@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Free for All - 4 player
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 35 PUs; Germans buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 13 Sea Zone to 7 Sea Zone 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to West Russia 5 infantry moved from Balkans to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 2 artilleries and 3 infantry moved from Germany to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 infantry moved from Western Europe to Spain 1 artillery moved from Western Europe to Spain 1 armour moved from Southern Europe to Spain 1 armour moved from Southern Europe to Spain 1 infantry moved from Southern Europe to Western Europe 1 tactical_bomber moved from Germany to Spain 1 fighter moved from Southern Europe to Spain 1 fighter moved from Southern Europe to Spain 1 tactical_bomber moved from Southern Europe to Spain 1 fighter moved from Balkans to Southern Europe Combat - Germans Battle in Caucasus Germans attack with 3 armour Chinese defend with 2 armour Germans roll dice for 3 armour in Caucasus, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Caucasus 1 armour owned by the Germans retreated to Ukraine S.S.R. Chinese win with 2 armour remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour Battle in West Russia Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in West Russia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Europe Germans attack with 7 armour, 2 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 7 armour, 2 artilleries and 8 infantry in Eastern Europe, round 2 : 5/17 hits, 5.83 expected hits Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 7 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 5 artilleries and 5 infantry placed in Southern Europe Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Russians regular : -0.67 Germans regular : -1.83 -
TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - British Purchase Units - British British buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 4 infantry moved from Anglo Egypt to Trans-Jordan 6 infantry moved from Libya to Algeria 1 armour moved from Libya to Algeria 8 armour moved from Libya to Trans-Jordan 2 bombers moved from Anglo Egypt to Southern Europe 3 infantry moved from Italian East Africa to Anglo Egypt 4 artilleries moved from Angola to 27 Sea Zone 4 infantry moved from Union of South Africa to 27 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 27 Sea Zone to 17 Sea Zone 4 artilleries and 4 infantry moved from 17 Sea Zone to Rio De Oro 2 infantry moved from Angola to Belgian Congo 1 fighter moved from 27 Sea Zone to Rio De Oro 3 carriers, 2 cruisers and 2 destroyers moved from 27 Sea Zone to 17 Sea Zone 3 fighters and 2 tactical_bombers moved from Anglo Egypt to Trans-Jordan Combat - British Strategic bombing raid in Southern Europe Germans roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits Bombing raid in Southern Europe rolls: 6,4 and causes: 10 damage to unit: factory Bombing raid in Southern Europe causes 10 damage total. Battle in Algeria British attack with 1 armour and 6 infantry Germans defend with 1 infantry British roll dice for 1 armour and 6 infantry in Algeria, round 2 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 6 infantry in Algeria, round 3 : 1/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Algeria British win, taking Algeria from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rio De Oro British attack with 4 artilleries, 1 fighter and 4 infantry Neutral defend with 5 infantry British roll dice for 2 cruisers in Rio De Oro, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 4 artilleries, 1 fighter and 4 infantry in Rio De Oro, round 2 : 5/9 hits, 3.17 expected hits Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Rio De Oro British loses 0 PUs for violating Rio De Oros neutrality. British win, taking Rio De Oro from Neutral with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Trans-Jordan British attack with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 1 infantry British roll dice for 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 7/19 hits, 8.50 expected hits Chinese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Trans-Jordan British win, taking Trans-Jordan from Chinese with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - British 2 bombers moved from Southern Europe to Anglo Egypt 1 fighter moved from Rio De Oro to 17 Sea Zone 3 fighters and 2 tactical_bombers moved from Trans-Jordan to French Equatorial Africa Place Units - British 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Union of South Africa Turn Complete - British British collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Germans AA : -0.33 Germans regular : -0.67 Neutral regular : -1.67 British regular : -0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 2 armour and 1 halftrack moved from Kwantung to French Indochina 1 armour moved from Kwantung to Himalaya 2 armour and 1 halftrack moved from China to Sinkiang 1 halftrack moved from China to Himalaya 1 armour and 1 bomber moved from Manchuria to Himalaya Combat - Japanese Battle in French Indochina Japanese attack with 2 armour and 1 halftrack Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 halftrack in French Indochina, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in French Indochina Japanese win, taking French Indochina from Chinese with 2 armour and 1 halftrack remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sinkiang Japanese attack with 2 armour and 1 halftrack Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 halftrack in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 halftrack owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang Japanese win, taking Sinkiang from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 halftrack Casualties for Chinese: 1 infantry Battle in Himalaya Japanese attack with 2 armour, 1 bomber and 1 halftrack Chinese defend with 1 armour Japanese roll dice for 2 armour, 1 bomber and 1 halftrack in Himalaya, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 armour in Himalaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Himalaya Japanese win, taking Himalaya from Chinese with 2 armour, 1 bomber and 1 halftrack remaining. Battle score for attacker is 5 Casualties for Chinese: 1 armour Non Combat Move - Japanese 1 bomber moved from Himalaya to Manchuria 1 artillery and 2 infantry moved from Manchuria to China 1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 armour, 1 artillery and 2 infantry placed in Japan 2 destroyers and 1 submarine placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 1.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 5 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 4 infantry moved from Venezuela to Brazil 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Brazil Combat - Americans Battle in Brazil Americans attack with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 2 : 2/11 hits, 4.17 expected hits Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral lost in Brazil Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 3 : 7/11 hits, 4.17 expected hits Neutral roll dice for 3 infantry in Brazil, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Brazil Americans loses 0 PUs for violating Brazils neutrality. Americans win, taking Brazil from Neutral with 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral: 5 infantry Casualties for Americans: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Brazil to 20 Sea Zone 4 infantry moved from Western United States to Mexico 2 transports moved from 20 Sea Zone to 54 Sea Zone 3 transports moved from 20 Sea Zone to 10 Sea Zone Place Units - Americans 5 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Neutral regular : -0.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 21x factory; Remaining resources: 21 PUs; Germans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Spain to 7 Sea Zone 1 tactical_bomber moved from Spain to 7 Sea Zone 1 fighter moved from Spain to 7 Sea Zone 1 tactical_bomber moved from Spain to 7 Sea Zone 1 infantry moved from Eastern Europe to Ukraine S.S.R. 1 artillery moved from Southern Europe to Western Europe 1 infantry moved from Southern Europe to Western Europe 2 armour, 3 artilleries and 4 infantry moved from Spain to Western Europe 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Germany 1 artillery moved from Southern Europe to Germany 2 artilleries and 7 infantry moved from Eastern Europe to Karelia S.S.R. 1 fighter moved from Southern Europe to Karelia S.S.R. 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans Combat - Germans Battle in 7 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Russians defend with 1 destroyer and 1 transport Germans roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Russians roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Russians, 1 destroyer owned by the Russians and 1 tactical_bomber owned by the Germans lost in 7 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 2 artilleries, 1 fighter and 7 infantry Russians defend with 1 aaGun, 3 bombers, 1 factory and 1 infantry Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 3/10 hits, 2.67 expected hits Russians roll dice for 3 bombers and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 0.83 expected hits 3 bombers owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Karelia S.S.R., round 3 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 33 Casualties for Germans: 2 infantry Casualties for Russians: 3 bombers and 1 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Eastern Europe 2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Western Europe 1 fighter moved from Western Europe to Southern Europe Place Units - Germans 7 infantry placed in Southern Europe Turn Complete - Germans Germans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians regular : 1.50 Germans regular : 0.50 Russians AA : -0.17 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - British Purchase Units - British British buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 8 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Saudi Arabia 2 bombers moved from Anglo Egypt to India 1 armour moved from Algeria to Anglo Egypt 2 infantry moved from Belgian Congo to Anglo Egypt 4 artilleries and 4 infantry moved from Rio De Oro to 17 Sea Zone 4 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 17 Sea Zone to 13 Sea Zone 4 artilleries and 4 infantry moved from 13 Sea Zone to Gibraltar British take Gibraltar from Germans 3 fighters and 2 tactical_bombers moved from French Equatorial Africa to 13 Sea Zone 1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egypt 3 artilleries and 3 infantry moved from Union of South Africa to Kenya Combat - British Strategic bombing raid in India Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,2 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in Saudi Arabia British attack with 8 armour, 2 artilleries and 4 infantry Neutral defend with 5 infantry British roll dice for 8 armour, 2 artilleries and 4 infantry in Saudi Arabia, round 2 : 7/14 hits, 5.67 expected hits Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the British lost in Saudi Arabia British loses 0 PUs for violating Saudi Arabias neutrality. British win, taking Saudi Arabia from Neutral with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 2 bombers moved from India to Anglo Egypt Place Units - British 1 factory placed in Anglo Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 cruiser, 1 destroyer and 1 transport placed in 27 Sea Zone Turn Complete - British British collect 54 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese AA : -0.33 Neutral regular : -0.67 British regular : 1.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from China to French Indochina 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to French Indochina 1 bomber moved from Manchuria to French Indochina Combat - Japanese Battle in French Indochina Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in French Indochina, round 2 : 1/6 hits, 3.17 expected hits Chinese roll dice for 1 artillery in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in French Indochina Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from French Indochina to China 2 armour moved from Sinkiang to China 1 armour, 1 artillery and 2 infantry moved from Manchuria to China 1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 fighter, 1 submarine and 1 transport placed in 61 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.17 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers and 2 infantry; Remaining resources: 4 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Eastern United States to 10 Sea Zone 5 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 10 Sea Zone to 8 Sea Zone 5 artilleries and 5 infantry moved from 8 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to United Kingdom 4 infantry moved from Mexico to 54 Sea Zone 4 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Argentina 4 infantry moved from 21 Sea Zone to Argentina 5 artilleries and 2 infantry moved from Brazil to Argentina Combat - Americans Battle in Argentina Americans attack with 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in Argentina, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Argentina, round 2 : 4/13 hits, 4.67 expected hits Neutral roll dice for 5 infantry in Argentina, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Argentina from Neutral with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 3 infantry Casualties for Neutral: 5 infantry Battle in United Kingdom Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in United Kingdom, round 2 : 7/12 hits, 4.50 expected hits Neutral roll dice for 5 infantry in United Kingdom, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in United Kingdom Americans loses 0 PUs for violating United Kingdoms neutrality. Americans win, taking United Kingdom from Neutral with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from United Kingdom to 8 Sea Zone 1 fighter and 1 tactical_bomber moved from Argentina to 21 Sea Zone 2 transports moved from 10 Sea Zone to 20 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 54 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : 2.50 Neutral regular : 0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Purchase Units - Germans Germans buy 7 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Balkans to Ukraine S.S.R. 1 fighter moved from Eastern Europe to Ukraine S.S.R. 8 armour moved from Eastern Europe to Germany 1 fighter moved from Southern Europe to Ukraine S.S.R. 2 armour, 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from Western Europe to Spain 1 infantry moved from Balkans to Eastern Europe 3 artilleries and 1 infantry moved from Balkans to Germany Combat - Germans Battle in Ukraine S.S.R. Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to Southern Europe 1 fighter moved from Ukraine S.S.R. to Germany Place Units - Germans 7 artilleries and 1 tactical_bomber placed in Southern Europe Turn Complete - Germans Germans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - British British spend 20 on tech rolls British roll 4,5,5,3 and gets 0 hits Purchase Units - British British repair damage of 1x factory; Remaining resources: 34 PUs; 4 techTokens; British buy 1 cruiser, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 4 techTokens; Combat Move - British 4 artilleries and 4 infantry moved from Gibraltar to 13 Sea Zone 4 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 13 Sea Zone to 15 Sea Zone 4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 15 Sea Zone to Turkey 8 armour, 2 artilleries and 3 infantry moved from Saudi Arabia to Trans-Jordan 2 infantry moved from Anglo Egypt to Trans-Jordan 2 bombers moved from Anglo Egypt to India 1 fighter and 1 tactical_bomber moved from Anglo Egypt to Trans-Jordan 3 artilleries and 3 infantry moved from Kenya to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to Kenya 1 transport moved from 27 Sea Zone to 28 Sea Zone 1 cruiser and 1 destroyer moved from 27 Sea Zone to 28 Sea Zone 1 armour moved from Anglo Egypt to Trans-Jordan 3 infantry moved from Anglo Egypt to Trans-Jordan Combat - British Strategic bombing raid in India Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 2,2 and causes: 4 damage to unit: factory Bombing raid in India causes 4 damage total. Battle in Turkey British attack with 4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers Neutral defend with 5 infantry British roll dice for 2 cruisers in Turkey, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Turkey, round 2 : 5/14 hits, 6.00 expected hits Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the British lost in Turkey British loses 0 PUs for violating Turkeys neutrality. British win, taking Turkey from Neutral with 4 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Neutral: 5 infantry Battle in Trans-Jordan British attack with 9 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber Chinese defend with 1 infantry British roll dice for 9 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 7/21 hits, 8.00 expected hits Chinese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Trans-Jordan British win, taking Trans-Jordan from Chinese with 9 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Turkey to 15 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egypt 2 bombers moved from India to Anglo Egypt Place Units - British 3 infantry placed in Anglo Egypt 2 infantry placed in Union of South Africa 1 cruiser and 1 destroyer placed in 28 Sea Zone Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Chinese AA : -0.33 Neutral regular : 1.33 British regular : -1.00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from China to French Indochina 1 infantry moved from China to Himalaya 1 armour moved from Manchuria to Sinkiang 1 artillery and 1 infantry moved from Manchuria to Kwantung 3 armour, 2 artilleries and 1 infantry moved from China to Sinkiang 1 fighter moved from 61 Sea Zone to Kwantung 1 fighter and 1 tactical_bomber moved from China to French Indochina 1 fighter and 1 tactical_bomber moved from China to Himalaya 1 bomber moved from China to Kwantung Combat - Japanese Battle in Kwantung Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 armour Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kwantung, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 armour in Kwantung, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Chinese lost in Kwantung Japanese win, taking Kwantung from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 armour Battle in French Indochina Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indochina, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indochina, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in French Indochina Japanese win, taking French Indochina from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Himalaya Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Himalaya, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Himalaya, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya Japanese win, taking Himalaya from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in Sinkiang Japanese attack with 4 armour, 2 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 4 armour, 2 artilleries and 1 infantry in Sinkiang, round 2 : 4/7 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang Japanese win, taking Sinkiang from Chinese with 4 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwantung to China 1 infantry moved from Manchuria to China 1 bomber moved from China to Manchuria 1 fighter and 1 tactical_bomber moved from French Indochina to China 1 tactical_bomber moved from Himalaya to 61 Sea Zone 1 fighter moved from Kwantung to China 2 armour, 1 artillery and 3 infantry moved from Japan to 61 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 submarine and 1 tactical_bomber placed in 61 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from China: 1 fighter EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to China: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.83 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 6 infantry and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 5 artilleries and 3 infantry moved from United Kingdom to 8 Sea Zone 5 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 8 Sea Zone to 2 Sea Zone 3 infantry moved from 2 Sea Zone to Eire 5 artilleries moved from 2 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from 2 Sea Zone to Eire Combat - Americans Battle in Eire Americans attack with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in Eire, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Eire, round 2 : 4/10 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 4/5 hits, 1.67 expected hits 5 infantry owned by the Neutral, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Eire Americans loses 0 PUs for violating Eires neutrality. Americans win, taking Eire from Neutral with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Eire to 2 Sea Zone 2 infantry moved from Argentina to Brazil 2 artilleries moved from Argentina to 21 Sea Zone 2 transports moved from 20 Sea Zone to 21 Sea Zone 2 artilleries moved from Argentina to 21 Sea Zone 1 artillery moved from Argentina to Brazil 4 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 21 Sea Zone to 20 Sea Zone 1 destroyer moved from 54 Sea Zone to 20 Sea Zone 4 artilleries moved from 20 Sea Zone to Venezuela 4 destroyers and 1 transport moved from 10 Sea Zone to 20 Sea Zone Place Units - Americans 3 artilleries and 6 infantry placed in Western United States Americans undo move 1. 3 transports placed in 54 Sea Zone 3 artilleries and 3 infantry placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Neutral regular : 2.33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 halftrack and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 armour moved from Germany to Karelia S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Germany to Karelia S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 fighter moved from Southern Europe to Ukraine S.S.R. 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 armour moved from Spain to Gibraltar Germans take Gibraltar from British 1 armour moved from Gibraltar to Spain 3 armour, 4 artilleries and 2 infantry moved from Germany to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Balkans to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 6 armour, 1 fighter and 1 tactical_bomber Russians defend with 2 armour Germans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Ukraine S.S.R., round 2 : 2/8 hits, 4.17 expected hits Russians roll dice for 2 armour in Ukraine S.S.R., round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour Casualties for Russians: 2 armour Battle in Karelia S.S.R. Germans attack with 2 armour, 1 fighter and 1 infantry Russians defend with 1 aaGun, 1 factory and 3 infantry Russians roll AA dice in Karelia S.S.R. : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. 1 armour owned by the Germans retreated to Eastern Europe Russians win with 3 infantry remaining. Battle score for attacker is -18 Casualties for Germans: 1 armour, 1 fighter and 1 infantry Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to Southern Europe 1 tactical_bomber moved from Ukraine S.S.R. to Southern Europe Place Units - Germans 4 armour, 1 artillery, 1 halftrack and 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Russians regular : 2.00 Germans regular : -3.33 Russians AA : 0.83 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 3,6,6,6 and gets 3 hits British removing all Technology Tokens after successful research. British discover Mechanized Infantry Purchase Units - British British buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 2 halftracks and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Union of South Africa to 28 Sea Zone 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Kenya to Italian East Africa 4 artilleries and 1 infantry moved from Turkey to Persia 9 armour, 2 artilleries and 8 infantry moved from Trans-Jordan to Persia 2 infantry moved from 34 Sea Zone to Persia 3 infantry moved from Anglo Egypt to 15 Sea Zone 2 bombers moved from Anglo Egypt to India 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 tactical_bombers and 4 transports moved from 15 Sea Zone to 34 Sea Zone 3 infantry moved from 34 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from Anglo Egypt to 34 Sea Zone 3 artilleries and 3 infantry moved from Belgian Congo to Anglo Egypt Combat - British Strategic bombing raid in India Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in Persia British attack with 9 armour, 6 artilleries and 14 infantry Chinese defend with 1 infantry British roll dice for 4 cruisers in Persia, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Persia British win, taking Persia from Chinese with 9 armour, 6 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - British 2 bombers moved from India to Anglo Egypt Place Units - British 1 carrier placed in 34 Sea Zone 1 artillery and 1 infantry placed in Anglo Egypt 1 armour, 1 artillery, 1 fighter, 2 halftracks and 2 infantry placed in Union of South Africa Activate Technology - British British activating Mechanized Infantry Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Chinese AA : -0.33 British regular : 0.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery moved from Kwantung to French Indochina 1 infantry moved from China to Himalaya 1 artillery moved from Sinkiang to Himalaya 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to French Indochina 1 fighter and 2 tactical_bombers moved from China to Himalaya 1 bomber moved from Manchuria to Novosibirsk 1 artillery moved from Sinkiang to Novosibirsk Combat - Japanese Battle in French Indochina Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indochina, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Novosibirsk Japanese attack with 1 artillery and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Novosibirsk Japanese win, taking Novosibirsk from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Himalaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Himalaya, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Himalaya Japanese win, taking Himalaya from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Himalaya to China 1 fighter and 1 tactical_bomber moved from French Indochina to China 4 armour moved from Sinkiang to China 1 bomber moved from Novosibirsk to China 2 armour, 1 artillery and 3 infantry moved from Manchuria to China 1 armour, 2 artilleries and 3 infantry moved from Japan to 61 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 fighter and 1 transport placed in 61 Sea Zone 2 armour, 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 1 destroyer, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - Americans 3 artilleries moved from Eire to 2 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 2 Sea Zone to 1 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 1 Sea Zone to 9 Sea Zone 3 artilleries moved from 9 Sea Zone to Eastern Canada 1 artillery and 1 infantry moved from Brazil to Venezuela 3 transports moved from 54 Sea Zone to 20 Sea Zone Place Units - Americans 1 factory placed in Brazil 2 artilleries and 2 infantry placed in Western United States 3 artilleries placed in Eastern United States 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 halftrack and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Europe to Ukraine S.S.R. 4 artilleries and 4 infantry moved from Balkans to Ukraine S.S.R. 1 halftrack moved from Southern Europe to Ukraine S.S.R. 1 fighter moved from Southern Europe to Ukraine S.S.R. 1 armour moved from Southern Europe to Ukraine S.S.R. 1 armour moved from Southern Europe to Ukraine S.S.R. 1 armour moved from Southern Europe to Ukraine S.S.R. 1 armour moved from Southern Europe to Ukraine S.S.R. 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 5 armour, 4 artilleries, 1 fighter, 1 halftrack, 4 infantry and 1 tactical_bomber Chinese defend with 4 armour Germans roll dice for 5 armour, 4 artilleries, 1 fighter, 1 halftrack, 4 infantry and 1 tactical_bomber in Ukraine S.S.R., round 2 : 10/16 hits, 6.67 expected hits Chinese roll dice for 4 armour in Ukraine S.S.R., round 2 : 1/4 hits, 2.00 expected hits 4 armour owned by the Chinese and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Chinese with 5 armour, 4 artilleries, 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Chinese: 4 armour Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to Southern Europe 1 tactical_bomber moved from Ukraine S.S.R. to Southern Europe 1 armour moved from Spain to Southern Europe 1 armour moved from Spain to Southern Europe Place Units - Germans 3 armour, 1 bomber, 1 halftrack and 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Germans regular : 3.33 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - British British repair damage of 1x factory; Remaining resources: 56 PUs; 0 techTokens; British buy 3 armour, 1 artillery, 1 bomber, 1 factory and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 infantry moved from Persia to Afghanistan 9 armour, 6 artilleries and 11 infantry moved from Persia to India 2 bombers moved from Anglo Egypt to Afghanistan 1 artillery and 1 infantry moved from Italian East Africa to 34 Sea Zone 4 artilleries and 4 infantry moved from Anglo Egypt to 34 Sea Zone 5 artilleries, 4 carriers, 4 cruisers, 4 destroyers, 5 fighters, 5 infantry, 3 tactical_bombers and 5 transports moved from 34 Sea Zone to 35 Sea Zone 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to India Combat - British Battle in Afghanistan British attack with 2 bombers and 3 infantry Chinese defend with 1 infantry British roll dice for 2 bombers and 3 infantry in Afghanistan, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Afghanistan British win, taking Afghanistan from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India British attack with 9 armour, 6 artilleries, 5 fighters, 11 infantry and 3 tactical_bombers Chinese defend with 1 aaGun, 2 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry Chinese roll AA dice in India : 1/8 hits, 1.33 expected hits 1 tactical_bomber owned by the British lost in India British roll dice for 9 armour, 6 artilleries, 5 fighters, 11 infantry and 2 tactical_bombers in India, round 2 : 15/33 hits, 13.17 expected hits Chinese roll dice for 2 armour, 2 artilleries, 1 bomber and 5 infantry in India, round 2 : 3/10 hits, 3.50 expected hits 1 bomber owned by the Chinese, 2 armour owned by the Chinese, 5 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 3 infantry owned by the British lost in India British captures 24PUs while taking Chinese capital British win, taking India from Chinese with 9 armour, 6 artilleries, 5 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for British: 3 infantry and 1 tactical_bomber Casualties for Chinese: 2 armour, 2 artilleries, 1 bomber and 5 infantry Non Combat Move - British 5 artilleries and 5 infantry moved from 35 Sea Zone to India 5 fighters and 2 tactical_bombers moved from India to 35 Sea Zone 1 armour and 1 infantry moved from Union of South Africa to Belgian Congo 2 halftracks moved from Union of South Africa to Anglo Egypt 1 fighter moved from Union of South Africa to 35 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to Kenya 2 bombers moved from Afghanistan to Anglo Egypt Place Units - British 1 factory placed in Italian East Africa 1 bomber and 2 infantry placed in Anglo Egypt British undo move 2. 1 artillery, 1 bomber and 1 infantry placed in Anglo Egypt 3 armour and 2 infantry placed in Union of South Africa Turn Complete - British British collect 72 PUs; end with 97 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Chinese AA : -0.33 British regular : 2.00





