One problem with 1914 is warfare on the western front. It usually just dissolves into two giant stacks going at it in one territory, and the allies win that battle 90% of the time because they can get units there faster. One reason this happens is because people aren’t aggressive enough. Also, its too easy for people to combine their forces because flanking maneuvers aren’t very deadly in Axis and Allies. So I would make on slight adjustment to the moving out of contested territories rules:
When a unit moves out of a contested territory they may not battle. They may still move into contested territories containing units belonging to their power, but they may only reinforce not battle there. Also, I was really intrigued by @Arreghas idea about contested territories. You can see his forum here: https://www.axisandallies.org/forums/topic/34163/1914-contested-territories-an-interesting-tweak
Axis American Cold War Final Copy
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@monsieurmurdoch It took a while for the Japanese to root out the CAI and free Russians but I think the victory conditions are good.
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@grahamjmart
Yeah, that’s what I thought. I think that Germany’s fleet in particular is too strong too soon, and perhaps their ground forces could be nerfed as well. I also think I was a little too hard on the US. Canada, maybe a little bit of added oomph.Keep me updated on the game! Continues to sound interesting. I kinda feel bad for Japan, however if the US still has naval units in the Pacific, the US and Japanese Empire could form an alliance, especially if it allows Japan to send some naval power into the Atlantic.
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@monsieurmurdoch Ok, Washington just fell turn 9
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@grahamjmart
Yeah, that seemed inevitable.Good news: I have edited the setup and wrote the changes on a piece of paper. Nerfed Germany’s western strength as well as upped both America’s and Canada’s armed and airforces, and the US navy. Will make the changes directly on the setup.Did the war between Japan and France end up happening?
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@monsieurmurdoch Yes but nothing really happened, it was just one turn before D.C. fell.
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@grahamjmart
Ah, I see.
Overall, how do you feel about this scenario? Besides the setup (which I have fixed, going to make changes today), what else do you think could be changed or added in to make the game more interesting and potentially more balanced? -
Okay, the posted setup has been edited. A summary of the major changes includes a boost to the American fleet as well as a reduction in German strength. The Clique Alliance of the Interior has been renamed to the Warlord Coalition.
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Pro-Allied, Pro-FIL, and Strict Neutral powers have been added in to the posted setup.





