@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Free for All - 4 player
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 6:09:40 PM
Savegame -
TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - AmericansCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 7:00:37 PM
Savegame -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Americans Purchase Units - Americans Americans buy 3 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 55 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 54 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 54 Sea Zone to Mexico 4 artilleries and 4 infantry moved from Western United States to Mexico 5 artilleries and 5 infantry moved from Eastern United States to Eastern Canada 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Eastern Canada Combat - Americans Battle in Eastern Canada Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Canada, round 2 : 6/12 hits, 4.50 expected hits Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Eastern Canada Americans loses 0 PUs for violating Eastern Canadas neutrality. Americans win, taking Eastern Canada from Neutral with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Mexico Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in Mexico, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Mexico, round 2 : 6/12 hits, 4.50 expected hits Neutral roll dice for 5 infantry in Mexico, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Mexico Americans loses 0 PUs for violating Mexicos neutrality. Americans win, taking Mexico from Neutral with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Mexico to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Canada to 10 Sea Zone Place Units - Americans 4 transports placed in 54 Sea Zone 3 infantry placed in Western United States Turn Complete - Americans Americans collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : 3.33 Neutral regular : -3.33 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Purchase Units - Germans Germans buy 5 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 5 armour and 2 artilleries moved from Eastern Europe to Ukraine S.S.R. 3 armour and 2 fighters moved from Southern Europe to Ukraine S.S.R. 5 infantry moved from Southern Europe to Balkans 2 artilleries and 3 infantry moved from Switzerland to Germany 1 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 1 infantry moved from Algeria to 13 Sea Zone 1 artillery moved from Algeria to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Western Europe 1 artillery moved from 13 Sea Zone to Western Europe 1 fighter moved from Spain to Southern Europe 1 tactical_bomber moved from Spain to Germany Combat - Germans Battle in Ukraine S.S.R. Germans attack with 8 armour, 2 artilleries and 2 fighters Russians defend with 3 armour Germans roll dice for 8 armour, 2 artilleries and 2 fighters in Ukraine S.S.R., round 2 : 6/12 hits, 5.67 expected hits Russians roll dice for 3 armour in Ukraine S.S.R., round 2 : 2/3 hits, 1.50 expected hits 3 armour owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 8 armour and 2 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 2 artilleries Casualties for Russians: 3 armour Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to Balkans 1 fighter moved from Ukraine S.S.R. to Southern Europe Place Units - Germans 5 armour, 1 infantry and 1 tactical_bomber placed in Southern Europe Turn Complete - Germans Germans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 0.33 -
@feckingwrecked to you sir
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Purchase Units - British British buy 1 cruiser, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 1 infantry moved from French Madagascar to 28 Sea Zone 1 infantry moved from Trans-Jordan to Anglo Egypt 7 infantry moved from Anglo Egypt to Libya 2 infantry moved from French Equatorial Africa to Anglo Egypt 5 armour moved from French Equatorial Africa to Libya 4 armour moved from Italian East Africa to Libya 1 infantry moved from Italian East Africa to Anglo Egypt 2 artilleries moved from Italian East Africa to Anglo Egypt 3 infantry moved from Kenya to Italian East Africa 2 bombers moved from Kenya to Libya 3 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 2 tactical_bombers and 3 transports moved from 28 Sea Zone to 27 Sea Zone 1 artillery moved from Union of South Africa to Angola 1 infantry moved from Union of South Africa to Angola Combat - British Battle in Libya British attack with 9 armour, 2 bombers and 7 infantry Neutral defend with 5 infantry British roll dice for 9 armour, 2 bombers and 7 infantry in Libya, round 2 : 6/18 hits, 7.00 expected hits Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the British lost in Libya British loses 0 PUs for violating Libyas neutrality. British win, taking Libya from Neutral with 9 armour, 2 bombers and 6 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 2 bombers moved from Libya to Anglo Egypt 3 fighters and 2 tactical_bombers moved from 27 Sea Zone to Anglo Egypt 1 infantry moved from 27 Sea Zone to Angola 3 artilleries moved from 27 Sea Zone to Angola Place Units - British 1 cruiser, 1 fighter and 1 transport placed in 27 Sea Zone 4 infantry placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Neutral regular : -0.67 British regular : -1.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Japanese 2 armour and 2 halftracks moved from Manchuria to China 3 armour and 2 halftracks moved from Manchuria to Kwantung 1 bomber moved from Japan to China 1 fighter and 1 tactical_bomber moved from 60 Sea Zone to Kwantung Combat - Japanese Battle in Kwantung Japanese attack with 3 armour, 1 fighter, 2 halftracks and 1 tactical_bomber Neutral defend with 5 infantry Japanese roll dice for 3 armour, 1 fighter, 2 halftracks and 1 tactical_bomber in Kwantung, round 2 : 4/7 hits, 3.33 expected hits Neutral roll dice for 5 infantry in Kwantung, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 1 halftrack owned by the Japanese lost in Kwantung Japanese roll dice for 3 armour, 1 fighter, 1 halftrack and 1 tactical_bomber in Kwantung, round 3 : 2/6 hits, 3.00 expected hits Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Kwantung Japanese loses 0 PUs for violating Kwantungs neutrality. Japanese win, taking Kwantung from Neutral with 3 armour, 1 fighter, 1 halftrack and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 halftrack Casualties for Neutral: 5 infantry Battle in China Japanese attack with 2 armour, 1 bomber and 2 halftracks Chinese defend with 1 bomber and 1 infantry Japanese roll dice for 2 armour, 1 bomber and 2 halftracks in China, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 bomber and 1 infantry in China, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Chinese and 1 infantry owned by the Chinese lost in China Japanese win, taking China from Chinese with 2 armour, 1 bomber and 2 halftracks remaining. Battle score for attacker is 15 Casualties for Chinese: 1 bomber and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwantung to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 60 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 60 Sea Zone to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria 1 bomber moved from China to Manchuria Place Units - Japanese 1 carrier, 1 fighter and 1 tactical_bomber placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : -0.67 Neutral regular : -1.00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 5 transports; Remaining resources: 7 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Mexico to 54 Sea Zone 5 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 54 Sea Zone to 20 Sea Zone 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from 20 Sea Zone to Venezuela Combat - Americans Battle in Venezuela Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in Venezuela, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Venezuela, round 2 : 1/12 hits, 4.50 expected hits Neutral roll dice for 5 infantry in Venezuela, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral lost in Venezuela Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Venezuela, round 3 : 6/12 hits, 4.50 expected hits Neutral roll dice for 3 infantry in Venezuela, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Venezuela to 20 Sea Zone 1 infantry moved from Western Canada to Western United States 5 artilleries and 5 infantry moved from Eastern Canada to Eastern United States Place Units - Americans 5 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Neutral regular : -1.67 -
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 35 PUs; Germans buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 13 Sea Zone to 7 Sea Zone 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to West Russia 5 infantry moved from Balkans to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 2 artilleries and 3 infantry moved from Germany to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 infantry moved from Western Europe to Spain 1 artillery moved from Western Europe to Spain 1 armour moved from Southern Europe to Spain 1 armour moved from Southern Europe to Spain 1 infantry moved from Southern Europe to Western Europe 1 tactical_bomber moved from Germany to Spain 1 fighter moved from Southern Europe to Spain 1 fighter moved from Southern Europe to Spain 1 tactical_bomber moved from Southern Europe to Spain 1 fighter moved from Balkans to Southern Europe Combat - Germans Battle in Caucasus Germans attack with 3 armour Chinese defend with 2 armour Germans roll dice for 3 armour in Caucasus, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Caucasus 1 armour owned by the Germans retreated to Ukraine S.S.R. Chinese win with 2 armour remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour Battle in West Russia Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in West Russia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Europe Germans attack with 7 armour, 2 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 7 armour, 2 artilleries and 8 infantry in Eastern Europe, round 2 : 5/17 hits, 5.83 expected hits Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 7 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 5 artilleries and 5 infantry placed in Southern Europe Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Russians regular : -0.67 Germans regular : -1.83 -
TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Research Technology - British Purchase Units - British British buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 4 infantry moved from Anglo Egypt to Trans-Jordan 6 infantry moved from Libya to Algeria 1 armour moved from Libya to Algeria 8 armour moved from Libya to Trans-Jordan 2 bombers moved from Anglo Egypt to Southern Europe 3 infantry moved from Italian East Africa to Anglo Egypt 4 artilleries moved from Angola to 27 Sea Zone 4 infantry moved from Union of South Africa to 27 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 27 Sea Zone to 17 Sea Zone 4 artilleries and 4 infantry moved from 17 Sea Zone to Rio De Oro 2 infantry moved from Angola to Belgian Congo 1 fighter moved from 27 Sea Zone to Rio De Oro 3 carriers, 2 cruisers and 2 destroyers moved from 27 Sea Zone to 17 Sea Zone 3 fighters and 2 tactical_bombers moved from Anglo Egypt to Trans-Jordan Combat - British Strategic bombing raid in Southern Europe Germans roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits Bombing raid in Southern Europe rolls: 6,4 and causes: 10 damage to unit: factory Bombing raid in Southern Europe causes 10 damage total. Battle in Algeria British attack with 1 armour and 6 infantry Germans defend with 1 infantry British roll dice for 1 armour and 6 infantry in Algeria, round 2 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 6 infantry in Algeria, round 3 : 1/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Algeria British win, taking Algeria from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rio De Oro British attack with 4 artilleries, 1 fighter and 4 infantry Neutral defend with 5 infantry British roll dice for 2 cruisers in Rio De Oro, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 4 artilleries, 1 fighter and 4 infantry in Rio De Oro, round 2 : 5/9 hits, 3.17 expected hits Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Rio De Oro British loses 0 PUs for violating Rio De Oros neutrality. British win, taking Rio De Oro from Neutral with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Trans-Jordan British attack with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 1 infantry British roll dice for 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 7/19 hits, 8.50 expected hits Chinese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Trans-Jordan British win, taking Trans-Jordan from Chinese with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - British 2 bombers moved from Southern Europe to Anglo Egypt 1 fighter moved from Rio De Oro to 17 Sea Zone 3 fighters and 2 tactical_bombers moved from Trans-Jordan to French Equatorial Africa Place Units - British 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Union of South Africa Turn Complete - British British collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Germans AA : -0.33 Germans regular : -0.67 Neutral regular : -1.67 British regular : -0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 2 armour and 1 halftrack moved from Kwantung to French Indochina 1 armour moved from Kwantung to Himalaya 2 armour and 1 halftrack moved from China to Sinkiang 1 halftrack moved from China to Himalaya 1 armour and 1 bomber moved from Manchuria to Himalaya Combat - Japanese Battle in French Indochina Japanese attack with 2 armour and 1 halftrack Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 halftrack in French Indochina, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in French Indochina Japanese win, taking French Indochina from Chinese with 2 armour and 1 halftrack remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sinkiang Japanese attack with 2 armour and 1 halftrack Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 halftrack in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 halftrack owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang Japanese win, taking Sinkiang from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 halftrack Casualties for Chinese: 1 infantry Battle in Himalaya Japanese attack with 2 armour, 1 bomber and 1 halftrack Chinese defend with 1 armour Japanese roll dice for 2 armour, 1 bomber and 1 halftrack in Himalaya, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 armour in Himalaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Himalaya Japanese win, taking Himalaya from Chinese with 2 armour, 1 bomber and 1 halftrack remaining. Battle score for attacker is 5 Casualties for Chinese: 1 armour Non Combat Move - Japanese 1 bomber moved from Himalaya to Manchuria 1 artillery and 2 infantry moved from Manchuria to China 1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 armour, 1 artillery and 2 infantry placed in Japan 2 destroyers and 1 submarine placed in 61 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 1.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 5 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 4 infantry moved from Venezuela to Brazil 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Brazil Combat - Americans Battle in Brazil Americans attack with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 2 : 2/11 hits, 4.17 expected hits Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral lost in Brazil Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 3 : 7/11 hits, 4.17 expected hits Neutral roll dice for 3 infantry in Brazil, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Brazil Americans loses 0 PUs for violating Brazils neutrality. Americans win, taking Brazil from Neutral with 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral: 5 infantry Casualties for Americans: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Brazil to 20 Sea Zone 4 infantry moved from Western United States to Mexico 2 transports moved from 20 Sea Zone to 54 Sea Zone 3 transports moved from 20 Sea Zone to 10 Sea Zone Place Units - Americans 5 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Neutral regular : -0.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 21x factory; Remaining resources: 21 PUs; Germans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Spain to 7 Sea Zone 1 tactical_bomber moved from Spain to 7 Sea Zone 1 fighter moved from Spain to 7 Sea Zone 1 tactical_bomber moved from Spain to 7 Sea Zone 1 infantry moved from Eastern Europe to Ukraine S.S.R. 1 artillery moved from Southern Europe to Western Europe 1 infantry moved from Southern Europe to Western Europe 2 armour, 3 artilleries and 4 infantry moved from Spain to Western Europe 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Germany 1 artillery moved from Southern Europe to Germany 2 artilleries and 7 infantry moved from Eastern Europe to Karelia S.S.R. 1 fighter moved from Southern Europe to Karelia S.S.R. 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 infantry moved from Southern Europe to Balkans 1 artillery moved from Southern Europe to Balkans Combat - Germans Battle in 7 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Russians defend with 1 destroyer and 1 transport Germans roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Russians roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Russians, 1 destroyer owned by the Russians and 1 tactical_bomber owned by the Germans lost in 7 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 2 artilleries, 1 fighter and 7 infantry Russians defend with 1 aaGun, 3 bombers, 1 factory and 1 infantry Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 3/10 hits, 2.67 expected hits Russians roll dice for 3 bombers and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 0.83 expected hits 3 bombers owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Karelia S.S.R., round 3 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 33 Casualties for Germans: 2 infantry Casualties for Russians: 3 bombers and 1 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Eastern Europe 2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Western Europe 1 fighter moved from Western Europe to Southern Europe Place Units - Germans 7 infantry placed in Southern Europe Turn Complete - Germans Germans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians regular : 1.50 Germans regular : 0.50 Russians AA : -0.17 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Research Technology - British Purchase Units - British British buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 8 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Saudi Arabia 2 bombers moved from Anglo Egypt to India 1 armour moved from Algeria to Anglo Egypt 2 infantry moved from Belgian Congo to Anglo Egypt 4 artilleries and 4 infantry moved from Rio De Oro to 17 Sea Zone 4 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 17 Sea Zone to 13 Sea Zone 4 artilleries and 4 infantry moved from 13 Sea Zone to Gibraltar British take Gibraltar from Germans 3 fighters and 2 tactical_bombers moved from French Equatorial Africa to 13 Sea Zone 1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egypt 3 artilleries and 3 infantry moved from Union of South Africa to Kenya Combat - British Strategic bombing raid in India Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,2 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Battle in Saudi Arabia British attack with 8 armour, 2 artilleries and 4 infantry Neutral defend with 5 infantry British roll dice for 8 armour, 2 artilleries and 4 infantry in Saudi Arabia, round 2 : 7/14 hits, 5.67 expected hits Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the British lost in Saudi Arabia British loses 0 PUs for violating Saudi Arabias neutrality. British win, taking Saudi Arabia from Neutral with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 2 bombers moved from India to Anglo Egypt Place Units - British 1 factory placed in Anglo Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 cruiser, 1 destroyer and 1 transport placed in 27 Sea Zone Turn Complete - British British collect 54 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese AA : -0.33 Neutral regular : -0.67 British regular : 1.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from China to French Indochina 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to French Indochina 1 bomber moved from Manchuria to French Indochina Combat - Japanese Battle in French Indochina Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in French Indochina, round 2 : 1/6 hits, 3.17 expected hits Chinese roll dice for 1 artillery in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in French Indochina Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from French Indochina to China 2 armour moved from Sinkiang to China 1 armour, 1 artillery and 2 infantry moved from Manchuria to China 1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 fighter, 1 submarine and 1 transport placed in 61 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.17 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers and 2 infantry; Remaining resources: 4 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Eastern United States to 10 Sea Zone 5 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 10 Sea Zone to 8 Sea Zone 5 artilleries and 5 infantry moved from 8 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to United Kingdom 4 infantry moved from Mexico to 54 Sea Zone 4 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Argentina 4 infantry moved from 21 Sea Zone to Argentina 5 artilleries and 2 infantry moved from Brazil to Argentina Combat - Americans Battle in Argentina Americans attack with 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in Argentina, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Argentina, round 2 : 4/13 hits, 4.67 expected hits Neutral roll dice for 5 infantry in Argentina, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Argentina from Neutral with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 3 infantry Casualties for Neutral: 5 infantry Battle in United Kingdom Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in United Kingdom, round 2 : 7/12 hits, 4.50 expected hits Neutral roll dice for 5 infantry in United Kingdom, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in United Kingdom Americans loses 0 PUs for violating United Kingdoms neutrality. Americans win, taking United Kingdom from Neutral with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from United Kingdom to 8 Sea Zone 1 fighter and 1 tactical_bomber moved from Argentina to 21 Sea Zone 2 transports moved from 10 Sea Zone to 20 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 54 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : 2.50 Neutral regular : 0.67





