Free for All - 4 player
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 35 PUs; Germans buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 13 Sea Zone to 7 Sea Zone 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to West Russia 5 infantry moved from Balkans to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 2 artilleries and 3 infantry moved from Germany to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 infantry moved from Western Europe to Spain 1 artillery moved from Western Europe to Spain 1 armour moved from Southern Europe to Spain 1 armour moved from Southern Europe to Spain 1 infantry moved from Southern Europe to Western Europe 1 tactical_bomber moved from Germany to Spain 1 fighter moved from Southern Europe to Spain 1 fighter moved from Southern Europe to Spain 1 tactical_bomber moved from Southern Europe to Spain 1 fighter moved from Balkans to Southern Europe Combat - Germans Battle in Caucasus Germans attack with 3 armour Chinese defend with 2 armour Germans roll dice for 3 armour in Caucasus, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Caucasus 1 armour owned by the Germans retreated to Ukraine S.S.R. Chinese win with 2 armour remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour Battle in West Russia Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in West Russia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Europe Germans attack with 7 armour, 2 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 7 armour, 2 artilleries and 8 infantry in Eastern Europe, round 2 : 5/17 hits, 5.83 expected hits Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 7 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 5 artilleries and 5 infantry placed in Southern Europe Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Russians regular : -0.67 Germans regular : -1.83
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - British
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - British Purchase Units - British British buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 4 infantry moved from Anglo Egypt to Trans-Jordan 6 infantry moved from Libya to Algeria 1 armour moved from Libya to Algeria 8 armour moved from Libya to Trans-Jordan 2 bombers moved from Anglo Egypt to Southern Europe 3 infantry moved from Italian East Africa to Anglo Egypt 4 artilleries moved from Angola to 27 Sea Zone 4 infantry moved from Union of South Africa to 27 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 27 Sea Zone to 17 Sea Zone 4 artilleries and 4 infantry moved from 17 Sea Zone to Rio De Oro 2 infantry moved from Angola to Belgian Congo 1 fighter moved from 27 Sea Zone to Rio De Oro 3 carriers, 2 cruisers and 2 destroyers moved from 27 Sea Zone to 17 Sea Zone 3 fighters and 2 tactical_bombers moved from Anglo Egypt to Trans-Jordan Combat - British Strategic bombing raid in Southern Europe Germans roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits Bombing raid in Southern Europe rolls: 6,4 and causes: 10 damage to unit: factory Bombing raid in Southern Europe causes 10 damage total. Battle in Algeria British attack with 1 armour and 6 infantry Germans defend with 1 infantry British roll dice for 1 armour and 6 infantry in Algeria, round 2 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 6 infantry in Algeria, round 3 : 1/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Algeria British win, taking Algeria from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rio De Oro British attack with 4 artilleries, 1 fighter and 4 infantry Neutral defend with 5 infantry British roll dice for 2 cruisers in Rio De Oro, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 4 artilleries, 1 fighter and 4 infantry in Rio De Oro, round 2 : 5/9 hits, 3.17 expected hits Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Rio De Oro British loses 0 PUs for violating Rio De Oros neutrality. British win, taking Rio De Oro from Neutral with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Trans-Jordan British attack with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 1 infantry British roll dice for 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 7/19 hits, 8.50 expected hits Chinese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Trans-Jordan British win, taking Trans-Jordan from Chinese with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - British 2 bombers moved from Southern Europe to Anglo Egypt 1 fighter moved from Rio De Oro to 17 Sea Zone 3 fighters and 2 tactical_bombers moved from Trans-Jordan to French Equatorial Africa Place Units - British 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Union of South Africa Turn Complete - British British collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Germans AA : -0.33 Germans regular : -0.67 Neutral regular : -1.67 British regular : -0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 2 armour and 1 halftrack moved from Kwantung to French Indochina 1 armour moved from Kwantung to Himalaya 2 armour and 1 halftrack moved from China to Sinkiang 1 halftrack moved from China to Himalaya 1 armour and 1 bomber moved from Manchuria to Himalaya Combat - Japanese Battle in French Indochina Japanese attack with 2 armour and 1 halftrack Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 halftrack in French Indochina, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in French Indochina Japanese win, taking French Indochina from Chinese with 2 armour and 1 halftrack remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sinkiang Japanese attack with 2 armour and 1 halftrack Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 halftrack in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 halftrack owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang Japanese win, taking Sinkiang from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 halftrack Casualties for Chinese: 1 infantry Battle in Himalaya Japanese attack with 2 armour, 1 bomber and 1 halftrack Chinese defend with 1 armour Japanese roll dice for 2 armour, 1 bomber and 1 halftrack in Himalaya, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 armour in Himalaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Himalaya Japanese win, taking Himalaya from Chinese with 2 armour, 1 bomber and 1 halftrack remaining. Battle score for attacker is 5 Casualties for Chinese: 1 armour Non Combat Move - Japanese 1 bomber moved from Himalaya to Manchuria 1 artillery and 2 infantry moved from Manchuria to China 1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 armour, 1 artillery and 2 infantry placed in Japan 2 destroyers and 1 submarine placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 1.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 5 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 4 infantry moved from Venezuela to Brazil 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Brazil Combat - Americans Battle in Brazil Americans attack with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 2 : 2/11 hits, 4.17 expected hits Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral lost in Brazil Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 3 : 7/11 hits, 4.17 expected hits Neutral roll dice for 3 infantry in Brazil, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Brazil Americans loses 0 PUs for violating Brazils neutrality. Americans win, taking Brazil from Neutral with 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral: 5 infantry Casualties for Americans: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Brazil to 20 Sea Zone 4 infantry moved from Western United States to Mexico 2 transports moved from 20 Sea Zone to 54 Sea Zone 3 transports moved from 20 Sea Zone to 10 Sea Zone Place Units - Americans 5 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Neutral regular : -0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 21x factory; Remaining resources: 21 PUs; Germans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Spain to 7 Sea Zone 1 tactical_bomber moved from Spain to 7 Sea Zone 1 fighter moved from Spain to 7 Sea Zone 1 tactical_bomber moved from Spain to 7 Sea Zone 1 infantry moved from Eastern Europe to Ukraine S.S.R. 1 artillery moved from Southern Europe to Western Europe 1 infantry moved from Southern Europe to Western Europe 2 armour, 3 artilleries and 4 infantry moved from Spain to Western Europe 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Germany 1 artillery moved from Southern Europe to Germany 2 artilleries and 7 infantry moved from Eastern Europe to Karelia S.S.R. 1 fighter moved from Southern Europe to Karelia S.S.R. 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans Combat - Germans Battle in 7 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Russians defend with 1 destroyer and 1 transport Germans roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Russians roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Russians, 1 destroyer owned by the Russians and 1 tactical_bomber owned by the Germans lost in 7 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 2 artilleries, 1 fighter and 7 infantry Russians defend with 1 aaGun, 3 bombers, 1 factory and 1 infantry Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 3/10 hits, 2.67 expected hits Russians roll dice for 3 bombers and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 0.83 expected hits 3 bombers owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Karelia S.S.R., round 3 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 33 Casualties for Germans: 2 infantry Casualties for Russians: 3 bombers and 1 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Eastern Europe 2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Western Europe 1 fighter moved from Western Europe to Southern Europe Place Units - Germans 7 infantry placed in Southern Europe Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : 1.50 Germans regular : 0.50 Russians AA : -0.17
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - British
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - British Purchase Units - British British buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 8 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Saudi Arabia 2 bombers moved from Anglo Egypt to India 1 armour moved from Algeria to Anglo Egypt 2 infantry moved from Belgian Congo to Anglo Egypt 4 artilleries and 4 infantry moved from Rio De Oro to 17 Sea Zone 4 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 17 Sea Zone to 13 Sea Zone 4 artilleries and 4 infantry moved from 13 Sea Zone to Gibraltar British take Gibraltar from Germans 3 fighters and 2 tactical_bombers moved from French Equatorial Africa to 13 Sea Zone 1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egypt 3 artilleries and 3 infantry moved from Union of South Africa to Kenya Combat - British Strategic bombing raid in India Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,2 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in Saudi Arabia British attack with 8 armour, 2 artilleries and 4 infantry Neutral defend with 5 infantry British roll dice for 8 armour, 2 artilleries and 4 infantry in Saudi Arabia, round 2 : 7/14 hits, 5.67 expected hits Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the British lost in Saudi Arabia British loses 0 PUs for violating Saudi Arabias neutrality. British win, taking Saudi Arabia from Neutral with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 2 bombers moved from India to Anglo Egypt Place Units - British 1 factory placed in Anglo Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 cruiser, 1 destroyer and 1 transport placed in 27 Sea Zone Turn Complete - British British collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese AA : -0.33 Neutral regular : -0.67 British regular : 1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from China to French Indochina 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to French Indochina 1 bomber moved from Manchuria to French Indochina Combat - Japanese Battle in French Indochina Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in French Indochina, round 2 : 1/6 hits, 3.17 expected hits Chinese roll dice for 1 artillery in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in French Indochina Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from French Indochina to China 2 armour moved from Sinkiang to China 1 armour, 1 artillery and 2 infantry moved from Manchuria to China 1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 fighter, 1 submarine and 1 transport placed in 61 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers and 2 infantry; Remaining resources: 4 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Eastern United States to 10 Sea Zone 5 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 10 Sea Zone to 8 Sea Zone 5 artilleries and 5 infantry moved from 8 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to United Kingdom 4 infantry moved from Mexico to 54 Sea Zone 4 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Argentina 4 infantry moved from 21 Sea Zone to Argentina 5 artilleries and 2 infantry moved from Brazil to Argentina Combat - Americans Battle in Argentina Americans attack with 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in Argentina, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Argentina, round 2 : 4/13 hits, 4.67 expected hits Neutral roll dice for 5 infantry in Argentina, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Argentina from Neutral with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 3 infantry Casualties for Neutral: 5 infantry Battle in United Kingdom Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in United Kingdom, round 2 : 7/12 hits, 4.50 expected hits Neutral roll dice for 5 infantry in United Kingdom, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in United Kingdom Americans loses 0 PUs for violating United Kingdoms neutrality. Americans win, taking United Kingdom from Neutral with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from United Kingdom to 8 Sea Zone 1 fighter and 1 tactical_bomber moved from Argentina to 21 Sea Zone 2 transports moved from 10 Sea Zone to 20 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 54 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 2.50 Neutral regular : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Purchase Units - Germans Germans buy 7 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Balkans to Ukraine S.S.R. 1 fighter moved from Eastern Europe to Ukraine S.S.R. 8 armour moved from Eastern Europe to Germany 1 fighter moved from Southern Europe to Ukraine S.S.R. 2 armour, 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from Western Europe to Spain 1 infantry moved from Balkans to Eastern Europe 3 artilleries and 1 infantry moved from Balkans to Germany Combat - Germans Battle in Ukraine S.S.R. Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to Southern Europe 1 fighter moved from Ukraine S.S.R. to Germany Place Units - Germans 7 artilleries and 1 tactical_bomber placed in Southern Europe Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Research Technology - British British spend 20 on tech rolls British roll 4,5,5,3 and gets 0 hits Purchase Units - British British repair damage of 1x factory; Remaining resources: 34 PUs; 4 techTokens; British buy 1 cruiser, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 4 techTokens; Combat Move - British 4 artilleries and 4 infantry moved from Gibraltar to 13 Sea Zone 4 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 13 Sea Zone to 15 Sea Zone 4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 15 Sea Zone to Turkey 8 armour, 2 artilleries and 3 infantry moved from Saudi Arabia to Trans-Jordan 2 infantry moved from Anglo Egypt to Trans-Jordan 2 bombers moved from Anglo Egypt to India 1 fighter and 1 tactical_bomber moved from Anglo Egypt to Trans-Jordan 3 artilleries and 3 infantry moved from Kenya to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to Kenya 1 transport moved from 27 Sea Zone to 28 Sea Zone 1 cruiser and 1 destroyer moved from 27 Sea Zone to 28 Sea Zone 1 armour moved from Anglo Egypt to Trans-Jordan 3 infantry moved from Anglo Egypt to Trans-Jordan Combat - British Strategic bombing raid in India Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 2,2 and causes: 4 damage to unit: factory Bombing raid in India causes 4 damage total. Battle in Turkey British attack with 4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers Neutral defend with 5 infantry British roll dice for 2 cruisers in Turkey, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Turkey, round 2 : 5/14 hits, 6.00 expected hits Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the British lost in Turkey British loses 0 PUs for violating Turkeys neutrality. British win, taking Turkey from Neutral with 4 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Neutral: 5 infantry Battle in Trans-Jordan British attack with 9 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber Chinese defend with 1 infantry British roll dice for 9 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 7/21 hits, 8.00 expected hits Chinese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Trans-Jordan British win, taking Trans-Jordan from Chinese with 9 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Turkey to 15 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egypt 2 bombers moved from India to Anglo Egypt Place Units - British 3 infantry placed in Anglo Egypt 2 infantry placed in Union of South Africa 1 cruiser and 1 destroyer placed in 28 Sea Zone Turn Complete - British British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Chinese AA : -0.33 Neutral regular : 1.33 British regular : -1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from China to French Indochina 1 infantry moved from China to Himalaya 1 armour moved from Manchuria to Sinkiang 1 artillery and 1 infantry moved from Manchuria to Kwantung 3 armour, 2 artilleries and 1 infantry moved from China to Sinkiang 1 fighter moved from 61 Sea Zone to Kwantung 1 fighter and 1 tactical_bomber moved from China to French Indochina 1 fighter and 1 tactical_bomber moved from China to Himalaya 1 bomber moved from China to Kwantung Combat - Japanese Battle in Kwantung Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 armour Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kwantung, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 armour in Kwantung, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Chinese lost in Kwantung Japanese win, taking Kwantung from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 armour Battle in French Indochina Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indochina, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indochina, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in French Indochina Japanese win, taking French Indochina from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Himalaya Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Himalaya, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Himalaya, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya Japanese win, taking Himalaya from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in Sinkiang Japanese attack with 4 armour, 2 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 4 armour, 2 artilleries and 1 infantry in Sinkiang, round 2 : 4/7 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang Japanese win, taking Sinkiang from Chinese with 4 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwantung to China 1 infantry moved from Manchuria to China 1 bomber moved from China to Manchuria 1 fighter and 1 tactical_bomber moved from French Indochina to China 1 tactical_bomber moved from Himalaya to 61 Sea Zone 1 fighter moved from Kwantung to China 2 armour, 1 artillery and 3 infantry moved from Japan to 61 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 submarine and 1 tactical_bomber placed in 61 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from China: 1 fighter EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to China: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 6 infantry and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 5 artilleries and 3 infantry moved from United Kingdom to 8 Sea Zone 5 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 8 Sea Zone to 2 Sea Zone 3 infantry moved from 2 Sea Zone to Eire 5 artilleries moved from 2 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from 2 Sea Zone to Eire Combat - Americans Battle in Eire Americans attack with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in Eire, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Eire, round 2 : 4/10 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 4/5 hits, 1.67 expected hits 5 infantry owned by the Neutral, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Eire Americans loses 0 PUs for violating Eires neutrality. Americans win, taking Eire from Neutral with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Eire to 2 Sea Zone 2 infantry moved from Argentina to Brazil 2 artilleries moved from Argentina to 21 Sea Zone 2 transports moved from 20 Sea Zone to 21 Sea Zone 2 artilleries moved from Argentina to 21 Sea Zone 1 artillery moved from Argentina to Brazil 4 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 21 Sea Zone to 20 Sea Zone 1 destroyer moved from 54 Sea Zone to 20 Sea Zone 4 artilleries moved from 20 Sea Zone to Venezuela 4 destroyers and 1 transport moved from 10 Sea Zone to 20 Sea Zone Place Units - Americans 3 artilleries and 6 infantry placed in Western United States Americans undo move 1. 3 transports placed in 54 Sea Zone 3 artilleries and 3 infantry placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Neutral regular : 2.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 halftrack and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 armour moved from Germany to Karelia S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 armour moved from Germany to Karelia S.S.R. 1 armour moved from Germany to Ukraine S.S.R. 1 fighter moved from Southern Europe to Ukraine S.S.R. 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 armour moved from Spain to Gibraltar Germans take Gibraltar from British 1 armour moved from Gibraltar to Spain 3 armour, 4 artilleries and 2 infantry moved from Germany to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Balkans to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 6 armour, 1 fighter and 1 tactical_bomber Russians defend with 2 armour Germans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Ukraine S.S.R., round 2 : 2/8 hits, 4.17 expected hits Russians roll dice for 2 armour in Ukraine S.S.R., round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour Casualties for Russians: 2 armour Battle in Karelia S.S.R. Germans attack with 2 armour, 1 fighter and 1 infantry Russians defend with 1 aaGun, 1 factory and 3 infantry Russians roll AA dice in Karelia S.S.R. : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. 1 armour owned by the Germans retreated to Eastern Europe Russians win with 3 infantry remaining. Battle score for attacker is -18 Casualties for Germans: 1 armour, 1 fighter and 1 infantry Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to Southern Europe 1 tactical_bomber moved from Ukraine S.S.R. to Southern Europe Place Units - Germans 4 armour, 1 artillery, 1 halftrack and 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : -3.33 Russians AA : 0.83
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 3,6,6,6 and gets 3 hits British removing all Technology Tokens after successful research. British discover Mechanized Infantry Purchase Units - British British buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 2 halftracks and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Union of South Africa to 28 Sea Zone 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Kenya to Italian East Africa 4 artilleries and 1 infantry moved from Turkey to Persia 9 armour, 2 artilleries and 8 infantry moved from Trans-Jordan to Persia 2 infantry moved from 34 Sea Zone to Persia 3 infantry moved from Anglo Egypt to 15 Sea Zone 2 bombers moved from Anglo Egypt to India 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 tactical_bombers and 4 transports moved from 15 Sea Zone to 34 Sea Zone 3 infantry moved from 34 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from Anglo Egypt to 34 Sea Zone 3 artilleries and 3 infantry moved from Belgian Congo to Anglo Egypt Combat - British Strategic bombing raid in India Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in Persia British attack with 9 armour, 6 artilleries and 14 infantry Chinese defend with 1 infantry British roll dice for 4 cruisers in Persia, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Persia British win, taking Persia from Chinese with 9 armour, 6 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - British 2 bombers moved from India to Anglo Egypt Place Units - British 1 carrier placed in 34 Sea Zone 1 artillery and 1 infantry placed in Anglo Egypt 1 armour, 1 artillery, 1 fighter, 2 halftracks and 2 infantry placed in Union of South Africa Activate Technology - British British activating Mechanized Infantry Turn Complete - British British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Chinese AA : -0.33 British regular : 0.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery moved from Kwantung to French Indochina 1 infantry moved from China to Himalaya 1 artillery moved from Sinkiang to Himalaya 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to French Indochina 1 fighter and 2 tactical_bombers moved from China to Himalaya 1 bomber moved from Manchuria to Novosibirsk 1 artillery moved from Sinkiang to Novosibirsk Combat - Japanese Battle in French Indochina Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indochina, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Novosibirsk Japanese attack with 1 artillery and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Novosibirsk Japanese win, taking Novosibirsk from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Himalaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Himalaya, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Himalaya Japanese win, taking Himalaya from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Himalaya to China 1 fighter and 1 tactical_bomber moved from French Indochina to China 4 armour moved from Sinkiang to China 1 bomber moved from Novosibirsk to China 2 armour, 1 artillery and 3 infantry moved from Manchuria to China 1 armour, 2 artilleries and 3 infantry moved from Japan to 61 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 fighter and 1 transport placed in 61 Sea Zone 2 armour, 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 1 destroyer, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - Americans 3 artilleries moved from Eire to 2 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 2 Sea Zone to 1 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 1 Sea Zone to 9 Sea Zone 3 artilleries moved from 9 Sea Zone to Eastern Canada 1 artillery and 1 infantry moved from Brazil to Venezuela 3 transports moved from 54 Sea Zone to 20 Sea Zone Place Units - Americans 1 factory placed in Brazil 2 artilleries and 2 infantry placed in Western United States 3 artilleries placed in Eastern United States 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 halftrack and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Europe to Ukraine S.S.R. 4 artilleries and 4 infantry moved from Balkans to Ukraine S.S.R. 1 halftrack moved from Southern Europe to Ukraine S.S.R. 1 fighter moved from Southern Europe to Ukraine S.S.R. 1 armour moved from Southern Europe to Ukraine S.S.R. 1 armour moved from Southern Europe to Ukraine S.S.R. 1 armour moved from Southern Europe to Ukraine S.S.R. 1 armour moved from Southern Europe to Ukraine S.S.R. 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 tactical_bomber moved from Southern Europe to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 5 armour, 4 artilleries, 1 fighter, 1 halftrack, 4 infantry and 1 tactical_bomber Chinese defend with 4 armour Germans roll dice for 5 armour, 4 artilleries, 1 fighter, 1 halftrack, 4 infantry and 1 tactical_bomber in Ukraine S.S.R., round 2 : 10/16 hits, 6.67 expected hits Chinese roll dice for 4 armour in Ukraine S.S.R., round 2 : 1/4 hits, 2.00 expected hits 4 armour owned by the Chinese and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Chinese with 5 armour, 4 artilleries, 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Chinese: 4 armour Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to Southern Europe 1 tactical_bomber moved from Ukraine S.S.R. to Southern Europe 1 armour moved from Spain to Southern Europe 1 armour moved from Spain to Southern Europe Place Units - Germans 3 armour, 1 bomber, 1 halftrack and 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Germans regular : 3.33