UK4 french NCM edit.tsvg forgot the french guy in Africa
YGrules 5 player game
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Tsinghai 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Sikang to Tsinghai 5 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 113 Sea Zone to 115 Sea Zone 2 aaGuns and 18 infantry moved from Amur to Buryatia 2 artilleries and 3 infantry moved from Ukraine to Bessarabia 2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland 2 aaGuns, 4 artilleries and 18 infantry moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Baltic States 2 artilleries moved from Novgorod to Belarus 1 infantry moved from Bryansk to Belarus 5 infantry moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 127 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Novgorod 1 transport placed in 115 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 fighter EDIT: Adding units owned by Russians to Bessarabia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 fighter moved from Central United States to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 3 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 transports moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 armour moved from Algeria to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from 98 Sea Zone to Egypt 1 artillery moved from Algeria to Tunisia Germans take Tunisia from French 2 bombers moved from Alexandria to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 1 fighter moved from Libya to Egypt 4 tactical_bombers moved from Libya to Egypt 1 destroyer moved from 105 Sea Zone to 88 Sea Zone 1 destroyer moved from 105 Sea Zone to 90 Sea Zone 1 destroyer moved from 105 Sea Zone to 103 Sea Zone Combat - Germans Battle in 88 Sea Zone Germans attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Egypt Germans attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers British defend with 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 1 infantry; UK_Pacific defend with 2 infantry Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers in Egypt, round 2 : 7/13 hits, 6.50 expected hits British roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/14 hits, 5.17 expected hits 2 infantry owned by the UK_Pacific, 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the French and 3 infantry owned by the British lost in Egypt Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 5 tactical_bombers in Egypt, round 3 : 6/10 hits, 5.50 expected hits British roll dice for 1 armour, 4 artilleries, 1 fighter and 1 infantry in Egypt, round 3 : 3/7 hits, 2.83 expected hits 1 artillery owned by the Germans, 2 bombers owned by the Germans, 4 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 1 armour, 1 fighter and 5 tactical_bombers in Egypt, round 4 : 5/7 hits, 3.83 expected hits British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber Casualties for British: 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Casualties for French: 1 infantry Casualties for UK_Pacific: 2 infantry Trigger Axis Africa Objective: Setting switch to true for conditionAttachment_Axis_Africa_Objective_Switch attached to Germans Non Combat Move - Germans 9 infantry moved from Germany to Poland 5 artilleries moved from Germany to Poland 5 armour moved from Western Germany to Poland 2 aaGuns moved from Germany to Poland 7 infantry moved from Slovakia Hungary to Poland 1 armour moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 1 artillery moved from Southern France to France 4 infantry moved from Western Germany to Germany 1 aaGun moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 2 armour moved from France to Germany 1 fighter moved from Egypt to Alexandria 4 tactical_bombers moved from Egypt to Alexandria 2 mech_infantrys moved from France to Germany Place Units - Germans 10 infantry placed in Germany 4 infantry placed in Western Germany 3 infantry placed in France 1 infantry placed in Southern France Germans undo move 2. 3 infantry placed in Western Germany 1 infantry placed in Southern France Turn Complete - Germans Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Axis have achieved a Victory Objective - The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt. Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans regular : 2.17 British regular : -1.67
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TripleA Move Summary: UK_Pacific round 4
TripleA Move Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - UK_Pacific UK_Pacific buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - UK_Pacific 5 mech_infantrys moved from India to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam 1 fighter moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam 1 fighter moved from Shan State to Siam 1 tactical_bomber moved from Shan State to Siam 1 fighter moved from India to Siam 1 tactical_bomber moved from India to Siam 1 fighter moved from French Indo China to Siam 1 fighter moved from India to Siam 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 battleship moved from 33 Sea Zone to 20 Sea Zone UK_Pacific take 22 Sea Zone from Japanese UK_Pacific take 20 Sea Zone from Japanese 1 cruiser moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - UK_Pacific
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - UK_Pacific UK_Pacific buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - UK_Pacific 5 mech_infantrys moved from India to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam 1 fighter moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Siam 1 fighter moved from Shan State to Siam 1 tactical_bomber moved from Shan State to Siam 1 fighter moved from India to Siam 1 tactical_bomber moved from India to Siam 1 fighter moved from French Indo China to Siam 1 fighter moved from India to Siam 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 battleship moved from 33 Sea Zone to 20 Sea Zone UK_Pacific take 22 Sea Zone from Japanese UK_Pacific take 20 Sea Zone from Japanese 1 cruiser moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - UK_Pacific Kamikaze Suicide Attack attacks 1 cruiser owned by the UK_Pacific scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 battleship owned by the UK_Pacific scoring 1 hits. Rolls: 1 Units damaged: 1 battleship owned by the UK_Pacific Battle in 17 Sea Zone UK_Pacific attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone UK_Pacific win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu Battle in Yunnan UK_Pacific attack with 1 artillery, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry UK_Pacific roll dice for 1 artillery, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/13 hits, 3.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the UK_Pacific and 1 armour owned by the Japanese lost in Yunnan UK_Pacific win, taking Kiangsu from Japanese, taking Yunnan from Japanese with 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for UK_Pacific: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Siam UK_Pacific attack with 4 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 infantry UK_Pacific roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Siam, round 2 : 2/9 hits, 3.83 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Siam UK_Pacific win, taking Siam from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kwangtung UK_Pacific attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the UK_Pacific lost in Kwangtung UK_Pacific roll dice for 1 artillery in Kwangtung, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 6 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 7 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 8 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 9 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 10 : 1/1 hits, 0.33 expected hits 1 artillery owned by the UK_Pacific lost in Kwangtung Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for UK_Pacific: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - UK_Pacific 1 aaGun moved from Burma to Yunnan 1 artillery and 1 infantry moved from West India to India 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Persia to Iraq 1 fighter moved from Yunnan to Tsinghai 1 tactical_bomber moved from Yunnan to Tsinghai 1 fighter moved from Siam to India 1 tactical_bomber moved from Siam to India 1 tactical_bomber moved from Siam to Shan State 1 fighter moved from Siam to Shan State 1 fighter moved from Siam to Shan State 1 fighter moved from Siam to Shan State Place Units - UK_Pacific 7 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 29 PUs Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs Objective UK Pacific Kiangsu: UK_Pacific met a national objective for an additional 5 PUs; end with 39 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : -2.83 UK_Pacific regular : -3.50
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Bombardment shots weren’t rolled in kwangtung battle, I thought they were but I guess I misclicked .I will roll now.
Bship (Dice 1d6) cruiser (dice 1d6) -
Bship [dice 1d6] cruiser [dice 1d6]
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1d6: 2
1d6: 2 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 3 infantry and 4 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Japanese take 22 Sea Zone from UK_Pacific 5 artilleries and 5 infantry moved from Japan to 6 Sea Zone 5 artilleries, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone 5 artilleries and 5 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from Kiangsi to Kiangsu 2 bombers, 2 fighters and 2 tactical_bombers moved from Hopei to 20 Sea Zone 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone 2 submarines moved from 19 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 5 transports UK_Pacific defend with 1 transport 1 transport owned by the UK_Pacific lost in 19 Sea Zone Japanese win with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 5 transports remaining. Battle score for attacker is 7 Casualties for UK_Pacific: 1 transport Battle in 17 Sea Zone Japanese attack with 1 destroyer UK_Pacific defend with 1 submarine Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the UK_Pacific lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 6 Casualties for UK_Pacific: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer UK_Pacific defend with 1 destroyer Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the UK_Pacific and 1 destroyer owned by the Japanese lost in 21 Sea Zone UK_Pacific win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for UK_Pacific: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in 20 Sea Zone Japanese attack with 2 bombers, 5 fighters, 2 submarines and 5 tactical_bombers UK_Pacific defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the UK_Pacific lost in 20 Sea Zone Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 9/12 hits, 7.17 expected hits UK_Pacific roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese, 1 battleship owned by the UK_Pacific and 1 transport owned by the UK_Pacific lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from UK_Pacific with 2 bombers, 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for UK_Pacific: 1 battleship, 1 cruiser and 1 transport Casualties for Japanese: 1 submarine Battle in Kiangsu Japanese attack with 6 artilleries and 5 infantry UK_Pacific defend with 1 artillery and 1 infantry Japanese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 2 : 3/11 hits, 3.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 7 Casualties for UK_Pacific: 1 artillery and 1 infantry Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Suiyuyan to Hopei 1 artillery, 4 infantry and 1 mech_infantry moved from Shensi to Hopei 5 tactical_bombers moved from 20 Sea Zone to Kwangtung 2 bombers moved from 20 Sea Zone to Kwangtung 5 fighters moved from 20 Sea Zone to Kwangtung 6 fighters and 3 tactical_bombers moved from Manchuria to Kwangtung 1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Jehol Place Units - Japanese 4 transports placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.67 Japanese regular : 2.17 UK_Pacific regular : 0.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - British British buy 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 destroyer moved from 109 Sea Zone to 88 Sea Zone 1 fighter moved from United Kingdom to 88 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 destroyer moved from 109 Sea Zone to 88 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 88 Sea Zone British attack with 2 destroyers and 1 fighter Germans defend with 1 destroyer British roll dice for 2 destroyers and 1 fighter in 88 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 88 Sea Zone British win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 infantry moved from Brazil to British Guiana 1 infantry moved from Brazil to British Guiana 1 fighter moved from 88 Sea Zone to British Guiana 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 3 mech_infantrys placed in Union of South Africa 2 transports placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British Mediterranean Theater: British met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan 2 armour moved from Alexandria to Anglo Egyptian Sudan 1 armour moved from Alexandria to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 2 armour and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to Egypt 5 infantry moved from Alexandria to Egypt 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Southern Italy 1 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1.83 British regular : 0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 12 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 fighter moved from Bessarabia to 98 Sea Zone 2 artilleries and 3 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 7 artilleries and 26 infantry moved from Eastern Poland to Romania 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway Combat - Russians Battle in 98 Sea Zone Russians attack with 1 fighter Germans defend with 3 transports; Italians defend with 1 transport 1 transport owned by the Italians and 3 transports owned by the Germans lost in 98 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Germans: 3 transports Casualties for Italians: 1 transport Battle in Norway Non Combat Move - Russians 1 fighter moved from 98 Sea Zone to Syria 1 artillery and 2 infantry moved from Ukraine to Bessarabia 4 aaGuns moved from Eastern Poland to Romania 1 infantry moved from Belarus to Eastern Poland 4 armour and 2 mech_infantrys moved from Belarus to Romania 5 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Novgorod to Belarus 1 submarine moved from 127 Sea Zone to 125 Sea Zone 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 submarine moved from 101 Sea Zone to 90 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone 1 fighter moved from Western United States to 90 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 101 Sea Zone to 90 Sea Zone 3 infantry moved from Western United States to Central United States 1 bomber moved from Eastern United States to 103 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 submarine moved from 101 Sea Zone to 90 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone 1 fighter moved from Western United States to 90 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 101 Sea Zone to 90 Sea Zone 3 infantry moved from Western United States to Central United States 1 bomber moved from Eastern United States to 103 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 6 Sea Zone Americans attack with 1 fighter Japanese defend with 4 transports 4 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Morocco Battle in 17 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Morocco from Germans, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Battle in 103 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 90 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 90 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 5 artilleries and 6 infantry Germans defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 5 artilleries and 6 infantry in Gibraltar, round 2 : 5/12 hits, 4.00 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone 1 bomber moved from 103 Sea Zone to United Kingdom 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 carrier moved from 33 Sea Zone to 17 Sea Zone 2 cruisers moved from 33 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to Midway Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 6 artilleries and 4 infantry placed in Eastern United States Americans undo move 2. 1 fighter and 1 tactical_bomber placed in Eastern United States 6 artilleries and 2 infantry placed in Eastern United States 2 infantry placed in Central United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -0.67 Germans regular : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@feckingwrecked What’s the Score?.. what round are you starting?
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@young-grasshopper 1-0 Axis. Africa point. Start of Round 5.