assuming that is alright I’ll make the edit after the turn.
Giallo(x) vs WindowWasher(+13) BM
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21 Combat Move - Italians 1 fighter moved from Western Germany to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 fighter and 1 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 fighter owned by the Italians retreated Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,1,1,4,4,5,2,2 Italians collect 0 PUs (4 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,67
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 5 PUs; Combat Move - ANZAC 6 bombers moved from Egypt to Afghanistan 6 fighters and 1 tactical_bomber moved from Russia to Bryansk 7 fighters moved from Russia to Afghanistan 3 fighters moved from Queensland to 26 Sea Zone 4 carriers, 1 destroyer and 3 fighters moved from 33 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Afghanistan ANZAC attack with 6 bombers and 7 fighters Neutral_True defend with 4 infantry ANZAC roll dice for 6 bombers and 7 fighters in Afghanistan, round 2 : 11/13 hits, 7.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 1 bomber owned by the ANZAC and 4 infantry owned by the Neutral_True lost in Afghanistan ANZAC win with 5 bombers and 7 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 bomber Casualties for Neutral_True: 4 infantry Non Combat Move - ANZAC 5 bombers and 7 fighters moved from Afghanistan to India 1 infantry moved from Kiangsi to Kwangtung Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC regular : 3.50 Neutral_True regular : -0.33
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 5 PUs; Combat Move - ANZAC 6 bombers moved from Egypt to Afghanistan 6 fighters and 1 tactical_bomber moved from Russia to Bryansk 7 fighters moved from Russia to Afghanistan 3 fighters moved from Queensland to 26 Sea Zone 4 carriers, 1 destroyer and 3 fighters moved from 33 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Afghanistan ANZAC attack with 6 bombers and 7 fighters Neutral_True defend with 4 infantry ANZAC roll dice for 6 bombers and 7 fighters in Afghanistan, round 2 : 11/13 hits, 7.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 1 bomber owned by the ANZAC and 4 infantry owned by the Neutral_True lost in Afghanistan ANZAC win with 5 bombers and 7 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 bomber Casualties for Neutral_True: 4 infantry Non Combat Move - ANZAC 5 bombers and 7 fighters moved from Afghanistan to India 1 infantry moved from Kiangsi to Kwangtung Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French 1 fighter moved from Southern France to Norway 1 destroyer moved from 109 Sea Zone to 112 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 3.50 Neutral_True regular : -0.33
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 80 PUs; Germans buy 10 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Bryansk 39 artilleries, 27 infantry and 1 mech_infantry moved from Ukraine to Bryansk 6 armour, 5 bombers, 2 fighters, 28 mech_infantrys and 4 tactical_bombers moved from Caucasus to Bryansk 1 artillery moved from Caucasus to Northwest Persia 3 infantry and 1 mech_infantry moved from Bulgaria to Greece 3 bombers moved from Western Germany to Bryansk 1 mech_infantry moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 2 mech_infantrys moved from Western Germany to Northern Italy 5 fighters moved from Western Germany to Northern Italy 1 infantry moved from Finland to Vyborg Combat - Germans Battle in Greece Germans attack with 3 infantry and 1 mech_infantry British defend with 1 airfield, 1 factory_minor and 1 mech_infantry Germans roll dice for 3 infantry and 1 mech_infantry in Greece, round 2 : 1/4 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Northern Italy Germans attack with 5 fighters and 2 mech_infantrys Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 5 fighters and 2 mech_infantrys in Northern Italy, round 2 : 1/7 hits, 2,83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Northwest Persia Germans attack with 1 artillery British defend with 1 armour Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Germans lost in Northwest Persia British win with 1 armour remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Battle in Bryansk Germans attack with 6 armour, 39 artilleries, 8 bombers, 2 fighters, 27 infantry, 30 mech_infantrys and 4 tactical_bombers British defend with 3 fighters; Americans defend with 6 fighters; ANZAC defend with 6 fighters and 1 tactical_bomber; Russians defend with 7 aaGuns, 2 armour, 16 artilleries and 72 infantry Russians roll AA dice in Bryansk : 1/14 hits, 2,33 expected hits 1 fighter owned by the Germans lost in Bryansk Germans roll dice for 6 armour, 39 artilleries, 8 bombers, 1 fighter, 27 infantry, 30 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 42/115 hits, 40,50 expected hits Russians roll dice for 7 aaGuns, 2 armour, 16 artilleries, 15 fighters, 72 infantry and 1 tactical_bomber in Bryansk, round 2 : 40/106 hits, 40,83 expected hits 35 infantry owned by the Russians, 11 artilleries owned by the Germans, 27 infantry owned by the Germans, 7 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 6 armour, 28 artilleries, 8 bombers, 1 fighter, 28 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 30/75 hits, 30,17 expected hits Russians roll dice for 2 armour, 16 artilleries, 15 fighters, 37 infantry and 1 tactical_bomber in Bryansk, round 3 : 28/71 hits, 29,17 expected hits 30 infantry owned by the Russians and 28 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 6 armour, 28 artilleries, 8 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 4 : 21/47 hits, 20,83 expected hits Russians roll dice for 2 armour, 16 artilleries, 15 fighters, 7 infantry and 1 tactical_bomber in Bryansk, round 4 : 16/41 hits, 19,17 expected hits 7 infantry owned by the Russians, 14 artilleries owned by the Russians and 16 artilleries owned by the Germans lost in Bryansk Germans roll dice for 6 armour, 12 artilleries, 8 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 5 : 16/31 hits, 15,50 expected hits Russians roll dice for 2 armour, 2 artilleries, 15 fighters and 1 tactical_bomber in Bryansk, round 5 : 13/20 hits, 12,17 expected hits 2 fighters owned by the ANZAC, 2 armour owned by the Russians, 2 artilleries owned by the Russians, 1 tactical_bomber owned by the ANZAC, 12 artilleries owned by the Germans, 1 armour owned by the Germans, 6 fighters owned by the Americans and 3 fighters owned by the British lost in Bryansk Germans roll dice for 5 armour, 8 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 6 : 9/18 hits, 11,00 expected hits Russians roll dice for 4 fighters in Bryansk, round 6 : 3/4 hits, 2,67 expected hits 4 fighters owned by the ANZAC and 3 armour owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour, 8 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 97 Casualties for Germans: 4 armour, 39 artilleries, 1 fighter, 27 infantry and 30 mech_infantrys Casualties for Russians: 7 aaGuns, 2 armour, 16 artilleries and 72 infantry Casualties for ANZAC: 6 fighters and 1 tactical_bomber Casualties for Americans: 6 fighters Casualties for British: 3 fighters Non Combat Move - Germans 8 bombers, 1 fighter and 4 tactical_bombers moved from Bryansk to Ukraine 4 armour and 4 mech_infantrys moved from Western Germany to Poland 2 artilleries and 5 infantry moved from Germany to Poland 1 aaGun moved from Bulgaria to Greece 5 fighters moved from Northern Italy to Western Germany 2 fighters moved from Western Germany to Germany Place Units - Germans 10 artilleries placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,1,5,4,4,4,1,3 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys EDIT: Adding units owned by Germans to Volgograd: 3 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -4,00 Germans regular : -1,83 Russians AA : -1,33 British regular : 1,17
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 22 Purchase Units - Russians Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 artillery moved from Tambov to Bryansk 2 artilleries moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 3 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia Combat - Russians Battle in Bryansk Russians attack with 1 armour and 3 artilleries Germans defend with 2 armour Russians roll dice for 1 armour and 3 artilleries in Bryansk, round 2 : 4/4 hits, 1.50 expected hits Germans roll dice for 2 armour in Bryansk, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour and 3 artilleries remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Non Combat Move - Russians 1 artillery and 1 infantry moved from Samara to Russia Place Units - Russians 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 2.50
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TripleA Manual Gamesave Post: Japanese round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy 2 destroyers; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 11 carriers, 2 cruisers, 1 destroyer, 15 fighters, 4 marines, 13 submarines and 7 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 4 marines moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from Japan to 26 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia to Amur 1 mech_infantry moved from Sakha to Amur Combat - Japanese Battle in Amur Japanese attack with 1 infantry and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese retreated to Buryatia Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 26 Sea Zone Japanese attack with 2 battleships, 11 carriers, 2 cruisers, 1 destroyer, 18 fighters, 13 submarines, 8 tactical_bombers and 1 transport Americans defend with 1 battleship, 11 carriers, 3 cruisers, 4 destroyers, 6 fighters and 20 submarines; ANZAC defend with 4 carriers, 1 destroyer and 6 fighters Japanese roll dice for 13 submarines in 26 Sea Zone, round 2 : 3/13 hits, 4,33 expected hits Units damaged: 3 carriers owned by the ANZAC Japanese roll dice for 2 battleships, 11 carriers, 2 cruisers, 1 destroyer, 18 fighters, 8 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 21/31 hits, 17,00 expected hits
Combat Hit Differential Summary :
Japanese regular : 2,17 Russians regular : 0,33
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@giallo last small chance for the axis… 21 hits
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@giallo max D
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@windowwasher Good game, well played I will post it!
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@giallo good game! Sorry I’m so late with this, I’ve been really busy.
I liked the way you played your japan off of the start, but I think that back on round 11 you retreated from the south too early. I think that you could have fought longer, maybe 5 more rounds, for the islands forcing the US to keep spending hard over there for longer. This would have allowed your dominant germans to secure their holdings and repel the allies before they could have landed
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@windowwasher said in Giallo(x) vs WindowWasher(+13) BM:
@giallo good game! Sorry I’m so late with this, I’ve been really busy.
I liked the way you played your japan off of the start, but I think that back on round 11 you retreated from the south too early. I think that you could have fought longer, maybe 5 more rounds, for the islands forcing the US to keep spending hard over there for longer. This would have allowed your dominant germans to secure their holdings and repel the allies before they could have landed
Thanks for the feedback, I think you’re right about that! For a long period I thought I have this game…