@DoManMacgee spend supply to defend?
Screenshot 2026-06-02 150223.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 fighters, 3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from British Columbia to 4 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from India to Volgograd
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Soviet Far East
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 fighter and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 14 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 15 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 16 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 17 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 18 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 19 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 20 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 21 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
, taking Soviet Far East from Japanese, taking Southern France from Italians. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Volgograd
Americans attack with 1 bomber
Japanese defend with 1 armour and 1 factory_minor
Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Volgograd
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 4 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 4 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 3 fighters, 3 infantry and 3 mech_infantrys
Italians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 3 fighters, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/9 hits, 2,50 expected hits
Italians roll dice for 3 artilleries and 4 infantry in Southern Italy, round 2 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 fighters, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 1/8 hits, 2,33 expected hits
Italians roll dice for 3 artilleries in Southern Italy, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Americans roll dice for 3 fighters and 3 mech_infantrys in Southern Italy, round 4 : 2/6 hits, 2,00 expected hits
Italians roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans captures 15PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for Italians: 3 artilleries and 4 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
3 fighters moved from Southern Italy to 95 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from 4 Sea Zone to Alaska
1 armour moved from Alaska to Western United States
1 fighter moved from Western United States to Hawaiian Islands
2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 battleship moved from 41 Sea Zone to 44 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
1 armour, 1 artillery and 5 infantry placed in Eastern United States
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
Russians take Rostov from Germans
1 bomber moved from Iraq to Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Yunnan to Volgograd
2 artilleries, 2 infantry and 2 mech_infantrys moved from Tobruk to Libya
British take Libya from Italians
2 mech_infantrys moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Shensi
Combat - British
Battle in Shensi
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 3 fighters and 3 infantry in Holland Belgium, round 2 : 6/7 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kwangtung
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Volgograd
British attack with 1 bomber and 1 infantry
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 1 bomber and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Volgograd
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Ukraine
British attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor and 2 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 3,50 expected hits
Germans roll dice for 3 armour and 2 infantry in Ukraine, round 2 : 3/5 hits, 2,17 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Ukraine
1 tactical_bomber owned by the British and 3 fighters owned by the British retreated
Germans win with 2 armour remaining. Battle score for attacker is -10
Casualties for British: 1 armour, 1 bomber and 1 mech_infantry
Casualties for Germans: 1 armour and 2 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from Shensi to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
3 infantry moved from India to Burma
3 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to 110 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 5 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,5,6,4,5,4,6,3,4
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -6,33
Italians regular : -0,00
Japanese regular : 1,17
Germans regular : 1,83
British regular : 3,00
@enigma Jeg glemte et par US destroyere ved Sumatra - de røg af en eller anden grund ikke med til Celebes. Er det OK jeg lige redigerer dem i Anzacs tur?
@Enigma ja naturligvis.
Test summary from TripleA, engine version: 2.5.22294, time: 11.19.26
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 artillery moved from Tunisia to Algeria
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Northern Italy
1 bomber moved from Southern France to Northern Italy
1 armour moved from Bryansk to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 44 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in Borneo
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking 44 Sea Zone from Japanese, taking Borneo from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Java to Yunnan
1 infantry moved from Yunnan to Szechwan
2 fighters moved from Yunnan to Eastern Persia
2 infantry moved from Northwest Persia to Caucasus
2 destroyers moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
ANZAC undo move 3.
ANZAC undo move 2.
1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 44 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in Borneo
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking 44 Sea Zone from Japanese, taking Borneo from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Java to Yunnan
1 infantry moved from Yunnan to Szechwan
2 fighters moved from Yunnan to Eastern Persia
2 infantry moved from Northwest Persia to Caucasus
2 destroyers moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
ANZAC undo move 3.
ANZAC undo move 2.
1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Ukraine to Russia
24 infantry moved from Bryansk to Russia
2 infantry moved from Smolensk to Russia
10 artilleries moved from Bryansk to Russia
4 mech_infantrys moved from Bryansk to Russia
5 fighters and 3 tactical_bombers moved from Bryansk to Russia
5 fighters and 2 tactical_bombers moved from Eastern Poland to Russia
5 bombers moved from Germany to Russia
3 infantry moved from Western Germany to Holland Belgium
3 artilleries moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
10 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
Combat - Germans
Battle in Russia
Germans attack with 13 armour, 10 artilleries, 5 bombers, 10 fighters, 26 infantry, 4 mech_infantrys and 5 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 4 armour, 3 artilleries, 1 factory_major, 4 fighters, 49 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 1/9 hits, 1,50 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 13 armour, 10 artilleries, 5 bombers, 9 fighters, 26 infantry, 4 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 25/72 hits, 27,67 expected hits
Russians roll dice for 3 aaGuns, 4 armour, 3 artilleries, 7 fighters, 49 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 25/66 hits, 25,33 expected hits
22 infantry owned by the Russians, 25 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 13 armour, 10 artilleries, 5 bombers, 9 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 22/47 hits, 22,67 expected hits
Russians roll dice for 4 armour, 3 artilleries, 7 fighters, 27 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 : 20/44 hits, 18,00 expected hits
22 infantry owned by the Russians, 10 artilleries owned by the Germans, 1 infantry owned by the Germans, 5 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 5 bombers, 9 fighters and 5 tactical_bombers in Russia, round 4 : 14/27 hits, 15,17 expected hits
Russians roll dice for 4 armour, 3 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 14/22 hits, 10,67 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 4 armour owned by the Russians, 3 artilleries owned by the Russians, 7 fighters owned by the Germans and 7 armour owned by the Germans lost in Russia
Germans roll dice for 1 armour, 5 bombers, 2 fighters and 5 tactical_bombers in Russia, round 5 : 6/13 hits, 7,83 expected hits
Russians roll dice for 7 fighters and 1 tactical_bomber in Russia, round 5 : 2/8 hits, 5,17 expected hits
2 fighters owned by the Russians, 1 tactical_bomber owned by the British, 2 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in Russia
Germans roll dice for 1 armour, 5 bombers, 2 fighters and 3 tactical_bombers in Russia, round 6 : 7/11 hits, 6,83 expected hits
Russians roll dice for 2 fighters in Russia, round 6 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Germans: 12 armour, 10 artilleries, 8 fighters, 26 infantry, 4 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 3 aaGuns, 4 armour, 3 artilleries, 4 fighters, 49 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 fighters and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 3 artilleries and 3 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2,00 expected hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 4 : 1/4 hits, 1,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
1 artillery moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
3 artilleries moved from Poland to Germany
5 bombers moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Ukraine
Place Units - Germans
3 infantry placed in Ukraine
2 infantry placed in Novgorod
3 infantry placed in France
3 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 2,50
Germans regular : -7,83
British regular : 0,00
Russians AA : -0,50
@Enigma Så blev der slået hul på Moskva, men det kostede sgu mere eller mindre hele hæren. For en gang skyld havde russerne lidt bedre slag end deres modstander.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Norway to Finland
Turn Complete - Russians
Combat Hit Differential Summary :
@enigma Ja. Det bliver en spændende fortsættelse.
@Enigma Jeg havde egentlig lidt regnet med, at du ville forsøge at tage Moskva tilbage med din infanterist. Der var ganske vist lav sandsynlighed for sejr, men det ville have givet stor gevinst.
@Enigma ved philipinerne seazone 35 angriber jeg din destroyer og 2 subs med 2 bombers og 1 fighter, vil dine subs submerge eller blive som kanonføde i håbet om at din destroyer kan nå og myrde nogen fly?
@vampyrelayer ubådene er slet ikke med i kampen. Da du ingen destroyer har kan flyene ikke ramne ubådene og ubåde kan aldrig raamme fly. Så bare submerge - men det betyder intet.
@enigma nå ok. Jeg troede egentlig godt at forsvareren kunne vælge at lade dem blive og tage skaden. Jeg er vist lidt rusten i finesserne i spillet :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Hunan to Kwangsi
1 bomber moved from Kiangsu to 35 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Novosibirsk to Kazakhstan
2 artilleries moved from Novosibirsk to Kazakhstan
3 fighters moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
1 bomber moved from Hunan to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 tactical_bomber
ANZAC defend with 1 destroyer and 2 submarines
2 submarines owned by the ANZAC submerged
Japanese roll dice for 2 bombers and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
French defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 5/5 hits, 3,00 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 36 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kweichow
Japanese attack with 3 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 0/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 3 fighters in Kweichow, round 3 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/6 hits, 3,00 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Kwangsi
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 2,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 artillery moved from Anhwe to Hunan
2 mech_infantrys moved from Shantung to Hunan
3 armour moved from Kiangsu to Hunan
2 fighters moved from Kwangsi to Hunan
2 fighters moved from Kwangtung to Hunan
2 tactical_bombers moved from Kwangsi to Hunan
2 tactical_bombers moved from Kwangtung to Hunan
3 fighters moved from Kweichow to Hunan
2 fighters moved from 36 Sea Zone to Hunan
2 tactical_bombers moved from 36 Sea Zone to Hunan
1 tactical_bomber moved from 35 Sea Zone to Hunan
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
2 battleships moved from 20 Sea Zone to 19 Sea Zone
2 cruisers moved from 20 Sea Zone to 19 Sea Zone
3 carriers moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
2 bombers moved from 35 Sea Zone to Kiangsu
1 bomber moved from 36 Sea Zone to Kiangsu
1 fighter moved from Japan to 19 Sea Zone
Place Units - Japanese
5 infantry placed in Japan
3 armour placed in Kiangsu
3 mech_infantrys placed in Shantung
2 mech_infantrys placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,33
Japanese regular : 3,33
UK_Pacific regular : 1,33
ANZAC regular : -0,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 fighters moved from 95 Sea Zone to Northern Italy
1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 bomber moved from Alaska to Siberia
Combat - Americans
Americans creates battle in territory 36 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Greece
Battle in Siberia
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Siberia, round 2 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking 36 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Greece from Germans, taking Siberia from Japanese with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 bomber, 1 factory_major, 1 fighter and 2 infantry
Italians roll AA dice in Northern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/9 hits, 3,17 expected hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,50 expected hits
1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 4/7 hits, 2,83 expected hits
Italians roll dice for 1 aaGun, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1,50 expected hits
1 aaGun owned by the Italians, 1 bomber owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Northern Italy, round 4 : 6/6 hits, 2,67 expected hits
Italians roll dice for 1 fighter in Northern Italy, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 29
Casualties for Americans: 3 infantry
Casualties for Italians: 2 aaGuns, 1 bomber, 1 fighter and 2 infantry
Non Combat Move - Americans
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
2 carriers moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
2 fighters moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Siberia to Soviet Far East
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 10 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Morocco
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
Americans undo move 3.
2 armour, 1 artillery and 1 mech_infantry placed in Western United States
Americans undo move 3.
Americans undo move 2.
2 fighters placed in Central United States
2 armour, 3 infantry and 1 mech_infantry placed in Western United States
3 artilleries and 4 infantry placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 armour, 4 infantry and 1 mech_infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Italians regular : -0,67
Japanese regular : -0,33
Italians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 fighters moved from 95 Sea Zone to Northern Italy
1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 bomber moved from Alaska to Siberia
Combat - Americans
Americans creates battle in territory 36 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Greece
Battle in Siberia
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Siberia, round 2 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking 36 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Greece from Germans, taking Siberia from Japanese with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 bomber, 1 factory_major, 1 fighter and 2 infantry
Italians roll AA dice in Northern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/9 hits, 3,17 expected hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,50 expected hits
1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 4/7 hits, 2,83 expected hits
Italians roll dice for 1 aaGun, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1,50 expected hits
1 aaGun owned by the Italians, 1 bomber owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Northern Italy, round 4 : 6/6 hits, 2,67 expected hits
Italians roll dice for 1 fighter in Northern Italy, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 29
Casualties for Americans: 3 infantry
Casualties for Italians: 2 aaGuns, 1 bomber, 1 fighter and 2 infantry
Non Combat Move - Americans
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
2 carriers moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
2 fighters moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Siberia to Soviet Far East
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 10 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Morocco
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
Americans undo move 3.
2 armour, 1 artillery and 1 mech_infantry placed in Western United States
Americans undo move 3.
Americans undo move 2.
2 fighters placed in Central United States
2 armour, 3 infantry and 1 mech_infantry placed in Western United States
3 artilleries and 4 infantry placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 armour, 4 infantry and 1 mech_infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 fighter and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 95 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to Holland Belgium
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery, 1 infantry and 2 mech_infantrys moved from Libya to Tunisia
British take Tunisia from Italians
3 mech_infantrys moved from Caucasus to Kazakhstan
1 bomber moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hopei
1 fighter moved from Yunnan to Kazakhstan
Combat - British
Battle in Yugoslavia
Battle in Holland Belgium
British attack with 1 artillery, 4 fighters and 3 infantry
Germans defend with 3 artilleries and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery, 4 fighters and 3 infantry in Holland Belgium, round 2 : 0/8 hits, 3,00 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery, 4 fighters and 2 infantry in Holland Belgium, round 3 : 0/7 hits, 2,83 expected hits
Germans roll dice for 3 artilleries in Holland Belgium, round 3 : 0/3 hits, 1,00 expected hits
British roll dice for 1 artillery, 4 fighters and 2 infantry in Holland Belgium, round 4 : 2/7 hits, 2,83 expected hits
Germans roll dice for 3 artilleries in Holland Belgium, round 4 : 2/3 hits, 1,00 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 4 fighters in Holland Belgium, round 5 : 1/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Yugoslavia from Germans, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Germans: 3 artilleries and 1 infantry
Battle in Kazakhstan
British attack with 1 bomber, 1 fighter and 3 mech_infantrys
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 0/5 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kazakhstan, round 3 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 4 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Hopei
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Kazakhstan to Szechwan
1 fighter moved from Kazakhstan to Caucasus
2 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
4 mech_infantrys moved from India to Shan State
1 infantry moved from Yunnan to Kweichow
3 aaGuns, 2 artilleries and 11 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Holland Belgium to Southern Italy
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 armour moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Hopei to Kweichow
1 fighter moved from Kweichow to Szechwan
1 tactical_bomber moved from Hopei to Szechwan
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry placed in Egypt
1 transport placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Normandy Bordeaux
6 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,17
Italians regular : -0,67
Japanese regular : -1,00
Germans regular : -0,67
British regular : -10,67
Italians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Eastern Poland to Romania
1 infantry moved from Western Ukraine to Eastern Poland
Turn Complete - Italians
Combat Hit Differential Summary :