dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
YGrules 5 player game
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Tsinghai 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Sikang to Tsinghai 5 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 113 Sea Zone to 115 Sea Zone 2 aaGuns and 18 infantry moved from Amur to Buryatia 2 artilleries and 3 infantry moved from Ukraine to Bessarabia 2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland 2 aaGuns, 4 artilleries and 18 infantry moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Baltic States 2 artilleries moved from Novgorod to Belarus 1 infantry moved from Bryansk to Belarus 5 infantry moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 127 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Novgorod 1 transport placed in 115 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 fighter EDIT: Adding units owned by Russians to Bessarabia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 fighter moved from Central United States to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 3 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 transports moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 armour moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from 98 Sea Zone to Egypt 1 artillery moved from Algeria to Tunisia Germans take Tunisia from French 2 bombers moved from Alexandria to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 1 fighter moved from Libya to Egypt 4 tactical_bombers moved from Libya to Egypt 1 destroyer moved from 105 Sea Zone to 88 Sea Zone 1 destroyer moved from 105 Sea Zone to 90 Sea Zone 1 destroyer moved from 105 Sea Zone to 103 Sea Zone Combat - Germans Battle in 88 Sea Zone Germans attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Egypt Germans attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers British defend with 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 1 infantry; UK_Pacific defend with 2 infantry Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers in Egypt, round 2 : 7/13 hits, 6.50 expected hits British roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/14 hits, 5.17 expected hits 2 infantry owned by the UK_Pacific, 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the French and 3 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 5 tactical_bombers in Egypt, round 3 : 6/10 hits, 5.50 expected hits British roll dice for 1 armour, 4 artilleries, 1 fighter and 1 infantry in Egypt, round 3 : 3/7 hits, 2.83 expected hits 1 artillery owned by the Germans, 2 bombers owned by the Germans, 4 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 1 armour, 1 fighter and 5 tactical_bombers in Egypt, round 4 : 5/7 hits, 3.83 expected hits British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber Casualties for British: 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Casualties for French: 1 infantry Casualties for UK_Pacific: 2 infantry Trigger Axis Africa Objective: Setting switch to true for conditionAttachment_Axis_Africa_Objective_Switch attached to Germans Non Combat Move - Germans 9 infantry moved from Germany to Poland 5 artilleries moved from Germany to Poland 5 armour moved from Western Germany to Poland 2 aaGuns moved from Germany to Poland 7 infantry moved from Slovakia Hungary to Poland 1 armour moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 1 artillery moved from Southern France to France 4 infantry moved from Western Germany to Germany 1 aaGun moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 2 armour moved from France to Germany 1 fighter moved from Egypt to Alexandria 4 tactical_bombers moved from Egypt to Alexandria 2 mech_infantrys moved from France to Germany Place Units - Germans 10 infantry placed in Germany 4 infantry placed in Western Germany 3 infantry placed in France 1 infantry placed in Southern France Germans undo move 2. 3 infantry placed in Western Germany 1 infantry placed in Southern France Turn Complete - Germans Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Axis have achieved a Victory Objective - The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt. Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans regular : 2.17 British regular : -1.67 -
TripleA Move Summary: UK_Pacific round 4
TripleA Move Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - UK_Pacific UK_Pacific buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - UK_Pacific 5 mech_infantrys moved from India to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam 1 fighter moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam 1 fighter moved from Shan State to Siam 1 tactical_bomber moved from Shan State to Siam 1 fighter moved from India to Siam 1 tactical_bomber moved from India to Siam 1 fighter moved from French Indo China to Siam 1 fighter moved from India to Siam 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 battleship moved from 33 Sea Zone to 20 Sea Zone UK_Pacific take 22 Sea Zone from Japanese UK_Pacific take 20 Sea Zone from Japanese 1 cruiser moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - UK_Pacific -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - UK_Pacific UK_Pacific buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - UK_Pacific 5 mech_infantrys moved from India to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam 1 fighter moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam 1 fighter moved from Shan State to Siam 1 tactical_bomber moved from Shan State to Siam 1 fighter moved from India to Siam 1 tactical_bomber moved from India to Siam 1 fighter moved from French Indo China to Siam 1 fighter moved from India to Siam 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 battleship moved from 33 Sea Zone to 20 Sea Zone UK_Pacific take 22 Sea Zone from Japanese UK_Pacific take 20 Sea Zone from Japanese 1 cruiser moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - UK_Pacific Kamikaze Suicide Attack attacks 1 cruiser owned by the UK_Pacific scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 battleship owned by the UK_Pacific scoring 1 hits. Rolls: 1 Units damaged: 1 battleship owned by the UK_Pacific Battle in 17 Sea Zone UK_Pacific attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone UK_Pacific win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu Battle in Yunnan UK_Pacific attack with 1 artillery, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry UK_Pacific roll dice for 1 artillery, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/13 hits, 3.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the UK_Pacific and 1 armour owned by the Japanese lost in Yunnan UK_Pacific win, taking Kiangsu from Japanese, taking Yunnan from Japanese with 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for UK_Pacific: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Siam UK_Pacific attack with 4 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 infantry UK_Pacific roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Siam, round 2 : 2/9 hits, 3.83 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Siam UK_Pacific win, taking Siam from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kwangtung UK_Pacific attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the UK_Pacific lost in Kwangtung UK_Pacific roll dice for 1 artillery in Kwangtung, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 6 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 7 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 8 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 9 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 10 : 1/1 hits, 0.33 expected hits 1 artillery owned by the UK_Pacific lost in Kwangtung Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for UK_Pacific: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - UK_Pacific 1 aaGun moved from Burma to Yunnan 1 artillery and 1 infantry moved from West India to India 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Persia to Iraq 1 fighter moved from Yunnan to Tsinghai 1 tactical_bomber moved from Yunnan to Tsinghai 1 fighter moved from Siam to India 1 tactical_bomber moved from Siam to India 1 tactical_bomber moved from Siam to Shan State 1 fighter moved from Siam to Shan State 1 fighter moved from Siam to Shan State 1 fighter moved from Siam to Shan State Place Units - UK_Pacific 7 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 29 PUs Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs Objective UK Pacific Kiangsu: UK_Pacific met a national objective for an additional 5 PUs; end with 39 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Japanese regular : -2.83 UK_Pacific regular : -3.50 -
Bombardment shots weren’t rolled in kwangtung battle, I thought they were but I guess I misclicked .I will roll now.
Bship (Dice 1d6) cruiser (dice 1d6) -
Bship [dice 1d6] cruiser [dice 1d6]
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1d6: 2
1d6: 2 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 3 infantry and 4 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Japanese take 22 Sea Zone from UK_Pacific 5 artilleries and 5 infantry moved from Japan to 6 Sea Zone 5 artilleries, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone 5 artilleries and 5 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from Kiangsi to Kiangsu 2 bombers, 2 fighters and 2 tactical_bombers moved from Hopei to 20 Sea Zone 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone 2 submarines moved from 19 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 5 transports UK_Pacific defend with 1 transport 1 transport owned by the UK_Pacific lost in 19 Sea Zone Japanese win with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 5 transports remaining. Battle score for attacker is 7 Casualties for UK_Pacific: 1 transport Battle in 17 Sea Zone Japanese attack with 1 destroyer UK_Pacific defend with 1 submarine Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the UK_Pacific lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 6 Casualties for UK_Pacific: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer UK_Pacific defend with 1 destroyer Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the UK_Pacific and 1 destroyer owned by the Japanese lost in 21 Sea Zone UK_Pacific win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for UK_Pacific: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in 20 Sea Zone Japanese attack with 2 bombers, 5 fighters, 2 submarines and 5 tactical_bombers UK_Pacific defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the UK_Pacific lost in 20 Sea Zone Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 9/12 hits, 7.17 expected hits UK_Pacific roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese, 1 battleship owned by the UK_Pacific and 1 transport owned by the UK_Pacific lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from UK_Pacific with 2 bombers, 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for UK_Pacific: 1 battleship, 1 cruiser and 1 transport Casualties for Japanese: 1 submarine Battle in Kiangsu Japanese attack with 6 artilleries and 5 infantry UK_Pacific defend with 1 artillery and 1 infantry Japanese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 2 : 3/11 hits, 3.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 7 Casualties for UK_Pacific: 1 artillery and 1 infantry Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Suiyuyan to Hopei 1 artillery, 4 infantry and 1 mech_infantry moved from Shensi to Hopei 5 tactical_bombers moved from 20 Sea Zone to Kwangtung 2 bombers moved from 20 Sea Zone to Kwangtung 5 fighters moved from 20 Sea Zone to Kwangtung 6 fighters and 3 tactical_bombers moved from Manchuria to Kwangtung 1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Jehol Place Units - Japanese 4 transports placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.67 Japanese regular : 2.17 UK_Pacific regular : 0.00 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - British British buy 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 destroyer moved from 109 Sea Zone to 88 Sea Zone 1 fighter moved from United Kingdom to 88 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 destroyer moved from 109 Sea Zone to 88 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 88 Sea Zone British attack with 2 destroyers and 1 fighter Germans defend with 1 destroyer British roll dice for 2 destroyers and 1 fighter in 88 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 88 Sea Zone British win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 infantry moved from Brazil to British Guiana 1 infantry moved from Brazil to British Guiana 1 fighter moved from 88 Sea Zone to British Guiana 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 3 mech_infantrys placed in Union of South Africa 2 transports placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British Mediterranean Theater: British met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan 2 armour moved from Alexandria to Anglo Egyptian Sudan 1 armour moved from Alexandria to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 2 armour and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to Egypt 5 infantry moved from Alexandria to Egypt 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Southern Italy 1 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 1.83 British regular : 0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 12 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 fighter moved from Bessarabia to 98 Sea Zone 2 artilleries and 3 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 7 artilleries and 26 infantry moved from Eastern Poland to Romania 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway Combat - Russians Battle in 98 Sea Zone Russians attack with 1 fighter Germans defend with 3 transports; Italians defend with 1 transport 1 transport owned by the Italians and 3 transports owned by the Germans lost in 98 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Germans: 3 transports Casualties for Italians: 1 transport Battle in Norway Non Combat Move - Russians 1 fighter moved from 98 Sea Zone to Syria 1 artillery and 2 infantry moved from Ukraine to Bessarabia 4 aaGuns moved from Eastern Poland to Romania 1 infantry moved from Belarus to Eastern Poland 4 armour and 2 mech_infantrys moved from Belarus to Romania 5 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Novgorod to Belarus 1 submarine moved from 127 Sea Zone to 125 Sea Zone 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 submarine moved from 101 Sea Zone to 90 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone 1 fighter moved from Western United States to 90 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 101 Sea Zone to 90 Sea Zone 3 infantry moved from Western United States to Central United States 1 bomber moved from Eastern United States to 103 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 submarine moved from 101 Sea Zone to 90 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone 1 fighter moved from Western United States to 90 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 101 Sea Zone to 90 Sea Zone 3 infantry moved from Western United States to Central United States 1 bomber moved from Eastern United States to 103 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 6 Sea Zone Americans attack with 1 fighter Japanese defend with 4 transports 4 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Morocco Battle in 17 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Morocco from Germans, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Battle in 103 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 90 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 90 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 5 artilleries and 6 infantry Germans defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 5 artilleries and 6 infantry in Gibraltar, round 2 : 5/12 hits, 4.00 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone 1 bomber moved from 103 Sea Zone to United Kingdom 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 carrier moved from 33 Sea Zone to 17 Sea Zone 2 cruisers moved from 33 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to Midway Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 6 artilleries and 4 infantry placed in Eastern United States Americans undo move 2. 1 fighter and 1 tactical_bomber placed in Eastern United States 6 artilleries and 2 infantry placed in Eastern United States 2 infantry placed in Central United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -0.67 Germans regular : 0.67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@feckingwrecked What’s the Score?.. what round are you starting?
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@young-grasshopper 1-0 Axis. Africa point. Start of Round 5.





