Japan continues to have bad luck in the water.
VampyreLayer (Ax) vs Enigma (Al)
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Combat Move - Italians 4 infantry moved from Northern Italy to Southern Italy 3 artilleries moved from Northern Italy to Southern Italy 1 bomber moved from Slovakia Hungary to Southern Italy 1 armour moved from Libya to Algeria Combat - Italians Battle in Algeria Italians attack with 1 armour Americans defend with 1 mech_infantry Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Algeria Americans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Southern Italy Italians attack with 3 artilleries, 1 bomber and 4 infantry Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 artilleries, 1 bomber and 4 infantry in Southern Italy, round 2 : 2/8 hits, 2,83 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern Italy, round 2 : 0/3 hits, 1,17 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy Italians roll dice for 3 artilleries, 1 bomber and 4 infantry in Southern Italy, round 3 : 4/8 hits, 2,83 expected hits Americans roll dice for 1 armour in Southern Italy, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Southern Italy Italians win, taking Southern Italy from Americans with 3 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 13 Casualties for Americans: 1 armour, 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Southern Italy to Northern Italy 2 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 fighter moved from Western Ukraine to Northern Italy 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Libya to Tunisia 1 artillery moved from Libya to Tunisia Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Italians regular : -0,17 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from Queensland to Java 1 submarine moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 armour placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 3 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from Queensland to Java 1 submarine moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 armour placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,50 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery and 3 bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Novgorod 1 infantry moved from Belarus to Smolensk 1 infantry moved from Bryansk to Tambov 2 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 2 bombers moved from Poland to Novgorod 1 fighter moved from Bryansk to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter moved from Bryansk to Rostov 5 fighters moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Western Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 2 artilleries moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Novgorod Germans attack with 2 bombers and 2 infantry Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Normandy Bordeaux Germans attack with 2 artilleries and 2 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 2/2 hits, 0,67 expected hits British roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is -2 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 1 artillery and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/10 hits, 4,67 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/4 hits, 1,83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Smolensk Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 4 infantry moved from Poland to Germany 3 artilleries moved from Baltic States to Poland 4 mech_infantrys moved from Baltic States to Bryansk 5 armour moved from Belarus to Bryansk 2 infantry moved from Belarus to Bryansk 3 artilleries moved from Belarus to Bryansk 2 bombers moved from Novgorod to Germany 6 armour moved from Ukraine to Bryansk 2 infantry moved from Bessarabia to Ukraine 2 fighters moved from Rostov to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Tambov to Bryansk 1 tactical_bomber moved from Tambov to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 2 fighters moved from Smolensk to Bryansk 5 fighters moved from Holland Belgium to Eastern Poland 2 tactical_bombers moved from Holland Belgium to Eastern Poland 3 aaGuns moved from Germany to Western Germany Place Units - Germans 3 armour placed in Ukraine 3 bombers placed in Germany 1 artillery placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Russians regular : 0,17 Germans regular : 2,50 British regular : 2,00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 4 fighters moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Volgograd to Samara Place Units - Russians 2 armour, 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -3,67 -
@enigma Ha, meget symptomatisk for Ruslands spil at de brænder på 5 fly og en mand i første runde i Rostov. Så falder Rusland i næste tur - de har simpelthen slået huller i luften hele spillet.
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@Enigma tja de skal også helst falde næste tur. Tyskeren har lidt satset alt på det :-)
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@vampyrelayer Jooo, men godt hjulpet af vanvittigt sort uheld hele vejen igennem for russerne. Uden katastrofen i Amur og forrige runde uden en eneste træffer havde Rusland kunnet holde. Sølle 5 infanterienheder ser ud til at gøre forskellen.
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@Enigma Ja den balancerer på en knivsæg.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Timguska to Shensi 1 artillery moved from Tsinghai to Shensi 1 armour moved from Novosibirsk to Volgograd Japanese take Kazakhstan from Russians Japanese take Volgograd from Russians 1 battleship moved from 36 Sea Zone to 20 Sea Zone 2 cruisers moved from 36 Sea Zone to 20 Sea Zone 2 carriers moved from 36 Sea Zone to 20 Sea Zone 2 bombers moved from Hunan to Kweichow 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Shensi 2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter moved from 20 Sea Zone to Kwangtung 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 4 Sea Zone 2 destroyers moved from 6 Sea Zone to 4 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 2 bombers in Kweichow, round 3 : 2/2 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour; Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 2/6 hits, 3,00 expected hits Chinese roll dice for 1 armour and 2 infantry in Shensi, round 2 : 0/3 hits, 1,17 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 3 : 3/6 hits, 3,00 expected hits Chinese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Casualties for British: 1 armour Battle in 4 Sea Zone Japanese attack with 1 bomber and 2 destroyers Americans defend with 2 destroyers Japanese roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone Japanese roll dice for 1 bomber and 1 destroyer in 4 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 destroyers Battle in Kwangsi Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/7 hits, 3,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 mech_infantrys Japanese roll dice for 2 battleships in Kiangsi, round 2 : 2/2 hits, 1,33 expected hits Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Kwangtung, round 2 : 2/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to Hunan 2 fighters moved from Shensi to Hunan 2 tactical_bombers moved from Shensi to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 3 fighters moved from Kwangsi to Hunan 2 mech_infantrys moved from Shantung to Hunan 1 armour moved from Shantung to Hunan 1 armour moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 2 fighters moved from Kwangtung to Hunan 1 bomber moved from 4 Sea Zone to Kiangsu 3 infantry moved from Timguska to Novosibirsk 2 artilleries moved from Timguska to Novosibirsk 1 infantry moved from Olgiy to Kansu 1 aaGun moved from Shantung to Kiangsu 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 3 armour placed in Kiangsu 3 mech_infantrys placed in Shantung 1 fighter placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,6 Japanese collect 51 PUs (2 lost to blockades); end with 53 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 0,00 Japanese regular : -2,00 UK_Pacific regular : 0,67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 fighters, 3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Algeria to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 bomber moved from British Columbia to 4 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from India to Volgograd 1 submarine moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in Soviet Far East Battle in Southern France Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 fighter and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 14 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 15 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 16 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 17 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 18 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 19 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 20 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 21 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate , taking Soviet Far East from Japanese, taking Southern France from Italians. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Volgograd Americans attack with 1 bomber Japanese defend with 1 armour and 1 factory_minor Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Americans lost in Volgograd Japanese win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 4 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 4 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 4 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 3 fighters, 3 infantry and 3 mech_infantrys Italians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 3 fighters, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/9 hits, 2,50 expected hits Italians roll dice for 3 artilleries and 4 infantry in Southern Italy, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 3 fighters, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 1/8 hits, 2,33 expected hits Italians roll dice for 3 artilleries in Southern Italy, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy Americans roll dice for 3 fighters and 3 mech_infantrys in Southern Italy, round 4 : 2/6 hits, 2,00 expected hits Italians roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans captures 15PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for Italians: 3 artilleries and 4 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 3 fighters moved from Southern Italy to 95 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 1 artillery, 2 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from 4 Sea Zone to Alaska 1 armour moved from Alaska to Western United States 1 fighter moved from Western United States to Hawaiian Islands 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 battleship moved from 41 Sea Zone to 44 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 1 armour, 1 artillery and 5 infantry placed in Eastern United States 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUsCombat Hit Differential Summary :
Americans regular : -6,33 Italians regular : -0,00 Japanese regular : 0,17 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 fighters, 3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Algeria to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 bomber moved from British Columbia to 4 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from India to Volgograd 1 submarine moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in Soviet Far East Battle in Southern France Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 fighter and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 14 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 15 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 16 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 17 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 18 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 19 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 20 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 21 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate , taking Soviet Far East from Japanese, taking Southern France from Italians. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Volgograd Americans attack with 1 bomber Japanese defend with 1 armour and 1 factory_minor Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Americans lost in Volgograd Japanese win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 4 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 4 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 4 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 3 fighters, 3 infantry and 3 mech_infantrys Italians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 3 fighters, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/9 hits, 2,50 expected hits Italians roll dice for 3 artilleries and 4 infantry in Southern Italy, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 3 fighters, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 1/8 hits, 2,33 expected hits Italians roll dice for 3 artilleries in Southern Italy, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy Americans roll dice for 3 fighters and 3 mech_infantrys in Southern Italy, round 4 : 2/6 hits, 2,00 expected hits Italians roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans captures 15PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for Italians: 3 artilleries and 4 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 3 fighters moved from Southern Italy to 95 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 1 artillery, 2 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from 4 Sea Zone to Alaska 1 armour moved from Alaska to Western United States 1 fighter moved from Western United States to Hawaiian Islands 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 battleship moved from 41 Sea Zone to 44 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 1 armour, 1 artillery and 5 infantry placed in Eastern United States 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Ukraine Russians take Rostov from Germans 1 bomber moved from Iraq to Ukraine 3 fighters and 1 tactical_bomber moved from Russia to Ukraine 1 bomber moved from Yunnan to Volgograd 2 artilleries, 2 infantry and 2 mech_infantrys moved from Tobruk to Libya British take Libya from Italians 2 mech_infantrys moved from Yunnan to Kwangtung 1 mech_infantry moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Shensi Combat - British Battle in Shensi British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Normandy Bordeaux British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in Holland Belgium British attack with 1 artillery, 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 3 fighters and 3 infantry in Holland Belgium, round 2 : 6/7 hits, 2,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kwangtung British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 harbour British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Volgograd British attack with 1 bomber and 1 infantry Japanese defend with 1 armour and 1 factory_minor British roll dice for 1 bomber and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Volgograd British win with 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Ukraine British attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 armour, 1 factory_minor and 2 infantry British roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 3,50 expected hits Germans roll dice for 3 armour and 2 infantry in Ukraine, round 2 : 3/5 hits, 2,17 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Ukraine 1 tactical_bomber owned by the British and 3 fighters owned by the British retreated Germans win with 2 armour remaining. Battle score for attacker is -10 Casualties for British: 1 armour, 1 bomber and 1 mech_infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Ukraine to Russia 3 mech_infantrys moved from Iraq to Caucasus 2 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Volgograd to Northwest Persia 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 fighter moved from Shensi to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 3 mech_infantrys moved from India to Yunnan 2 infantry moved from Shan State to Yunnan 3 infantry moved from India to Burma 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Sicily to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to 110 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 armour, 1 artillery and 5 infantry placed in United Kingdom 3 mech_infantrys placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,5,6,4,5,4,6,3,4 UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -6,33 Italians regular : -0,00 Japanese regular : 1,17 Germans regular : 1,83 British regular : 3,00 -
@enigma Jeg glemte et par US destroyere ved Sumatra - de røg af en eller anden grund ikke med til Celebes. Er det OK jeg lige redigerer dem i Anzacs tur?
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@Enigma ja naturligvis.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 11.19.26
Savegame -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to Southern France 1 fighter moved from Northern Italy to Southern France 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 artillery moved from Tunisia to Algeria Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Southern France to Northern Italy 1 bomber moved from Southern France to Northern Italy 1 armour moved from Bryansk to Eastern Poland 1 infantry moved from Bryansk to Western Ukraine Turn Complete - ItaliansCombat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,83 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 44 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Battle in Borneo ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking 44 Sea Zone from Japanese, taking Borneo from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Java to Yunnan 1 infantry moved from Yunnan to Szechwan 2 fighters moved from Yunnan to Eastern Persia 2 infantry moved from Northwest Persia to Caucasus 2 destroyers moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from New South Wales to Queensland 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 armour and 1 infantry placed in New South Wales ANZAC undo move 3. ANZAC undo move 2. 1 infantry placed in Queensland 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 44 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Battle in Borneo ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking 44 Sea Zone from Japanese, taking Borneo from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Java to Yunnan 1 infantry moved from Yunnan to Szechwan 2 fighters moved from Yunnan to Eastern Persia 2 infantry moved from Northwest Persia to Caucasus 2 destroyers moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from New South Wales to Queensland 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from 44 Sea Zone to Celebes Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 armour and 1 infantry placed in New South Wales ANZAC undo move 3. ANZAC undo move 2. 1 infantry placed in Queensland 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 37 Sea Zone to 36 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,50 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Ukraine to Russia 24 infantry moved from Bryansk to Russia 2 infantry moved from Smolensk to Russia 10 artilleries moved from Bryansk to Russia 4 mech_infantrys moved from Bryansk to Russia 5 fighters and 3 tactical_bombers moved from Bryansk to Russia 5 fighters and 2 tactical_bombers moved from Eastern Poland to Russia 5 bombers moved from Germany to Russia 3 infantry moved from Western Germany to Holland Belgium 3 artilleries moved from Western Germany to Holland Belgium 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 10 armour moved from Bryansk to Russia 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia Combat - Germans Battle in Russia Germans attack with 13 armour, 10 artilleries, 5 bombers, 10 fighters, 26 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 3 fighters and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 4 armour, 3 artilleries, 1 factory_major, 4 fighters, 49 infantry, 1 mech_infantry and 1 tactical_bomber Russians roll AA dice in Russia : 1/9 hits, 1,50 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 13 armour, 10 artilleries, 5 bombers, 9 fighters, 26 infantry, 4 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 25/72 hits, 27,67 expected hits Russians roll dice for 3 aaGuns, 4 armour, 3 artilleries, 7 fighters, 49 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 25/66 hits, 25,33 expected hits 22 infantry owned by the Russians, 25 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 13 armour, 10 artilleries, 5 bombers, 9 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 22/47 hits, 22,67 expected hits Russians roll dice for 4 armour, 3 artilleries, 7 fighters, 27 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 : 20/44 hits, 18,00 expected hits 22 infantry owned by the Russians, 10 artilleries owned by the Germans, 1 infantry owned by the Germans, 5 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 8 armour, 5 bombers, 9 fighters and 5 tactical_bombers in Russia, round 4 : 14/27 hits, 15,17 expected hits Russians roll dice for 4 armour, 3 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 14/22 hits, 10,67 expected hits 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 4 armour owned by the Russians, 3 artilleries owned by the Russians, 7 fighters owned by the Germans and 7 armour owned by the Germans lost in Russia Germans roll dice for 1 armour, 5 bombers, 2 fighters and 5 tactical_bombers in Russia, round 5 : 6/13 hits, 7,83 expected hits Russians roll dice for 7 fighters and 1 tactical_bomber in Russia, round 5 : 2/8 hits, 5,17 expected hits 2 fighters owned by the Russians, 1 tactical_bomber owned by the British, 2 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in Russia Germans roll dice for 1 armour, 5 bombers, 2 fighters and 3 tactical_bombers in Russia, round 6 : 7/11 hits, 6,83 expected hits Russians roll dice for 2 fighters in Russia, round 6 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Russia Germans captures 24PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -36 Casualties for Germans: 12 armour, 10 artilleries, 8 fighters, 26 infantry, 4 mech_infantrys and 4 tactical_bombers Casualties for Russians: 3 aaGuns, 4 armour, 3 artilleries, 4 fighters, 49 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 3 fighters and 1 tactical_bomber Battle in Holland Belgium Germans attack with 3 artilleries and 3 infantry British defend with 1 artillery and 2 infantry Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2,00 expected hits British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 4 : 1/4 hits, 1,33 expected hits British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans 1 artillery moved from Germany to Western Germany 4 infantry moved from Germany to Western Germany 3 artilleries moved from Poland to Germany 5 bombers moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Ukraine Place Units - Germans 3 infantry placed in Ukraine 2 infantry placed in Novgorod 3 infantry placed in France 3 artilleries and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Russians regular : 2,50 Germans regular : -7,83 British regular : 0,00 Russians AA : -0,50





