Free for All - 4 player
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@feckingwrecked @bretters @Caesar-Seriona
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 6:09:40 PM
Savegame -
TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Americans
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 7:00:37 PM
Savegame -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Americans Purchase Units - Americans Americans buy 3 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 55 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 54 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 54 Sea Zone to Mexico 4 artilleries and 4 infantry moved from Western United States to Mexico 5 artilleries and 5 infantry moved from Eastern United States to Eastern Canada 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Eastern Canada Combat - Americans Battle in Eastern Canada Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Canada, round 2 : 6/12 hits, 4.50 expected hits Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Eastern Canada Americans loses 0 PUs for violating Eastern Canadas neutrality. Americans win, taking Eastern Canada from Neutral with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Mexico Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in Mexico, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Mexico, round 2 : 6/12 hits, 4.50 expected hits Neutral roll dice for 5 infantry in Mexico, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Mexico Americans loses 0 PUs for violating Mexicos neutrality. Americans win, taking Mexico from Neutral with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Mexico to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Canada to 10 Sea Zone Place Units - Americans 4 transports placed in 54 Sea Zone 3 infantry placed in Western United States Turn Complete - Americans Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Neutral regular : -3.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Purchase Units - Germans Germans buy 5 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 5 armour and 2 artilleries moved from Eastern Europe to Ukraine S.S.R. 3 armour and 2 fighters moved from Southern Europe to Ukraine S.S.R. 5 infantry moved from Southern Europe to Balkans 2 artilleries and 3 infantry moved from Switzerland to Germany 1 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 1 infantry moved from Algeria to 13 Sea Zone 1 artillery moved from Algeria to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Western Europe 1 artillery moved from 13 Sea Zone to Western Europe 1 fighter moved from Spain to Southern Europe 1 tactical_bomber moved from Spain to Germany Combat - Germans Battle in Ukraine S.S.R. Germans attack with 8 armour, 2 artilleries and 2 fighters Russians defend with 3 armour Germans roll dice for 8 armour, 2 artilleries and 2 fighters in Ukraine S.S.R., round 2 : 6/12 hits, 5.67 expected hits Russians roll dice for 3 armour in Ukraine S.S.R., round 2 : 2/3 hits, 1.50 expected hits 3 armour owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 8 armour and 2 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 2 artilleries Casualties for Russians: 3 armour Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to Balkans 1 fighter moved from Ukraine S.S.R. to Southern Europe Place Units - Germans 5 armour, 1 infantry and 1 tactical_bomber placed in Southern Europe Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 0.33
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@feckingwrecked to you sir
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Purchase Units - British British buy 1 cruiser, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 1 infantry moved from French Madagascar to 28 Sea Zone 1 infantry moved from Trans-Jordan to Anglo Egypt 7 infantry moved from Anglo Egypt to Libya 2 infantry moved from French Equatorial Africa to Anglo Egypt 5 armour moved from French Equatorial Africa to Libya 4 armour moved from Italian East Africa to Libya 1 infantry moved from Italian East Africa to Anglo Egypt 2 artilleries moved from Italian East Africa to Anglo Egypt 3 infantry moved from Kenya to Italian East Africa 2 bombers moved from Kenya to Libya 3 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 2 tactical_bombers and 3 transports moved from 28 Sea Zone to 27 Sea Zone 1 artillery moved from Union of South Africa to Angola 1 infantry moved from Union of South Africa to Angola Combat - British Battle in Libya British attack with 9 armour, 2 bombers and 7 infantry Neutral defend with 5 infantry British roll dice for 9 armour, 2 bombers and 7 infantry in Libya, round 2 : 6/18 hits, 7.00 expected hits Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the British lost in Libya British loses 0 PUs for violating Libyas neutrality. British win, taking Libya from Neutral with 9 armour, 2 bombers and 6 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 2 bombers moved from Libya to Anglo Egypt 3 fighters and 2 tactical_bombers moved from 27 Sea Zone to Anglo Egypt 1 infantry moved from 27 Sea Zone to Angola 3 artilleries moved from 27 Sea Zone to Angola Place Units - British 1 cruiser, 1 fighter and 1 transport placed in 27 Sea Zone 4 infantry placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Neutral regular : -0.67 British regular : -1.00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Japanese 2 armour and 2 halftracks moved from Manchuria to China 3 armour and 2 halftracks moved from Manchuria to Kwantung 1 bomber moved from Japan to China 1 fighter and 1 tactical_bomber moved from 60 Sea Zone to Kwantung Combat - Japanese Battle in Kwantung Japanese attack with 3 armour, 1 fighter, 2 halftracks and 1 tactical_bomber Neutral defend with 5 infantry Japanese roll dice for 3 armour, 1 fighter, 2 halftracks and 1 tactical_bomber in Kwantung, round 2 : 4/7 hits, 3.33 expected hits Neutral roll dice for 5 infantry in Kwantung, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 1 halftrack owned by the Japanese lost in Kwantung Japanese roll dice for 3 armour, 1 fighter, 1 halftrack and 1 tactical_bomber in Kwantung, round 3 : 2/6 hits, 3.00 expected hits Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Kwantung Japanese loses 0 PUs for violating Kwantungs neutrality. Japanese win, taking Kwantung from Neutral with 3 armour, 1 fighter, 1 halftrack and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 halftrack Casualties for Neutral: 5 infantry Battle in China Japanese attack with 2 armour, 1 bomber and 2 halftracks Chinese defend with 1 bomber and 1 infantry Japanese roll dice for 2 armour, 1 bomber and 2 halftracks in China, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 bomber and 1 infantry in China, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Chinese and 1 infantry owned by the Chinese lost in China Japanese win, taking China from Chinese with 2 armour, 1 bomber and 2 halftracks remaining. Battle score for attacker is 15 Casualties for Chinese: 1 bomber and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwantung to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 60 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 60 Sea Zone to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria 1 bomber moved from China to Manchuria Place Units - Japanese 1 carrier, 1 fighter and 1 tactical_bomber placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : -0.67 Neutral regular : -1.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 5 transports; Remaining resources: 7 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Mexico to 54 Sea Zone 5 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 54 Sea Zone to 20 Sea Zone 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from 20 Sea Zone to Venezuela Combat - Americans Battle in Venezuela Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in Venezuela, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Venezuela, round 2 : 1/12 hits, 4.50 expected hits Neutral roll dice for 5 infantry in Venezuela, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral lost in Venezuela Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Venezuela, round 3 : 6/12 hits, 4.50 expected hits Neutral roll dice for 3 infantry in Venezuela, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Venezuela to 20 Sea Zone 1 infantry moved from Western Canada to Western United States 5 artilleries and 5 infantry moved from Eastern Canada to Eastern United States Place Units - Americans 5 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Neutral regular : -1.67
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 35 PUs; Germans buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 13 Sea Zone to 7 Sea Zone 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to West Russia 5 infantry moved from Balkans to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 2 artilleries and 3 infantry moved from Germany to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 infantry moved from Western Europe to Spain 1 artillery moved from Western Europe to Spain 1 armour moved from Southern Europe to Spain 1 armour moved from Southern Europe to Spain 1 infantry moved from Southern Europe to Western Europe 1 tactical_bomber moved from Germany to Spain 1 fighter moved from Southern Europe to Spain 1 fighter moved from Southern Europe to Spain 1 tactical_bomber moved from Southern Europe to Spain 1 fighter moved from Balkans to Southern Europe Combat - Germans Battle in Caucasus Germans attack with 3 armour Chinese defend with 2 armour Germans roll dice for 3 armour in Caucasus, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Caucasus 1 armour owned by the Germans retreated to Ukraine S.S.R. Chinese win with 2 armour remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour Battle in West Russia Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in West Russia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Europe Germans attack with 7 armour, 2 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 7 armour, 2 artilleries and 8 infantry in Eastern Europe, round 2 : 5/17 hits, 5.83 expected hits Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 7 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 5 artilleries and 5 infantry placed in Southern Europe Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Russians regular : -0.67 Germans regular : -1.83
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - British
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - British Purchase Units - British British buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 4 infantry moved from Anglo Egypt to Trans-Jordan 6 infantry moved from Libya to Algeria 1 armour moved from Libya to Algeria 8 armour moved from Libya to Trans-Jordan 2 bombers moved from Anglo Egypt to Southern Europe 3 infantry moved from Italian East Africa to Anglo Egypt 4 artilleries moved from Angola to 27 Sea Zone 4 infantry moved from Union of South Africa to 27 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 27 Sea Zone to 17 Sea Zone 4 artilleries and 4 infantry moved from 17 Sea Zone to Rio De Oro 2 infantry moved from Angola to Belgian Congo 1 fighter moved from 27 Sea Zone to Rio De Oro 3 carriers, 2 cruisers and 2 destroyers moved from 27 Sea Zone to 17 Sea Zone 3 fighters and 2 tactical_bombers moved from Anglo Egypt to Trans-Jordan Combat - British Strategic bombing raid in Southern Europe Germans roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits Bombing raid in Southern Europe rolls: 6,4 and causes: 10 damage to unit: factory Bombing raid in Southern Europe causes 10 damage total. Battle in Algeria British attack with 1 armour and 6 infantry Germans defend with 1 infantry British roll dice for 1 armour and 6 infantry in Algeria, round 2 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 6 infantry in Algeria, round 3 : 1/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Algeria British win, taking Algeria from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rio De Oro British attack with 4 artilleries, 1 fighter and 4 infantry Neutral defend with 5 infantry British roll dice for 2 cruisers in Rio De Oro, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 4 artilleries, 1 fighter and 4 infantry in Rio De Oro, round 2 : 5/9 hits, 3.17 expected hits Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Rio De Oro British loses 0 PUs for violating Rio De Oros neutrality. British win, taking Rio De Oro from Neutral with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Trans-Jordan British attack with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 1 infantry British roll dice for 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 7/19 hits, 8.50 expected hits Chinese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Trans-Jordan British win, taking Trans-Jordan from Chinese with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - British 2 bombers moved from Southern Europe to Anglo Egypt 1 fighter moved from Rio De Oro to 17 Sea Zone 3 fighters and 2 tactical_bombers moved from Trans-Jordan to French Equatorial Africa Place Units - British 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Union of South Africa Turn Complete - British British collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Germans AA : -0.33 Germans regular : -0.67 Neutral regular : -1.67 British regular : -0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 2 armour and 1 halftrack moved from Kwantung to French Indochina 1 armour moved from Kwantung to Himalaya 2 armour and 1 halftrack moved from China to Sinkiang 1 halftrack moved from China to Himalaya 1 armour and 1 bomber moved from Manchuria to Himalaya Combat - Japanese Battle in French Indochina Japanese attack with 2 armour and 1 halftrack Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 halftrack in French Indochina, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in French Indochina Japanese win, taking French Indochina from Chinese with 2 armour and 1 halftrack remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sinkiang Japanese attack with 2 armour and 1 halftrack Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 halftrack in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 halftrack owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang Japanese win, taking Sinkiang from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 halftrack Casualties for Chinese: 1 infantry Battle in Himalaya Japanese attack with 2 armour, 1 bomber and 1 halftrack Chinese defend with 1 armour Japanese roll dice for 2 armour, 1 bomber and 1 halftrack in Himalaya, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 armour in Himalaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Himalaya Japanese win, taking Himalaya from Chinese with 2 armour, 1 bomber and 1 halftrack remaining. Battle score for attacker is 5 Casualties for Chinese: 1 armour Non Combat Move - Japanese 1 bomber moved from Himalaya to Manchuria 1 artillery and 2 infantry moved from Manchuria to China 1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 armour, 1 artillery and 2 infantry placed in Japan 2 destroyers and 1 submarine placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 1.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 5 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 4 infantry moved from Venezuela to Brazil 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Brazil Combat - Americans Battle in Brazil Americans attack with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 2 : 2/11 hits, 4.17 expected hits Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral lost in Brazil Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 3 : 7/11 hits, 4.17 expected hits Neutral roll dice for 3 infantry in Brazil, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Brazil Americans loses 0 PUs for violating Brazils neutrality. Americans win, taking Brazil from Neutral with 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral: 5 infantry Casualties for Americans: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Brazil to 20 Sea Zone 4 infantry moved from Western United States to Mexico 2 transports moved from 20 Sea Zone to 54 Sea Zone 3 transports moved from 20 Sea Zone to 10 Sea Zone Place Units - Americans 5 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Neutral regular : -0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 21x factory; Remaining resources: 21 PUs; Germans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Spain to 7 Sea Zone 1 tactical_bomber moved from Spain to 7 Sea Zone 1 fighter moved from Spain to 7 Sea Zone 1 tactical_bomber moved from Spain to 7 Sea Zone 1 infantry moved from Eastern Europe to Ukraine S.S.R. 1 artillery moved from Southern Europe to Western Europe 1 infantry moved from Southern Europe to Western Europe 2 armour, 3 artilleries and 4 infantry moved from Spain to Western Europe 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Germany 1 artillery moved from Southern Europe to Germany 2 artilleries and 7 infantry moved from Eastern Europe to Karelia S.S.R. 1 fighter moved from Southern Europe to Karelia S.S.R. 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans Combat - Germans Battle in 7 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Russians defend with 1 destroyer and 1 transport Germans roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Russians roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Russians, 1 destroyer owned by the Russians and 1 tactical_bomber owned by the Germans lost in 7 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 2 artilleries, 1 fighter and 7 infantry Russians defend with 1 aaGun, 3 bombers, 1 factory and 1 infantry Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 3/10 hits, 2.67 expected hits Russians roll dice for 3 bombers and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 0.83 expected hits 3 bombers owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Karelia S.S.R., round 3 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 33 Casualties for Germans: 2 infantry Casualties for Russians: 3 bombers and 1 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Eastern Europe 2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Western Europe 1 fighter moved from Western Europe to Southern Europe Place Units - Germans 7 infantry placed in Southern Europe Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : 1.50 Germans regular : 0.50 Russians AA : -0.17
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - British
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - British Purchase Units - British British buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 8 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Saudi Arabia 2 bombers moved from Anglo Egypt to India 1 armour moved from Algeria to Anglo Egypt 2 infantry moved from Belgian Congo to Anglo Egypt 4 artilleries and 4 infantry moved from Rio De Oro to 17 Sea Zone 4 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 17 Sea Zone to 13 Sea Zone 4 artilleries and 4 infantry moved from 13 Sea Zone to Gibraltar British take Gibraltar from Germans 3 fighters and 2 tactical_bombers moved from French Equatorial Africa to 13 Sea Zone 1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egypt 3 artilleries and 3 infantry moved from Union of South Africa to Kenya Combat - British Strategic bombing raid in India Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,2 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in Saudi Arabia British attack with 8 armour, 2 artilleries and 4 infantry Neutral defend with 5 infantry British roll dice for 8 armour, 2 artilleries and 4 infantry in Saudi Arabia, round 2 : 7/14 hits, 5.67 expected hits Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the British lost in Saudi Arabia British loses 0 PUs for violating Saudi Arabias neutrality. British win, taking Saudi Arabia from Neutral with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 2 bombers moved from India to Anglo Egypt Place Units - British 1 factory placed in Anglo Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 cruiser, 1 destroyer and 1 transport placed in 27 Sea Zone Turn Complete - British British collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese AA : -0.33 Neutral regular : -0.67 British regular : 1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from China to French Indochina 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to French Indochina 1 bomber moved from Manchuria to French Indochina Combat - Japanese Battle in French Indochina Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in French Indochina, round 2 : 1/6 hits, 3.17 expected hits Chinese roll dice for 1 artillery in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in French Indochina Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from French Indochina to China 2 armour moved from Sinkiang to China 1 armour, 1 artillery and 2 infantry moved from Manchuria to China 1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 fighter, 1 submarine and 1 transport placed in 61 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.17