@axis-dominion just because I see you ahve been online, I thought maybe you didn’t see the scramble order? Obviously you can take more time.
Giallo(x) vs WindowWasher(+13) BM
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 10 infantry; Remaining resources: 14 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 mech_infantrys moved from Jehol to Kiangsu 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 5 fighters moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Amur to Manchuria 3 fighters moved from Japan to Manchuria 2 fighters moved from 6 Sea Zone to Manchuria 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Anhwe 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 armour and 1 mech_infantry moved from Urals to Timguska Japanese take Timguska from Russians 1 armour and 1 mech_infantry moved from Timguska to Novosibirsk Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 5 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 5 fighters and 1 infantry in Manchuria, round 2 : 3/7 hits, 3,17 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kiangsu Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers Americans defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,83 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated Chinese win with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 2 mech_infantrys Casualties for Americans: 1 artillery and 1 infantry Battle in Novosibirsk Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 artillery Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Novosibirsk Russians win with 1 artillery remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 2 submarines and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 transport owned by the ANZAC, 2 submarines owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Americans: 2 submarines and 1 transport Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 5 fighters moved from Manchuria to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 infantry and 1 mech_infantry moved from Jehol to Buyant-Uhaa Place Units - Japanese 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,6,4 Japanese collect 31 PUs (3 lost to blockades); end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -0,67 Japanese regular : -3,67 ANZAC regular : 0,67 Russians regular : 1,33
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 3 submarines moved from 35 Sea Zone to 20 Sea Zone 2 submarines moved from 37 Sea Zone to 20 Sea Zone 1 armour moved from Kiangsu to Jehol Chinese take Shantung from Japanese Chinese take Jehol from Japanese 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 21 Sea Zone 13 fighters and 4 tactical_bombers moved from 20 Sea Zone to Suiyuyan 1 artillery moved from Spain to Southern France Americans take Southern France from Italians 1 artillery moved from Spain to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from Algeria to Spain 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain 4 fighters moved from Trans-Jordan to 92 Sea Zone 1 fighter moved from Eastern United States to Spain 3 bombers moved from Trans-Jordan to Spain Combat - Americans Battle in Norway Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 21 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Aleutian Islands to British Columbia 1 submarine moved from 8 Sea Zone to 13 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 4 transports placed in 101 Sea Zone 1 armour, 3 artilleries and 5 infantry placed in Central United States 1 fighter placed in Eastern United States 1 airfield and 1 factory_minor placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Americans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 6 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Chahar 2 artilleries and 6 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Chahar 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Chahar, round 2 : 3/9 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 7 infantry Japanese defend with 1 artillery Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 0/9 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 3 : 2/9 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 3 artilleries placed in Chahar 2 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 3 submarines moved from 35 Sea Zone to 20 Sea Zone 2 submarines moved from 37 Sea Zone to 20 Sea Zone 1 armour moved from Kiangsu to Jehol Chinese take Shantung from Japanese Chinese take Jehol from Japanese 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 21 Sea Zone 13 fighters and 4 tactical_bombers moved from 20 Sea Zone to Suiyuyan 1 artillery moved from Spain to Southern France Americans take Southern France from Italians 1 artillery moved from Spain to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from Algeria to Spain 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain 4 fighters moved from Trans-Jordan to 92 Sea Zone 1 fighter moved from Eastern United States to Spain 3 bombers moved from Trans-Jordan to Spain Combat - Americans Battle in Norway Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 21 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Aleutian Islands to British Columbia 1 submarine moved from 8 Sea Zone to 13 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 4 transports placed in 101 Sea Zone 1 armour, 3 artilleries and 5 infantry placed in Central United States 1 fighter placed in Eastern United States 1 airfield and 1 factory_minor placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Americans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 6 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Chahar 2 artilleries and 6 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Chahar 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Chahar, round 2 : 3/9 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 7 infantry Japanese defend with 1 artillery Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 0/9 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 3 : 2/9 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 3 artilleries placed in Chahar 2 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from India to Ethiopia 15 fighters moved from Trans-Jordan to Algeria 5 armour, 1 artillery, 5 infantry, 1 marine and 21 mech_infantrys moved from Trans-Jordan to Egypt 2 mech_infantrys moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to Spain 1 fighter moved from 92 Sea Zone to Spain 1 fighter moved from Burma to Kansu 2 mech_infantrys moved from Shan State to Malaya 1 armour moved from French Indo China to Malaya 3 artilleries moved from French Indo China to Shan State 2 mech_infantrys moved from French Indo China to Yunnan 7 armour and 3 mech_infantrys moved from French Indo China to Szechwan 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 97 Sea Zone to 99 Sea Zone Combat - British Battle in Malaya British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 harbour and 1 mech_infantry British roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Malaya British roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British Place Units - British 1 artillery and 2 infantry placed in Egypt 3 fighters placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 1.00 Japanese regular : 1.00 British regular : -0.50
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter moved from Rostov to Southern Italy 1 infantry moved from Normandy Bordeaux to France Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,3,3,1,4,3,5,2 Italians collect 0 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from Siam to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 2 fighters moved from Queensland to 20 Sea Zone 2 fighters moved from Shan State to Kansu Non Combat Move - ANZAC 1 marine moved from 20 Sea Zone to Formosa Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from Siam to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 2 fighters moved from Queensland to 20 Sea Zone 2 fighters moved from Shan State to Kansu Non Combat Move - ANZAC 1 marine moved from 20 Sea Zone to Formosa Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 1 fighter moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 3 infantry, 13 mech_infantrys and 1 transport; Remaining resources: 5 PUs; Combat Move - Germans 1 armour moved from Persia to West India Germans take Eastern Persia from British Germans take West India from UK_Pacific 1 mech_infantry moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 infantry moved from Bryansk to Smolensk 10 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Western Germany to 112 Sea Zone 4 bombers moved from Western Germany to United Kingdom 2 fighters moved from Southern Italy to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Southern Italy to Southern France 39 artilleries and 31 infantry moved from Bryansk to Belarus 3 armour and 4 mech_infantrys moved from Bryansk to Belarus 1 armour moved from Russia to Belarus Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/4 hits, 0,67 expected hits Bombing raid in United Kingdom rolls: 8,8,5,8 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom causes 20 damage total. Battle in 112 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys in Belarus, round 2 : 35/88 hits, 29,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 4 fighters and 1 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2,17 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 4 fighters moved from Southern France to Western Germany 4 bombers moved from United Kingdom to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Rostov to Bryansk 1 armour and 18 mech_infantrys moved from Turkey to Trans-Jordan 3 artilleries moved from Iraq to Trans-Jordan 13 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to West India 2 armour moved from Persia to West India 14 armour moved from Iraq to Trans-Jordan 15 mech_infantrys moved from Northwest Persia to Eastern Persia 2 bombers moved from Northwest Persia to Western Germany 1 mech_infantry moved from Northwest Persia to Kazakhstan 14 mech_infantrys moved from Northwest Persia to Eastern Persia 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Southern Italy to Western Germany 1 mech_infantry moved from Greece to Turkey 2 mech_infantrys moved from Albania to Bulgaria 3 artilleries and 2 infantry moved from Normandy Bordeaux to France 3 mech_infantrys moved from France to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 1 bomber moved from Smolensk to Eastern Poland Place Units - Germans 1 transport placed in 113 Sea Zone 3 armour placed in Iraq 3 infantry placed in Russia 3 artilleries placed in France Germans undo move 4. 1 artillery placed in Western Germany 2 artilleries and 1 mech_infantry placed in France 7 mech_infantrys placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,3,1,1,4,2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 66 PUs (9 lost to blockades); end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 British AA : -0,67 Russians regular : -1,00 Germans regular : 5,17
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Vologda to Samara Russians take Samara from Germans 1 artillery moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 armour moved from Sikang to Novosibirsk 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans Combat - Russians Battle in Kazakhstan Russians attack with 1 artillery and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 2 artilleries and 9 infantry moved from Shensi to Kansu 5 aaGuns, 20 artilleries and 76 infantry moved from Novgorod to Archangel 1 submarine moved from 127 Sea Zone to 112 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 destroyers and 8 infantry; Remaining resources: 8 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 artillery moved from Manchuria to Jehol 1 infantry moved from Buyant-Uhaa to Jehol 7 tactical_bombers moved from 6 Sea Zone to Jehol Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Jehol Japanese attack with 1 artillery, 1 infantry and 7 tactical_bombers Americans defend with 1 armour Japanese roll dice for 1 artillery, 1 infantry and 7 tactical_bombers in Jehol, round 2 : 3/9 hits, 4,17 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Japanese 7 tactical_bombers moved from Jehol to 6 Sea Zone 1 fighter moved from 8 Sea Zone to 6 Sea Zone 2 infantry moved from Buyant-Uhaa to Amur 1 mech_infantry moved from Buyant-Uhaa to Sakha Place Units - Japanese 8 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -1,17
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Your up!
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Americans buy 1 airfield, 3 artilleries, 2 bombers, 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery and 1 infantry moved from Spain to Southern France 1 artillery moved from Norway to Finland Americans take Finland from Germans 1 bomber moved from Spain to Southern France 1 fighter and 1 tactical_bomber moved from Spain to Southern France 2 infantry moved from Spain to Portugal 1 bomber moved from Spain to Portugal 2 fighters moved from Spain to Portugal 4 fighters moved from 92 Sea Zone to Portugal 1 submarine moved from 13 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 18 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 18 Sea Zone 1 bomber moved from Spain to Southern France 1 bomber moved from British Columbia to Eastern United States Combat - Americans Battle in 18 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Americans roll dice for 2 fighters in 19 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 3.17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Portugal Americans attack with 1 bomber, 6 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 bomber, 6 fighters and 2 infantry in Portugal, round 2 : 1/9 hits, 4.00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 1 bomber, 6 fighters and 1 infantry in Portugal, round 3 : 4/8 hits, 3.83 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 6 fighters moved from Portugal to Spain 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to Spain 1 bomber moved from Portugal to Spain 1 fighter moved from Eastern United States to Spain 1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain 5 transports moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Spain to Algeria 13 fighters and 4 tactical_bombers moved from Suiyuyan to Archangel 2 fighters moved from 18 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone Place Units - Americans 3 artilleries and 7 infantry placed in Eastern United States Americans undo move 1. 3 artilleries and 7 infantry placed in Central United States 2 bombers placed in Eastern United States 3 fighters placed in Spain 1 airfield placed in Algeria Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Adding units owned by Americans to Algeria: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Americans collect 72 PUs (3 lost to blockades); end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans regular : -4.67 Japanese regular : 1.00 Germans regular : -0.33 Neutral_True regular : 0.00
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 7 infantry moved from Chahar to Jehol 4 artilleries and 7 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Jehol Combat - Chinese Battle in Jehol Chinese attack with 4 artilleries, 1 fighter and 7 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Jehol, round 2 : 4/12 hits, 3.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Kweichow Place Units - Chinese 5 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Americans buy 1 airfield, 3 artilleries, 2 bombers, 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery and 1 infantry moved from Spain to Southern France 1 artillery moved from Norway to Finland Americans take Finland from Germans 1 bomber moved from Spain to Southern France 1 fighter and 1 tactical_bomber moved from Spain to Southern France 2 infantry moved from Spain to Portugal 1 bomber moved from Spain to Portugal 2 fighters moved from Spain to Portugal 4 fighters moved from 92 Sea Zone to Portugal 1 submarine moved from 13 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 18 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 18 Sea Zone 1 bomber moved from Spain to Southern France 1 bomber moved from British Columbia to Eastern United States Combat - Americans Battle in 18 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Americans roll dice for 2 fighters in 19 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 3.17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Portugal Americans attack with 1 bomber, 6 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 bomber, 6 fighters and 2 infantry in Portugal, round 2 : 1/9 hits, 4.00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 1 bomber, 6 fighters and 1 infantry in Portugal, round 3 : 4/8 hits, 3.83 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 6 fighters moved from Portugal to Spain 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to Spain 1 bomber moved from Portugal to Spain 1 fighter moved from Eastern United States to Spain 1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain 5 transports moved from 91 Sea Zone to 101 Sea Zone 3 fighters moved from Spain to Algeria 13 fighters and 4 tactical_bombers moved from Suiyuyan to Archangel 2 fighters moved from 18 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone Place Units - Americans 3 artilleries and 7 infantry placed in Eastern United States Americans undo move 1. 3 artilleries and 7 infantry placed in Central United States 2 bombers placed in Eastern United States 3 fighters placed in Spain 1 airfield placed in Algeria Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Adding units owned by Americans to Algeria: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Americans collect 72 PUs (3 lost to blockades); end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 7 infantry moved from Chahar to Jehol 4 artilleries and 7 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Jehol Combat - Chinese Battle in Jehol Chinese attack with 4 artilleries, 1 fighter and 7 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Jehol, round 2 : 4/12 hits, 3.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Kweichow Place Units - Chinese 5 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 3 armour and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters and 3 mech_infantrys moved from India to West India 5 armour, 5 artilleries, 7 infantry, 1 marine and 24 mech_infantrys moved from Egypt to Trans-Jordan 2 transports moved from 92 Sea Zone to 96 Sea Zone 2 mech_infantrys moved from Tobruk to 96 Sea Zone 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Ethiopia to Trans-Jordan 15 fighters moved from Algeria to Trans-Jordan 1 battleship and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Kansu to Archangel 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Algeria 2 fighters moved from Spain to Algeria Combat - British Battle in West India British attack with 2 fighters and 3 mech_infantrys Germans defend with 3 armour and 1 mech_infantry British roll dice for 2 fighters and 3 mech_infantrys in West India, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 3 armour and 1 mech_infantry in West India, round 2 : 0/4 hits, 1.83 expected hits 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in West India British roll dice for 2 fighters and 3 mech_infantrys in West India, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in West India British win, taking West India from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 3 armour and 1 mech_infantry Battle in Trans-Jordan British attack with 5 armour, 5 artilleries, 17 fighters, 7 infantry, 1 marine and 26 mech_infantrys Germans defend with 15 armour, 3 artilleries and 32 mech_infantrys British roll dice for 5 armour, 5 artilleries, 17 fighters, 7 infantry, 1 marine and 26 mech_infantrys in Trans-Jordan, round 2 : 22/61 hits, 19.17 expected hits Germans roll dice for 15 armour, 3 artilleries and 32 mech_infantrys in Trans-Jordan, round 2 : 19/50 hits, 19.17 expected hits 12 mech_infantrys owned by the British, 22 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Trans-Jordan British roll dice for 5 armour, 5 artilleries, 17 fighters, 1 marine and 14 mech_infantrys in Trans-Jordan, round 3 : 14/42 hits, 16.00 expected hits Germans roll dice for 15 armour, 3 artilleries and 10 mech_infantrys in Trans-Jordan, round 3 : 15/28 hits, 11.83 expected hits 14 mech_infantrys owned by the British, 1 marine owned by the British, 3 artilleries owned by the Germans, 1 armour owned by the Germans and 10 mech_infantrys owned by the Germans lost in Trans-Jordan British roll dice for 5 armour, 5 artilleries and 17 fighters in Trans-Jordan, round 4 : 14/27 hits, 12.67 expected hits Germans roll dice for 14 armour in Trans-Jordan, round 4 : 6/14 hits, 7.00 expected hits 14 armour owned by the Germans, 5 artilleries owned by the British and 1 armour owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 4 armour and 17 fighters remaining. Battle score for attacker is 74 Casualties for British: 1 armour, 5 artilleries, 7 infantry, 1 marine and 26 mech_infantrys Casualties for Germans: 15 armour, 3 artilleries and 32 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Algeria: 2 fighters EDIT: Adding units owned by British to United Kingdom: 2 fighters EDIT: Turning off Edit Mode 17 fighters moved from Trans-Jordan to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 fighters moved from West India to Ethiopia 3 fighters moved from Union of South Africa to Egypt 3 artilleries moved from Shan State to Burma 1 armour and 1 mech_infantry moved from Malaya to Burma 2 mech_infantrys moved from Yunnan to Burma 7 armour and 3 mech_infantrys moved from Szechwan to Kazakhstan Place Units - British 3 armour placed in Egypt 2 fighters placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 fighters and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 2 fighters and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -4.67 Japanese regular : 1.33 Germans regular : -0.67 Neutral_True regular : 0.00 British regular : 4.17
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,4,2,5,3,4,2 Italians collect 0 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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@giallo Anzac is up!
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 marine moved from Formosa to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 fighters moved from Kansu to Archangel 3 fighters moved from 20 Sea Zone to Suiyuyan 4 fighters moved from 20 Sea Zone to Suiyuyan 1 fighter moved from 20 Sea Zone to Suiyuyan 2 bombers moved from Queensland to India 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Suiyuyan Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 marine moved from Formosa to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 fighters moved from Kansu to Archangel 3 fighters moved from 20 Sea Zone to Suiyuyan 4 fighters moved from 20 Sea Zone to Suiyuyan 1 fighter moved from 20 Sea Zone to Suiyuyan 2 bombers moved from Queensland to India 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Suiyuyan Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French 1 fighter moved from Egypt to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Giallo sorry was studying for final exams.
ill be free from school after tomorrow night, will be able to play during the week
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 destroyer, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Novgorod Germans take Novgorod from Russians 3 armour and 30 mech_infantrys moved from Iraq to Trans-Jordan 29 mech_infantrys moved from Eastern Persia to Iraq 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 1 bomber moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 bomber moved from Eastern Poland to 98 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to 98 Sea Zone 2 tactical_bombers moved from Iraq to 98 Sea Zone Combat - Germans Battle in Norway Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 125 Sea Zone Germans win, taking Norway from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Normandy Bordeaux Germans attack with 2 bombers and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 98 Sea Zone Germans attack with 4 bombers, 1 fighter and 4 tactical_bombers British defend with 1 submarine and 2 transports 1 submarine owned by the British submerged 2 transports owned by the British lost in 98 Sea Zone Germans win with 4 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Trans-Jordan Germans attack with 3 armour and 30 mech_infantrys British defend with 4 armour Germans roll dice for 3 armour and 30 mech_infantrys in Trans-Jordan, round 2 : 6/33 hits, 6,50 expected hits British roll dice for 4 armour in Trans-Jordan, round 2 : 4/4 hits, 2,00 expected hits 4 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 3 armour and 26 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 4 mech_infantrys Casualties for British: 4 armour Battle in 112 Sea Zone Germans attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in Southern France Germans attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Southern France, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from 112 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 4 bombers, 1 fighter and 4 tactical_bombers moved from 98 Sea Zone to Iraq 1 aaGun moved from Northwest Persia to Iraq 1 fighter moved from Persia to Iraq 2 mech_infantrys moved from Bulgaria to Turkey 3 armour and 7 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Belarus to Vyborg 1 mech_infantry moved from Belarus to Vyborg 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Smolensk to Russia 1 aaGun moved from Bryansk to Belarus 2 bombers moved from Southern France to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 1 artillery and 3 infantry moved from Western Germany to France 3 infantry moved from Switzerland to France 3 mech_infantrys moved from Western Germany to France Place Units - Germans 3 artilleries placed in Iraq 3 armour placed in Persia 3 infantry placed in France 3 infantry placed in Volgograd 3 mech_infantrys placed in Russia 6 mech_infantrys placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,3,4,5,4,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 65 PUs (8 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Russians regular : 0,67 Germans regular : -1,83 British regular : 2,00