L21 BM3 Ghostglider (axis) vs Giallo (allied +25)


  • TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese repair damage of 20x factory_major; Remaining resources: 30 PUs; 2 SuicideAttackTokens; 
            Japanese buy 10 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
            2 armour and 2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            4 fighters moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from 37 Sea Zone to Java
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 carrier and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Philippines
                Japanese attack with 2 armour and 2 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 armour and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 1 submarine; ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            4 fighters moved from 20 Sea Zone to Kiangsu
            3 armour and 15 mech_infantrys moved from Hunan to Kiangsu
            2 fighters moved from Java to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            3 fighters moved from 37 Sea Zone to Kiangsu
            1 aaGun and 1 infantry moved from Burma to India
    
        Place Units - Japanese
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,2,3,4,6,6,6,4,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,5,3,4,6,2,6,5,4,6,6,3,5,4,4,5,4,4,6,1,4,1,4,4,6,5
            Japanese collect 52 PUs (19 lost to blockades); end with 52 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 1.00
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese repair damage of 20x factory_major; Remaining resources: 30 PUs; 2 SuicideAttackTokens; 
            Japanese buy 10 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
            2 armour and 2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            4 fighters moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from 37 Sea Zone to Java
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 carrier and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Philippines
                Japanese attack with 2 armour and 2 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 armour and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 1 submarine; ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            4 fighters moved from 20 Sea Zone to Kiangsu
            3 armour and 15 mech_infantrys moved from Hunan to Kiangsu
            2 fighters moved from Java to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            3 fighters moved from 37 Sea Zone to Kiangsu
            1 aaGun and 1 infantry moved from Burma to India
    
        Place Units - Japanese
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,2,3,4,6,6,6,4,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,5,3,4,6,2,6,5,4,6,6,3,5,4,4,5,4,4,6,1,4,1,4,4,6,5
            Japanese collect 52 PUs (19 lost to blockades); end with 52 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 1.00
    ANZAC regular : 0.00
    

    Savegame

  • 21 20 19 18 17 16

    @ghostglider Good game, not much I could do. I believe I did everything the allies could do. Ill post it!


  • Thank you for a good game

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