@SuperbattleshipYamato Sticking with the hidden subs subject,I would give destroyers a high probability,say 5/6, of finding subs in the same sz and zero chance of finding subs in an adjacent sz.
Also to prevent cheating,I’d use sealed envelopes or a locked box to store the sheets that record locations and previous movements of hidden subs.
On the subject of penalties for taking too long,I have another game the has "Time Machine"cards which when played,allows 1 selected D6 roll by yourself or an opponent to be cancelled and re-rolled.Example I’m bombing a factory and my opponent rolls 1 with his AA .I play a Time Machine card that I got because he was slow on a previous turn.I make him re-roll his AA and discard my Time machine card.Yes ,he could again roll 1 and my bomber dies.
Axis American Cold War Final Copy
-
@grahamjmart
Nice! (for Germany :) I’m actually kinda surprised that Italy has gotten up that far; I would’ve expected them to go straight for the US itself.
Is Vichy France going for West India or India itself? If it’s India, how large is the Japanese force there (your hinting at a war between the former Axis!)
It sounds like your having a blast with this! From the sounds of it, the Reich is closet to winning the game. Saying that, does it seem relatively balanced, or should Germany and Japan be nerfed/the US be strengthened? Also, how do you feel about the winning conditions as well as the two weaklings Russia and CAI? -
@monsieurmurdoch France’s fleet is in sz 81 and getting ready to take out the Japanese western fleet. The Japanese had about 15 tanks in eastern Persia. Yeah, I think the German could be nerfed a little and the US and UK definitely buffed.
-
@monsieurmurdoch It took a while for the Japanese to root out the CAI and free Russians but I think the victory conditions are good.
-
@grahamjmart
Yeah, that’s what I thought. I think that Germany’s fleet in particular is too strong too soon, and perhaps their ground forces could be nerfed as well. I also think I was a little too hard on the US. Canada, maybe a little bit of added oomph.Keep me updated on the game! Continues to sound interesting. I kinda feel bad for Japan, however if the US still has naval units in the Pacific, the US and Japanese Empire could form an alliance, especially if it allows Japan to send some naval power into the Atlantic.
-
@monsieurmurdoch Ok, Washington just fell turn 9
-
@grahamjmart
Yeah, that seemed inevitable.Good news: I have edited the setup and wrote the changes on a piece of paper. Nerfed Germany’s western strength as well as upped both America’s and Canada’s armed and airforces, and the US navy. Will make the changes directly on the setup.Did the war between Japan and France end up happening?
-
@monsieurmurdoch Yes but nothing really happened, it was just one turn before D.C. fell.
-
@grahamjmart
Ah, I see.
Overall, how do you feel about this scenario? Besides the setup (which I have fixed, going to make changes today), what else do you think could be changed or added in to make the game more interesting and potentially more balanced? -
Okay, the posted setup has been edited. A summary of the major changes includes a boost to the American fleet as well as a reduction in German strength. The Clique Alliance of the Interior has been renamed to the Warlord Coalition.
-
Pro-Allied, Pro-FIL, and Strict Neutral powers have been added in to the posted setup.