I’m both busy and not emotionally ready too do the next turn.
YGrules 5 player game
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 bombers moved from Kwangsi to Philippines 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangtung 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Chahar to Suiyuyan 1 armour moved from Sakha to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R. 2 fighters moved from Manchuria to Kwangtung 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 36 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 artillery moved from Hopei to Shensi 1 artillery moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 5 infantry moved from Kweichow to Shensi 3 fighters and 3 tactical_bombers moved from Kwangsi to 39 Sea Zone Combat - Japanese Battle in Borneo Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 bomber owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers UK_Pacific defend with 1 harbour and 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the UK_Pacific lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for UK_Pacific: 2 infantry Battle in 39 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers UK_Pacific defend with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits Units damaged: 1 battleship owned by the UK_Pacific UK_Pacific roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 39 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits 1 submarine owned by the UK_Pacific, 2 destroyers owned by the UK_Pacific and 2 cruisers owned by the UK_Pacific lost in 39 Sea Zone Japanese roll dice for 3 submarines in 39 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 3 : 6/14 hits, 7.17 expected hits UK_Pacific roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 battleship owned by the UK_Pacific and 2 transports owned by the UK_Pacific lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 80 Casualties for UK_Pacific: 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese EDIT: Turning off Edit Mode 1 aaGun moved from Buryatia to Yakut S.S.R. 2 infantry moved from Amur to Ulaanbaatar 1 infantry moved from Siberia to Amur 2 fighters and 1 tactical_bomber moved from Amur to Japan 2 tactical_bombers moved from Amur to Anhwe 2 tactical_bombers moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan 2 fighters moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Kweichow 1 artillery and 3 infantry moved from Korea to Amur 1 bomber moved from Philippines to Hainan Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -3.00 UK_Pacific regular : -2.83
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 3 Combat Move - British 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 submarine Italians defend with 1 battleship and 2 transports British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 92 Sea Zone Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Non Combat Move - British 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 artillery moved from Kenya to Ethiopia 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt Turn Complete - British
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Algeria to Morocco Italians take Morocco from French Combat - Italians Non Combat Move - Italians 1 armour moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from 96 Sea Zone to Tobruk 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 battleship moved from 92 Sea Zone to 96 Sea Zone 1 cruiser moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from 96 Sea Zone to Tobruk 1 artillery moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 armour, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Southern France Place Units - Italians 2 infantry and 1 tactical_bomber placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 2 artilleries, 1 fighter and 4 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 artillery and 7 infantry moved from Bessarabia to Ukraine 2 infantry moved from Rostov to Bryansk 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 infantry moved from Karelia to Finland Russians take Finland from Germans 9 infantry moved from Karelia to Novgorod 3 artilleries and 5 infantry moved from Novgorod to Belarus 1 infantry moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 2 infantry moved from Tsagaan Olom to Olgiy 2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Timguska Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 aaGuns moved from Smolensk to Russia 2 artilleries moved from Russia to Samara 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara Place Units - Russians 1 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 1 factory_upgrade EDIT: Removing units owned by Americans from Central United States: 1 factory_minor EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major EDIT: Removing units owned by Americans from Western United States: 1 factory_minor EDIT: Adding units owned by Americans to Western United States: 1 factory_major EDIT: Turning off Edit Mode Americans buy 2 artilleries, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 fighter moved from Wake Island to Hawaiian Islands 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 destroyers moved from 101 Sea Zone to 106 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 89 Sea Zone to 106 Sea Zone 1 cruiser moved from 89 Sea Zone to 106 Sea Zone 1 carrier moved from 89 Sea Zone to 106 Sea Zone 2 fighters moved from 89 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from 101 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone 4 fighters moved from Eastern United States to New Brunswick Nova Scotia 3 artilleries moved from Eastern United States to New Brunswick Nova Scotia 1 armour moved from Eastern United States to New Brunswick Nova Scotia 4 transports moved from 101 Sea Zone to 106 Sea Zone 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 infantry moved from Western United States to Central United States 4 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 2 artilleries, 4 infantry and 1 tactical_bomber placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 3 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 72 Sea Zone to 70 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 bomber, 1 destroyer, 10 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Bulgaria to Romania 9 infantry moved from Norway to Finland 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 109 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Western Germany to Poland 1 artillery and 8 infantry moved from Germany to Poland 1 armour moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 5 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Western Germany to 113 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Romania Germans attack with 2 armour and 5 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 5 infantry in Romania, round 2 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 9 infantry Russians defend with 1 infantry Germans roll dice for 9 infantry in Finland, round 2 : 2/9 hits, 1.50 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from 113 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to United Kingdom 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 110 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 110 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Slovakia Hungary to Germany 1 aaGun moved from Slovakia Hungary to Germany Place Units - Germans 1 destroyer and 2 submarines placed in 110 Sea Zone 1 bomber placed in Western Germany 3 infantry placed in United Kingdom 3 artilleries and 3 infantry placed in Western Germany 2 artilleries and 2 infantry placed in Germany 1 artillery and 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -1.17 Germans regular : 2.17
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 4 Purchase Units - UK_Pacific UK_Pacific buy 8 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; Politics - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 factory_minor EDIT: Adding units owned by UK_Pacific to India: 1 factory_major EDIT: Turning off Edit Mode Combat Move - UK_Pacific 1 bomber moved from India to 43 Sea Zone 5 fighters and 1 tactical_bomber moved from India to Shan State Combat - UK_Pacific Battle in 43 Sea Zone UK_Pacific attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone UK_Pacific win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shan State UK_Pacific attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 infantry UK_Pacific roll dice for 5 fighters and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State UK_Pacific win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - UK_Pacific 1 bomber moved from 43 Sea Zone to Burma 5 fighters and 1 tactical_bomber moved from Shan State to Burma 3 aaGuns, 6 artilleries and 13 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 infantry moved from Iraq to Trans-Jordan Place Units - UK_Pacific 1 factory_minor placed in Iraq 8 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,4,5,4,4,2,5,4,5,2,2,2,2,1,2,1,1,3,4,4,6,6,5,3,6 UK_Pacific collect 20 PUs (3 lost to blockades); end with 22 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 UK_Pacific regular : -0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Dzavhan 2 fighters and 4 tactical_bombers moved from Hunan to Suiyuyan 1 artillery and 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in Java Battle in Malaya Battle in Suiyuyan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers in Suiyuyan, round 2 : 5/9 hits, 4.17 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Java from Dutch, taking Malaya from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 fighters and 4 tactical_bombers moved from Suiyuyan to Hopei 1 artillery and 1 infantry moved from Shensi to Szechwan 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Yunnan to French Indo China 2 fighters moved from Kwangsi to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 4 infantry moved from Amur to Ulaanbaatar 1 infantry moved from Central Mongolia to Dzavhan 1 aaGun, 2 artilleries, 2 infantry and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan 3 mech_infantrys moved from Shantung to Hopei 1 artillery moved from Szechwan to Kweichow 1 battleship moved from 39 Sea Zone to 37 Sea Zone 1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Hainan: 1 bomber EDIT: Adding units owned by Japanese to Hopei: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.83
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 4 Combat Move - British Non Combat Move - British 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 70 Sea Zone Turn Complete - British
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from Southern France to Southern Italy 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from Morocco to Algeria 1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk Place Units - Italians 1 artillery, 1 infantry and 1 tactical_bomber placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Tsinghai to Sikang 1 artillery and 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : -0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Olgiy to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Timguska to Yenisey 3 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey 2 artilleries and 4 infantry moved from Samara to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 infantry moved from Belarus to Baltic States 2 infantry moved from Bryansk to Russia 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 6 infantry moved from Ukraine to Bryansk 3 artilleries and 3 infantry moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Novosibirsk to Novgorod Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 1 infantry placed in Volgograd 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Olgiy to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Timguska to Yenisey 3 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey 2 artilleries and 4 infantry moved from Samara to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 infantry moved from Belarus to Baltic States 2 infantry moved from Bryansk to Russia 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 6 infantry moved from Ukraine to Bryansk 3 artilleries and 3 infantry moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Novosibirsk to Novgorod Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 1 infantry placed in Volgograd 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
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Thanks guys for testing out the software for these rules, how are you all liking it?.. and is it still an Axis 1-0 lead with the London token?
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@young-grasshopper
Yes it is still 1-0, unless the axis point for income includes national objective money . Can you clarify that point for us? -
@Young-Grasshopper one member of the allies was crying that they game is unbalanced for it being 8 rounds only but honestly the allies are not playing well and the axis are just kicking ass
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@Young-Grasshopper we already figured out the axis $ point , it doesn’t include national objective money.
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@bretters The jury is still out on balance, and it will be many months before a true verdict can be taken from all the games played online (including this one). The Allied Africa, Pacific, Rome, Asia, and Diplomacy tokens are all doable… and don’t forget that a tie game is an Allied win. Most of the feed back we are getting from the play testing is that players misplayed the Allies their first game, and would definitely do things different next time… so don’t beat yourselves up at this point in your play testing.
Good luck, and thanks again for playing.