@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
game2 666 vs aagamer13(axis +6) P2v
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 3 infantry moved from Tsinghai to Hopei 1 fighter moved from Tsinghai to Hopei 9 infantry moved from Tsinghai to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Szechwan, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Eastern Sinkiang Chinese undo move 1. 1 infantry placed in Eastern Sinkiang 1 infantry placed in Yunnan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : -2.17 Japanese regular : 0.67Territory Summary for Chinese :
Kweichow : 1 infantry Hopei : 2 infantry Eastern Sinkiang : 1 fighter and 1 infantry Yunnan : 1 infantry Szechwan : 9 infantryProduction/PUs Summary :
Germans : 48 / 54 Russians : 30 / 36 Japanese : 64 / 77 Americans : 50 / 75 Chinese : 10 / 11 British : 36 / 32 UK_Pacific : 6 / 13 Italians : 16 / 18 ANZAC : 10 / 17 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 factory_minor EDIT: Removing units owned by Americans from Central United States: 1 factory_minor EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor EDIT: Adding units owned by Americans to Western United States: 1 factory_major EDIT: Adding units owned by Americans to Central United States: 1 factory_major EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major EDIT: Turning off Edit Mode Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 104 Sea Zone to 124 Sea Zone Americans take 109 Sea Zone from Germans 1 bomber moved from Eastern United States to 124 Sea Zone 1 fighter moved from Eastern United States to 124 Sea Zone 1 fighter moved from Eastern United States to 124 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 55 Sea Zone to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery and 3 infantry moved from 56 Sea Zone to Dutch New Guinea 1 fighter moved from 55 Sea Zone to 47 Sea Zone 3 fighters moved from 55 Sea Zone to Dutch New Guinea Combat - Americans Battle in 124 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 124 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 56 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 marines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 transports in 56 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Dutch New Guinea Americans attack with 1 artillery, 3 fighters and 3 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Dutch New Guinea, round 2 : 2/7 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 47 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Northern Australia 2 fighters moved from 47 Sea Zone to 56 Sea Zone 3 fighters moved from Dutch New Guinea to 56 Sea Zone 1 tactical_bomber moved from 47 Sea Zone to Queensland 1 armour moved from Central United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 infantry and 1 marine moved from 93 Sea Zone to Morocco 1 fighter moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 2 fighters moved from 124 Sea Zone to Iceland 1 bomber moved from 124 Sea Zone to United Kingdom 1 mech_infantry moved from Western United States to Central United States 1 carrier and 1 transport moved from 27 Sea Zone to 11 Sea Zone 2 fighters moved from Hawaiian Islands to 11 Sea Zone Place Units - Americans 1 armour, 2 fighters and 2 infantry placed in Western United States 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 3 infantry moved from Tsinghai to Hopei 1 fighter moved from Tsinghai to Hopei 9 infantry moved from Tsinghai to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Szechwan, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Eastern Sinkiang Chinese undo move 1. 1 infantry placed in Eastern Sinkiang 1 infantry placed in Yunnan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery and 1 infantry moved from Crete to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 battleship and 1 cruiser moved from 100 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus 5 infantry moved from Eastern India to Burma 1 infantry moved from Gibraltar to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Holland Belgium 1 bomber moved from Egypt to Cyprus Combat - British Germans scrambles 1 units out of Western Germany to defend against the attack in Holland Belgium Battle in Holland Belgium Battle in Cyprus British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Holland Belgium from Germans, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 5 infantry Japanese defend with 1 infantry British roll dice for 5 infantry in Burma, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from Holland Belgium back to originating territory: Western Germany Non Combat Move - British 1 aaGun and 3 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Russia 3 fighters and 1 tactical_bomber moved from Northwest Persia to Russia 1 infantry moved from Northwest Persia to Southern Caucasus 1 mech_infantry moved from Iraq to Southern Caucasus 1 marine moved from Iraq to Syria 1 bomber moved from Cyprus to Iraq 2 fighters moved from Egypt to Northwest Persia 2 fighters moved from 100 Sea Zone to Northwest Persia 2 fighters moved from 93 Sea Zone to 101 Sea Zone 1 carrier moved from 100 Sea Zone to 101 Sea Zone 1 submarine moved from 100 Sea Zone to 99 Sea Zone 1 destroyer moved from 100 Sea Zone to 82 Sea Zone 1 destroyer moved from 100 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan 1 armour moved from Belgian Congo to Egypt 1 artillery moved from Alexandria to Egypt 1 aaGun moved from Eastern India to Burma Place Units - British 2 fighters and 1 tactical_bomber placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Americans from 78 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 100 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British undo move 1. 1 fighter placed in 113 Sea Zone 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in Eastern India change ownership: 1 fighter and 1 infantryCombat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : 0.00 Italians regular : -0.33 Japanese regular : 0.00 Germans regular : -0.17 British regular : -0.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Holland Belgium : 1 flag, 1 infantry Southern Caucasus : 1 infantry and 1 mech_infantry Russia : 4 fighters and 2 tactical_bombers Western United States : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry Midway : 1 airfield Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Central United States : 1 factory_major and 1 mech_infantry Wake Island : 1 airfield Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry Kweichow : 1 infantry Hopei : 2 infantry Eastern Sinkiang : 1 fighter and 1 infantry Yunnan : 1 infantry Szechwan : 1 aaGun and 12 infantry Gibraltar : 1 aaGun, 1 harbour and 5 infantry Cyprus : 1 artillery and 1 infantry Iceland : 1 airfield and 2 fighters Scotland : 1 airfield Quebec : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Anglo-Egyptian Sudan : 1 artillery and 2 infantry Union of South Africa : 1 factory_minor and 1 harbour United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Malta : 1 airfield Eastern India : 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry Burma : 1 aaGun and 5 infantry Tobruk : 1 flag, 1 infantry Ethiopia : 1 flag Northern Australia : 1 artillery and 1 infantry Queensland : 1 tactical_bomber Syria : 1 marine Morocco : 1 armour, 1 infantry and 1 marine 99 Sea Zone : 1 submarine 56 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 marines and 3 transports 100 Sea Zone : 1 submarine Northwest Persia : 1 flag, 4 fighters Southern Persia : 1 flag Brazil : 1 flag 82 Sea Zone : 1 cruiser and 1 destroyer 113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports 124 Sea Zone : 1 destroyer 93 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport 47 Sea Zone : 1 submarine Iraq : 1 flag, 1 bomber Crete : 1 flag 101 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Dutch New Guinea : 1 flag, 1 artillery and 3 infantry 109 Sea Zone : 1 flag 11 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports Northeast Persia : 1 flagProduction/PUs Summary :
Germans : 45 / 54 Russians : 30 / 36 Japanese : 63 / 77 Americans : 50 / 75 Chinese : 10 / 11 British : 39 / 47 UK_Pacific : 7 / 7 Italians : 16 / 18 ANZAC : 10 / 17 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 2 cruisers moved from 97 Sea Zone to 101 Sea Zone 1 fighter moved from Southern Italy to 101 Sea Zone 1 bomber moved from Southern Belarus to 101 Sea Zone 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Bryansk to Kursk Italians take Kursk from Russians 1 armour moved from Kursk to Bryansk 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk Combat - ItaliansCombat Hit Differential Summary :
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intercept?
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@aagamerz13 said in game2 666 vs aagamer13(axis +6) P2v:
@aagamerz13 i guess its a bug. go ahead and upgrade them
yeah, they go normal after a DOW
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@aagamerz13 no thanks
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@aagamerz13 i will send one brit fgt from z101 to kill that tranny before it lands the inf.
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@666 u cant intercept 101 as no navy combat.
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@aagamerz13 A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 2 cruisers moved from 97 Sea Zone to 101 Sea Zone 1 fighter moved from Southern Italy to 101 Sea Zone 1 bomber moved from Southern Belarus to 101 Sea Zone 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Bryansk to Kursk Italians take Kursk from Russians 1 armour moved from Kursk to Bryansk 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk Combat - Italians Battle in Malta Battle in Tobruk Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Malta from British, taking Tobruk from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 2 artilleries and 1 infantry British defend with 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 101 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 fighter British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 fighter in 101 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 101 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians 2 cruisers owned by the Italians lost in 101 Sea Zone 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 battleship owned by the Italians retreated to 98 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -22 Casualties for Italians: 2 cruisers 2 fighters owned by the British forced to land in Crete Non Combat Move - Italians 1 bomber and 1 fighter moved from 101 Sea Zone to Southern Italy 1 armour and 1 mech_infantry moved from Romania to Ukraine 2 fighters moved from Southern Belarus to Bryansk Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6,1 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians regular : -1.33 British regular : -0.67 -
@aagamerz13 said in game2 666 vs aagamer13(axis +6) P2v:
@aagamerz13 A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units.
I thought a surface ship included a transport?
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@aagamerz13 said in game2 666 vs aagamer13(axis +6) P2v:
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 2 cruisers moved from 97 Sea Zone to 101 Sea Zone 1 fighter moved from Southern Italy to 101 Sea Zone 1 bomber moved from Southern Belarus to 101 Sea Zone 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Bryansk to Kursk Italians take Kursk from Russians 1 armour moved from Kursk to Bryansk 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk Combat - Italians Battle in Malta Battle in Tobruk Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Malta from British, taking Tobruk from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 2 artilleries and 1 infantry British defend with 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 101 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 fighter British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 fighter in 101 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 101 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians 2 cruisers owned by the Italians lost in 101 Sea Zone 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 battleship owned by the Italians retreated to 98 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -22 Casualties for Italians: 2 cruisers 2 fighters owned by the British forced to land in Crete Non Combat Move - Italians 1 bomber and 1 fighter moved from 101 Sea Zone to Southern Italy 1 armour and 1 mech_infantry moved from Romania to Ukraine 2 fighters moved from Southern Belarus to Bryansk Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6,1 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians regular : -1.33 British regular : -0.67Savegame
I would have selected to lose the dd and not taken the hit ti the cv -
@666 yes edit that battle to land planes and change casualties. I had the same question about ships. surface warship is any ship except sub and transport
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@aagamerz13, somehow I advanced right past post turn, and this version doesn’t seem to have a send file, anyway, here it is.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 5:17:46 PM
Savegame -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 infantry moved from Northern Belarus to Novgorod Germans take Novgorod from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 4 bombers moved from Western Germany to Russia 5 fighters and 3 tactical_bombers moved from Southern Belarus to Russia 20 armour, 5 artilleries, 3 bombers, 2 fighters, 17 infantry and 5 mech_infantrys moved from Bryansk to Russia Combat - Germans Battle in Russia Germans attack with 20 armour, 5 artilleries, 7 bombers, 7 fighters, 17 infantry, 5 mech_infantrys and 3 tactical_bombers British defend with 4 fighters and 2 tactical_bombers; Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 30 infantry, 4 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 20 armour, 5 artilleries, 7 bombers, 5 fighters, 17 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/62 hits, 25.00 expected hits Russians roll dice for 2 aaGuns, 2 armour, 6 fighters, 30 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 20/45 hits, 18.17 expected hits 25 infantry owned by the Russians, 2 fighters owned by the Germans, 1 bomber owned by the Germans, 17 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 20 armour, 5 artilleries, 6 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 18/42 hits, 19.83 expected hits Russians roll dice for 2 armour, 6 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 10/20 hits, 9.83 expected hits 4 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 5 infantry owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 5 artilleries owned by the Germans, 4 bombers owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Russia Germans roll dice for 20 armour, 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 19/32 hits, 15.50 expected hits Russians roll dice for 2 fighters in Russia, round 4 : 0/2 hits, 1.33 expected hits 2 fighters owned by the British lost in Russia Germans captures 36PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 20 armour, 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 5 artilleries, 5 bombers, 4 fighters, 17 infantry and 1 tactical_bomber Casualties for Russians: 2 aaGuns, 2 armour, 2 fighters, 30 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for British: 4 fighters and 2 tactical_bombers triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 3 fighters moved from Russia to Bryansk 2 bombers moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Bryansk 1 mech_infantry moved from Baltic States to Southern Belarus 1 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Finland to Karelia 1 infantry moved from Archangel to 130 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 130 Sea Zone to 129 Sea Zone 1 infantry moved from 129 Sea Zone to Norway 1 submarine moved from 127 Sea Zone to 115 Sea Zone 1 submarine moved from 128 Sea Zone to 115 Sea Zone 1 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 2 infantry moved from Bessarabia to Ukraine 2 aaGuns moved from Bryansk to Russia Place Units - Germans 1 carrier placed in 115 Sea Zone 1 destroyer placed in 113 Sea Zone 1 fighter placed in 115 Sea Zone 2 fighters placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun and 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Germans collect 56 PUs (1 lost to blockades); end with 92 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 95 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 3.67 Russians AA : 1.00 -
@aagamerz13 really had hoped to kill off 5-6 more units. Well done, what a blunder, won’t make that mistake again. I almost backed up my R forces on T2…sigh, this might be impossible for the allies now?
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@666 Have to blitzkreig on this map with high USSR income. Germany will be tough to stop for sure.
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@aagamerz13 good game, I had hoped to retake Russia, but failed. I need to pay more attention to Germany’s buy turn 1+2 and plan accordingly not just go into manual mode.
I noticed the odd placement of the ITA fighters on T1 and even that with the G buys didn’t worry me until that strong “lurch” into Russian territory and even then I reinforced UKR & NOV, big blunder, and you had me. Even the Japan move into Russia should have set off alarm bells…
again well done, good game. I need to wake the fuck up!
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@666 Yes, went all out for Moscow. Feel like this map favors ussr. Can’t defend everything if i blitz, right?





