3/6 hits, 2,00 expected hits
British roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from British with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 4 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3,17 expected hits
British roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 4/6 hits, 3,00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to France
2 bombers moved from Northern Italy to France
1 bomber moved from Southern France to France
1 bomber moved from Romania to France
1 bomber moved from Holland Belgium to France
1 armour moved from Archangel to Karelia
5 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
7 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Western Germany
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Germans regular : 1,17
British regular : -0,67
@Enigma skal russeren angribe ind i Finland (han har en kampvogn og et artilleri og i Finland står 2 tyske infanterister. Ved siden af Finland står der en tysk kampvogn) eller skal jeg bare gå videre til Japan?
@vampyrelayer Angriiiib!
@Enigma Du ramte ikke i første omgang og tyskeren ramte 1 gang. Så nu er det en kampvogn mod 2 infanterister. Bliv eller flygt? Og jeg håber det var meningen, at jeg bare skulle gøre det for dig?
@vampyrelayer Det var det men du skulle jo slå lidt bedre 😏. Angriiiib!
@Enigma damn kampvognen missede igen… og blev slået ihjel.
@vampyrelayer ligeså elendig som alle de andre uduelige russere. Godt vestmagterne er mere kompetente.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
1 artillery moved from Norway to Finland
1 armour moved from Norway to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 armour and 1 artillery
Germans defend with 2 infantry
Russians roll dice for 1 armour and 1 artillery in Finland, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians lost in Finland
Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the Russians lost in Finland
Germans win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 artillery
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 mech_infantrys moved from Manchuria to Amur
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
8 infantry moved from 20 Sea Zone to Kwangtung
2 battleships moved from 6 Sea Zone to 20 Sea Zone
2 cruisers moved from 6 Sea Zone to 20 Sea Zone
3 carriers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Anhwe to Hopei
1 armour moved from Shantung to Hopei
1 armour moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Shantung to Amur
2 fighters and 2 tactical_bombers moved from Shantung to Hopei
1 fighter moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 bomber moved from Shantung to Hopei
1 artillery and 1 infantry moved from Volgograd to Samara
1 bomber moved from Kiangsu to Hopei
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports
Americans defend with 1 destroyer; ANZAC defend with 2 transports
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 transports owned by the ANZAC and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 2 transports
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Battle in Hunan
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 2,17 expected hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Kwangtung from UK_Pacific, taking Hunan from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Amur
Japanese attack with 1 bomber and 3 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Amur, round 2 : 1/4 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 5/8 hits, 4,33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Kiangsi
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/8 hits, 3,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Samara
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Samara
Japanese win, taking Samara from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
4 armour moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
5 armour moved from Kiangsu to Anhwe
1 aaGun moved from Kiangsu to Anhwe
1 bomber moved from Amur to Anhwe
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
2 fighters moved from Kiangsi to Anhwe
2 fighters moved from Hopei to Anhwe
2 bombers moved from Hopei to Anhwe
2 tactical_bombers moved from Hopei to Anhwe
2 fighters and 1 tactical_bomber moved from Hunan to Anhwe
Place Units - Japanese
1 armour and 2 infantry placed in Volgograd
3 mech_infantrys placed in Shantung
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,33
Japanese regular : 0,00
ANZAC regular : 0,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Buryatia to Ulaanbaatar
Americans take Ulaanbaatar from Japanese
1 armour moved from Ulaanbaatar to Amur
1 armour, 1 artillery and 1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 bomber moved from Philippines to Amur
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 17 Sea Zone
Battle in Amur
Americans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 3 mech_infantrys
Americans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Amur, round 2 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 3 mech_infantrys in Amur, round 2 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking 22 Sea Zone from Japanese, taking 17 Sea Zone from Japanese, taking Amur from Japanese with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Northern Italy
Americans attack with 3 armour, 2 artilleries, 4 fighters and 3 infantry
Germans defend with 4 armour, 2 artilleries, 1 factory_minor and 4 infantry
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 3 armour, 2 artilleries, 4 fighters and 3 infantry in Northern Italy, round 2 : 2/12 hits, 5,00 expected hits
Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Northern Italy, round 2 : 3/10 hits, 4,00 expected hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 armour, 2 artilleries and 4 fighters in Northern Italy, round 3 : 7/9 hits, 4,17 expected hits
Germans roll dice for 4 armour, 2 artilleries and 2 infantry in Northern Italy, round 3 : 4/8 hits, 3,33 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 armour owned by the Germans, 2 armour owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour and 4 fighters in Northern Italy, round 4 : 2/5 hits, 2,50 expected hits
Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 2 armour, 2 artilleries and 3 infantry
Casualties for Germans: 4 armour, 2 artilleries and 4 infantry
Non Combat Move - Americans
2 fighters moved from Northern Italy to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Bulgaria to Greece
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Amur to Soviet Far East
1 armour moved from British Columbia to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
4 infantry moved from British Columbia to 1 Sea Zone
1 fighter moved from British Columbia to 1 Sea Zone
1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 4 Sea Zone
1 armour, 1 fighter, 4 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 17 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 18 Sea Zone to 34 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 carriers and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
3 armour, 2 artilleries and 5 infantry placed in Eastern United States
Americans undo move 2.
2 armour, 2 artilleries and 6 infantry placed in Central United States
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern Italy
2 armour and 1 infantry placed in Greece
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,00
Germans regular : -0,83