Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Purchase Units - British
British buy 7 armour, 1 bomber, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 artillery and 1 infantry moved from Sinkiang to Kazakh S.S.R.
4 artilleries moved from Sinkiang to Himalaya
4 infantry moved from India to Himalaya
1 infantry moved from Kwantung to Manchuria
2 artilleries and 2 infantry moved from India to Afghanistan
3 artilleries and 3 infantry moved from Persia to Turkey
3 artilleries and 3 infantry moved from Anglo Egypt to Trans-Jordan
4 transports moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Union of South Africa to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Rio De Oro
British take Rio De Oro from Americans
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone
1 carrier moved from 27 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
2 bombers moved from Anglo Egypt to Spain
5 bombers moved from Anglo Egypt to 14 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
Combat - British
Strategic bombing raid in Spain
Bombing raid in Spain rolls: 3,6 and causes: 6 damage to unit: factory
Bombing raid in Spain causes 6 damage total.
Battle in Afghanistan
British attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Afghanistan
British win, taking Afghanistan from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
British attack with 3 artilleries and 3 infantry
Russians defend with 2 armour
British roll dice for 3 artilleries and 3 infantry in Turkey, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 2 armour in Turkey, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 infantry owned by the British lost in Turkey
British roll dice for 3 artilleries and 2 infantry in Turkey, round 3 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Turkey
British win, taking Turkey from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Russians: 2 armour
Battle in Kazakh S.S.R.
British attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Battle in Himalaya
British attack with 4 artilleries and 4 infantry
Russians defend with 1 armour
British roll dice for 4 artilleries and 4 infantry in Himalaya, round 2 : 0/8 hits, 2.67 expected hits
Russians roll dice for 1 armour in Himalaya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Himalaya
British roll dice for 4 artilleries and 3 infantry in Himalaya, round 3 : 2/7 hits, 2.33 expected hits
Russians roll dice for 1 armour in Himalaya, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Himalaya
British win, taking Himalaya from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - British
5 bombers moved from 14 Sea Zone to Anglo Egypt
2 bombers moved from Spain to Algeria
Place Units - British
1 carrier and 2 fighters placed in 35 Sea Zone
7 armour and 2 infantry placed in India
1 bomber and 2 infantry placed in Anglo Egypt
3 infantry placed in Trans-Jordan
1 infantry placed in Italian East Africa
Turn Complete - British
British collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
British regular : -2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 48 PUs; 1 techTokens;
Non Combat Move - Japanese
4 submarines moved from 60 Sea Zone to 62 Sea Zone
2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
Turn Complete - Japanese
Japanese collect 21 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,5,4,1 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Purchase Units - Americans
Americans repair damage of 6x factory; Remaining resources: 166 PUs; 0 techTokens;
Americans buy 1 aaGun, 1 artillery, 3 carriers, 6 destroyers, 3 fighters, 1 infantry and 3 tactical_bombers; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from Solomon Islands to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from British
1 artillery and 1 infantry moved from Solomon Islands to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from British
1 artillery and 1 infantry moved from Solomon Islands to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Australia
Americans take Australia from British
1 artillery and 1 infantry moved from Solomon Islands to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
Americans take New Guinea from British
7 artilleries and 7 infantry moved from Solomon Islands to 45 Sea Zone
7 artilleries, 2 battleships, 1 carrier, 4 cruisers, 13 destroyers, 1 fighter, 7 infantry, 1 submarine, 1 tactical_bomber and 7 transports moved from 45 Sea Zone to 58 Sea Zone
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 aaGun, 1 artillery and 1 infantry placed in Spain
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 carriers and 3 destroyers placed in 55 Sea Zone
2 fighters and 2 tactical_bombers placed in 55 Sea Zone
Activate Technology - Americans
Americans activating Heavy Bomber
Turn Complete - Americans
Americans collect 75 PUs; end with 78 PUs
Americans collect 2 PUs from War Bonds; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19
Research Technology - British
British spend 10 on tech rolls
British roll 4,3 and gets 0 hits
Purchase Units - British
British buy 1 armour, 5 artilleries, 4 destroyers, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from Afghanistan to Kazakh S.S.R.
7 armour and 2 infantry moved from India to Caucasus
3 artilleries and 2 infantry moved from Turkey to Caucasus
1 infantry moved from Persia to Caucasus
2 artilleries and 2 infantry moved from Himalaya to Sinkiang
1 artillery and 2 infantry moved from Manchuria to China
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 49 Sea Zone
1 fighter moved from 35 Sea Zone to 47 Sea Zone
1 carrier, 1 tactical_bomber and 4 transports moved from 33 Sea Zone to 34 Sea Zone
3 artilleries and 6 infantry moved from Trans-Jordan to Turkey
2 infantry moved from Anglo Egypt to 34 Sea Zone
1 infantry moved from Italian East Africa to 34 Sea Zone
1 carrier, 3 infantry, 1 tactical_bomber and 4 transports moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Himalaya to India
2 artilleries moved from Himalaya to India
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 5 transports moved from 13 Sea Zone to 15 Sea Zone
1 bomber moved from Algeria to Spain
6 bombers moved from Anglo Egypt to Southern Europe
1 bomber and 1 infantry moved from Algeria to Gibraltar
British take Gibraltar from Americans
2 artilleries and 1 infantry moved from Algeria to Libya
Combat - British
Strategic bombing raid in Southern Europe
Russians roll AA dice in Southern Europe : 2/6 hits, 1.00 expected hits
2 bombers killed by AA
Bombing raid in Southern Europe rolls: 5,5,2,5 and causes: 17 damage to unit: factory
Bombing raid in Southern Europe causes 17 damage total.
Strategic bombing raid in Spain
Americans roll AA dice in Spain : 0/1 hits, 0.33 expected hits
Bombing raid in Spain rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Spain causes 3 damage total.
Battle in 37 Sea Zone
British attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
British attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
British attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 47 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Kazakh S.S.R.
British attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sinkiang
British attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
British roll dice for 2 artilleries and 2 infantry in Sinkiang, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Sinkiang
British roll dice for 2 artilleries and 2 infantry in Sinkiang, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Sinkiang
British win, taking Sinkiang from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 7 armour, 3 artilleries and 5 infantry
Russians defend with 1 infantry
British roll dice for 7 armour, 3 artilleries and 5 infantry in Caucasus, round 2 : 5/15 hits, 5.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Russians with 7 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - British
3 bombers moved from Southern Europe to Libya
1 bomber moved from Southern Europe to Turkey
1 bomber moved from Gibraltar to Libya
1 bomber moved from Spain to Libya
1 fighter moved from 15 Sea Zone to Libya
1 aaGun moved from Anglo Egypt to Libya
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 35 Sea Zone
1 fighter moved from 47 Sea Zone to 35 Sea Zone
1 aaGun moved from Manchuria to China
Place Units - British
2 destroyers, 1 fighter and 1 transport placed in 35 Sea Zone
1 artillery and 7 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Trans-Jordan
2 artilleries and 1 infantry placed in Anglo Egypt
1 artillery placed in Italian East Africa
British undo move 4.
2 destroyers placed in 15 Sea Zone
1 artillery placed in Anglo Egypt
1 artillery and 1 infantry placed in Italian East Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 35 Sea Zone: 3 infantry and 5 transports
EDIT: Adding units owned by British to 35 Sea Zone: 5 transports
EDIT: Adding units owned by British to India: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans AA : -0.33
Russians regular : 0.33
British regular : 1.17
Russians AA : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 69 PUs; 1 techTokens;
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Buryatia S.S.R. to 62 Sea Zone
3 carriers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone
1 bomber and 2 tactical_bombers moved from Buryatia S.S.R. to Japan
Turn Complete - Japanese
Japanese collect 21 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Paratroopers
Purchase Units - Americans
Americans repair damage of 3x factory; Remaining resources: 67 PUs; 0 techTokens;
Americans buy 4 artilleries, 1 bomber, 3 destroyers and 4 infantry; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
3 infantry moved from 12 Sea Zone to Spain
3 artilleries moved from 12 Sea Zone to Spain
2 artilleries and 2 infantry moved from Spain to Gibraltar
2 battleships, 3 carriers, 1 cruiser, 8 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 10 Sea Zone to 12 Sea Zone
7 artilleries, 2 battleships, 1 carrier, 4 cruisers, 13 destroyers, 1 fighter, 7 infantry, 1 submarine, 1 tactical_bomber and 7 transports moved from 58 Sea Zone to 61 Sea Zone
7 artilleries moved from 61 Sea Zone to Manchuria
Americans take Manchuria from British
7 infantry moved from 61 Sea Zone to Manchuria
Combat - Americans
Rocket attack in Southern Europe does 3 damage to factory owned by Russians
Rockets in Spain roll: 3
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in Gibraltar
Americans win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Americans
4 artilleries and 4 infantry moved from Western Canada to Eastern Canada
1 transport moved from 46 Sea Zone to 52 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Spain
3 artilleries and 3 infantry placed in Eastern United States
3 destroyers placed in 55 Sea Zone
Activate Technology - Americans
Americans activating Paratroopers
Turn Complete - Americans
Americans collect 78 PUs; end with 81 PUs
Americans collect 5 PUs from War Bonds; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20
Research Technology - British
British spend 0 on tech rolls
British roll 3,1 and gets 0 hits
Purchase Units - British
British buy 7 armour, 3 artilleries, 4 destroyers and 8 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 destroyer moved from 35 Sea Zone to 59 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to East Indies
2 artilleries and 2 infantry moved from India to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to East Indies
5 bombers and 1 fighter moved from Libya to 12 Sea Zone
1 bomber moved from Turkey to 12 Sea Zone
2 fighters moved from 15 Sea Zone to 12 Sea Zone
1 tactical_bomber moved from 15 Sea Zone to 12 Sea Zone
3 artilleries and 3 infantry moved from India to 35 Sea Zone
1 infantry moved from Turkey to Persia
3 artilleries and 5 infantry moved from Turkey to Caucasus
1 armour and 1 infantry moved from Trans-Jordan to Caucasus
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 48 Sea Zone
6 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
2 battleships, 6 carriers, 4 cruisers and 6 destroyers moved from 35 Sea Zone to 48 Sea Zone
1 infantry moved from India to Afghanistan
2 artilleries and 1 infantry moved from Italian East Africa to Anglo Egypt
Combat - British
Battle in 12 Sea Zone
British attack with 6 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 2 battleships, 3 carriers, 1 cruiser, 8 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports
1 submarine owned by the Americans submerged
British roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in 12 Sea Zone, round 2 : 7/10 hits, 6.17 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 8 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 12 Sea Zone, round 2 : 8/20 hits, 8.50 expected hits
1 tactical_bomber owned by the British, 5 destroyers owned by the Americans, 4 bombers owned by the British and 3 fighters owned by the British lost in 12 Sea Zone
2 bombers owned by the British retreated
Americans win with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -49
Casualties for British: 4 bombers, 3 fighters and 1 tactical_bomber
Casualties for Americans: 5 destroyers
Battle in Borneo
British attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 artillery and 3 infantry
British roll dice for 6 fighters and 2 tactical_bombers in Borneo, round 2 : 5/8 hits, 4.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Borneo
British win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 fighter
Casualties for Japanese: 1 artillery and 3 infantry
Battle in East Indies
British attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in East Indies, round 2 : 4/8 hits, 3.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in East Indies
British win, taking East Indies from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 1 armour, 3 artilleries and 6 infantry
Russians defend with 3 armour, 2 artilleries and 1 infantry
British roll dice for 1 armour, 3 artilleries and 6 infantry in Caucasus, round 2 : 5/10 hits, 3.00 expected hits
Russians roll dice for 3 armour, 2 artilleries and 1 infantry in Caucasus, round 2 : 4/6 hits, 2.50 expected hits
1 infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians and 4 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 3 artilleries and 2 infantry in Caucasus, round 3 : 2/6 hits, 2.17 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Russians with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 5 infantry
Casualties for Russians: 3 armour, 2 artilleries and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Borneo from Japanese to British
EDIT: Adding units owned by British to Borneo: 3 artilleries, 1 fighter and 2 infantry
EDIT: Removing units owned by British from 48 Sea Zone: 3 artilleries, 3 infantry and 3 transports
EDIT: Adding units owned by British to 48 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
6 fighters and 2 tactical_bombers moved from Borneo to 48 Sea Zone
2 fighters and 2 tactical_bombers moved from East Indies to 48 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from China to Himalaya
1 bomber moved from 12 Sea Zone to Anglo Egypt
1 bomber moved from 12 Sea Zone to Libya
1 artillery moved from Anglo Egypt to Libya
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 5 transports moved from 15 Sea Zone to 35 Sea Zone
Place Units - British
4 destroyers placed in 35 Sea Zone
7 armour and 1 infantry placed in India
1 artillery and 2 infantry placed in Anglo Egypt
1 artillery and 2 infantry placed in Trans-Jordan
1 artillery and 2 infantry placed in Italian East Africa
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 93 PUs; end with 93 PUs
2 units repaired.
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.33
Russians regular : 2.00
British regular : 3.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 90 PUs; 1 techTokens;
Non Combat Move - Japanese
3 carriers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 63 Sea Zone to 64 Sea Zone
Turn Complete - Japanese
Japanese collect 18 PUs; end with 108 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,1 and gets 0 hits
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 1 factory, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 infantry moved from Manchuria to China
Americans take China from British
7 artilleries and 6 infantry moved from Manchuria to Kwantung
Americans take Kwantung from British
7 transports moved from 61 Sea Zone to 57 Sea Zone
2 carriers, 6 destroyers, 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 51 Sea Zone
1 submarine moved from 61 Sea Zone to 59 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 59 Sea Zone
2 battleships, 1 carrier, 4 cruisers and 13 destroyers moved from 61 Sea Zone to 51 Sea Zone
1 transport moved from 52 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Spain to Western Europe
3 fighters and 3 tactical_bombers moved from 12 Sea Zone to Western Europe
3 artilleries moved from Eastern United States to 10 Sea Zone
3 infantry moved from Eastern United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
3 artilleries moved from Spain to 12 Sea Zone
3 infantry moved from Spain to 12 Sea Zone
6 artilleries and 6 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from British
Combat - Americans
Rocket attack in Southern Europe does 1 damage to factory owned by Russians
Rockets in Spain roll: 1
Battle in 59 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the British lost in 59 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 submarine
Casualties for British: 1 destroyer
Battle in Western Europe
Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Western Europe, round 2 : 6/8 hits, 5.17 expected hits
Russians roll dice for 1 infantry in Western Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Americans lost in Western Europe
Americans win, taking Western Europe from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Western Europe to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 59 Sea Zone to 51 Sea Zone
4 artilleries and 4 infantry moved from Eastern Canada to Eastern United States
2 artilleries and 1 infantry moved from Gibraltar to Spain
Place Units - Americans
1 artillery and 2 infantry placed in Spain
1 artillery and 1 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
3 destroyers and 1 submarine placed in 55 Sea Zone
1 factory placed in Manchuria
Turn Complete - Americans
Americans collect 87 PUs; end with 87 PUs
Americans collect 2 PUs from War Bonds; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Russians regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 21
Research Technology - British
British spend 0 on tech rolls
British roll 2,3 and gets 0 hits
Purchase Units - British
British buy 6 armour, 3 artilleries, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
7 armour and 6 infantry moved from India to Persia
3 artilleries moved from India to Persia
1 battleship, 2 carriers, 2 cruisers, 8 destroyers and 5 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 1 infantry moved from East Indies to 37 Sea Zone
3 artilleries and 2 infantry moved from Borneo to 48 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 46 Sea Zone
3 artilleries, 2 battleships, 6 carriers, 4 cruisers, 6 destroyers, 8 fighters, 2 infantry, 4 tactical_bombers and 3 transports moved from 48 Sea Zone to 46 Sea Zone
5 artilleries and 3 infantry moved from 46 Sea Zone to Australia
2 artilleries and 2 infantry moved from Trans-Jordan to Anglo Egypt
3 artilleries, 1 bomber and 1 infantry moved from Libya to Anglo Egypt
1 artillery and 2 infantry moved from Italian East Africa to Anglo Egypt
Combat - British
Battle in Persia
British attack with 7 armour, 3 artilleries and 6 infantry
Russians defend with 1 artillery and 1 infantry
British roll dice for 7 armour, 3 artilleries and 6 infantry in Persia, round 2 : 5/16 hits, 6.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the British lost in Persia
British win, taking Persia from Russians with 7 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Australia
British attack with 5 artilleries and 3 infantry
Americans defend with 1 artillery and 1 infantry
British roll dice for 2 battleships and 4 cruisers in Australia, round 2 : 5/6 hits, 3.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Australia
British win, taking Australia from Americans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - British
2 bombers moved from Anglo Egypt to Union of South Africa
1 aaGun moved from Libya to Anglo Egypt
Place Units - British
3 armour placed in Anglo Egypt
3 armour placed in Trans-Jordan
3 destroyers and 3 transports placed in 28 Sea Zone
3 infantry placed in Italian East Africa
3 artilleries and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.33
British regular : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 21
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 108 PUs; 1 techTokens;
Turn Complete - Japanese
Japanese collect 18 PUs; end with 126 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 21
Research Technology - Americans
Americans roll 2,2 and gets 0 hits
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 4 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - Americans
2 battleships, 3 carriers, 4 cruisers, 19 destroyers, 3 fighters and 3 tactical_bombers moved from 51 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Kwantung to China
1 artillery and 1 infantry moved from Kwantung to China
5 artilleries and 4 infantry moved from Kwantung to French Indochina
Americans take French Indochina from British
1 artillery and 11 infantry moved from Spain to Western Europe
10 artilleries moved from Spain to Western Europe
1 infantry moved from Algeria to Libya
Americans take Libya from British
5 artilleries and 5 infantry moved from Algeria to 12 Sea Zone
5 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 infantry, 1 submarine, 3 tactical_bombers and 6 transports moved from 12 Sea Zone to 13 Sea Zone
1 artillery moved from Algeria to 13 Sea Zone
6 artilleries and 5 infantry moved from 13 Sea Zone to Western Europe
3 fighters and 3 tactical_bombers moved from 13 Sea Zone to Western Europe
1 bomber moved from Spain to Anglo Egypt
Combat - Americans
Strategic bombing raid in Anglo Egypt
British roll AA dice in Anglo Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Anglo Egypt rolls: 4,2 and causes: 6 damage to unit: factory
Bombing raid in Anglo Egypt causes 6 damage total.
Rocket attack in Southern Europe does 3 damage to factory owned by Russians
Rockets in Spain roll: 3
Battle in 46 Sea Zone
Americans attack with 2 battleships, 3 carriers, 4 cruisers, 19 destroyers, 3 fighters and 3 tactical_bombers
British defend with 2 battleships, 6 carriers, 4 cruisers, 6 destroyers, 8 fighters, 4 tactical_bombers and 5 transports
Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 19 destroyers, 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 17/34 hits, 14.67 expected hits
Units damaged: 2 battleships owned by the British
British roll dice for 2 battleships, 6 carriers, 4 cruisers, 6 destroyers, 8 fighters, 4 tactical_bombers and 5 transports in 46 Sea Zone, round 2 : 17/30 hits, 13.67 expected hits
Units damaged: 2 battleships owned by the Americans
6 destroyers owned by the British, 12 destroyers owned by the Americans, 3 cruisers owned by the British, 3 carriers owned by the Americans and 6 carriers owned by the British lost in 46 Sea Zone
Americans roll dice for 2 battleships, 4 cruisers, 7 destroyers, 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 3 : 9/19 hits, 10.17 expected hits
British roll dice for 2 battleships, 1 cruiser, 8 fighters, 4 tactical_bombers and 5 transports in 46 Sea Zone, round 3 : 9/15 hits, 9.17 expected hits
2 cruisers owned by the Americans, 4 tactical_bombers owned by the British, 7 destroyers owned by the Americans, 1 cruiser owned by the British and 4 fighters owned by the British lost in 46 Sea Zone
Americans roll dice for 2 battleships, 2 cruisers, 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 4 : 7/10 hits, 6.83 expected hits
British roll dice for 2 battleships, 4 fighters and 5 transports in 46 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits
2 cruisers owned by the Americans, 1 transport owned by the British, 1 fighter owned by the Americans, 2 battleships owned by the British, 4 fighters owned by the British and 2 battleships owned by the Americans lost in 46 Sea Zone
4 transports owned by the British lost in 46 Sea Zone
Americans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Americans: 2 battleships, 3 carriers, 4 cruisers, 19 destroyers and 1 fighter
Casualties for British: 2 battleships, 6 carriers, 4 cruisers, 6 destroyers, 8 fighters, 4 tactical_bombers and 5 transports
Battle in China
Americans attack with 2 artilleries and 2 infantry
Russians defend with 1 armour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in China, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 infantry in China, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in China
Americans roll dice for 2 artilleries and 2 infantry in China, round 3 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in China, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in China
Americans win, taking China from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 1 infantry
Battle in Western Europe
Americans attack with 17 artilleries, 3 fighters, 16 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Americans roll dice for 2 battleships and 1 cruiser in Western Europe, round 2 : 3/3 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Europe
Americans win, taking Western Europe from Russians with 17 artilleries, 3 fighters, 16 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Anglo Egypt to Algeria
1 transport moved from 57 Sea Zone to 49 Sea Zone
1 transport moved from 57 Sea Zone to 49 Sea Zone
5 transports moved from 57 Sea Zone to 55 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 10 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 12 Sea Zone
5 artilleries and 5 infantry moved from 12 Sea Zone to Algeria
3 fighters and 3 tactical_bombers moved from Western Europe to 13 Sea Zone
2 fighters and 3 tactical_bombers moved from 46 Sea Zone to New Guinea
Place Units - Americans
1 artillery and 1 infantry placed in Manchuria
1 artillery and 1 infantry placed in Spain
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 4 destroyers placed in 55 Sea Zone
1 fighter and 1 tactical_bomber placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 90 PUs; end with 92 PUs
Americans collect 3 PUs from War Bonds; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 3.83
British AA : -0.17
Russians regular : -2.00
British regular : 4.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 22
Research Technology - British
British spend 0 on tech rolls
British roll 5,3 and gets 0 hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 72 PUs; 2 techTokens;
British buy 5 artilleries, 3 fighters and 7 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - British
3 artilleries moved from Union of South Africa to Angola
23 infantry moved from Union of South Africa to Angola
1 bomber moved from Union of South Africa to 12 Sea Zone
3 infantry moved from Italian East Africa to Anglo Egypt
3 destroyers moved from 28 Sea Zone to 27 Sea Zone
3 transports moved from 28 Sea Zone to 27 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 8 destroyers and 5 transports moved from 33 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Anglo Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egypt to Trans-Jordan
1 bomber moved from Union of South Africa to Trans-Jordan
Combat - British
Battle in 12 Sea Zone
British attack with 1 bomber
Americans defend with 5 transports
5 transports owned by the Americans lost in 12 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 30
Casualties for Americans: 5 transports
Battle in Trans-Jordan
British attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 2 armour and 1 factory
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 armour in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Russians and 2 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Russians: 2 armour
Non Combat Move - British
1 bomber moved from Trans-Jordan to French Equatorial Africa
1 bomber moved from 12 Sea Zone to Rio De Oro
Place Units - British
3 fighters placed in 27 Sea Zone
5 artilleries and 4 infantry placed in Union of South Africa
3 infantry placed in Anglo Egypt
Turn Complete - British
British collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
British regular : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 22
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 2 tactical_bombers and 4 transports; Remaining resources: 30 PUs; 1 techTokens;
Combat Move - Japanese
1 tactical_bomber moved from Japan to 49 Sea Zone
1 bomber moved from Japan to Manchuria
Combat - Japanese
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Manchuria causes 6 damage total.
Battle in 49 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 49 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Non Combat Move - Japanese
2 fighters moved from 64 Sea Zone to 61 Sea Zone
3 carriers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 64 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Japan to 62 Sea Zone
1 bomber moved from Manchuria to Japan
Place Units - Japanese
2 carriers, 3 destroyers and 4 transports placed in 61 Sea Zone
2 tactical_bombers placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 18 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 22
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1,4 and gets 0 hits
Purchase Units - Americans
Americans repair damage of 6x factory; Remaining resources: 89 PUs; 2 techTokens;
Americans buy 2 artilleries, 3 carriers, 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from French Indochina to India
1 artillery and 1 infantry moved from French Indochina to Himalaya
3 artilleries and 2 infantry moved from French Indochina to China
1 artillery and 1 infantry moved from Manchuria to China
1 artillery and 1 infantry moved from Western Europe to Germany
1 artillery and 1 infantry moved from Western Europe to Switzerland
15 artilleries and 14 infantry moved from Western Europe to Southern Europe
5 artilleries and 5 infantry moved from Algeria to 13 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Spain to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
6 artilleries and 6 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 bomber moved from Algeria to Anglo Egypt
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 13 Sea Zone to 15 Sea Zone
3 fighters and 3 tactical_bombers moved from 15 Sea Zone to Anglo Egypt
Combat - Americans
Rocket attack in Karelia S.S.R. does 3 damage to factory owned by Russians
Rockets in Spain roll: 3
Battle in China
Americans attack with 4 artilleries and 3 infantry
Russians defend with 3 armour
Americans roll dice for 4 artilleries and 3 infantry in China, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 3 armour in China, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Russians and 1 infantry owned by the Americans lost in China
Americans win, taking China from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Russians: 3 armour
Battle in India
Americans attack with 1 artillery and 1 infantry
Russians defend with 1 factory and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in India, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in India, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Americans lost in India
Americans win, taking India from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Himalaya
Americans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Himalaya, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Himalaya, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Himalaya, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Americans lost in Himalaya
Americans win, taking Himalaya from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Germany
Americans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Germany
Americans win, taking Germany from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Switzerland
Americans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Switzerland, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Switzerland, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Switzerland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Switzerland
Americans win, taking Switzerland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Europe
Americans attack with 15 artilleries and 14 infantry
Russians defend with 1 aaGun, 4 artilleries, 1 factory and 8 infantry
Americans roll dice for 15 artilleries and 14 infantry in Southern Europe, round 2 : 15/29 hits, 9.67 expected hits
Russians roll dice for 4 artilleries and 8 infantry in Southern Europe, round 2 : 1/12 hits, 4.00 expected hits
8 infantry owned by the Russians, 4 artilleries owned by the Russians and 1 infantry owned by the Americans lost in Southern Europe
Americans win, taking Southern Europe from Russians with 15 artilleries and 13 infantry remaining. Battle score for attacker is 37
Casualties for Americans: 1 infantry
Casualties for Russians: 4 artilleries and 8 infantry
Battle in Anglo Egypt
Americans attack with 6 artilleries, 1 bomber, 3 fighters, 7 infantry and 3 tactical_bombers
British defend with 1 aaGun, 3 armour, 7 artilleries, 1 factory and 12 infantry
British roll AA dice in Anglo Egypt : 2/7 hits, 1.17 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Anglo Egypt
Americans roll dice for 2 battleships and 1 cruiser in Anglo Egypt, round 2 : 1/3 hits, 1.83 expected hits
Americans roll dice for 6 artilleries, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers in Anglo Egypt, round 2 : 9/19 hits, 8.50 expected hits
British roll dice for 3 armour, 7 artilleries and 12 infantry in Anglo Egypt, round 2 : 8/22 hits, 7.83 expected hits
7 infantry owned by the Americans, 1 artillery owned by the Americans and 10 infantry owned by the British lost in Anglo Egypt
Americans roll dice for 5 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Anglo Egypt, round 3 : 6/11 hits, 6.00 expected hits
British roll dice for 3 armour, 7 artilleries and 2 infantry in Anglo Egypt, round 3 : 2/12 hits, 4.50 expected hits
2 artilleries owned by the Americans, 4 artilleries owned by the British and 2 infantry owned by the British lost in Anglo Egypt
Americans roll dice for 3 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Anglo Egypt, round 4 : 7/9 hits, 5.33 expected hits
British roll dice for 3 armour and 3 artilleries in Anglo Egypt, round 4 : 2/6 hits, 2.50 expected hits
2 artilleries owned by the Americans, 3 artilleries owned by the British and 3 armour owned by the British lost in Anglo Egypt
Americans win, taking Anglo Egypt from British with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for British: 3 armour, 7 artilleries and 12 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Anglo Egypt to 15 Sea Zone
1 bomber moved from Anglo Egypt to Brazil
Place Units - Americans
3 carriers, 3 destroyers and 1 fighter placed in 55 Sea Zone
1 artillery and 1 infantry placed in Brazil
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 126 PUs; end with 128 PUs
Americans collect 3 PUs from War Bonds; end with 131 PUs
Combat Hit Differential Summary :
Americans regular : 6.33
British AA : 0.83
Russians regular : -4.50
British regular : -2.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 23
Research Technology - British
British spend 0 on tech rolls
British roll 5,2 and gets 0 hits
Purchase Units - British
British buy 3 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
3 artilleries moved from Angola to 27 Sea Zone
5 artilleries moved from Union of South Africa to 27 Sea Zone
4 infantry moved from Union of South Africa to 27 Sea Zone
4 infantry moved from Angola to 27 Sea Zone
19 infantry moved from Angola to Belgian Congo
1 bomber and 1 infantry moved from Rio De Oro to Spain
1 bomber moved from French Equatorial Africa to Brazil
3 fighters moved from 27 Sea Zone to Brazil
8 artilleries, 8 infantry and 8 transports moved from 27 Sea Zone to 22 Sea Zone
8 artilleries and 8 infantry moved from 22 Sea Zone to Brazil
1 battleship and 2 cruisers moved from 27 Sea Zone to 22 Sea Zone
Combat - British
British lands units in Spain
British creates battle in territory Spain
Battle in Brazil
British attack with 8 artilleries, 1 bomber, 3 fighters and 8 infantry
Americans defend with 1 aaGun, 6 artilleries, 1 bomber, 1 factory and 8 infantry
Americans roll AA dice in Brazil : 2/4 hits, 1.33 expected hits
1 bomber owned by the British and 1 fighter owned by the British lost in Brazil
British roll dice for 1 battleship and 2 cruisers in Brazil, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 8 artilleries, 2 fighters and 8 infantry in Brazil, round 2 : 9/18 hits, 6.33 expected hits
Americans roll dice for 6 artilleries, 1 bomber and 8 infantry in Brazil, round 2 : 6/15 hits, 4.83 expected hits
8 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 bomber owned by the Americans and 6 infantry owned by the British lost in Brazil
British roll dice for 8 artilleries, 2 fighters and 2 infantry in Brazil, round 3 : 3/12 hits, 4.33 expected hits
Americans roll dice for 3 artilleries in Brazil, round 3 : 0/3 hits, 1.00 expected hits
3 artilleries owned by the Americans lost in Brazil
British win, taking Spain from Americans, taking Brazil from Americans with 8 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 20
Casualties for British: 1 bomber, 1 fighter and 6 infantry
Casualties for Americans: 6 artilleries, 1 bomber and 8 infantry
Non Combat Move - British
1 bomber moved from Spain to Rio De Oro
1 carrier moved from 27 Sea Zone to 22 Sea Zone
2 fighters moved from Brazil to 22 Sea Zone
6 destroyers moved from 27 Sea Zone to 22 Sea Zone
2 destroyers moved from 27 Sea Zone to 22 Sea Zone
3 destroyers moved from 27 Sea Zone to 29 Sea Zone
1 carrier moved from 27 Sea Zone to 29 Sea Zone
Place Units - British
3 infantry placed in Italian East Africa
3 armour, 4 artilleries and 5 infantry placed in Union of South Africa
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Americans AA : 0.67
British regular : 2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 23
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries and 1 transport; Remaining resources: 21 PUs; 1 techTokens;
Combat Move - Japanese
4 infantry moved from Japan to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Kwantung
Japanese take Kwantung from Americans
2 infantry moved from 61 Sea Zone to Manchuria
Japanese take Manchuria from Americans
Combat - Japanese
Non Combat Move - Japanese
4 infantry moved from Japan to 61 Sea Zone
2 carriers, 3 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 2 transports moved from 61 Sea Zone to 60 Sea Zone
4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
3 carriers, 3 fighters, 4 submarines and 3 tactical_bombers moved from 62 Sea Zone to 60 Sea Zone
Place Units - Japanese
1 armour and 4 artilleries placed in Japan
1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 24 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 23
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Purchase Units - Americans
Americans buy 15 artilleries and 15 infantry; Remaining resources: 26 PUs; 0 techTokens;
Combat Move - Americans
1 artillery moved from Anglo Egypt to Trans-Jordan
Americans take Trans-Jordan from British
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 6 transports moved from 15 Sea Zone to 14 Sea Zone
6 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone
6 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 infantry, 1 submarine, 2 tactical_bombers and 6 transports moved from 14 Sea Zone to 13 Sea Zone
6 artilleries and 6 infantry moved from 13 Sea Zone to Spain
1 artillery and 1 infantry moved from Switzerland to Germany
1 artillery and 1 infantry moved from Southern Europe to Germany
1 artillery and 1 infantry moved from Southern Europe to Germany
1 artillery and 1 infantry moved from Southern Europe to Balkans
1 artillery and 1 infantry moved from Southern Europe to Balkans
2 artilleries moved from China to Himalaya
Combat - Americans
Rocket attack in Karelia S.S.R. does 3 damage to factory owned by Russians
Rockets in Southern Europe roll: 3
Rocket attack in Union of South Africa does 3 damage to factory owned by British
Rockets in Anglo Egypt roll: 3
Battle in Balkans
Americans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Balkans, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Balkans, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Americans lost in Balkans
Americans win, taking Balkans from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Germany
Americans attack with 3 artilleries and 3 infantry
Russians defend with 1 armour and 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Germany, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 armour and 2 infantry in Germany, round 2 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Americans lost in Germany
Americans roll dice for 3 artilleries and 2 infantry in Germany, round 3 : 0/5 hits, 1.67 expected hits
Russians roll dice for 1 armour in Germany, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Germany
Americans roll dice for 3 artilleries and 1 infantry in Germany, round 4 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Germany
Americans win, taking Germany from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Himalaya
Americans attack with 2 artilleries
Russians defend with 1 aaGun and 2 armour
Americans roll dice for 2 artilleries in Himalaya, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 armour in Himalaya, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 artillery owned by the Americans lost in Himalaya
Americans roll dice for 1 artillery in Himalaya, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Himalaya, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Americans lost in Himalaya
Russians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Americans: 2 artilleries
Casualties for Russians: 1 armour
Battle in Spain
Americans attack with 6 artilleries and 6 infantry
British defend with 1 aaGun, 1 factory and 1 infantry
Americans roll dice for 2 battleships and 1 cruiser in Spain, round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Spain
Americans win, taking Spain from British with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Americans
2 fighters and 3 tactical_bombers moved from New Guinea to 55 Sea Zone
5 artilleries and 3 infantry moved from Southern Europe to Western Europe
Place Units - Americans
6 artilleries and 6 infantry placed in Southern Europe
3 artilleries and 3 infantry placed in Eastern United States
4 artilleries and 4 infantry placed in Western United States
1 artillery and 2 infantry placed in Anglo Egypt
1 artillery placed in Western United States
Activate Technology - Americans
Americans activating Long Range Aircraft
Turn Complete - Americans
Americans collect 108 PUs; end with 134 PUs
Americans collect 2 PUs from War Bonds; end with 136 PUs
Combat Hit Differential Summary :
Americans regular : -3.17
Russians regular : 1.00
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 24
Research Technology - British
British spend 0 on tech rolls
British roll 3,3 and gets 0 hits
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 54 PUs; 2 techTokens;
British buy 1 armour, 4 artilleries, 1 factory and 6 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 infantry moved from Brazil to Venezuela
British take Venezuela from Americans
1 artillery moved from Brazil to Argentina
British take Argentina from Americans
1 bomber moved from Rio De Oro to Anglo Egypt
3 infantry moved from Italian East Africa to Anglo Egypt
19 infantry moved from Belgian Congo to Anglo Egypt
3 armour and 3 infantry moved from Union of South Africa to Belgian Congo
8 destroyers moved from 22 Sea Zone to 24 Sea Zone
2 cruisers moved from 22 Sea Zone to 24 Sea Zone
1 battleship moved from 22 Sea Zone to 24 Sea Zone
2 fighters moved from 22 Sea Zone to 24 Sea Zone
1 carrier moved from 22 Sea Zone to 24 Sea Zone
1 carrier and 3 destroyers moved from 29 Sea Zone to 39 Sea Zone
4 artilleries and 2 infantry moved from Union of South Africa to Kenya
Combat - British
Battle in Anglo Egypt
British attack with 1 bomber and 22 infantry
Americans defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry
Americans roll AA dice in Anglo Egypt : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 22 infantry in Anglo Egypt, round 2 : 4/23 hits, 4.33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Anglo Egypt, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Anglo Egypt
British win, taking Anglo Egypt from Americans with 1 bomber and 21 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 24 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 8 destroyers and 2 fighters
Chinese defend with 4 carriers, 2 destroyers and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 8 destroyers and 2 fighters in 24 Sea Zone, round 2 : 6/14 hits, 5.50 expected hits
Chinese roll dice for 4 carriers, 2 destroyers and 1 transport in 24 Sea Zone, round 2 : 1/6 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the British
4 carriers owned by the Chinese and 2 destroyers owned by the Chinese lost in 24 Sea Zone
1 transport owned by the Chinese lost in 24 Sea Zone
British win with 1 battleship, 1 carrier, 2 cruisers, 8 destroyers and 2 fighters remaining. Battle score for attacker is 74
Casualties for Chinese: 4 carriers, 2 destroyers and 1 transport
Non Combat Move - British
2 artilleries moved from Brazil to 22 Sea Zone
2 artilleries and 2 transports moved from 22 Sea Zone to 23 Sea Zone
2 artilleries moved from 23 Sea Zone to Belgian Congo
6 transports moved from 22 Sea Zone to 27 Sea Zone
1 bomber moved from Anglo Egypt to Belgian Congo
Place Units - British
1 factory placed in Australia
3 infantry placed in Italian East Africa
1 armour and 2 infantry placed in Brazil
4 artilleries and 1 infantry placed in Union of South Africa
British undo move 4.
British undo move 2.
2 artilleries and 1 infantry placed in Italian East Africa
2 artilleries and 3 infantry placed in Union of South Africa
Turn Complete - British
British collect 60 PUs; end with 60 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.00
Americans AA : -0.33
British regular : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 24
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries and 2 infantry; Remaining resources: 13 PUs; 1 techTokens;
Combat Move - Japanese
2 infantry moved from Manchuria to China
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from Japan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Kwantung
1 fighter and 1 tactical_bomber moved from 60 Sea Zone to China
1 fighter and 1 tactical_bomber moved from 60 Sea Zone to Kwantung
3 fighters and 3 tactical_bombers moved from 60 Sea Zone to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
Combat - Japanese
Battle in Kwantung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwantung, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 armour in Kwantung, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Kwantung
Japanese win, taking Kwantung from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in China
Japanese win, taking China from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
Neutral defend with 5 infantry
Japanese roll dice for 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers in Yakut S.S.R., round 2 : 5/11 hits, 4.83 expected hits
Neutral roll dice for 5 infantry in Yakut S.S.R., round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Yakut S.S.R.
Japanese loses 0 PUs for violating Yakut S.S.R.s neutrality.
Japanese win, taking Yakut S.S.R. from Neutral with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwantung to 59 Sea Zone
1 fighter and 1 tactical_bomber moved from China to Manchuria
1 bomber moved from Yakut S.S.R. to Manchuria
1 fighter and 1 tactical_bomber moved from 59 Sea Zone to 61 Sea Zone
5 carriers, 3 destroyers, 4 submarines and 3 transports moved from 60 Sea Zone to 61 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from Japan to 61 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 61 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from Yakut S.S.R. to Manchuria
Place Units - Japanese
1 armour and 2 infantry placed in Manchuria
1 armour and 4 artilleries placed in Japan
Japanese undo move 2.
Japanese undo move 1.
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 armour, 3 artilleries and 1 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 infantry placed in Manchuria
1 armour and 4 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83
Japanese rolls : 0.00
Russians regular : 0.17
Neutral regular : 0.33