@SuperbattleshipYamato ANZAC-france-turn-2-complete-global-1940-game-37.tsvg
I have been using the TripleA calculator for some battles, is that okay or do you want me to stop using it?
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 24
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,2 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 halftrack, 15 infantry and 6 transports; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Americans
6 artilleries and 6 infantry moved from Western United States to 55 Sea Zone
6 artilleries, 4 carriers, 10 destroyers, 4 fighters, 6 infantry, 1 submarine, 4 tactical_bombers and 6 transports moved from 55 Sea Zone to 20 Sea Zone
6 artilleries and 6 infantry moved from 20 Sea Zone to Venezuela
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to Brazil
3 artilleries and 3 infantry moved from Western Europe to Germany
2 artilleries moved from Western Europe to Southern Europe
6 artilleries and 6 infantry moved from Spain to 13 Sea Zone
6 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 13 Sea Zone to 18 Sea Zone
1 fighter moved from 18 Sea Zone to 23 Sea Zone
2 tactical_bombers moved from 18 Sea Zone to Brazil
1 fighter moved from 18 Sea Zone to Brazil
6 infantry moved from 18 Sea Zone to Brazil
6 artilleries moved from 18 Sea Zone to Brazil
Combat - Americans
Rocket attack in Anglo Egypt does 6 damage to factory owned by British
Rockets in Southern Europe roll: 6
Rocket attack in Karelia S.S.R. does 5 damage to factory owned by Russians
Rockets in Spain roll: 5
Battle in 23 Sea Zone
Americans attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 23 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 2 transports
Battle in Venezuela
Americans attack with 6 artilleries and 6 infantry
British defend with 1 infantry
Americans roll dice for 6 artilleries and 6 infantry in Venezuela, round 2 : 4/12 hits, 4.00 expected hits
British roll dice for 1 infantry in Venezuela, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Venezuela
Americans win, taking Venezuela from British with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Brazil
Americans attack with 6 artilleries, 5 fighters, 6 infantry and 6 tactical_bombers
British defend with 1 aaGun, 1 armour, 5 artilleries, 1 factory and 3 infantry
British roll AA dice in Brazil : 5/11 hits, 1.83 expected hits
3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Brazil
Americans roll dice for 2 battleships and 1 cruiser in Brazil, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 6 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers in Brazil, round 2 : 10/18 hits, 8.50 expected hits
British roll dice for 1 armour, 5 artilleries and 3 infantry in Brazil, round 2 : 1/9 hits, 3.17 expected hits
1 infantry owned by the Americans, 5 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Brazil
Americans win, taking Brazil from British with 6 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Americans: 2 fighters, 1 infantry and 3 tactical_bombers
Casualties for British: 1 armour, 5 artilleries and 3 infantry
Battle in Germany
Americans attack with 3 artilleries and 3 infantry
Russians defend with 2 armour and 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Germany, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 2 armour and 2 infantry in Germany, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Americans lost in Germany
Americans roll dice for 3 artilleries and 1 infantry in Germany, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 armour and 1 infantry in Germany, round 3 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Germany
Americans roll dice for 3 artilleries and 1 infantry in Germany, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 armour in Germany, round 4 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Americans lost in Germany
Americans win, taking Germany from Russians with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Americans: 3 infantry
Casualties for Russians: 2 armour and 2 infantry
Non Combat Move - Americans
1 fighter moved from 23 Sea Zone to 18 Sea Zone
1 fighter moved from Brazil to 20 Sea Zone
2 fighters and 3 tactical_bombers moved from Brazil to 18 Sea Zone
Place Units - Americans
12 infantry placed in Southern Europe
1 armour, 1 bomber and 1 halftrack placed in Spain
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Western United States
3 transports placed in 55 Sea Zone
3 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
Activate Technology - Americans
Americans activating Super subs
Turn Complete - Americans
Americans collect 93 PUs; end with 97 PUs
Americans collect 2 PUs from War Bonds; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
British AA : 3.17
Russians regular : -1.00
British regular : -2.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 24
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,2 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 halftrack, 15 infantry and 6 transports; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Americans
6 artilleries and 6 infantry moved from Western United States to 55 Sea Zone
6 artilleries, 4 carriers, 10 destroyers, 4 fighters, 6 infantry, 1 submarine, 4 tactical_bombers and 6 transports moved from 55 Sea Zone to 20 Sea Zone
6 artilleries and 6 infantry moved from 20 Sea Zone to Venezuela
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to Brazil
3 artilleries and 3 infantry moved from Western Europe to Germany
2 artilleries moved from Western Europe to Southern Europe
6 artilleries and 6 infantry moved from Spain to 13 Sea Zone
6 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 13 Sea Zone to 18 Sea Zone
1 fighter moved from 18 Sea Zone to 23 Sea Zone
2 tactical_bombers moved from 18 Sea Zone to Brazil
1 fighter moved from 18 Sea Zone to Brazil
6 infantry moved from 18 Sea Zone to Brazil
6 artilleries moved from 18 Sea Zone to Brazil
Combat - Americans
Rocket attack in Anglo Egypt does 6 damage to factory owned by British
Rockets in Southern Europe roll: 6
Rocket attack in Karelia S.S.R. does 5 damage to factory owned by Russians
Rockets in Spain roll: 5
Battle in 23 Sea Zone
Americans attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 23 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 2 transports
Battle in Venezuela
Americans attack with 6 artilleries and 6 infantry
British defend with 1 infantry
Americans roll dice for 6 artilleries and 6 infantry in Venezuela, round 2 : 4/12 hits, 4.00 expected hits
British roll dice for 1 infantry in Venezuela, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Venezuela
Americans win, taking Venezuela from British with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Brazil
Americans attack with 6 artilleries, 5 fighters, 6 infantry and 6 tactical_bombers
British defend with 1 aaGun, 1 armour, 5 artilleries, 1 factory and 3 infantry
British roll AA dice in Brazil : 5/11 hits, 1.83 expected hits
3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Brazil
Americans roll dice for 2 battleships and 1 cruiser in Brazil, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 6 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers in Brazil, round 2 : 10/18 hits, 8.50 expected hits
British roll dice for 1 armour, 5 artilleries and 3 infantry in Brazil, round 2 : 1/9 hits, 3.17 expected hits
1 infantry owned by the Americans, 5 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Brazil
Americans win, taking Brazil from British with 6 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Americans: 2 fighters, 1 infantry and 3 tactical_bombers
Casualties for British: 1 armour, 5 artilleries and 3 infantry
Battle in Germany
Americans attack with 3 artilleries and 3 infantry
Russians defend with 2 armour and 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Germany, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 2 armour and 2 infantry in Germany, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Americans lost in Germany
Americans roll dice for 3 artilleries and 1 infantry in Germany, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 armour and 1 infantry in Germany, round 3 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Germany
Americans roll dice for 3 artilleries and 1 infantry in Germany, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 armour in Germany, round 4 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Americans lost in Germany
Americans win, taking Germany from Russians with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Americans: 3 infantry
Casualties for Russians: 2 armour and 2 infantry
Non Combat Move - Americans
1 fighter moved from 23 Sea Zone to 18 Sea Zone
1 fighter moved from Brazil to 20 Sea Zone
2 fighters and 3 tactical_bombers moved from Brazil to 18 Sea Zone
Place Units - Americans
12 infantry placed in Southern Europe
1 armour, 1 bomber and 1 halftrack placed in Spain
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Western United States
3 transports placed in 55 Sea Zone
3 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
Activate Technology - Americans
Americans activating Super subs
Turn Complete - Americans
Americans collect 93 PUs; end with 97 PUs
Americans collect 2 PUs from War Bonds; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
British AA : 3.17
Russians regular : -1.00
British regular : -2.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 25
Research Technology - British
British spend 0 on tech rolls
British roll 1,4 and gets 0 hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 54 PUs; 2 techTokens;
British buy 4 artilleries, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 8 destroyers and 2 fighters moved from 24 Sea Zone to 18 Sea Zone
1 bomber moved from Belgian Congo to 18 Sea Zone
2 artilleries moved from Union of South Africa to 27 Sea Zone
3 infantry moved from Union of South Africa to 27 Sea Zone
2 artilleries, 3 infantry and 6 transports moved from 27 Sea Zone to 23 Sea Zone
1 armour and 2 artilleries moved from Belgian Congo to 23 Sea Zone
1 armour moved from Belgian Congo to 23 Sea Zone
1 infantry moved from Belgian Congo to 23 Sea Zone
2 infantry moved from Belgian Congo to 23 Sea Zone
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 23 Sea Zone to 22 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 22 Sea Zone to Brazil
1 armour moved from Belgian Congo to Trans-Jordan
1 infantry moved from Anglo Egypt to Libya
British take Libya from Americans
20 infantry moved from Anglo Egypt to Trans-Jordan
2 artilleries and 1 infantry moved from Italian East Africa to Anglo Egypt
2 infantry moved from Kenya to Italian East Africa
4 artilleries moved from Kenya to Italian East Africa
1 carrier and 3 destroyers moved from 39 Sea Zone to 40 Sea Zone
1 artillery moved from Argentina to Brazil
Combat - British
Battle in 18 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 8 destroyers and 2 fighters
Americans defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 6 transports
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 8 destroyers and 2 fighters in 18 Sea Zone, round 2 : 8/15 hits, 6.17 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 6 transports in 18 Sea Zone, round 2 : 4/15 hits, 6.83 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Americans, 3 destroyers owned by the British, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 18 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers and 2 fighters in 18 Sea Zone, round 3 : 5/12 hits, 5.17 expected hits
Americans roll dice for 2 battleships, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports in 18 Sea Zone, round 3 : 6/10 hits, 5.67 expected hits
1 cruiser owned by the Americans, 5 destroyers owned by the British, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Americans and 1 carrier owned by the British lost in 18 Sea Zone
British roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 18 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits
Americans roll dice for 2 battleships, 3 fighters and 6 transports in 18 Sea Zone, round 4 : 5/5 hits, 3.33 expected hits
2 cruisers owned by the British, 1 bomber owned by the British, 3 fighters owned by the Americans and 2 fighters owned by the British lost in 18 Sea Zone
British roll dice for 1 battleship in 18 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 battleships and 6 transports in 18 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
1 battleship owned by the British and 1 battleship owned by the Americans lost in 18 Sea Zone
Americans win with 1 battleship and 6 transports remaining. Battle score for attacker is 30
Casualties for British: 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 8 destroyers and 2 fighters
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Battle in Trans-Jordan
British attack with 1 armour and 20 infantry
Russians defend with 1 factory and 1 infantry
British roll dice for 1 armour and 20 infantry in Trans-Jordan, round 2 : 5/21 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Trans-Jordan
British win, taking Trans-Jordan from Russians with 1 armour and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Brazil
British attack with 2 armour, 5 artilleries and 6 infantry
Americans defend with 1 aaGun, 6 artilleries, 1 factory and 5 infantry
British roll dice for 2 armour, 5 artilleries and 6 infantry in Brazil, round 2 : 2/13 hits, 4.50 expected hits
Americans roll dice for 6 artilleries and 5 infantry in Brazil, round 2 : 4/11 hits, 3.67 expected hits
2 infantry owned by the Americans and 4 infantry owned by the British lost in Brazil
British roll dice for 2 armour, 5 artilleries and 2 infantry in Brazil, round 3 : 2/9 hits, 3.33 expected hits
Americans roll dice for 6 artilleries and 3 infantry in Brazil, round 3 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Americans and 2 infantry owned by the British lost in Brazil
British roll dice for 2 armour and 5 artilleries in Brazil, round 4 : 2/7 hits, 2.67 expected hits
Americans roll dice for 6 artilleries and 1 infantry in Brazil, round 4 : 3/7 hits, 2.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 artilleries owned by the British lost in Brazil
British roll dice for 2 armour and 2 artilleries in Brazil, round 5 : 1/4 hits, 1.67 expected hits
Americans roll dice for 5 artilleries in Brazil, round 5 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Americans and 2 artilleries owned by the British lost in Brazil
British roll dice for 2 armour in Brazil, round 6 : 0/2 hits, 1.00 expected hits
Americans roll dice for 4 artilleries in Brazil, round 6 : 0/4 hits, 1.33 expected hits
British roll dice for 2 armour in Brazil, round 7 : 1/2 hits, 1.00 expected hits
Americans roll dice for 4 artilleries in Brazil, round 7 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Americans and 2 armour owned by the British lost in Brazil
Americans win with 3 artilleries remaining. Battle score for attacker is -21
Casualties for British: 2 armour, 5 artilleries and 6 infantry
Casualties for Americans: 3 artilleries and 5 infantry
Non Combat Move - British
Place Units - British
1 fighter and 2 transports placed in 40 Sea Zone
1 artillery and 2 infantry placed in Anglo Egypt
1 artillery and 2 infantry placed in Italian East Africa
British undo move 3.
3 artilleries placed in Italian East Africa
4 infantry placed in Union of South Africa
Turn Complete - British
British collect 57 PUs; end with 57 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : -0.33
British regular : -3.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 25
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Purchase Units - Japanese
Japanese buy 3 armour and 1 transport; Remaining resources: 22 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Novosibirsk
2 infantry moved from Manchuria to China
2 infantry moved from Manchuria to Kwantung
2 fighters and 2 tactical_bombers moved from Manchuria to China
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to Kwantung
1 fighter and 1 tactical_bomber moved from Manchuria to Kwantung
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Novosibirsk, round 3 : 0/3 hits, 1.83 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 bomber and 1 tactical_bomber in Novosibirsk, round 4 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is -19
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour
Battle in China
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in China, round 2 : 5/6 hits, 2.67 expected hits
Russians roll dice for 1 armour in China, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in China
Japanese win, taking China from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Kwantung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwantung, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 armour in Kwantung, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwantung
Japanese win, taking Kwantung from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 bomber moved from Novosibirsk to Manchuria
2 artilleries and 2 infantry moved from Manchuria to China
1 armour moved from Manchuria to China
1 armour moved from Manchuria to Yakut S.S.R.
2 carriers moved from 61 Sea Zone to 60 Sea Zone
2 destroyers moved from 61 Sea Zone to 60 Sea Zone
4 submarines moved from 61 Sea Zone to 60 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwantung to 60 Sea Zone
2 transports moved from 61 Sea Zone to 60 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 60 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 artilleries and 2 infantry moved from Japan to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kwantung to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from China to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from China to Manchuria
Place Units - Japanese
1 transport placed in 60 Sea Zone
3 armour placed in Manchuria
Activate Technology - Japanese
Japanese activating Super subs
Turn Complete - Japanese
Japanese collect 33 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Japanese rolls : 1.00
Russians regular : 2.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 25
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 5 infantry, 1 submarine and 4 tactical_bombers; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
1 bomber moved from Spain to 22 Sea Zone
1 halftrack moved from Spain to Western Europe
3 artilleries and 3 infantry moved from Eastern United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
3 artilleries and 3 infantry moved from 12 Sea Zone to Spain
6 artilleries and 6 infantry moved from Venezuela to 20 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 20 Sea Zone to 25 Sea Zone
6 artilleries and 6 infantry moved from 25 Sea Zone to Argentina
Americans take Argentina from British
2 carriers moved from 20 Sea Zone to 55 Sea Zone
2 carriers, 10 destroyers, 1 fighter and 1 submarine moved from 20 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 battleship moved from 18 Sea Zone to 25 Sea Zone
3 artilleries moved from Brazil to 18 Sea Zone
1 artillery and 1 transport moved from 18 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Rio De Oro
Americans take Rio De Oro from British
2 artilleries and 2 transports moved from 18 Sea Zone to 23 Sea Zone
1 artillery moved from 23 Sea Zone to French Equatorial Africa
Americans take French Equatorial Africa from British
1 artillery moved from 23 Sea Zone to Belgian Congo
Americans take Belgian Congo from British
3 transports moved from 18 Sea Zone to 10 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 55 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Venezuela
3 artilleries moved from 20 Sea Zone to Venezuela
1 artillery and 1 infantry moved from Western United States to Western Canada
Combat - Americans
Rocket attack in Southern Europe does 2 damage to factory owned by Russians
Rockets in Spain roll: 2
Battle in 22 Sea Zone
Americans attack with 1 bomber
British defend with 6 transports
6 transports owned by the British lost in 22 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 30
Casualties for British: 6 transports
Non Combat Move - Americans
1 bomber moved from 22 Sea Zone to Algeria
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
3 infantry placed in Spain
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter and 3 tactical_bombers placed in Western United States
1 submarine placed in 22 Sea Zone
Turn Complete - Americans
Americans collect 87 PUs; end with 88 PUs
Americans collect 1 PU from War Bonds; end with 89 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 26
Research Technology - British
British spend 0 on tech rolls
British roll 3,2 and gets 0 hits
Purchase Units - British
British buy 4 artilleries, 1 cruiser, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from Australia to 40 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 40 Sea Zone to 47 Sea Zone
2 artilleries and 2 infantry moved from 47 Sea Zone to New Guinea
1 fighter moved from 40 Sea Zone to New Guinea
2 artilleries and 2 infantry moved from Italian East Africa to Belgian Congo
2 artilleries and 2 infantry moved from Anglo Egypt to French Equatorial Africa
1 infantry moved from Libya to Algeria
1 artillery and 1 infantry moved from Anglo Egypt to Italian East Africa
Combat - British
Battle in New Guinea
British attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in New Guinea, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in New Guinea
British win, taking New Guinea from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Algeria
British attack with 1 infantry
Americans defend with 1 bomber
British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the British lost in Algeria
Americans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Belgian Congo
British attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery
British roll dice for 2 artilleries and 2 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery
Battle in French Equatorial Africa
British attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery
British roll dice for 2 artilleries and 2 infantry in French Equatorial Africa, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in French Equatorial Africa
British win, taking French Equatorial Africa from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - British
1 aaGun moved from Anglo Egypt to Italian East Africa
5 artilleries moved from Italian East Africa to Kenya
1 carrier moved from 40 Sea Zone to 47 Sea Zone
3 destroyers moved from 40 Sea Zone to 47 Sea Zone
1 fighter moved from New Guinea to 47 Sea Zone
Place Units - British
1 destroyer placed in 27 Sea Zone
1 cruiser placed in 40 Sea Zone
1 infantry placed in Australia
4 artilleries, 1 fighter and 4 infantry placed in Union of South Africa
British undo move 3.
British undo move 1.
1 destroyer placed in 40 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
British regular : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 26
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour and 6 artilleries; Remaining resources: 16 PUs; 1 techTokens;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Evenki National Okrug
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Evenki National Okrug
1 fighter and 1 tactical_bomber moved from 60 Sea Zone to Evenki National Okrug
1 armour moved from Manchuria to Sinkiang
Japanese take Sinkiang from Russians
1 armour moved from Manchuria to Himalaya
Japanese take Himalaya from Russians
1 armour moved from Manchuria to French Indochina
Japanese take French Indochina from Russians
Combat - Japanese
Battle in Evenki National Okrug
Japanese attack with 2 armour, 1 bomber, 3 fighters and 3 tactical_bombers
Russians defend with 1 armour and 2 infantry
Japanese roll dice for 2 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Evenki National Okrug, round 2 : 5/9 hits, 5.17 expected hits
Russians roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Evenki National Okrug to Manchuria
1 fighter and 1 tactical_bomber moved from Evenki National Okrug to 60 Sea Zone
2 fighters and 2 tactical_bombers moved from Evenki National Okrug to Yakut S.S.R.
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 artilleries and 2 infantry moved from Manchuria to China
2 artilleries and 4 infantry moved from Japan to 60 Sea Zone
2 artilleries and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
4 infantry moved from Japan to 61 Sea Zone
4 infantry moved from 61 Sea Zone to Manchuria
1 carrier moved from 61 Sea Zone to 60 Sea Zone
Place Units - Japanese
1 armour and 2 artilleries placed in Manchuria
1 armour and 4 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
Japanese rolls : 0.00
Russians regular : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 26
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,2 and gets 0 hits
Purchase Units - Americans
Americans buy 2 artilleries, 7 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - Americans
6 artilleries and 6 infantry moved from Argentina to 25 Sea Zone
6 artilleries, 1 battleship, 2 carriers, 10 destroyers, 2 fighters, 6 infantry, 1 submarine and 6 transports moved from 25 Sea Zone to 27 Sea Zone
2 fighters moved from 27 Sea Zone to Union of South Africa
6 artilleries and 6 infantry moved from 27 Sea Zone to Union of South Africa
1 artillery moved from Rio De Oro to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Union of South Africa
1 submarine moved from 22 Sea Zone to 27 Sea Zone
Combat - Americans
Rocket attack in Southern Europe does 5 damage to factory owned by Russians
Rockets in Spain roll: 5
Battle in Union of South Africa
Americans attack with 7 artilleries, 2 fighters and 6 infantry
British defend with 1 aaGun, 4 artilleries, 1 factory, 1 fighter and 9 infantry
British roll AA dice in Union of South Africa : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship in Union of South Africa, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 7 artilleries, 2 fighters and 6 infantry in Union of South Africa, round 2 : 5/15 hits, 5.67 expected hits
British roll dice for 4 artilleries, 1 fighter and 9 infantry in Union of South Africa, round 2 : 4/14 hits, 5.00 expected hits
4 infantry owned by the Americans and 6 infantry owned by the British lost in Union of South Africa
Americans roll dice for 7 artilleries, 2 fighters and 2 infantry in Union of South Africa, round 3 : 4/11 hits, 4.33 expected hits
British roll dice for 4 artilleries, 1 fighter and 3 infantry in Union of South Africa, round 3 : 0/8 hits, 3.00 expected hits
1 artillery owned by the British and 3 infantry owned by the British lost in Union of South Africa
Americans roll dice for 7 artilleries, 2 fighters and 2 infantry in Union of South Africa, round 4 : 4/11 hits, 4.33 expected hits
British roll dice for 3 artilleries and 1 fighter in Union of South Africa, round 4 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Americans, 3 artilleries owned by the British and 1 fighter owned by the British lost in Union of South Africa
Americans captures 51PUs while taking British capital
Americans win, taking Union of South Africa from British with 7 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 38
Casualties for Americans: 5 infantry
Casualties for British: 4 artilleries, 1 fighter and 9 infantry
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Venezuela to 20 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 18 Sea Zone
3 artilleries and 3 infantry moved from 18 Sea Zone to Brazil
3 artilleries and 3 infantry moved from Spain to 12 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 12 Sea Zone to 7 Sea Zone
3 artilleries and 3 infantry moved from 7 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
3 artilleries and 3 infantry moved from 8 Sea Zone to United Kingdom
1 bomber moved from Algeria to United Kingdom
2 transports moved from 23 Sea Zone to 12 Sea Zone
2 infantry moved from Spain to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 armour and 1 infantry moved from Spain to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from Eastern United States to 27 Sea Zone
1 fighter moved from Union of South Africa to 27 Sea Zone
1 fighter moved from Union of South Africa to 27 Sea Zone
1 fighter and 3 tactical_bombers moved from Western United States to 55 Sea Zone
2 carriers moved from 55 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western Canada to Western United States
1 fighter and 3 tactical_bombers moved from 55 Sea Zone to 20 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
7 destroyers placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 84 PUs; end with 137 PUs
Americans collect 3 PUs from War Bonds; end with 140 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
British AA : -0.33
British regular : -4.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 27
Combat Move - British
5 artilleries moved from Kenya to Union of South Africa
1 infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from Italian East Africa to Kenya
2 artilleries moved from Belgian Congo to Kenya
2 artilleries and 2 infantry moved from French Equatorial Africa to Belgian Congo
2 artilleries and 1 infantry moved from New Guinea to 47 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from Australia to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
1 fighter moved from 47 Sea Zone to New Zealand
1 carrier and 3 destroyers moved from 47 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 40 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to New Zealand
2 artilleries moved from 41 Sea Zone to New Zealand
Combat - British
Battle in Union of South Africa
British attack with 5 artilleries
Americans defend with 1 aaGun, 7 artilleries, 1 factory and 1 infantry
British roll dice for 5 artilleries in Union of South Africa, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 7 artilleries and 1 infantry in Union of South Africa, round 2 : 0/8 hits, 2.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Union of South Africa
British roll dice for 5 artilleries in Union of South Africa, round 3 : 3/5 hits, 1.67 expected hits
Americans roll dice for 6 artilleries in Union of South Africa, round 3 : 2/6 hits, 2.00 expected hits
3 artilleries owned by the Americans and 2 artilleries owned by the British lost in Union of South Africa
British roll dice for 3 artilleries in Union of South Africa, round 4 : 3/3 hits, 1.00 expected hits
Americans roll dice for 3 artilleries in Union of South Africa, round 4 : 1/3 hits, 1.00 expected hits
3 artilleries owned by the Americans and 1 artillery owned by the British lost in Union of South Africa
British win, taking Union of South Africa from Americans with 2 artilleries remaining. Battle score for attacker is 19
Casualties for Americans: 7 artilleries and 1 infantry
Casualties for British: 3 artilleries
Battle in New Zealand
British attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 infantry
British roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New Zealand
British win, taking New Zealand from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - British
1 fighter moved from New Zealand to 41 Sea Zone
1 aaGun moved from Italian East Africa to Kenya
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -3.00
British regular : 4.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 27
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 armour and 5 artilleries; Remaining resources: 26 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Novosibirsk
1 fighter and 1 tactical_bomber moved from 60 Sea Zone to French Indochina
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to French Indochina
1 bomber moved from Manchuria to Novosibirsk
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indochina, round 2 : 5/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in French Indochina
Japanese win, taking French Indochina from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Novosibirsk, round 2 : 2/6 hits, 3.17 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 armour moved from Evenki National Okrug to Yakut S.S.R.
2 artilleries and 4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 fighters and 2 tactical_bombers moved from French Indochina to 36 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 60 Sea Zone to 36 Sea Zone
1 armour moved from Sinkiang to Kwantung
1 infantry moved from China to Sinkiang
2 artilleries moved from China to Kwantung
2 artilleries and 4 infantry moved from Manchuria to Kwantung
1 armour moved from Manchuria to Kwantung
1 armour, 1 artillery and 2 infantry moved from Japan to 60 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 artilleries and 2 infantry moved from Japan to 61 Sea Zone
1 carrier moved from 61 Sea Zone to 36 Sea Zone
1 carrier moved from 61 Sea Zone to 60 Sea Zone
1 destroyer and 1 submarine moved from 60 Sea Zone to 36 Sea Zone
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
1 bomber moved from Novosibirsk to Manchuria
2 fighters and 2 tactical_bombers moved from Novosibirsk to Yakut S.S.R.
2 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Manchuria
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Kwantung
1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Japanese
3 armour placed in Manchuria
5 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : 1.17
Japanese rolls : 0.00
Russians regular : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 27
Research Technology - Americans
Americans roll 1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Purchase Units - Americans
Americans buy 9 artilleries and 9 infantry; Remaining resources: 77 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Algeria to Libya
Americans take Libya from British
Combat - Americans
Rocket attack in Spain does 3 damage to factory owned by Russians
Rockets in Brazil roll: 3
Non Combat Move - Americans
1 bomber moved from United Kingdom to Eastern Canada
3 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 8 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 7 Sea Zone to 1 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 8 Sea Zone to 1 Sea Zone
6 artilleries moved from 1 Sea Zone to Eastern Canada
6 infantry moved from 1 Sea Zone to Eastern Canada
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 transport moved from 10 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Algeria to 12 Sea Zone
1 armour moved from Algeria to 12 Sea Zone
1 armour, 2 infantry and 2 transports moved from 12 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Eastern Canada
1 armour moved from 1 Sea Zone to Eastern Canada
3 artilleries and 3 infantry moved from Brazil to 18 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 18 Sea Zone to 10 Sea Zone
3 artilleries and 3 infantry moved from 10 Sea Zone to Eastern United States
2 carriers moved from 20 Sea Zone to 10 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to 10 Sea Zone
1 fighter moved from 20 Sea Zone to 10 Sea Zone
1 battleship, 2 carriers, 10 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 7 transports moved from 27 Sea Zone to 17 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Brazil
3 artilleries and 3 infantry placed in Eastern United States
4 artilleries and 5 infantry placed in Western United States
1 artillery placed in Brazil
Activate Technology - Americans
Americans activating Shipyards
Turn Complete - Americans
Americans collect 69 PUs; end with 146 PUs
Americans collect 2 PUs from War Bonds; end with 148 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 28
Purchase Units - British
British buy 2 armour, 1 cruiser, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from New Zealand to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 45 Sea Zone
1 fighter moved from 41 Sea Zone to Solomon Islands
1 carrier moved from 41 Sea Zone to 45 Sea Zone
1 cruiser and 4 destroyers moved from 41 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Solomon Islands
3 artilleries moved from Kenya to Union of South Africa
1 infantry moved from Kenya to Angola
Combat - British
Battle in Solomon Islands
British attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 infantry
British roll dice for 1 cruiser in Solomon Islands, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Solomon Islands, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in Solomon Islands
British win, taking Solomon Islands from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - British
1 aaGun moved from Kenya to Union of South Africa
1 fighter moved from Solomon Islands to 45 Sea Zone
Place Units - British
1 fighter and 1 infantry placed in Australia
1 cruiser placed in 40 Sea Zone
2 armour, 1 fighter and 3 infantry placed in Union of South Africa
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
British regular : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 28
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 fighter and 1 tactical_bomber; Remaining resources: 17 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Manchuria to China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indochina
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to China
1 bomber moved from Manchuria to French Indochina
2 fighters and 2 tactical_bombers moved from Manchuria to Evenki National Okrug
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from Kwantung to French Indochina
1 infantry moved from Kwantung to China
Combat - Japanese
Battle in French Indochina
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in French Indochina, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 3 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in French Indochina
Japanese win, taking French Indochina from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in China, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in China
Japanese win, taking China from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Evenki National Okrug, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Evenki National Okrug, round 3 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Evenki National Okrug to Yakut S.S.R.
1 armour, 1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from China to 36 Sea Zone
1 bomber moved from French Indochina to Manchuria
3 armour moved from Manchuria to Yakut S.S.R.
1 submarine moved from 36 Sea Zone to 60 Sea Zone
1 transport moved from 36 Sea Zone to 60 Sea Zone
1 artillery moved from Manchuria to Buryatia S.S.R.
1 transport moved from 59 Sea Zone to 60 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
3 artilleries and 5 infantry moved from Japan to 60 Sea Zone
3 artilleries and 5 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 submarines moved from 36 Sea Zone to 60 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indochina to 36 Sea Zone
1 armour moved from Kwantung to Manchuria
Place Units - Japanese
3 armour placed in Manchuria
3 artilleries placed in Japan
1 fighter and 1 tactical_bomber placed in 60 Sea Zone
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Turn Complete - Japanese
Japanese collect 36 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Japanese rolls : 1.00
Russians regular : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 28
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 4 artilleries, 9 destroyers and 5 infantry; Remaining resources: 44 PUs; 2 techTokens;
Combat Move - Americans
1 bomber and 1 infantry moved from Eastern Canada to Western Europe
Americans take Western Europe from Russians
Combat - Americans
Rocket attack in Spain does 5 damage to factory owned by Russians
Rockets in Brazil roll: 5
Non Combat Move - Americans
3 transports moved from 17 Sea Zone to 18 Sea Zone
3 destroyers moved from 17 Sea Zone to 18 Sea Zone
1 battleship, 2 carriers, 7 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 4 transports moved from 17 Sea Zone to 18 Sea Zone
1 armour, 8 artilleries and 9 infantry moved from Eastern Canada to Eastern United States
5 artilleries and 6 infantry moved from Western United States to Western Canada
1 bomber moved from Western Europe to Eire
Place Units - Americans
9 destroyers placed in 55 Sea Zone
1 artillery and 2 infantry placed in Brazil
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 107 PUs
Americans collect 4 PUs from War Bonds; end with 111 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 29
Purchase Units - British
British buy 4 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 2 transports moved from 45 Sea Zone to 38 Sea Zone
1 cruiser moved from 40 Sea Zone to 38 Sea Zone
1 fighter moved from Australia to 38 Sea Zone
3 infantry moved from Union of South Africa to Kenya
3 artilleries moved from Union of South Africa to Kenya
2 armour and 2 artilleries moved from Union of South Africa to Angola
1 fighter moved from Union of South Africa to Kenya
Combat - British
Battle in Angola
British attack with 2 armour and 2 artilleries
Russians defend with 1 armour and 1 infantry
British roll dice for 2 armour and 2 artilleries in Angola, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Angola, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the British lost in Angola
British win, taking Angola from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Casualties for Russians: 1 armour and 1 infantry
Battle in Kenya
British attack with 3 artilleries, 1 fighter and 3 infantry
Russians defend with 2 armour and 1 infantry
British roll dice for 3 artilleries, 1 fighter and 3 infantry in Kenya, round 2 : 1/7 hits, 2.50 expected hits
Russians roll dice for 2 armour and 1 infantry in Kenya, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Kenya
British roll dice for 3 artilleries, 1 fighter and 2 infantry in Kenya, round 3 : 1/6 hits, 2.17 expected hits
Russians roll dice for 2 armour in Kenya, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 infantry owned by the British lost in Kenya
British roll dice for 3 artilleries, 1 fighter and 1 infantry in Kenya, round 4 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 armour in Kenya, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Kenya
British win, taking Kenya from Russians with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Russians: 2 armour and 1 infantry
Non Combat Move - British
1 fighter moved from Kenya to Union of South Africa
Place Units - British
4 armour, 1 artillery and 6 infantry placed in Union of South Africa
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
British regular : -1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 29
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Kwantung to French Indochina
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indochina
1 fighter and 1 tactical_bomber moved from 60 Sea Zone to Novosibirsk
2 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from Manchuria to Novosibirsk
Combat - Japanese
Battle in French Indochina
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in French Indochina, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in French Indochina
Japanese win, taking French Indochina from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Evenki National Okrug, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 armour, 5 artilleries and 1 infantry moved from Kwantung to Manchuria
3 carriers, 2 destroyers and 1 transport moved from 36 Sea Zone to 61 Sea Zone
1 bomber moved from Novosibirsk to Manchuria
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
5 armour moved from Yakut S.S.R. to Buryatia S.S.R.
4 artilleries moved from Buryatia S.S.R. to Manchuria
2 carriers, 1 destroyer, 4 submarines and 4 transports moved from 60 Sea Zone to 61 Sea Zone
10 infantry moved from Japan to 61 Sea Zone
10 infantry moved from 61 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from French Indochina to Manchuria
1 fighter and 1 tactical_bomber moved from Novosibirsk to Manchuria
2 fighters and 2 tactical_bombers moved from Evenki National Okrug to Manchuria
5 armour moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in 61 Sea Zone
3 armour placed in Manchuria
3 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83
Japanese rolls : 0.00
Russians regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 29
Research Technology - Americans
Americans roll 6,5 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Improved Artillery Support
Purchase Units - Americans
Americans repair damage of 3x factory; Remaining resources: 108 PUs; 0 techTokens;
Americans buy 1 artillery, 4 destroyers, 1 factory, 2 infantry and 6 transports; Remaining resources: 25 PUs; 0 techTokens;
Combat Move - Americans
1 bomber and 1 infantry moved from Eire to Karelia S.S.R.
Combat - Americans
Americans lands units in Karelia S.S.R.
Americans creates battle in territory Karelia S.S.R.
Rocket attack in Spain does 5 damage to factory owned by Russians
Rockets in Brazil roll: 5
Non Combat Move - Americans
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - Americans
1 factory placed in United Kingdom
1 artillery and 2 infantry placed in Brazil
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern Canada: 5 artilleries and 6 infantry
EDIT: Removing units owned by Americans from Western Canada: 5 artilleries and 6 infantry
EDIT: Turning off Edit Mode
4 destroyers placed in 55 Sea Zone
6 transports placed in 10 Sea Zone
Activate Technology - Americans
Americans activating Improved Artillery Support
Turn Complete - Americans
Americans collect 60 PUs; end with 85 PUs
Americans collect 5 PUs from War Bonds; end with 90 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 30
Purchase Units - British
British buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 artilleries and 1 infantry moved from Australia to 38 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 infantry and 2 transports moved from 38 Sea Zone to 29 Sea Zone
2 fighters moved from 29 Sea Zone to Union of South Africa
2 artilleries and 1 infantry moved from 29 Sea Zone to French Madagascar
Non Combat Move - British
Place Units - British
1 armour, 1 fighter and 9 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 30
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China
1 infantry moved from Manchuria to China
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Yakut S.S.R. to Novosibirsk
2 fighters and 1 tactical_bomber moved from Manchuria to Evenki National Okrug
1 fighter and 1 tactical_bomber moved from Manchuria to China
1 tactical_bomber moved from Manchuria to Evenki National Okrug
1 bomber, 2 fighters and 2 tactical_bombers moved from Manchuria to Novosibirsk
Combat - Japanese
Battle in China
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in China, round 2 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in China
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Novosibirsk, round 2 : 3/7 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Evenki National Okrug
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Evenki National Okrug, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Evenki National Okrug to Manchuria
1 bomber, 2 fighters and 2 tactical_bombers moved from Novosibirsk to Manchuria
2 fighters and 2 tactical_bombers moved from China to Manchuria
2 artilleries moved from Yakut S.S.R. to Buryatia S.S.R.
3 infantry moved from Manchuria to Buryatia S.S.R.
3 artilleries and 7 infantry moved from Japan to 61 Sea Zone
3 artilleries and 7 infantry moved from 61 Sea Zone to Manchuria
3 armour moved from Manchuria to Buryatia S.S.R.
2 fighters and 2 tactical_bombers moved from Manchuria to 61 Sea Zone
Place Units - Japanese
3 armour placed in Manchuria
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Japanese rolls : 0.00
Russians regular : 1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 30
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,2 and gets 0 hits
Purchase Units - Americans
Americans repair damage of 4x factory; Remaining resources: 76 PUs; 2 techTokens;
Americans buy 1 aaGun, 2 artilleries, 1 bomber, 2 infantry and 6 transports; Remaining resources: 14 PUs; 2 techTokens;
Combat Move - Americans
1 bomber and 1 infantry moved from United Kingdom to Germany
Americans take Germany from Russians
Combat - Americans
Rocket attack in Spain does 5 damage to factory owned by Russians
Rockets in Brazil roll: 5
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 transport moved from 18 Sea Zone to 10 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Brazil
1 aaGun, 1 bomber and 1 infantry placed in United Kingdom
6 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Canada: 5 artilleries and 6 infantry
EDIT: Adding units owned by Americans to Eastern United States: 5 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 74 PUs
Americans collect 4 PUs from War Bonds; end with 78 PUs
Combat Hit Differential Summary :