@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Free for All - 4 player
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 3 PUs; Combat Move - Japanese 4 artilleries and 4 infantry moved from Japan to 61 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 61 Sea Zone to 59 Sea Zone 3 fighters and 3 tactical_bombers moved from 61 Sea Zone to Kwantung 1 bomber and 1 fighter moved from Manchuria to Kwantung 4 artilleries and 4 infantry moved from 59 Sea Zone to Kwantung 5 artilleries and 15 infantry moved from Manchuria to Kwantung Combat - Japanese Battle in Kwantung Japanese attack with 9 artilleries, 1 bomber, 4 fighters, 19 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 9 artilleries, 1 bomber, 4 fighters, 19 infantry and 3 tactical_bombers in Kwantung, round 2 : 10/36 hits, 12.33 expected hits Chinese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwantung Japanese win, taking Kwantung from Chinese with 9 artilleries, 1 bomber, 4 fighters, 18 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 carriers, 3 destroyers and 4 submarines moved from 61 Sea Zone to 59 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwantung to 59 Sea Zone 1 bomber and 1 fighter moved from Kwantung to Manchuria Place Units - Japanese 2 armour, 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 5 transports; Remaining resources: 12 PUs; 0 techTokens; Place Units - Americans 4 transports placed in 55 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 63 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Purchase Units - British British buy 6 armour, 4 artilleries, 1 battleship, 1 factory, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 halftracks moved from Turkey to French Indochina 2 infantry moved from India to French Indochina 3 infantry moved from Persia to India 1 artillery and 2 infantry moved from Turkey to Caucasus 2 bombers and 2 infantry moved from Anglo Egypt to Southern Europe 7 transports moved from 14 Sea Zone to 15 Sea Zone 2 armour moved from Anglo Egypt to 15 Sea Zone 1 infantry moved from Anglo Egypt to 15 Sea Zone 4 armour moved from Turkey to 15 Sea Zone 10 armour moved from Turkey to India 6 armour, 1 infantry and 7 transports moved from 15 Sea Zone to 14 Sea Zone 1 bomber moved from Italian East Africa to Southern Europe 4 infantry moved from Libya to 14 Sea Zone 6 armour, 6 fighters, 5 infantry and 2 tactical_bombers moved from 14 Sea Zone to Southern Europe 1 armour and 1 infantry moved from Italian East Africa to Trans-Jordan Combat - British Battle in French Indochina British attack with 2 halftracks and 2 infantry Chinese defend with 1 infantry British roll dice for 2 halftracks and 2 infantry in French Indochina, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indochina British roll dice for 2 halftracks and 1 infantry in French Indochina, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in French Indochina British win, taking French Indochina from Chinese with 2 halftracks and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Battle in Caucasus British attack with 1 artillery and 2 infantry Russians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Europe British attack with 6 armour, 3 bombers, 6 fighters, 7 infantry and 2 tactical_bombers Germans defend with 2 aaGuns, 4 artilleries, 1 factory and 1 infantry Germans roll AA dice in Southern Europe : 2/11 hits, 1.83 expected hits 1 bomber owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Southern Europe British roll dice for 1 battleship and 4 cruisers in Southern Europe, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 6 armour, 2 bombers, 5 fighters, 6 infantry and 2 tactical_bombers in Southern Europe, round 2 : 9/21 hits, 9.17 expected hits Germans roll dice for 4 artilleries and 1 infantry in Southern Europe, round 2 : 2/5 hits, 1.67 expected hits 4 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Southern Europe British captures 27PUs while taking Germans capital British win, taking Southern Europe from Germans with 6 armour, 2 bombers, 5 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for British: 1 bomber, 1 fighter and 3 infantry Casualties for Germans: 4 artilleries and 1 infantry Non Combat Move - British 1 bomber moved from Southern Europe to Trans-Jordan 4 carriers moved from 14 Sea Zone to 34 Sea Zone 5 destroyers moved from 14 Sea Zone to 34 Sea Zone 5 fighters and 2 tactical_bombers moved from Southern Europe to 34 Sea Zone 1 bomber moved from Southern Europe to Libya 1 infantry moved from Gibraltar to Spain Place Units - British 6 armour and 6 infantry placed in India 1 battleship and 1 submarine placed in 34 Sea Zone 1 factory placed in Trans-Jordan 1 artillery and 2 infantry placed in Anglo Egypt 1 infantry placed in Italian East Africa British undo move 1. 6 armour, 3 artilleries and 3 infantry placed in India 6 infantry placed in Union of South Africa Turn Complete - British British collect 96 PUs; end with 123 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Germans AA : 0.17 Germans regular : 0.33 Russians regular : 0.67 British regular : 1.00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Kwantung to China 3 fighters and 3 tactical_bombers moved from 59 Sea Zone to French Indochina 1 bomber and 1 fighter moved from Manchuria to China 2 infantry moved from Kwantung to French Indochina Combat - Japanese Battle in French Indochina Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 halftracks and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indochina, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 2 halftracks and 1 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 halftracks owned by the British and 1 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for British: 2 halftracks and 1 infantry Battle in China Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in China, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in China, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in China Japanese win, taking China from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 carriers, 3 destroyers, 4 submarines and 4 transports moved from 59 Sea Zone to 61 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Japan to 61 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 61 Sea Zone to Manchuria 3 fighters and 3 tactical_bombers moved from French Indochina to Kwantung 1 bomber moved from China to Kwantung 1 fighter moved from China to Kwantung Place Units - Japanese 8 infantry placed in Japan 1 fighter placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.50 British regular : 0.00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 20 on tech rolls Americans roll 2,3,2,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Mechanized Infantry Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 11 PUs; 0 techTokens; Combat Move - Americans 9 artilleries and 9 infantry moved from Eastern United States to 10 Sea Zone 9 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 10 Sea Zone to 8 Sea Zone 11 artilleries and 11 infantry moved from Western United States to 55 Sea Zone 11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 11 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 55 Sea Zone to 51 Sea Zone 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from 51 Sea Zone to Wake Island Combat - Americans Battle in Wake Island Americans attack with 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 2 battleships in Wake Island, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Wake Island, round 2 : 11/24 hits, 8.83 expected hits Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Wake Island Americans loses 0 PUs for violating Wake Islands neutrality. Americans win, taking Wake Island from Neutral with 11 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Wake Island to 51 Sea Zone 9 artilleries and 9 infantry moved from 8 Sea Zone to United Kingdom Place Units - Americans 3 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Brazil Activate Technology - Americans Americans activating Mechanized Infantry Turn Complete - Americans Americans collect 54 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Neutral regular : -0.67 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Purchase Units - British British buy 7 armour, 1 artillery, 1 cruiser, 1 destroyer, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 submarine moved from 34 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from India to Himalaya 1 artillery and 1 infantry moved from India to Afghanistan 1 bomber moved from Trans-Jordan to Caucasus 1 infantry moved from India to Afghanistan 20 armour and 5 infantry moved from India to Caucasus 1 armour and 1 infantry moved from Trans-Jordan to Caucasus 1 bomber moved from Libya to Balkans 6 armour and 4 infantry moved from Southern Europe to Balkans 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery moved from Anglo Egypt to 15 Sea Zone 2 infantry moved from Anglo Egypt to 15 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 15 Sea Zone to 34 Sea Zone 1 infantry moved from Italian East Africa to 34 Sea Zone 1 artillery and 3 infantry moved from 34 Sea Zone to Persia Combat - British Battle in Afghanistan British attack with 1 artillery and 2 infantry Chinese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Afghanistan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Afghanistan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese and 1 infantry owned by the British lost in Afghanistan British win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Chinese: 1 artillery Battle in Himalaya British attack with 2 artilleries and 2 infantry Chinese defend with 1 artillery British roll dice for 2 artilleries and 2 infantry in Himalaya, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Himalaya, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese and 1 infantry owned by the British lost in Himalaya British win, taking Himalaya from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Chinese: 1 artillery Battle in Balkans British attack with 6 armour, 1 bomber and 4 infantry Germans defend with 1 armour and 1 artillery British roll dice for 6 armour, 1 bomber and 4 infantry in Balkans, round 2 : 3/11 hits, 4.33 expected hits Germans roll dice for 1 armour and 1 artillery in Balkans, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Balkans British win, taking Balkans from Germans with 6 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 artillery Battle in Caucasus British attack with 21 armour, 1 bomber and 6 infantry Russians defend with 1 infantry British roll dice for 21 armour, 1 bomber and 6 infantry in Caucasus, round 2 : 11/28 hits, 12.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Russians with 21 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to India 1 aaGun moved from Southern Europe to 14 Sea Zone 1 aaGun, 1 battleship, 4 cruisers and 5 transports moved from 14 Sea Zone to 34 Sea Zone 1 bomber moved from Balkans to Persia 1 aaGun moved from 34 Sea Zone to Anglo Egypt Place Units - British 1 cruiser, 1 destroyer and 1 tactical_bomber placed in 34 Sea Zone 2 armour and 1 infantry placed in Anglo Egypt 2 armour and 1 infantry placed in Trans-Jordan 3 armour, 1 artillery and 8 infantry placed in India 8 infantry placed in Southern Europe Turn Complete - British British collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Russians regular : 0.67 Germans regular : 0.17 British regular : -2.67 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier and 8 infantry; Remaining resources: 4 PUs; Combat Move - Japanese 2 infantry moved from Kwantung to French Indochina 1 infantry moved from China to Sinkiang 1 bomber moved from Kwantung to Sinkiang 4 fighters and 3 tactical_bombers moved from Kwantung to French Indochina Combat - Japanese Battle in French Indochina Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 artilleries Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in French Indochina, round 2 : 4/9 hits, 4.33 expected hits Chinese roll dice for 2 artilleries in French Indochina, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in French Indochina Japanese win, taking French Indochina from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries Battle in Sinkiang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sinkiang to Manchuria 4 fighters and 3 tactical_bombers moved from French Indochina to 60 Sea Zone 3 carriers, 3 destroyers, 1 fighter, 4 submarines and 4 transports moved from 61 Sea Zone to 60 Sea Zone 8 infantry moved from Japan to 60 Sea Zone 8 infantry moved from 60 Sea Zone to Buryatia S.S.R. 2 artilleries moved from Manchuria to Buryatia S.S.R. 7 artilleries and 13 infantry moved from Kwantung to China 3 infantry moved from Manchuria to Kwantung 1 infantry moved from Manchuria to Kwantung Place Units - Japanese 1 carrier placed in 60 Sea Zone 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.17 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11 Research Technology - Americans Americans spend 20 on tech rolls Americans roll 4,1,1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Purchase Units - Americans Americans buy nothing; Remaining resources: 45 PUs; 0 techTokens; Combat Move - Americans 11 artilleries and 9 infantry moved from Wake Island to 51 Sea Zone 11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 51 Sea Zone to 47 Sea Zone 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from 47 Sea Zone to New Guinea 9 artilleries and 9 infantry moved from United Kingdom to 8 Sea Zone 9 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 8 Sea Zone to 6 Sea Zone 9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from 6 Sea Zone to Western Europe Combat - Americans Battle in New Guinea Americans attack with 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 2 battleships in New Guinea, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in New Guinea, round 2 : 10/22 hits, 8.17 expected hits Neutral roll dice for 5 infantry in New Guinea, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in New Guinea Americans loses 0 PUs for violating New Guineas neutrality. Americans win, taking New Guinea from Neutral with 11 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Neutral: 5 infantry Battle in Western Europe Americans attack with 9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Germans defend with 1 armour Americans roll dice for 1 battleship in Western Europe, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Western Europe, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Europe Americans win, taking Western Europe from Germans with 9 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone 2 artilleries and 2 infantry moved from 8 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from New Guinea to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Europe to 6 Sea Zone Activate Technology - Americans Americans activating AA Radar Turn Complete - Americans Americans collect 60 PUs; end with 105 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Germans regular : 0.50 Neutral regular : 0.33 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Purchase Units - British British repair damage of 3x factory; Remaining resources: 96 PUs; 0 techTokens; British buy 8 armour, 5 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour and 1 infantry moved from Trans-Jordan to 34 Sea Zone 2 armour and 1 infantry moved from Anglo Egypt to 34 Sea Zone 1 artillery and 3 infantry moved from Persia to 34 Sea Zone 1 bomber moved from Persia to Archangel 1 bomber moved from India to Archangel 2 artilleries and 1 infantry moved from Himalaya to French Indochina 1 artillery moved from Afghanistan to India 1 infantry moved from Afghanistan to Himalaya 4 armour, 1 artillery, 2 battleships, 4 carriers, 5 cruisers, 6 destroyers, 5 fighters, 5 infantry, 3 tactical_bombers and 7 transports moved from 34 Sea Zone to 36 Sea Zone 3 armour, 1 artillery and 8 infantry moved from India to French Indochina 4 armour, 1 artillery, 5 fighters, 5 infantry and 3 tactical_bombers moved from 36 Sea Zone to French Indochina 1 submarine moved from 37 Sea Zone to 36 Sea Zone 3 armour moved from Balkans to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Balkans to Ukraine S.S.R. 1 infantry moved from Balkans to Southern Europe 3 armour moved from Balkans to Southern Europe 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 1 armour moved from Caucasus to West Russia 18 armour moved from Caucasus to India Combat - British Strategic bombing raid in Archangel Russians roll AA dice in Archangel : 0/2 hits, 0.33 expected hits Bombing raid in Archangel rolls: 3,4 and causes: 7 damage to unit: factory Bombing raid in Archangel causes 7 damage total. Battle in French Indochina British attack with 7 armour, 4 artilleries, 5 fighters, 14 infantry and 3 tactical_bombers Japanese defend with 2 infantry British roll dice for 2 battleships and 5 cruisers in French Indochina, round 2 : 6/7 hits, 3.83 expected hits Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina British win, taking French Indochina from Japanese with 7 armour, 4 artilleries, 5 fighters, 13 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in West Russia British attack with 1 armour and 2 infantry Russians defend with 1 infantry British roll dice for 1 armour and 2 infantry in West Russia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia British win, taking West Russia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine S.S.R. British attack with 3 armour and 2 infantry Russians defend with 1 artillery British roll dice for 3 armour and 2 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 artillery in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the British lost in Ukraine S.S.R. British win, taking Ukraine S.S.R. from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - British 5 fighters and 3 tactical_bombers moved from French Indochina to 36 Sea Zone 2 bombers moved from Archangel to Caucasus Place Units - British 8 armour and 4 infantry placed in India 1 artillery and 2 infantry placed in Trans-Jordan 1 artillery and 2 infantry placed in Anglo Egypt 1 artillery and 2 infantry placed in Italian East Africa 2 infantry placed in Southern Europe 2 artilleries placed in Union of South Africa Turn Complete - British British collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : 0.33 British regular : 1.50 Russians AA : -0.33 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 10 PUs; Combat Move - Japanese 7 artilleries and 13 infantry moved from China to French Indochina 2 artilleries and 4 infantry moved from Kwantung to French Indochina 14 armour and 1 bomber moved from Manchuria to French Indochina 5 fighters and 3 tactical_bombers moved from 60 Sea Zone to French Indochina Combat - Japanese Battle in French Indochina Japanese attack with 14 armour, 9 artilleries, 1 bomber, 5 fighters, 17 infantry and 3 tactical_bombers British defend with 7 armour, 4 artilleries and 13 infantry Japanese roll dice for 14 armour, 9 artilleries, 1 bomber, 5 fighters, 17 infantry and 3 tactical_bombers in French Indochina, round 2 : 14/49 hits, 19.50 expected hits British roll dice for 7 armour, 4 artilleries and 13 infantry in French Indochina, round 2 : 5/24 hits, 9.17 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the British and 13 infantry owned by the British lost in French Indochina 5 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese retreated 12 infantry owned by the Japanese, 9 artilleries owned by the Japanese and 14 armour owned by the Japanese retreated to Kwantung British win with 7 armour and 3 artilleries remaining. Battle score for attacker is 28 Casualties for Japanese: 5 infantry Casualties for British: 1 artillery and 13 infantry Non Combat Move - Japanese 8 infantry moved from Japan to 60 Sea Zone 8 infantry and 4 transports moved from 60 Sea Zone to 59 Sea Zone 8 infantry moved from 59 Sea Zone to Kwantung 2 artilleries and 8 infantry moved from Buryatia S.S.R. to Manchuria 5 fighters and 3 tactical_bombers moved from French Indochina to Kwantung 1 bomber moved from French Indochina to Kwantung 1 destroyer moved from 60 Sea Zone to 49 Sea Zone 1 destroyer moved from 60 Sea Zone to 59 Sea Zone 4 carriers, 1 destroyer and 4 submarines moved from 60 Sea Zone to 56 Sea Zone Place Units - Japanese 11 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 46 PUsCombat Hit Differential Summary :
Japanese regular : -5.50 British regular : -4.17 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12 Research Technology - Americans Americans spend 20 on tech rolls Americans roll 4,3,6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover War Bonds Purchase Units - Americans Americans buy 9 artilleries and 9 infantry; Remaining resources: 22 PUs; 0 techTokens; Combat Move - Americans 11 artilleries and 6 infantry moved from New Guinea to 47 Sea Zone 11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 47 Sea Zone to 46 Sea Zone 11 artilleries and 6 infantry moved from 46 Sea Zone to Australia 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Australia 2 artilleries and 2 infantry moved from Western Europe to Switzerland 7 artilleries moved from Western Europe to Germany 5 infantry moved from Western Europe to Germany 2 artilleries and 2 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 6 Sea Zone to 5 Sea Zone 3 transports moved from 8 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Germany Combat - Americans Battle in Australia Americans attack with 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Australia, round 2 : 4/19 hits, 7.17 expected hits Neutral roll dice for 5 infantry in Australia, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Australia Americans loses 0 PUs for violating Australias neutrality. Americans win, taking Australia from Neutral with 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Switzerland Americans attack with 2 artilleries and 2 infantry Germans defend with 1 infantry and 1 tactical_bomber Americans roll dice for 2 artilleries and 2 infantry in Switzerland, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Switzerland, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Switzerland Americans win, taking Switzerland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 tactical_bomber Battle in Germany Americans attack with 9 artilleries and 7 infantry Germans defend with 1 infantry Americans roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Germany Americans win, taking Germany from Germans with 9 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Australia to 46 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Brazil 1 artillery and 1 infantry were produced but were not placed Activate Technology - Americans Americans activating War Bonds Turn Complete - Americans Americans collect 69 PUs; end with 91 PUs Americans collect 1 PU from War Bonds; end with 92 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -0.17 Neutral regular : -1.67 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Purchase Units - British British buy 5 armour, 6 artilleries, 1 cruiser, 12 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Turkey 1 artillery and 2 infantry moved from Anglo Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Italian East Africa to Anglo Egypt 3 armour moved from Ukraine S.S.R. to Southern Europe 2 artilleries moved from Union of South Africa to Kenya 2 infantry moved from Union of South Africa to Kenya 1 submarine moved from 36 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 49 Sea Zone 2 transports moved from 36 Sea Zone to 34 Sea Zone 7 armour and 3 artilleries moved from French Indochina to Himalaya 3 infantry moved from India to Himalaya 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports moved from 36 Sea Zone to 59 Sea Zone Combat - British Battle in Himalaya British attack with 7 armour, 3 artilleries and 3 infantry Chinese defend with 1 infantry British roll dice for 7 armour, 3 artilleries and 3 infantry in Himalaya, round 2 : 7/13 hits, 5.50 expected hits Chinese roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Himalaya British win, taking Himalaya from Chinese with 7 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 49 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 49 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Battle in 59 Sea Zone British attack with 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports Japanese defend with 1 destroyer and 4 transports British roll dice for 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports in 59 Sea Zone, round 2 : 9/21 hits, 9.00 expected hits Japanese roll dice for 1 destroyer and 4 transports in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 4 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 59 Sea Zone British win with 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 32 Casualties for Japanese: 1 destroyer and 4 transports Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 59 Sea Zone 1 infantry moved from India to French Indochina Place Units - British 1 cruiser and 2 transports placed in 34 Sea Zone 5 armour and 7 infantry placed in India 1 artillery and 2 infantry placed in Trans-Jordan 2 artilleries and 1 infantry placed in Anglo Egypt British undo move 2. 3 armour and 9 infantry placed in India British undo move 4. 4 armour, 2 artilleries and 6 infantry placed in India 1 armour, 1 artillery and 1 infantry placed in Southern Europe 2 infantry placed in Union of South Africa Turn Complete - British British collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 British regular : 2.00 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 13 PUs; Combat Move - Japanese 1 infantry moved from Kwantung to French Indochina 1 infantry moved from Kwantung to China 3 fighters and 2 tactical_bombers moved from Kwantung to China 1 bomber, 2 fighters and 1 tactical_bomber moved from Kwantung to French Indochina Combat - Japanese Battle in China Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 armour Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in China, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 armour in China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Chinese lost in China Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 armour Battle in French Indochina Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in French Indochina, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indochina Japanese win, taking French Indochina from British with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber, 2 fighters and 1 tactical_bomber moved from French Indochina to Kwantung 3 fighters and 2 tactical_bombers moved from China to Kwantung 2 artilleries and 8 infantry moved from Manchuria to Kwantung 4 carriers, 1 destroyer and 4 submarines moved from 56 Sea Zone to 55 Sea Zone Place Units - Japanese 11 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 2.50 British regular : -0.33 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13 Research Technology - Americans Americans spend 20 on tech rolls Americans roll 6,6,2,6 and gets 3 hits Americans removing all Technology Tokens after successful research. Americans discover Rockets Advance Purchase Units - Americans Americans buy nothing; Remaining resources: 72 PUs; 0 techTokens; Combat Move - Americans 11 artilleries and 5 infantry moved from Australia to 46 Sea Zone 11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 46 Sea Zone to 41 Sea Zone 11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from 41 Sea Zone to New Zealand 9 artilleries and 7 infantry moved from Germany to Southern Europe 2 artilleries and 1 infantry moved from Switzerland to Southern Europe 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Southern Europe 1 battleship, 1 carrier, 5 destroyers, 1 submarine and 9 transports moved from 5 Sea Zone to 7 Sea Zone 3 transports moved from 6 Sea Zone to 7 Sea Zone Combat - Americans Battle in New Zealand Americans attack with 11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 2 battleships in New Zealand, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in New Zealand, round 2 : 6/18 hits, 6.83 expected hits Neutral roll dice for 5 infantry in New Zealand, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the Americans lost in New Zealand Americans loses 0 PUs for violating New Zealands neutrality. Americans win, taking New Zealand from Neutral with 11 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 3 infantry Casualties for Neutral: 5 infantry Battle in Southern Europe Americans attack with 11 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber British defend with 1 aaGun, 7 armour, 1 artillery, 1 factory and 12 infantry British roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits Americans roll dice for 11 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Southern Europe, round 2 : 10/21 hits, 7.83 expected hits British roll dice for 7 armour, 1 artillery and 12 infantry in Southern Europe, round 2 : 10/20 hits, 7.83 expected hits 8 infantry owned by the Americans, 2 artilleries owned by the Americans and 10 infantry owned by the British lost in Southern Europe Americans roll dice for 9 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 3 : 6/11 hits, 4.50 expected hits British roll dice for 7 armour, 1 artillery and 2 infantry in Southern Europe, round 3 : 5/10 hits, 4.50 expected hits 5 artilleries owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 3 armour owned by the British lost in Southern Europe Americans roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 4 : 2/6 hits, 2.83 expected hits British roll dice for 4 armour in Southern Europe, round 4 : 0/4 hits, 2.00 expected hits 2 armour owned by the British lost in Southern Europe Americans roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 5 : 2/6 hits, 2.83 expected hits British roll dice for 2 armour in Southern Europe, round 5 : 2/2 hits, 1.00 expected hits 2 artilleries owned by the Americans and 2 armour owned by the British lost in Southern Europe Americans win, taking Southern Europe from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 9 artilleries and 8 infantry Casualties for British: 7 armour, 1 artillery and 12 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Southern Europe to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from New Zealand to 41 Sea Zone Activate Technology - Americans Americans activating Rockets Advance Turn Complete - Americans Americans collect 84 PUs; end with 156 PUs Americans collect 1 PU from War Bonds; end with 157 PUsCombat Hit Differential Summary :
Americans regular : 1.83 British AA : -0.33 British regular : 1.67 Neutral regular : 1.33 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Purchase Units - British British buy 4 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Balkans to Germany British take Germany from Americans 1 armour moved from Himalaya to Manchuria British take China from Chinese British take Manchuria from Japanese 1 infantry moved from Himalaya to China 6 armour, 3 artilleries and 2 infantry moved from Himalaya to French Indochina 1 artillery and 2 infantry moved from India to Persia 1 artillery and 1 infantry moved from India to Persia 2 artilleries and 2 infantry moved from Trans-Jordan to Turkey 1 artillery moved from Trans-Jordan to 34 Sea Zone 3 artilleries moved from Anglo Egypt to 34 Sea Zone 1 infantry moved from Trans-Jordan to Turkey 2 infantry moved from Anglo Egypt to 34 Sea Zone 1 infantry moved from Anglo Egypt to 34 Sea Zone 1 infantry moved from Trans-Jordan to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 14 Sea Zone 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 cruisers and 1 destroyer moved from 34 Sea Zone to 14 Sea Zone 3 artilleries and 3 infantry moved from 14 Sea Zone to Southern Europe 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to East Indies 30 armour and 2 infantry moved from India to French Indochina 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 5 fighters, 3 tactical_bombers and 4 transports moved from 59 Sea Zone to 37 Sea Zone 5 fighters and 3 tactical_bombers moved from 37 Sea Zone to East Indies 2 infantry moved from Spain to Western Europe 2 artilleries and 2 infantry moved from Kenya to Italian East Africa Combat - British Battle in French Indochina British attack with 36 armour, 3 artilleries and 4 infantry Japanese defend with 1 infantry British roll dice for 36 armour, 3 artilleries and 4 infantry in French Indochina, round 2 : 24/43 hits, 20.17 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina British win, taking French Indochina from Japanese with 36 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in East Indies British attack with 2 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 artillery and 3 infantry British roll dice for 2 battleships and 2 cruisers in East Indies, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 2 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers in East Indies, round 2 : 5/12 hits, 5.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in East Indies British win, taking East Indies from Japanese with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in Southern Europe British attack with 3 artilleries and 3 infantry Americans defend with 1 aaGun, 2 artilleries and 1 factory British roll dice for 2 cruisers in Southern Europe, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 3 artilleries and 3 infantry in Southern Europe, round 2 : 3/6 hits, 2.00 expected hits Americans roll dice for 2 artilleries in Southern Europe, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Americans lost in Southern Europe British win, taking Southern Europe from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in Western Europe British attack with 2 infantry Americans defend with 1 infantry British roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Western Europe, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Western Europe, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Western Europe, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Western Europe, round 5 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Western Europe, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Western Europe, round 6 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Western Europe, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Western Europe, round 7 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Western Europe, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe 1 infantry owned by the British retreated to Spain Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Turkey British attack with 2 artilleries and 3 infantry Russians defend with 1 armour British roll dice for 2 artilleries and 3 infantry in Turkey, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 armour in Turkey, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Russians: 1 armour Battle in Persia British attack with 2 artilleries and 3 infantry Russians defend with 1 armour British roll dice for 2 artilleries and 3 infantry in Persia, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the British lost in Persia British win, taking Persia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Russians: 1 armour Non Combat Move - British 5 fighters and 3 tactical_bombers moved from East Indies to 37 Sea Zone 1 aaGun moved from India to French Indochina Place Units - British 1 battleship, 1 carrier and 1 destroyer placed in 34 Sea Zone 1 fighter and 1 tactical_bomber placed in 34 Sea Zone 4 artilleries and 6 infantry placed in India 2 infantry placed in Union of South Africa Turn Complete - British British collect 111 PUs; end with 111 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 1.33 Russians regular : 1.00 British regular : 3.67 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 16 PUs; Combat Move - Japanese 1 infantry moved from Kwantung to China 5 fighters and 3 tactical_bombers moved from Kwantung to China 1 infantry moved from Kwantung to China 14 armour, 11 artilleries and 23 infantry moved from Kwantung to Manchuria 1 bomber moved from Kwantung to India Combat - Japanese Strategic bombing raid in India Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory Bombing raid in India causes 2 damage total. Battle in China Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in China, round 2 : 7/10 hits, 4.83 expected hits British roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in China Japanese win, taking China from British with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Manchuria Japanese attack with 14 armour, 11 artilleries and 23 infantry British defend with 1 armour Japanese roll dice for 14 armour, 11 artilleries and 23 infantry in Manchuria, round 2 : 10/48 hits, 16.33 expected hits British roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Manchuria Japanese win, taking Manchuria from British with 14 armour, 11 artilleries and 22 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 5 fighters and 3 tactical_bombers moved from China to Buryatia S.S.R. 1 bomber moved from India to Buryatia S.S.R. 4 carriers, 1 destroyer and 4 submarines moved from 55 Sea Zone to 57 Sea Zone Place Units - Japanese 11 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 49 PUsCombat Hit Differential Summary :
Japanese regular : -4.17 British regular : 0.17 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14 Research Technology - Americans Americans spend 20 on tech rolls Americans roll 1,1,3,1 and gets 0 hits Purchase Units - Americans Americans buy 3 artilleries and 3 infantry; Remaining resources: 116 PUs; 4 techTokens; Combat Move - Americans 1 infantry moved from Western Europe to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Rio De Oro Americans take Rio De Oro from British 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 11 transports moved from 7 Sea Zone to 9 Sea Zone 11 artilleries and 1 infantry moved from New Zealand to 41 Sea Zone 11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 41 Sea Zone to 25 Sea Zone 11 artilleries and 1 infantry moved from 25 Sea Zone to Argentina Combat - Americans Non Combat Move - Americans Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 72 PUs; end with 188 PUs Americans collect 6 PUs from War Bonds; end with 194 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Purchase Units - British British repair damage of 2x factory; Remaining resources: 109 PUs; 0 techTokens; British buy 4 artilleries, 3 bombers and 19 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 artillery and 1 infantry moved from East Indies to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 3 transports moved from 37 Sea Zone to 36 Sea Zone 3 artilleries moved from French Indochina to 36 Sea Zone 3 infantry moved from French Indochina to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 49 Sea Zone 3 artilleries and 3 infantry moved from 49 Sea Zone to Philipine Islands 2 artilleries and 2 infantry moved from Turkey to Caucasus 2 artilleries and 2 infantry moved from Persia to Caucasus 5 fighters and 3 tactical_bombers moved from 37 Sea Zone to Philipine Islands 1 infantry moved from Spain to Western Europe British take Western Europe from Americans 3 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone 3 artilleries, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 14 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Union of South Africa 2 artilleries and 2 infantry moved from Italian East Africa to Kenya 2 transports moved from 37 Sea Zone to 34 Sea Zone 2 battleships, 4 carriers, 3 cruisers and 5 destroyers moved from 37 Sea Zone to 49 Sea Zone 3 artilleries moved from India to French Indochina 3 infantry moved from India to French Indochina 1 artillery and 3 infantry moved from India to Himalaya 36 armour moved from French Indochina to China Combat - British Battle in China British attack with 36 armour Japanese defend with 2 infantry British roll dice for 36 armour in China, round 2 : 19/36 hits, 18.00 expected hits Japanese roll dice for 2 infantry in China, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in China British win, taking China from Japanese with 36 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Philipine Islands British attack with 3 artilleries, 5 fighters, 3 infantry and 3 tactical_bombers Japanese defend with 1 artillery and 3 infantry British roll dice for 2 battleships and 3 cruisers in Philipine Islands, round 2 : 5/5 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philipine Islands, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Philipine Islands British win, taking Philipine Islands from Japanese with 2 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in Australia British attack with 1 artillery and 1 infantry Americans defend with 1 infantry British roll dice for 1 cruiser in Australia, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Australia British win, taking Australia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus British attack with 4 artilleries and 4 infantry Russians defend with 1 infantry British roll dice for 4 artilleries and 4 infantry in Caucasus, round 2 : 3/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus British win, taking Caucasus from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - British 1 aaGun moved from French Indochina to China 3 artilleries and 3 infantry moved from 34 Sea Zone to Anglo Egypt 5 fighters moved from Philipine Islands to 49 Sea Zone 3 tactical_bombers moved from Philipine Islands to 49 Sea Zone Place Units - British 2 artilleries and 6 infantry placed in India 3 bombers placed in Anglo Egypt 2 artilleries and 1 infantry placed in Italian East Africa 1 infantry placed in Trans-Jordan 11 infantry placed in Union of South Africa British undo move 2. British undo move 2. 2 artilleries and 1 infantry placed in Anglo Egypt 3 bombers placed in Italian East Africa Turn Complete - British British collect 111 PUs; end with 111 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00 Russians regular : -0.33 British regular : 4.00 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 16 PUs; Combat Move - Japanese 1 infantry moved from Kwantung to China 14 armour, 11 artilleries and 22 infantry moved from Manchuria to China 1 bomber, 5 fighters and 3 tactical_bombers moved from Buryatia S.S.R. to China Combat - Japanese Battle in China Japanese attack with 14 armour, 11 artilleries, 1 bomber, 5 fighters, 23 infantry and 3 tactical_bombers British defend with 1 aaGun and 36 armour British roll AA dice in China : 0/9 hits, 1.50 expected hits Japanese roll dice for 14 armour, 11 artilleries, 1 bomber, 5 fighters, 23 infantry and 3 tactical_bombers in China, round 2 : 10/57 hits, 21.50 expected hits British roll dice for 36 armour in China, round 2 : 18/36 hits, 18.00 expected hits 18 infantry owned by the Japanese and 10 armour owned by the British lost in China Japanese roll dice for 14 armour, 11 artilleries, 1 bomber, 5 fighters, 5 infantry and 3 tactical_bombers in China, round 3 : 17/39 hits, 17.50 expected hits British roll dice for 26 armour in China, round 3 : 19/26 hits, 13.00 expected hits 5 infantry owned by the Japanese, 11 artilleries owned by the Japanese, 3 armour owned by the Japanese and 17 armour owned by the British lost in China Japanese roll dice for 11 armour, 1 bomber, 5 fighters and 3 tactical_bombers in China, round 4 : 13/20 hits, 10.67 expected hits British roll dice for 9 armour in China, round 4 : 5/9 hits, 4.50 expected hits 5 armour owned by the Japanese and 9 armour owned by the British lost in China Japanese win, taking China from British with 6 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 8 armour, 11 artilleries and 23 infantry Casualties for British: 36 armour Non Combat Move - Japanese 1 bomber, 5 fighters and 3 tactical_bombers moved from China to Manchuria 1 destroyer moved from 57 Sea Zone to 59 Sea Zone 1 carrier moved from 57 Sea Zone to 60 Sea Zone 4 submarines moved from 57 Sea Zone to 61 Sea Zone 3 carriers moved from 57 Sea Zone to 64 Sea Zone Place Units - Japanese 11 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 46 PUsCombat Hit Differential Summary :
Japanese regular : -9.67 British AA : -1.50 British regular : 6.50 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15 Research Technology - Americans Americans roll 2,5,2,5 and gets 0 hits Purchase Units - Americans Americans buy 3 artilleries, 4 cruisers, 5 destroyers and 3 infantry; Remaining resources: 89 PUs; 4 techTokens; Combat Move - Americans 1 infantry moved from Rio De Oro to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Americans take Gibraltar from British Combat - Americans Non Combat Move - Americans 11 artilleries and 1 infantry moved from Argentina to 25 Sea Zone 11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 25 Sea Zone to 20 Sea Zone 11 artilleries and 1 infantry moved from 20 Sea Zone to Venezuela 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 9 Sea Zone to 12 Sea Zone 11 transports moved from 9 Sea Zone to 10 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 4 cruisers and 5 destroyers placed in 55 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 13 Sea Zone: 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber EDIT: Removing units owned by Americans from 12 Sea Zone: 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 69 PUs; end with 158 PUs Americans collect 5 PUs from War Bonds; end with 163 PUsCombat Hit Differential Summary :





