VampyreLayer (Ax) vs Enigma (Al)


  • @enigma Du ved, at en carrier ikke kan tage fly, når den er skadet. Derfor skal flyene kunne lande i et tilstødende felt, hvis carrieren bliver skadet. Derfor tog briterne Sicilien i tilfælde af, at du går på Middelhavsflåden. Blot til orientering, så du ved, at jeg godt kan tage hits på carrierne uden at flyene drukner.


  • @Enigma ah f*ck jeg troede det var northern Italy der var min capital (det er selvfølgelig Rom når jeg tænker mig om), fordi den havde major industry. Det er vist ikke noget jeg lige kommer så let tilbage fra :-)


  • @vampyrelayer Den laver man kun en gang :-). Betragt det som et lærespil - der er altså også mange ting at holde styr på. Bortset fra det er det ingen katastrofe for dig. Du mister en runde men det er jo “kun” Italien. Tyskerne moser jo stadig på :-(. Faktisk overvejede jeg om det var det værd fordi jeg mister en runde mod tyskerne.


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Combat Move - Italians
            4 infantry moved from Northern Italy to Southern Italy
            3 artilleries moved from Northern Italy to Southern Italy
            1 bomber moved from Slovakia Hungary to Southern Italy
            1 armour moved from Libya to Algeria
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 armour
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Italians lost in Algeria
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
            Battle in Southern Italy
                Italians attack with 3 artilleries, 1 bomber and 4 infantry
                Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 artilleries, 1 bomber and 4 infantry in Southern Italy, round 2 : 2/8 hits, 2,83 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern Italy, round 2 : 0/3 hits, 1,17 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
                    Italians roll dice for 3 artilleries, 1 bomber and 4 infantry in Southern Italy, round 3 : 4/8 hits, 2,83 expected hits
                    Americans roll dice for 1 armour in Southern Italy, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Southern Italy
                Italians win, taking Southern Italy from Americans with 3 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 13
                Casualties for Americans: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern Italy to Northern Italy
            2 infantry moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Northern Italy
            1 fighter moved from Western Ukraine to Northern Italy
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Libya to Tunisia
            1 artillery moved from Libya to Tunisia
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Italians regular : -0,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            3 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Queensland to Java
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 armour placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,50
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            3 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Queensland to Java
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 armour placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery and 3 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Baltic States to Novgorod
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Bryansk to Tambov
            2 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            2 bombers moved from Poland to Novgorod
            1 fighter moved from Bryansk to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 fighter moved from Bryansk to Rostov
            5 fighters moved from Western Germany to Holland Belgium
            2 tactical_bombers moved from Western Germany to Holland Belgium
            2 infantry moved from France to Normandy Bordeaux
            2 artilleries moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 3/4 hits, 1,67 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 2/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for British: 1 artillery and 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/10 hits, 4,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Rostov
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits
                    Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/4 hits, 1,83 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Smolensk
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/5 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            4 infantry moved from Poland to Germany
            3 artilleries moved from Baltic States to Poland
            4 mech_infantrys moved from Baltic States to Bryansk
            5 armour moved from Belarus to Bryansk
            2 infantry moved from Belarus to Bryansk
            3 artilleries moved from Belarus to Bryansk
            2 bombers moved from Novgorod to Germany
            6 armour moved from Ukraine to Bryansk
            2 infantry moved from Bessarabia to Ukraine
            2 fighters moved from Rostov to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            1 fighter moved from Tambov to Bryansk
            1 tactical_bomber moved from Tambov to Bryansk
            1 tactical_bomber moved from Smolensk to Bryansk
            2 fighters moved from Smolensk to Bryansk
            5 fighters moved from Holland Belgium to Eastern Poland
            2 tactical_bombers moved from Holland Belgium to Eastern Poland
            3 aaGuns moved from Germany to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 bombers placed in Germany
            1 artillery placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,17
    Germans regular : 2,50
    British regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 tactical_bomber moved from Russia to Rostov
            4 fighters moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/6 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/6 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 infantry moved from Volgograd to Samara
    
        Place Units - Russians
            2 armour, 1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : -3,67
    

    Savegame


  • @enigma Ha, meget symptomatisk for Ruslands spil at de brænder på 5 fly og en mand i første runde i Rostov. Så falder Rusland i næste tur - de har simpelthen slået huller i luften hele spillet.


  • @Enigma tja de skal også helst falde næste tur. Tyskeren har lidt satset alt på det :-)


  • @vampyrelayer Jooo, men godt hjulpet af vanvittigt sort uheld hele vejen igennem for russerne. Uden katastrofen i Amur og forrige runde uden en eneste træffer havde Rusland kunnet holde. Sølle 5 infanterienheder ser ud til at gøre forskellen.


  • @Enigma Ja den balancerer på en knivsæg.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 infantry moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from Timguska to Shensi
            1 artillery moved from Tsinghai to Shensi
            1 armour moved from Novosibirsk to Volgograd
                  Japanese take Kazakhstan from Russians
                  Japanese take Volgograd from Russians
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            2 cruisers moved from 36 Sea Zone to 20 Sea Zone
            2 carriers moved from 36 Sea Zone to 20 Sea Zone
            2 bombers moved from Hunan to Kweichow
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Hunan to Shensi
            2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
            1 fighter moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Hunan to Kwangsi
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 bomber moved from Japan to 4 Sea Zone
            2 destroyers moved from 6 Sea Zone to 4 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 2 bombers in Kweichow, round 3 : 2/2 hits, 1,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 armour; Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 2/6 hits, 3,00 expected hits
                    Chinese roll dice for 1 armour and 2 infantry in Shensi, round 2 : 0/3 hits, 1,17 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 3 : 3/6 hits, 3,00 expected hits
                    Chinese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 armour
            Battle in 4 Sea Zone
                Japanese attack with 1 bomber and 2 destroyers
                Americans defend with 2 destroyers
                    Japanese roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
                    Japanese roll dice for 1 bomber and 1 destroyer in 4 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 4 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 2 destroyers
            Battle in Kwangsi
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/7 hits, 3,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 battleships in Kiangsi, round 2 : 2/2 hits, 1,33 expected hits
                    Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 cruisers in Kwangtung, round 2 : 2/2 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kweichow to Hunan
            2 fighters moved from Shensi to Hunan
            2 tactical_bombers moved from Shensi to Hunan
            1 tactical_bomber moved from Kwangsi to Hunan
            1 tactical_bomber moved from Kwangsi to Hunan
            3 fighters moved from Kwangsi to Hunan
            2 mech_infantrys moved from Shantung to Hunan
            1 armour moved from Shantung to Hunan
            1 armour moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
            1 tactical_bomber moved from Kwangtung to Hunan
            2 fighters moved from Kwangtung to Hunan
            1 bomber moved from 4 Sea Zone to Kiangsu
            3 infantry moved from Timguska to Novosibirsk
            2 artilleries moved from Timguska to Novosibirsk
            1 infantry moved from Olgiy to Kansu
            1 aaGun moved from Shantung to Kiangsu
            1 infantry moved from Soviet Far East to Siberia
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 fighter placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,6
            Japanese collect 51 PUs (2 lost to blockades); end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : 0,00
    Japanese regular : -2,00
    UK_Pacific regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            3 fighters, 3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Algeria to 94 Sea Zone
            1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from 93 Sea Zone to Southern France
            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            1 bomber moved from British Columbia to 4 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
            1 bomber moved from India to Volgograd
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Soviet Far East
            Battle in Southern France
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 fighter and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 14 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 15 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 16 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 17 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 18 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 19 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 20 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 21 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                , taking Soviet Far East from Japanese, taking Southern France from Italians. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Volgograd
                Americans attack with 1 bomber
                Japanese defend with 1 armour and 1 factory_minor
                    Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
                    1 bomber owned by the Americans lost in Volgograd
                Japanese win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 4 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 4 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 4 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern Italy
                Americans attack with 3 fighters, 3 infantry and 3 mech_infantrys
                Italians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 3 fighters, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/9 hits, 2,50 expected hits
                    Italians roll dice for 3 artilleries and 4 infantry in Southern Italy, round 2 : 1/7 hits, 2,33 expected hits
                    1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 3 fighters, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 1/8 hits, 2,33 expected hits
                    Italians roll dice for 3 artilleries in Southern Italy, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
                    Americans roll dice for 3 fighters and 3 mech_infantrys in Southern Italy, round 4 : 2/6 hits, 2,00 expected hits
                    Italians roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                Americans captures 15PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Americans: 3 infantry and 1 mech_infantry
                Casualties for Italians: 3 artilleries and 4 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            3 fighters moved from Southern Italy to 95 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 2 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            1 bomber moved from 4 Sea Zone to Alaska
            1 armour moved from Alaska to Western United States
            1 fighter moved from Western United States to Hawaiian Islands
            2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 battleship moved from 41 Sea Zone to 44 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 armour, 1 artillery and 5 infantry placed in Eastern United States
            1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -6,33
    Italians regular : -0,00
    Japanese regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            3 fighters, 3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Algeria to 94 Sea Zone
            1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from 93 Sea Zone to Southern France
            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            1 bomber moved from British Columbia to 4 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
            1 bomber moved from India to Volgograd
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Soviet Far East
            Battle in Southern France
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 fighter and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 14 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 15 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 16 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 17 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 18 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 19 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 20 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 21 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                , taking Soviet Far East from Japanese, taking Southern France from Italians. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Volgograd
                Americans attack with 1 bomber
                Japanese defend with 1 armour and 1 factory_minor
                    Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
                    1 bomber owned by the Americans lost in Volgograd
                Japanese win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 4 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 4 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 4 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern Italy
                Americans attack with 3 fighters, 3 infantry and 3 mech_infantrys
                Italians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 3 fighters, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/9 hits, 2,50 expected hits
                    Italians roll dice for 3 artilleries and 4 infantry in Southern Italy, round 2 : 1/7 hits, 2,33 expected hits
                    1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 3 fighters, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 1/8 hits, 2,33 expected hits
                    Italians roll dice for 3 artilleries in Southern Italy, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
                    Americans roll dice for 3 fighters and 3 mech_infantrys in Southern Italy, round 4 : 2/6 hits, 2,00 expected hits
                    Italians roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                Americans captures 15PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Americans: 3 infantry and 1 mech_infantry
                Casualties for Italians: 3 artilleries and 4 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            3 fighters moved from Southern Italy to 95 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 2 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            1 bomber moved from 4 Sea Zone to Alaska
            1 armour moved from Alaska to Western United States
            1 fighter moved from Western United States to Hawaiian Islands
            2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 battleship moved from 41 Sea Zone to 44 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 armour, 1 artillery and 5 infantry placed in Eastern United States
            1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from United Kingdom to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Holland Belgium
            1 infantry moved from Caucasus to Volgograd
            1 armour and 1 mech_infantry moved from Caucasus to Ukraine
                  Russians take Rostov from Germans
            1 bomber moved from Iraq to Ukraine
            3 fighters and 1 tactical_bomber moved from Russia to Ukraine
            1 bomber moved from Yunnan to Volgograd
            2 artilleries, 2 infantry and 2 mech_infantrys moved from Tobruk to Libya
                  British take Libya from Italians
            2 mech_infantrys moved from Yunnan to Kwangtung
            1 mech_infantry moved from Yunnan to Shensi
            1 tactical_bomber moved from Yunnan to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
            1 fighter moved from Yunnan to Shensi
    
        Combat - British
            Battle in Shensi
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Holland Belgium
                British attack with 1 artillery, 3 fighters and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 artillery, 3 fighters and 3 infantry in Holland Belgium, round 2 : 6/7 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kwangtung
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 harbour
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Volgograd
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 1 bomber and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Volgograd
                British win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Ukraine
                British attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 armour, 1 factory_minor and 2 infantry
                    British roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 3,50 expected hits
                    Germans roll dice for 3 armour and 2 infantry in Ukraine, round 2 : 3/5 hits, 2,17 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Ukraine
                1 tactical_bomber owned by the British and 3 fighters owned by the British retreated
                Germans win with 2 armour remaining. Battle score for attacker is -10
                Casualties for British: 1 armour, 1 bomber and 1 mech_infantry
                Casualties for Germans: 1 armour and 2 infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Ukraine to Russia
            3 mech_infantrys moved from Iraq to Caucasus
            2 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 bomber moved from Volgograd to Northwest Persia
            1 tactical_bomber moved from Kwangtung to Yunnan
            1 fighter moved from Kwangtung to Yunnan
            1 fighter moved from Shensi to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            3 mech_infantrys moved from India to Yunnan
            2 infantry moved from Shan State to Yunnan
            3 infantry moved from India to Burma
            3 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Sicily to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from Normandy Bordeaux to Southern Italy
            2 fighters moved from Holland Belgium to Southern Italy
            1 fighter moved from Holland Belgium to 110 Sea Zone
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 armour, 1 artillery and 5 infantry placed in United Kingdom
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,5,6,4,5,4,6,3,4
            UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -6,33
    Italians regular : -0,00
    Japanese regular : 1,17
    Germans regular : 1,83
    British regular : 3,00
    

    Savegame


  • @enigma Jeg glemte et par US destroyere ved Sumatra - de røg af en eller anden grund ikke med til Celebes. Er det OK jeg lige redigerer dem i Anzacs tur?


  • @Enigma ja naturligvis.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 11.19.26
    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern France
            1 fighter moved from Northern Italy to Southern France
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 artillery moved from Tunisia to Algeria
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits
                    Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Northern Italy
            1 bomber moved from Southern France to Northern Italy
            1 armour moved from Bryansk to Eastern Poland
            1 infantry moved from Bryansk to Western Ukraine
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -0,83
    

    Savegame

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