Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
bolasgod +16 Allies -VS- dawgoneit Axis BM3
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Germans defend with 3 tactical_bombers ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 3 tactical_bombers in Alexandria, round 2 : 3/3 hits, 1.50 expected hits 2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Germans lost in Alexandria Italians win with 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Germans: 1 tactical_bomber Non Combat Move - ANZAC 1 aaGun moved from Java to 42 Sea Zone 1 aaGun and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 aaGun moved from 41 Sea Zone to Sumatra 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 1.50 ANZAC regular : 0.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 tactical_bombers moved from Alexandria to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 1 fighter and 2 tactical_bombers French defend with 1 destroyer Germans roll dice for 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Germans 2 tactical_bombers moved from 98 Sea Zone to Romania 1 fighter moved from 98 Sea Zone to Greece 2 infantry moved from Albania to Greece 3 armour moved from Greece to Romania 1 bomber moved from Southern France to Western Germany 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 tactical_bomber moved from Southern Italy to Romania 3 armour moved from Germany to Poland 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 submarine moved from 112 Sea Zone to 109 Sea Zone 4 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Germany to Slovakia Hungary 3 artilleries moved from Germany to Poland 1 artillery moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 3 artilleries moved from Slovakia Hungary to Romania 2 artilleries moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Romania 3 armour moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Slovakia Hungary 2 infantry moved from Western Germany to France 2 aaGuns moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
French regular : -0.33 Germans regular : -0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Baltic States 4 infantry moved from Belarus to Bryansk 2 infantry moved from Novgorod to Belarus 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 6 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 6 infantry moved from Sakha to Buryatia Place Units - Russians 4 artilleries and 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Baltic States 4 infantry moved from Belarus to Bryansk 2 infantry moved from Novgorod to Belarus 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 6 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 6 infantry moved from Sakha to Buryatia Place Units - Russians 4 artilleries and 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 3 artilleries, 4 infantry and 1 mech_infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to 41 Sea Zone 2 fighters moved from Kwangsi to 44 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 tactical_bomber moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to 37 Sea Zone Combat - Japanese Battle in Celebes Battle in Borneo Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/13 hits, 5.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Kwangtung to 6 Sea Zone 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to Kwangsi 2 tactical_bombers moved from 37 Sea Zone to Kwangsi 1 bomber moved from 41 Sea Zone to Kwangsi 1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to HunanCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 2.00 UK_Pacific regular : -0.67 British regular : -0.33 -
@dawgoneit i forgot to drop my army off on java. do you mind if i roll them manualy?
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men, 4@1d6:
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@dawgoneit 1d6:
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@dawgoneit lets see if i can figure this out.
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@dawgoneit That’s fine, just do it fairly :) Let me know when it’s my turn again
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@bolasgod
Dice 1d6 -
@dawgoneit
1d6: -
@dawgoneit battleship
[Dice 1d6] -
@dawgoneit [Dice 1d6]
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@dawgoneit [dice 1d6]
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1d6: 4
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@dawgoneit hit.
your inf. -
@dawgoneit [dice 1d6]
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1d6: 3
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@dawgoneit miss





