Got way lucky in 97. Always hate doing that battle, but always necessary.
VampyreLayer (Ax) vs Enigma (Al)
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@enigma Der er mange regler :-). Men du gør det sgu’ meget godt!
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@enigma Det lyder korrekt. Men det er faktisk meget godt for spillet, at USA eller Japan ikke bare kan bygge en monsterfabrik et eller andet sted og så sprøjte 10 enheder ind hver runde. Forestil dig en amerikansk Major factory i Norge eller Holland/Belgien…
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 factory_upgrade and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Yakut S.S.R. to Yenisey 2 artilleries moved from Yakut S.S.R. to Yenisey 4 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 artillery moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Hunan to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 2 destroyers moved from 6 Sea Zone to 2 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Chahar to Shensi 1 fighter moved from Chahar to Shensi 3 fighters moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kweichow 2 fighters moved from Hunan to Kweichow 2 bombers moved from Hunan to Shensi 2 fighters moved from Hunan to Kweichow 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi Combat - Japanese Battle in Borneo Battle in Sumatra Battle in Alaska Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Alaska from Americans, taking 35 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/5 hits, 2,33 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 1 tactical_bomber Casualties for Americans: 1 fighter and 2 infantry Battle in Kweichow Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/8 hits, 4,00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shensi Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4,67 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 3 fighters moved from Kwangsi to Hunan 2 tactical_bombers moved from Kwangsi to Hunan 3 armour moved from Kiangsu to Hunan 4 fighters moved from Kweichow to Hunan 2 tactical_bombers moved from Kweichow to Hunan 1 fighter moved from Shensi to Hunan 2 bombers moved from Shensi to Hunan Place Units - Japanese 3 armour placed in Kiangsu 3 infantry placed in Japan Japanese undo move 2. Japanese undo move 1. 3 armour placed in Kiangsu 3 infantry placed in Japan Japanese undo move 1. Japanese undo move 1. 3 armour placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 60 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor EDIT: Changing PUs for Japanese from 60 to 68 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,67 Japanese regular : 1,83 ANZAC regular : -0,33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from 102 Sea Zone to 92 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Battle in Morocco Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Celebes from Japanese, taking Morocco from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Battle in 92 Sea Zone Americans attack with 2 fighters Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians submerged Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone 1 fighter owned by the Americans retreated Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Borneo Americans roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Eastern United States to Central United States 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Johnston Island to Queensland 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -2,17 Japanese regular : 0,67 Italians regular : 0,17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from 102 Sea Zone to 92 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Battle in Morocco Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Celebes from Japanese, taking Morocco from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Battle in 92 Sea Zone Americans attack with 2 fighters Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians submerged Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone 1 fighter owned by the Americans retreated Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Borneo Americans roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Eastern United States to Central United States 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Johnston Island to Queensland 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 2 fighters moved from United Kingdom to 92 Sea Zone 2 transports moved from 110 Sea Zone to 111 Sea Zone 1 artillery moved from Scotland to 111 Sea Zone 2 infantry moved from Scotland to 111 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 bomber moved from Persia to 41 Sea Zone 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese 1 mech_infantry moved from Yunnan to Hopei Chinese take Hopei from Japanese 2 mech_infantrys moved from Egypt to Alexandria Combat - British Battle in 41 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux British attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1,50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in 92 Sea Zone British attack with 1 bomber and 2 fighters Italians defend with 1 cruiser, 1 submarine and 1 transport 1 submarine owned by the Italians submerged British roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in Alexandria British attack with 2 artilleries, 2 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Alexandria, round 2 : 4/6 hits, 1,67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from 92 Sea Zone to Gibraltar 1 bomber moved from 92 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Burma to Yunnan 3 mech_infantrys moved from India to Yunnan 4 infantry moved from India to Burma 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Iraq to 80 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 bomber moved from 41 Sea Zone to India Place Units - British 3 mech_infantrys placed in Egypt 1 fighter and 1 submarine placed in 110 Sea Zone British undo move 2. 1 artillery, 1 fighter and 1 infantry placed in United Kingdom 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : -2,17 Japanese regular : 0,33 Italians regular : -0,67 Germans regular : -0,00 British regular : 0,83 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Bryansk 1 fighter moved from Romania to Bryansk 1 tactical_bomber moved from Romania to Bryansk 1 bomber moved from Romania to Bryansk 2 infantry moved from Southern France to Normandy Bordeaux 2 artilleries moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 artilleries and 2 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries in Normandy Bordeaux, round 5 : 1/2 hits, 0,67 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Bryansk Italians attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 2,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 tactical_bomber owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -5 Casualties for Italians: 1 tactical_bomber Casualties for Russians: 2 infantry Non Combat Move - Italians 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Northern Italy to Southern France 1 armour moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 fighter moved from Bryansk to Western Ukraine 1 bomber moved from Bryansk to Slovakia Hungary Place Units - Italians 1 artillery and 2 infantry placed in Southern France 1 artillery and 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -2,00 Russians regular : 0,33 British regular : 0,00 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@enigma Så er det sengetid her. Skal undervise i morgen. Godnat.
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@Enigma Hmmm ikke en eneste russer ramte i tyskerens combat runde… vildt.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 4 infantry moved from Baltic States to Belarus 3 artilleries moved from Baltic States to Belarus 5 armour moved from Baltic States to Belarus 2 infantry moved from Bessarabia to Ukraine 6 armour moved from Western Ukraine to Ukraine 1 armour moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Western Ukraine to Tambov Germans take Tambov from Russians 1 armour moved from Western Ukraine to Smolensk Germans take Smolensk from Russians 2 bombers moved from Western Germany to Karelia Combat - Germans Battle in Karelia Germans attack with 2 bombers Russians defend with 1 fighter Germans roll dice for 2 bombers in Karelia, round 2 : 2/2 hits, 1,33 expected hits Russians roll dice for 1 fighter in Karelia, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Russians lost in Karelia Germans win with 2 bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 fighter Battle in Ukraine Germans attack with 6 armour and 2 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 6 armour and 2 infantry in Ukraine, round 2 : 4/8 hits, 3,33 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 6 armour and 2 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry Battle in Belarus Germans attack with 5 armour, 3 artilleries and 4 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 5 armour, 3 artilleries and 4 infantry in Belarus, round 2 : 4/12 hits, 4,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 5 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 2 bombers moved from Karelia to Poland 2 infantry moved from Poland to Baltic States 3 artilleries moved from Poland to Baltic States 4 infantry moved from Germany to Poland 4 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Romania to Bessarabia 5 fighters moved from Bessarabia to Bryansk 3 tactical_bombers moved from Bessarabia to Bryansk 7 artilleries and 23 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 1 artillery placed in France 2 artilleries, 3 fighters and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Russians regular : -2,67 Germans regular : 0,67 -
@vampyrelayer Så er alt jo som det plejer. Sammenholdt med katastrofen ved Amur kan det konstateres, at Rusland har gang i et elendigt spil og det bliver svært for alliancen at vende dette her. Jeg er nu ikke så overrasket - har set det mange gange før med den dice-server. På i alt 27 terninger i træk lykkedes det ikke at slå en eneste 1’er ved Amur og 23 russiske enheder gik tabt mod blot 6 japanske. Håbløst.
Jeg tabte en gang to spil i træk med Tyskland efter at være gået på med henholdsvis 97% og 87% chance for sejr. I det første ramte AAA’erne 7/12 fly og den samlede hitrate hed -13 til Tyskland og +10 til russerne. I det andet ramte AAA’erne 4/9. Jeg hader virkelig den dice-server, men har accepteret at det er et vilkår, hvis jeg gerne vil spille på tripleA. Det koster så et spil en gang imellem og dette her kunne godt ligne et af dem. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Samara to Rostov 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Smolensk 1 armour moved from Finland to Novgorod 2 mech_infantrys moved from Finland to Novgorod 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Finland to Norway Combat - Russians Battle in Norway Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Novgorod Russians attack with 1 armour and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is -5 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia 1 armour moved from Volgograd to Russia 1 armour moved from Archangel to Russia 1 mech_infantry moved from Archangel to Russia 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,33 -
@enigma Men du spiller sgu’ også godt!!!
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@Enigma ved et uheld kom jeg til at sende en fighter til yunnan i stedet for Kwangsi. Jeg trykkede åbenbart lidt forkert og opdagede det ikke før kampene var i gang. Jeg editer den lige tilbage. Den døde naturligvis og ramte ikke noget af dit.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 bomber, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 cruisers moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from 35 Sea Zone to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to Kwangtung 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to Kwangtung 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 3 armour moved from Kiangsu to Kiangsi 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Kwangsi 2 fighters moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Anhwe 2 fighters moved from Hunan to Kweichow 1 tactical_bomber moved from Hunan to Kweichow 1 fighter moved from Hunan to Kweichow 1 tactical_bomber moved from Hunan to Kweichow 1 fighter moved from Hunan to Yunnan 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kweichow 2 bombers moved from Hunan to Hopei 1 fighter moved from Hunan to Kwangtung 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 2 artilleries, 4 infantry and 1 mech_infantry moved from Yenisey to Timguska 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour moved from Urals to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC submerged 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hopei Japanese attack with 2 bombers British defend with 1 mech_infantry Japanese roll dice for 2 bombers in Hopei, round 2 : 2/2 hits, 1,33 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Hopei Japanese win with 2 bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Anhwe Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/5 hits, 2,00 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 2,00 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kweichow Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/8 hits, 4,00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Chinese: 3 infantry Battle in Kwangtung Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2,50 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Timguska Japanese attack with 2 artilleries, 4 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Timguska, round 2 : 1/7 hits, 1,83 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsi Japanese attack with 3 armour British defend with 1 mech_infantry Japanese roll dice for 3 armour in Kiangsi, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 1 fighter British defend with 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber; ANZAC defend with 3 fighters and 1 infantry; Chinese defend with 1 artillery, 1 fighter and 6 infantry British roll AA dice in Yunnan : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 3 artilleries, 6 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 6/31 hits, 12,67 expected hits 1 fighter owned by the Japanese lost in Yunnan Chinese win with 3 aaGuns, 1 armour, 3 artilleries, 6 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 2 bombers moved from Hopei to Hunan 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter moved from Kwangsi to Hunan 2 tactical_bombers moved from Kwangsi to Hunan 3 fighters moved from Kweichow to Hunan 2 tactical_bombers moved from Kweichow to Hunan 2 fighters moved from Anhwe to Hunan 1 tactical_bomber moved from Anhwe to Hunan 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Soviet Far East 2 destroyers moved from 2 Sea Zone to 4 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 aaGun moved from Jehol to Shantung Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 artillery, 1 bomber and 6 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Hunan: 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2 Japanese collect 56 PUs (2 lost to blockades); end with 56 PUsCombat Hit Differential Summary :
Chinese regular : -5,33 Japanese regular : 1,50 British AA : -0,17 UK_Pacific regular : 0,67 Russians regular : 0,67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy 1 battleship and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 armour moved from Western United States to Alaska Americans take Alaska from Japanese 2 destroyers and 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 bomber moved from Western United States to 4 Sea Zone Combat - Americans Battle in Philippines Battle in 4 Sea Zone Americans attack with 1 bomber, 2 destroyers and 1 submarine Japanese defend with 2 destroyers and 1 transport Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 4 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 4 Sea Zone 1 transport owned by the Japanese lost in 4 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber and 2 destroyers remaining. Battle score for attacker is 17 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers and 1 transport Battle in 92 Sea Zone Americans attack with 1 destroyer and 3 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern Italy Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 2 : 4/4 hits, 1,33 expected hits Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0,67 expected hits 2 aaGuns owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans captures 23PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry Casualties for Italians: 2 aaGuns and 2 infantry Non Combat Move - Americans 2 carriers moved from 91 Sea Zone to 95 Sea Zone 3 fighters moved from 92 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 bomber moved from 4 Sea Zone to British Columbia 2 infantry moved from Brazil to British Guiana 1 bomber moved from Queensland to India 1 battleship and 2 destroyers moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUsCombat Hit Differential Summary :
Americans regular : 3,00 Italians regular : 0,17 Japanese regular : 0,33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 infantry placed in Shensi 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 0,67





