I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Kwantung to China
3 fighters and 3 tactical_bombers moved from 59 Sea Zone to French Indochina
1 bomber and 1 fighter moved from Manchuria to China
2 infantry moved from Kwantung to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 halftracks and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indochina, round 2 : 4/8 hits, 3.83 expected hits
British roll dice for 2 halftracks and 1 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 halftracks owned by the British and 1 infantry owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 2 halftracks and 1 infantry
Battle in China
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in China, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in China, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in China
Japanese win, taking China from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 carriers, 3 destroyers, 4 submarines and 4 transports moved from 59 Sea Zone to 61 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Japan to 61 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 61 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from French Indochina to Kwantung
1 bomber moved from China to Kwantung
1 fighter moved from China to Kwantung
Place Units - Japanese
8 infantry placed in Japan
1 fighter placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.50
British regular : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 10
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 2,3,2,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Mechanized Infantry
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 11 PUs; 0 techTokens;
Combat Move - Americans
9 artilleries and 9 infantry moved from Eastern United States to 10 Sea Zone
9 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 10 Sea Zone to 8 Sea Zone
11 artilleries and 11 infantry moved from Western United States to 55 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 11 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 55 Sea Zone to 51 Sea Zone
11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from 51 Sea Zone to Wake Island
Combat - Americans
Battle in Wake Island
Americans attack with 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in Wake Island, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 11 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Wake Island, round 2 : 11/24 hits, 8.83 expected hits
Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Wake Island
Americans loses 0 PUs for violating Wake Islands neutrality.
Americans win, taking Wake Island from Neutral with 11 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Wake Island to 51 Sea Zone
9 artilleries and 9 infantry moved from 8 Sea Zone to United Kingdom
Place Units - Americans
3 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Brazil
Activate Technology - Americans
Americans activating Mechanized Infantry
Turn Complete - Americans
Americans collect 54 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Neutral regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Purchase Units - British
British buy 7 armour, 1 artillery, 1 cruiser, 1 destroyer, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 submarine moved from 34 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from India to Himalaya
1 artillery and 1 infantry moved from India to Afghanistan
1 bomber moved from Trans-Jordan to Caucasus
1 infantry moved from India to Afghanistan
20 armour and 5 infantry moved from India to Caucasus
1 armour and 1 infantry moved from Trans-Jordan to Caucasus
1 bomber moved from Libya to Balkans
6 armour and 4 infantry moved from Southern Europe to Balkans
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery moved from Anglo Egypt to 15 Sea Zone
2 infantry moved from Anglo Egypt to 15 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from Italian East Africa to 34 Sea Zone
1 artillery and 3 infantry moved from 34 Sea Zone to Persia
Combat - British
Battle in Afghanistan
British attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Afghanistan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Afghanistan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese and 1 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Himalaya
British attack with 2 artilleries and 2 infantry
Chinese defend with 1 artillery
British roll dice for 2 artilleries and 2 infantry in Himalaya, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Himalaya, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese and 1 infantry owned by the British lost in Himalaya
British win, taking Himalaya from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Balkans
British attack with 6 armour, 1 bomber and 4 infantry
Germans defend with 1 armour and 1 artillery
British roll dice for 6 armour, 1 bomber and 4 infantry in Balkans, round 2 : 3/11 hits, 4.33 expected hits
Germans roll dice for 1 armour and 1 artillery in Balkans, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Balkans
British win, taking Balkans from Germans with 6 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 artillery
Battle in Caucasus
British attack with 21 armour, 1 bomber and 6 infantry
Russians defend with 1 infantry
British roll dice for 21 armour, 1 bomber and 6 infantry in Caucasus, round 2 : 11/28 hits, 12.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Russians with 21 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - British
1 bomber moved from Caucasus to India
1 aaGun moved from Southern Europe to 14 Sea Zone
1 aaGun, 1 battleship, 4 cruisers and 5 transports moved from 14 Sea Zone to 34 Sea Zone
1 bomber moved from Balkans to Persia
1 aaGun moved from 34 Sea Zone to Anglo Egypt
Place Units - British
1 cruiser, 1 destroyer and 1 tactical_bomber placed in 34 Sea Zone
2 armour and 1 infantry placed in Anglo Egypt
2 armour and 1 infantry placed in Trans-Jordan
3 armour, 1 artillery and 8 infantry placed in India
8 infantry placed in Southern Europe
Turn Complete - British
British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Russians regular : 0.67
Germans regular : 0.17
British regular : -2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier and 8 infantry; Remaining resources: 4 PUs;
Combat Move - Japanese
2 infantry moved from Kwantung to French Indochina
1 infantry moved from China to Sinkiang
1 bomber moved from Kwantung to Sinkiang
4 fighters and 3 tactical_bombers moved from Kwantung to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 artilleries
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in French Indochina, round 2 : 4/9 hits, 4.33 expected hits
Chinese roll dice for 2 artilleries in French Indochina, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in French Indochina
Japanese win, taking French Indochina from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Sinkiang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sinkiang to Manchuria
4 fighters and 3 tactical_bombers moved from French Indochina to 60 Sea Zone
3 carriers, 3 destroyers, 1 fighter, 4 submarines and 4 transports moved from 61 Sea Zone to 60 Sea Zone
8 infantry moved from Japan to 60 Sea Zone
8 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 artilleries moved from Manchuria to Buryatia S.S.R.
7 artilleries and 13 infantry moved from Kwantung to China
3 infantry moved from Manchuria to Kwantung
1 infantry moved from Manchuria to Kwantung
Place Units - Japanese
1 carrier placed in 60 Sea Zone
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 11
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 4,1,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Purchase Units - Americans
Americans buy nothing; Remaining resources: 45 PUs; 0 techTokens;
Combat Move - Americans
11 artilleries and 9 infantry moved from Wake Island to 51 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 51 Sea Zone to 47 Sea Zone
11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from 47 Sea Zone to New Guinea
9 artilleries and 9 infantry moved from United Kingdom to 8 Sea Zone
9 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 8 Sea Zone to 6 Sea Zone
9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from 6 Sea Zone to Western Europe
Combat - Americans
Battle in New Guinea
Americans attack with 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in New Guinea, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 11 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in New Guinea, round 2 : 10/22 hits, 8.17 expected hits
Neutral roll dice for 5 infantry in New Guinea, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in New Guinea
Americans loses 0 PUs for violating New Guineas neutrality.
Americans win, taking New Guinea from Neutral with 11 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Western Europe
Americans attack with 9 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 battleship in Western Europe, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Western Europe, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Europe
Americans win, taking Western Europe from Germans with 9 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from 8 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from New Guinea to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Europe to 6 Sea Zone
Activate Technology - Americans
Americans activating AA Radar
Turn Complete - Americans
Americans collect 60 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Germans regular : 0.50
Neutral regular : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 96 PUs; 0 techTokens;
British buy 8 armour, 5 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 armour and 1 infantry moved from Trans-Jordan to 34 Sea Zone
2 armour and 1 infantry moved from Anglo Egypt to 34 Sea Zone
1 artillery and 3 infantry moved from Persia to 34 Sea Zone
1 bomber moved from Persia to Archangel
1 bomber moved from India to Archangel
2 artilleries and 1 infantry moved from Himalaya to French Indochina
1 artillery moved from Afghanistan to India
1 infantry moved from Afghanistan to Himalaya
4 armour, 1 artillery, 2 battleships, 4 carriers, 5 cruisers, 6 destroyers, 5 fighters, 5 infantry, 3 tactical_bombers and 7 transports moved from 34 Sea Zone to 36 Sea Zone
3 armour, 1 artillery and 8 infantry moved from India to French Indochina
4 armour, 1 artillery, 5 fighters, 5 infantry and 3 tactical_bombers moved from 36 Sea Zone to French Indochina
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 armour moved from Balkans to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Balkans to Southern Europe
3 armour moved from Balkans to Southern Europe
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
18 armour moved from Caucasus to India
Combat - British
Strategic bombing raid in Archangel
Russians roll AA dice in Archangel : 0/2 hits, 0.33 expected hits
Bombing raid in Archangel rolls: 3,4 and causes: 7 damage to unit: factory
Bombing raid in Archangel causes 7 damage total.
Battle in French Indochina
British attack with 7 armour, 4 artilleries, 5 fighters, 14 infantry and 3 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 2 battleships and 5 cruisers in French Indochina, round 2 : 6/7 hits, 3.83 expected hits
Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 7 armour, 4 artilleries, 5 fighters, 13 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in West Russia
British attack with 1 armour and 2 infantry
Russians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in West Russia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
British win, taking West Russia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
British attack with 3 armour and 2 infantry
Russians defend with 1 artillery
British roll dice for 3 armour and 2 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the British lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - British
5 fighters and 3 tactical_bombers moved from French Indochina to 36 Sea Zone
2 bombers moved from Archangel to Caucasus
Place Units - British
8 armour and 4 infantry placed in India
1 artillery and 2 infantry placed in Trans-Jordan
1 artillery and 2 infantry placed in Anglo Egypt
1 artillery and 2 infantry placed in Italian East Africa
2 infantry placed in Southern Europe
2 artilleries placed in Union of South Africa
Turn Complete - British
British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : 0.33
British regular : 1.50
Russians AA : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 10 PUs;
Combat Move - Japanese
7 artilleries and 13 infantry moved from China to French Indochina
2 artilleries and 4 infantry moved from Kwantung to French Indochina
14 armour and 1 bomber moved from Manchuria to French Indochina
5 fighters and 3 tactical_bombers moved from 60 Sea Zone to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 14 armour, 9 artilleries, 1 bomber, 5 fighters, 17 infantry and 3 tactical_bombers
British defend with 7 armour, 4 artilleries and 13 infantry
Japanese roll dice for 14 armour, 9 artilleries, 1 bomber, 5 fighters, 17 infantry and 3 tactical_bombers in French Indochina, round 2 : 14/49 hits, 19.50 expected hits
British roll dice for 7 armour, 4 artilleries and 13 infantry in French Indochina, round 2 : 5/24 hits, 9.17 expected hits
5 infantry owned by the Japanese, 1 artillery owned by the British and 13 infantry owned by the British lost in French Indochina
5 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese retreated
12 infantry owned by the Japanese, 9 artilleries owned by the Japanese and 14 armour owned by the Japanese retreated to Kwantung
British win with 7 armour and 3 artilleries remaining. Battle score for attacker is 28
Casualties for Japanese: 5 infantry
Casualties for British: 1 artillery and 13 infantry
Non Combat Move - Japanese
8 infantry moved from Japan to 60 Sea Zone
8 infantry and 4 transports moved from 60 Sea Zone to 59 Sea Zone
8 infantry moved from 59 Sea Zone to Kwantung
2 artilleries and 8 infantry moved from Buryatia S.S.R. to Manchuria
5 fighters and 3 tactical_bombers moved from French Indochina to Kwantung
1 bomber moved from French Indochina to Kwantung
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
4 carriers, 1 destroyer and 4 submarines moved from 60 Sea Zone to 56 Sea Zone
Place Units - Japanese
11 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -5.50
British regular : -4.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 12
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 4,3,6,2 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover War Bonds
Purchase Units - Americans
Americans buy 9 artilleries and 9 infantry; Remaining resources: 22 PUs; 0 techTokens;
Combat Move - Americans
11 artilleries and 6 infantry moved from New Guinea to 47 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 47 Sea Zone to 46 Sea Zone
11 artilleries and 6 infantry moved from 46 Sea Zone to Australia
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Australia
2 artilleries and 2 infantry moved from Western Europe to Switzerland
7 artilleries moved from Western Europe to Germany
5 infantry moved from Western Europe to Germany
2 artilleries and 2 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 9 transports moved from 6 Sea Zone to 5 Sea Zone
3 transports moved from 8 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Germany
Combat - Americans
Battle in Australia
Americans attack with 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Australia, round 2 : 4/19 hits, 7.17 expected hits
Neutral roll dice for 5 infantry in Australia, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Australia
Americans loses 0 PUs for violating Australias neutrality.
Americans win, taking Australia from Neutral with 11 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Switzerland
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry and 1 tactical_bomber
Americans roll dice for 2 artilleries and 2 infantry in Switzerland, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Switzerland, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Switzerland
Americans win, taking Switzerland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry and 1 tactical_bomber
Battle in Germany
Americans attack with 9 artilleries and 7 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Germany
Americans win, taking Germany from Germans with 9 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Australia to 46 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Brazil
1 artillery and 1 infantry were produced but were not placed
Activate Technology - Americans
Americans activating War Bonds
Turn Complete - Americans
Americans collect 69 PUs; end with 91 PUs
Americans collect 1 PU from War Bonds; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Germans regular : -0.17
Neutral regular : -1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Purchase Units - British
British buy 5 armour, 6 artilleries, 1 cruiser, 12 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Turkey
1 artillery and 2 infantry moved from Anglo Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Italian East Africa to Anglo Egypt
3 armour moved from Ukraine S.S.R. to Southern Europe
2 artilleries moved from Union of South Africa to Kenya
2 infantry moved from Union of South Africa to Kenya
1 submarine moved from 36 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 49 Sea Zone
2 transports moved from 36 Sea Zone to 34 Sea Zone
7 armour and 3 artilleries moved from French Indochina to Himalaya
3 infantry moved from India to Himalaya
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports moved from 36 Sea Zone to 59 Sea Zone
Combat - British
Battle in Himalaya
British attack with 7 armour, 3 artilleries and 3 infantry
Chinese defend with 1 infantry
British roll dice for 7 armour, 3 artilleries and 3 infantry in Himalaya, round 2 : 7/13 hits, 5.50 expected hits
Chinese roll dice for 1 infantry in Himalaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Himalaya
British win, taking Himalaya from Chinese with 7 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 49 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 49 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 59 Sea Zone
British attack with 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports
Japanese defend with 1 destroyer and 4 transports
British roll dice for 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports in 59 Sea Zone, round 2 : 9/21 hits, 9.00 expected hits
Japanese roll dice for 1 destroyer and 4 transports in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
4 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 59 Sea Zone
British win with 2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer and 4 transports
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 59 Sea Zone
1 infantry moved from India to French Indochina
Place Units - British
1 cruiser and 2 transports placed in 34 Sea Zone
5 armour and 7 infantry placed in India
1 artillery and 2 infantry placed in Trans-Jordan
2 artilleries and 1 infantry placed in Anglo Egypt
British undo move 2.
3 armour and 9 infantry placed in India
British undo move 4.
4 armour, 2 artilleries and 6 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Southern Europe
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.33
British regular : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 13 PUs;
Combat Move - Japanese
1 infantry moved from Kwantung to French Indochina
1 infantry moved from Kwantung to China
3 fighters and 2 tactical_bombers moved from Kwantung to China
1 bomber, 2 fighters and 1 tactical_bomber moved from Kwantung to French Indochina
Combat - Japanese
Battle in China
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 armour
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in China, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 armour in China, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Chinese lost in China
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 armour
Battle in French Indochina
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in French Indochina, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indochina to Kwantung
3 fighters and 2 tactical_bombers moved from China to Kwantung
2 artilleries and 8 infantry moved from Manchuria to Kwantung
4 carriers, 1 destroyer and 4 submarines moved from 56 Sea Zone to 55 Sea Zone
Place Units - Japanese
11 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 2.50
British regular : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 13
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 6,6,2,6 and gets 3 hits
Americans removing all Technology Tokens after successful research.
Americans discover Rockets Advance
Purchase Units - Americans
Americans buy nothing; Remaining resources: 72 PUs; 0 techTokens;
Combat Move - Americans
11 artilleries and 5 infantry moved from Australia to 46 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 46 Sea Zone to 41 Sea Zone
11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from 41 Sea Zone to New Zealand
9 artilleries and 7 infantry moved from Germany to Southern Europe
2 artilleries and 1 infantry moved from Switzerland to Southern Europe
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Southern Europe
1 battleship, 1 carrier, 5 destroyers, 1 submarine and 9 transports moved from 5 Sea Zone to 7 Sea Zone
3 transports moved from 6 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in New Zealand
Americans attack with 11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in New Zealand, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 11 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in New Zealand, round 2 : 6/18 hits, 6.83 expected hits
Neutral roll dice for 5 infantry in New Zealand, round 2 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 3 infantry owned by the Americans lost in New Zealand
Americans loses 0 PUs for violating New Zealands neutrality.
Americans win, taking New Zealand from Neutral with 11 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Neutral: 5 infantry
Battle in Southern Europe
Americans attack with 11 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
British defend with 1 aaGun, 7 armour, 1 artillery, 1 factory and 12 infantry
British roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits
Americans roll dice for 11 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Southern Europe, round 2 : 10/21 hits, 7.83 expected hits
British roll dice for 7 armour, 1 artillery and 12 infantry in Southern Europe, round 2 : 10/20 hits, 7.83 expected hits
8 infantry owned by the Americans, 2 artilleries owned by the Americans and 10 infantry owned by the British lost in Southern Europe
Americans roll dice for 9 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 3 : 6/11 hits, 4.50 expected hits
British roll dice for 7 armour, 1 artillery and 2 infantry in Southern Europe, round 3 : 5/10 hits, 4.50 expected hits
5 artilleries owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 3 armour owned by the British lost in Southern Europe
Americans roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 4 : 2/6 hits, 2.83 expected hits
British roll dice for 4 armour in Southern Europe, round 4 : 0/4 hits, 2.00 expected hits
2 armour owned by the British lost in Southern Europe
Americans roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Southern Europe, round 5 : 2/6 hits, 2.83 expected hits
British roll dice for 2 armour in Southern Europe, round 5 : 2/2 hits, 1.00 expected hits
2 artilleries owned by the Americans and 2 armour owned by the British lost in Southern Europe
Americans win, taking Southern Europe from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 9 artilleries and 8 infantry
Casualties for British: 7 armour, 1 artillery and 12 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern Europe to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to 41 Sea Zone
Activate Technology - Americans
Americans activating Rockets Advance
Turn Complete - Americans
Americans collect 84 PUs; end with 156 PUs
Americans collect 1 PU from War Bonds; end with 157 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
British AA : -0.33
British regular : 1.67
Neutral regular : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Purchase Units - British
British buy 4 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Balkans to Germany
British take Germany from Americans
1 armour moved from Himalaya to Manchuria
British take China from Chinese
British take Manchuria from Japanese
1 infantry moved from Himalaya to China
6 armour, 3 artilleries and 2 infantry moved from Himalaya to French Indochina
1 artillery and 2 infantry moved from India to Persia
1 artillery and 1 infantry moved from India to Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Turkey
1 artillery moved from Trans-Jordan to 34 Sea Zone
3 artilleries moved from Anglo Egypt to 34 Sea Zone
1 infantry moved from Trans-Jordan to Turkey
2 infantry moved from Anglo Egypt to 34 Sea Zone
1 infantry moved from Anglo Egypt to 34 Sea Zone
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 14 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 cruisers and 1 destroyer moved from 34 Sea Zone to 14 Sea Zone
3 artilleries and 3 infantry moved from 14 Sea Zone to Southern Europe
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to East Indies
30 armour and 2 infantry moved from India to French Indochina
2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 5 fighters, 3 tactical_bombers and 4 transports moved from 59 Sea Zone to 37 Sea Zone
5 fighters and 3 tactical_bombers moved from 37 Sea Zone to East Indies
2 infantry moved from Spain to Western Europe
2 artilleries and 2 infantry moved from Kenya to Italian East Africa
Combat - British
Battle in French Indochina
British attack with 36 armour, 3 artilleries and 4 infantry
Japanese defend with 1 infantry
British roll dice for 36 armour, 3 artilleries and 4 infantry in French Indochina, round 2 : 24/43 hits, 20.17 expected hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 36 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in East Indies
British attack with 2 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 artillery and 3 infantry
British roll dice for 2 battleships and 2 cruisers in East Indies, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 2 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers in East Indies, round 2 : 5/12 hits, 5.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in East Indies
British win, taking East Indies from Japanese with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Southern Europe
British attack with 3 artilleries and 3 infantry
Americans defend with 1 aaGun, 2 artilleries and 1 factory
British roll dice for 2 cruisers in Southern Europe, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 3 artilleries and 3 infantry in Southern Europe, round 2 : 3/6 hits, 2.00 expected hits
Americans roll dice for 2 artilleries in Southern Europe, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Americans lost in Southern Europe
British win, taking Southern Europe from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Western Europe
British attack with 2 infantry
Americans defend with 1 infantry
British roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Western Europe, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Western Europe, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Western Europe, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Western Europe, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Western Europe, round 5 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Western Europe, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Western Europe, round 6 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Western Europe, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Western Europe, round 7 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Western Europe, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Europe
1 infantry owned by the British retreated to Spain
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Turkey
British attack with 2 artilleries and 3 infantry
Russians defend with 1 armour
British roll dice for 2 artilleries and 3 infantry in Turkey, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 armour in Turkey, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Russians: 1 armour
Battle in Persia
British attack with 2 artilleries and 3 infantry
Russians defend with 1 armour
British roll dice for 2 artilleries and 3 infantry in Persia, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the British lost in Persia
British win, taking Persia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - British
5 fighters and 3 tactical_bombers moved from East Indies to 37 Sea Zone
1 aaGun moved from India to French Indochina
Place Units - British
1 battleship, 1 carrier and 1 destroyer placed in 34 Sea Zone
1 fighter and 1 tactical_bomber placed in 34 Sea Zone
4 artilleries and 6 infantry placed in India
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 1.33
Russians regular : 1.00
British regular : 3.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 16 PUs;
Combat Move - Japanese
1 infantry moved from Kwantung to China
5 fighters and 3 tactical_bombers moved from Kwantung to China
1 infantry moved from Kwantung to China
14 armour, 11 artilleries and 23 infantry moved from Kwantung to Manchuria
1 bomber moved from Kwantung to India
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in India causes 2 damage total.
Battle in China
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in China, round 2 : 7/10 hits, 4.83 expected hits
British roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in China
Japanese win, taking China from British with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 14 armour, 11 artilleries and 23 infantry
British defend with 1 armour
Japanese roll dice for 14 armour, 11 artilleries and 23 infantry in Manchuria, round 2 : 10/48 hits, 16.33 expected hits
British roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Manchuria
Japanese win, taking Manchuria from British with 14 armour, 11 artilleries and 22 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from China to Buryatia S.S.R.
1 bomber moved from India to Buryatia S.S.R.
4 carriers, 1 destroyer and 4 submarines moved from 55 Sea Zone to 57 Sea Zone
Place Units - Japanese
11 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : -4.17
British regular : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 14
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 1,1,3,1 and gets 0 hits
Purchase Units - Americans
Americans buy 3 artilleries and 3 infantry; Remaining resources: 116 PUs; 4 techTokens;
Combat Move - Americans
1 infantry moved from Western Europe to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Rio De Oro
Americans take Rio De Oro from British
1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 11 transports moved from 7 Sea Zone to 9 Sea Zone
11 artilleries and 1 infantry moved from New Zealand to 41 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 41 Sea Zone to 25 Sea Zone
11 artilleries and 1 infantry moved from 25 Sea Zone to Argentina
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 72 PUs; end with 188 PUs
Americans collect 6 PUs from War Bonds; end with 194 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 109 PUs; 0 techTokens;
British buy 4 artilleries, 3 bombers and 19 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
3 artilleries moved from French Indochina to 36 Sea Zone
3 infantry moved from French Indochina to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 49 Sea Zone
3 artilleries and 3 infantry moved from 49 Sea Zone to Philipine Islands
2 artilleries and 2 infantry moved from Turkey to Caucasus
2 artilleries and 2 infantry moved from Persia to Caucasus
5 fighters and 3 tactical_bombers moved from 37 Sea Zone to Philipine Islands
1 infantry moved from Spain to Western Europe
British take Western Europe from Americans
3 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone
3 artilleries, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 14 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Union of South Africa
2 artilleries and 2 infantry moved from Italian East Africa to Kenya
2 transports moved from 37 Sea Zone to 34 Sea Zone
2 battleships, 4 carriers, 3 cruisers and 5 destroyers moved from 37 Sea Zone to 49 Sea Zone
3 artilleries moved from India to French Indochina
3 infantry moved from India to French Indochina
1 artillery and 3 infantry moved from India to Himalaya
36 armour moved from French Indochina to China
Combat - British
Battle in China
British attack with 36 armour
Japanese defend with 2 infantry
British roll dice for 36 armour in China, round 2 : 19/36 hits, 18.00 expected hits
Japanese roll dice for 2 infantry in China, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in China
British win, taking China from Japanese with 36 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Philipine Islands
British attack with 3 artilleries, 5 fighters, 3 infantry and 3 tactical_bombers
Japanese defend with 1 artillery and 3 infantry
British roll dice for 2 battleships and 3 cruisers in Philipine Islands, round 2 : 5/5 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Philipine Islands, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Philipine Islands
British win, taking Philipine Islands from Japanese with 2 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Australia
British attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
British roll dice for 1 cruiser in Australia, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Australia
British win, taking Australia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
British attack with 4 artilleries and 4 infantry
Russians defend with 1 infantry
British roll dice for 4 artilleries and 4 infantry in Caucasus, round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
British win, taking Caucasus from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - British
1 aaGun moved from French Indochina to China
3 artilleries and 3 infantry moved from 34 Sea Zone to Anglo Egypt
5 fighters moved from Philipine Islands to 49 Sea Zone
3 tactical_bombers moved from Philipine Islands to 49 Sea Zone
Place Units - British
2 artilleries and 6 infantry placed in India
3 bombers placed in Anglo Egypt
2 artilleries and 1 infantry placed in Italian East Africa
1 infantry placed in Trans-Jordan
11 infantry placed in Union of South Africa
British undo move 2.
British undo move 2.
2 artilleries and 1 infantry placed in Anglo Egypt
3 bombers placed in Italian East Africa
Turn Complete - British
British collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.00
Russians regular : -0.33
British regular : 4.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 16 PUs;
Combat Move - Japanese
1 infantry moved from Kwantung to China
14 armour, 11 artilleries and 22 infantry moved from Manchuria to China
1 bomber, 5 fighters and 3 tactical_bombers moved from Buryatia S.S.R. to China
Combat - Japanese
Battle in China
Japanese attack with 14 armour, 11 artilleries, 1 bomber, 5 fighters, 23 infantry and 3 tactical_bombers
British defend with 1 aaGun and 36 armour
British roll AA dice in China : 0/9 hits, 1.50 expected hits
Japanese roll dice for 14 armour, 11 artilleries, 1 bomber, 5 fighters, 23 infantry and 3 tactical_bombers in China, round 2 : 10/57 hits, 21.50 expected hits
British roll dice for 36 armour in China, round 2 : 18/36 hits, 18.00 expected hits
18 infantry owned by the Japanese and 10 armour owned by the British lost in China
Japanese roll dice for 14 armour, 11 artilleries, 1 bomber, 5 fighters, 5 infantry and 3 tactical_bombers in China, round 3 : 17/39 hits, 17.50 expected hits
British roll dice for 26 armour in China, round 3 : 19/26 hits, 13.00 expected hits
5 infantry owned by the Japanese, 11 artilleries owned by the Japanese, 3 armour owned by the Japanese and 17 armour owned by the British lost in China
Japanese roll dice for 11 armour, 1 bomber, 5 fighters and 3 tactical_bombers in China, round 4 : 13/20 hits, 10.67 expected hits
British roll dice for 9 armour in China, round 4 : 5/9 hits, 4.50 expected hits
5 armour owned by the Japanese and 9 armour owned by the British lost in China
Japanese win, taking China from British with 6 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 8 armour, 11 artilleries and 23 infantry
Casualties for British: 36 armour
Non Combat Move - Japanese
1 bomber, 5 fighters and 3 tactical_bombers moved from China to Manchuria
1 destroyer moved from 57 Sea Zone to 59 Sea Zone
1 carrier moved from 57 Sea Zone to 60 Sea Zone
4 submarines moved from 57 Sea Zone to 61 Sea Zone
3 carriers moved from 57 Sea Zone to 64 Sea Zone
Place Units - Japanese
11 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -9.67
British AA : -1.50
British regular : 6.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 15
Research Technology - Americans
Americans roll 2,5,2,5 and gets 0 hits
Purchase Units - Americans
Americans buy 3 artilleries, 4 cruisers, 5 destroyers and 3 infantry; Remaining resources: 89 PUs; 4 techTokens;
Combat Move - Americans
1 infantry moved from Rio De Oro to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Americans take Gibraltar from British
Combat - Americans
Non Combat Move - Americans
11 artilleries and 1 infantry moved from Argentina to 25 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 25 Sea Zone to 20 Sea Zone
11 artilleries and 1 infantry moved from 20 Sea Zone to Venezuela
1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 9 Sea Zone to 12 Sea Zone
11 transports moved from 9 Sea Zone to 10 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
4 cruisers and 5 destroyers placed in 55 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 13 Sea Zone: 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 69 PUs; end with 158 PUs
Americans collect 5 PUs from War Bonds; end with 163 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - British
British spend 15 on tech rolls
British roll 5,2,1 and gets 0 hits
Purchase Units - British
British buy 3 artilleries, 3 bombers, 1 carrier, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - British
3 artilleries and 2 infantry moved from French Indochina to China
1 artillery and 3 infantry moved from Himalaya to China
1 infantry moved from India to Persia
1 infantry moved from Trans-Jordan to Turkey
2 artilleries and 5 infantry moved from India to Himalaya
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 59 Sea Zone
2 fighters and 2 tactical_bombers moved from 59 Sea Zone to 60 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 47 Sea Zone
1 cruiser moved from 39 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 artillery moved from 47 Sea Zone to New Guinea
2 artilleries and 2 infantry moved from Philipine Islands to 49 Sea Zone
1 transport moved from 49 Sea Zone to 35 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 5 destroyers, 2 fighters, 2 infantry and 2 transports moved from 49 Sea Zone to 59 Sea Zone
2 artilleries and 2 infantry moved from 59 Sea Zone to Kwantung
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 5 transports moved from 34 Sea Zone to 15 Sea Zone
2 artilleries and 2 infantry moved from Kenya to Belgian Congo
1 fighter and 1 tactical_bomber moved from Union of South Africa to 15 Sea Zone
3 bombers moved from Italian East Africa to Union of South Africa
5 artilleries and 4 infantry moved from Anglo Egypt to Trans-Jordan
Combat - British
Battle in New Guinea
British attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
British roll dice for 1 cruiser in New Guinea, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the British lost in New Guinea
British win, taking New Guinea from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Americans: 1 infantry
Battle in 60 Sea Zone
British attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 carrier
British roll dice for 3 fighters and 3 tactical_bombers in 60 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Japanese roll dice for 1 carrier in 60 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 carrier owned by the Japanese and 1 fighter owned by the British lost in 60 Sea Zone
British win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 fighter
Casualties for Japanese: 1 carrier
Battle in 59 Sea Zone
British attack with 2 battleships, 4 carriers, 3 cruisers, 5 destroyers, 2 fighters and 2 transports
Japanese defend with 1 destroyer
British roll dice for 2 battleships, 4 carriers, 3 cruisers, 5 destroyers, 2 fighters and 2 transports in 59 Sea Zone, round 2 : 6/16 hits, 6.17 expected hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Japanese lost in 59 Sea Zone
British win with 2 battleships, 4 carriers, 3 cruisers, 5 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in China
British attack with 4 artilleries and 5 infantry
Japanese defend with 1 aaGun and 6 armour
British roll dice for 4 artilleries and 5 infantry in China, round 2 : 4/9 hits, 2.83 expected hits
Japanese roll dice for 6 armour in China, round 2 : 5/6 hits, 3.00 expected hits
4 armour owned by the Japanese and 5 infantry owned by the British lost in China
British roll dice for 4 artilleries in China, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 armour in China, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in China
British roll dice for 3 artilleries in China, round 4 : 3/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in China, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in China
British win, taking China from Japanese with 3 artilleries remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 5 infantry
Casualties for Japanese: 6 armour
Battle in Kwantung
Non Combat Move - British
2 fighters and 3 tactical_bombers moved from 60 Sea Zone to 59 Sea Zone
Place Units - British
3 bombers placed in Union of South Africa
1 carrier and 2 fighters placed in 15 Sea Zone
3 artilleries and 5 infantry placed in India
Turn Complete - British
British collect 96 PUs; end with 96 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 3.00
British regular : 2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 13 PUs;
Non Combat Move - Japanese
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 61 Sea Zone to 57 Sea Zone
1 submarine moved from 61 Sea Zone to 51 Sea Zone
1 bomber, 5 fighters and 3 tactical_bombers moved from Manchuria to Japan
Place Units - Japanese
11 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 24 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 16
Research Technology - Americans
Americans roll 3,3,3,3 and gets 0 hits
Purchase Units - Americans
Americans buy 3 artilleries and 12 infantry; Remaining resources: 115 PUs; 4 techTokens;
Combat Move - Americans
1 infantry moved from Gibraltar to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Algeria
Americans take Algeria from British
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 13 Sea Zone to 12 Sea Zone
9 artilleries and 9 infantry moved from Eastern United States to 10 Sea Zone
9 artilleries, 9 infantry and 9 transports moved from 10 Sea Zone to 12 Sea Zone
9 artilleries and 9 infantry moved from 12 Sea Zone to Spain
Americans take Spain from British
4 cruisers and 5 destroyers moved from 55 Sea Zone to 45 Sea Zone
11 artilleries and 1 infantry moved from Venezuela to 20 Sea Zone
11 artilleries, 2 battleships, 1 carrier, 8 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 11 transports moved from 20 Sea Zone to 55 Sea Zone
11 artilleries and 1 infantry moved from 55 Sea Zone to Western United States
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Argentina to Brazil
1 infantry moved from Venezuela to Brazil
1 infantry moved from Alaska to Western Canada
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
9 infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 184 PUs
Americans collect 5 PUs from War Bonds; end with 189 PUs
Combat Hit Differential Summary :