@axis-dominion ugh royal navy decided not to fight back today
L21 BM3 Ghostglider (axis) vs Giallo (allied +25)
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 submarines moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 8 submarines moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 21 Sea Zone to Philippines Combat - ANZAC Battle in Java Battle in Philippines ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC win, taking Java from Japanese, taking Philippines from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Philippines to 21 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 11 infantry and 12 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans Non Combat Move - Germans 4 fighters and 2 tactical_bombers moved from Iraq to Southern Italy 1 bomber and 3 tactical_bombers moved from Western Germany to Southern Italy 3 infantry moved from France to Normandy Bordeaux 1 artillery and 3 infantry moved from Western Germany to France 13 mech_infantrys moved from Caucasus to Iraq 1 infantry moved from Caucasus to Northwest Persia 14 armour and 13 mech_infantrys moved from Volgograd to Northwest Persia 4 mech_infantrys moved from Rostov to Northwest Persia 3 armour moved from Ukraine to Caucasus 3 armour moved from Russia to Volgograd 2 mech_infantrys moved from Bryansk to Caucasus 3 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Romania 4 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk Place Units - Germans 3 artilleries placed in Iraq 3 artilleries placed in Persia 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Germans undo move 6. 3 infantry placed in Western Germany 3 infantry placed in France 5 infantry and 3 mech_infantrys placed in Germany Germans undo move 8. 3 infantry placed in Southern France 2 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,3,2,3,5 Germans collect 70 PUs (5 lost to blockades); end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Shensi to Sikang 1 fighter moved from Kweichow to Sikang 1 fighter moved from Yunnan to Sikang 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Rhodesia to South West Africa Japanese take South West Africa from British Combat - Japanese Japanese creates battle in territory 19 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sikang Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Sikang to Yunnan 1 mech_infantry moved from Samara to Tsinghai 1 infantry moved from Hopei to Shensi 3 armour and 13 mech_infantrys moved from Hopei to Yunnan 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 5 carriers, 9 fighters, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 2 fighters moved from 36 Sea Zone to Yunnan 1 mech_infantry moved from Amur to Buyant-Uhaa 1 infantry moved from Yunnan to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Chahar to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from West India to Eastern Persia Place Units - Japanese 1 carrier and 2 destroyers placed in 36 Sea Zone 3 fighters placed in India 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2 Japanese collect 62 PUs (6 lost to blockades); end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,33 -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 6 bombers and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 submarine moved from 21 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 21 Sea Zone to 42 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 battleships, 6 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 21 Sea Zone to 20 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 fighters moved from 95 Sea Zone to Egypt 5 carriers, 2 destroyers and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 6 bombers moved from Eastern United States to Midway 1 aaGun, 1 artillery and 2 infantry moved from Algeria to Morocco 1 destroyer and 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Americans 6 bombers and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : 0,00 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 6 bombers and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 submarine moved from 21 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 21 Sea Zone to 42 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 battleships, 6 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 21 Sea Zone to 20 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 fighters moved from 95 Sea Zone to Egypt 5 carriers, 2 destroyers and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 6 bombers moved from Eastern United States to Midway 1 aaGun, 1 artillery and 2 infantry moved from Algeria to Morocco 1 destroyer and 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Americans 6 bombers and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Japanese 1 mech_infantry moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Japanese 8 artilleries and 14 infantry moved from Szechwan to Shensi 1 battleship moved from 21 Sea Zone to 20 Sea Zone Combat - British Battle in Shensi British attack with 8 artilleries and 14 infantry Japanese defend with 1 infantry British roll dice for 8 artilleries and 14 infantry in Shensi, round 2 : 7/22 hits, 6,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi British win, taking Shensi from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Szechwan to Shensi Place Units - British 3 fighters placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : 0,67 British regular : 0,67 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,6,6,6,2 Italians collect 6 PUs (6 lost to blockades); end with 6 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 8 submarines moved from 25 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 8 submarines moved from 25 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 3 armour and 4 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 armour and 3 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Northwest Persia to Iraq 3 artilleries moved from Persia to Iraq 14 armour moved from Northwest Persia to Trans-Jordan 5 mech_infantrys moved from Northwest Persia to Iraq 12 mech_infantrys moved from Northwest Persia to Trans-Jordan 4 mech_infantrys moved from Caucasus to Iraq 4 mech_infantrys moved from Iraq to Trans-Jordan 3 infantry moved from Western Germany to Northern Italy 1 artillery and 6 infantry moved from France to Northern Italy 3 infantry moved from Southern France to Northern Italy 2 infantry moved from Germany to Western Germany 2 infantry moved from Bulgaria to Yugoslavia 3 aaGuns, 1 artillery and 2 infantry moved from Romania to Yugoslavia 2 mech_infantrys moved from Romania to Northern Italy 3 mech_infantrys moved from Germany to Northern Italy Place Units - Germans 3 artilleries placed in Iraq 3 armour placed in Persia 3 armour placed in Caucasus 3 infantry placed in Western Germany 1 fighter and 2 mech_infantrys placed in France 10 infantry placed in Germany Germans undo move 6. Germans undo move 5. 3 infantry placed in France 1 fighter, 7 infantry and 2 mech_infantrys placed in Germany Germans undo move 3. 3 armour placed in Caucasus Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,1,2,5,4,5 Germans collect 72 PUs (3 lost to blockades); end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 9 infantry and 3 transports; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 5 fighters moved from Yunnan to 37 Sea Zone 4 carriers and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 3 fighters moved from India to 42 Sea Zone 2 fighters moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Borneo Battle in 37 Sea Zone Japanese attack with 4 carriers, 1 destroyer and 5 fighters ANZAC defend with 1 submarine Japanese roll dice for 4 carriers, 1 destroyer and 5 fighters in 37 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Borneo from ANZAC, taking 37 Sea Zone from ANZAC with 4 carriers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 5 fighters Americans defend with 1 destroyer Japanese roll dice for 5 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer 1 infantry moved from Turkmenistan to Kazakhstan 1 infantry moved from Eastern Persia to Persia 1 artillery and 2 infantry moved from Yunnan to Shan State 2 armour moved from Yunnan to Shan State 1 infantry moved from Malaya to Shan State 3 armour and 15 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Shan State to Yunnan 1 aaGun and 8 infantry moved from India to Burma 8 fighters moved from 36 Sea Zone to Japan 2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 5 fighters moved from 42 Sea Zone to 37 Sea Zone Place Units - Japanese 3 transports placed in 37 Sea Zone 1 destroyer placed in 36 Sea Zone 1 fighter and 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 26 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2,3,1,2,6,1,1,1,1,3,2,4,6,2,1,6,4,5,3,6,1,5,6,4,1,1,1,5,2,1,3,4,5,3,5,1,1,2,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,1,3,6,4,6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,5,6,5,6,4,1,2,4 Japanese collect 44 PUs (26 lost to blockades); end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -2,33 ANZAC regular : -0,17 -
TripleA Manual Gamesave Post: Americans round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 5 bombers, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 marine EDIT: Adding units owned by Americans to Central United States: 1 marine EDIT: Turning off Edit Mode 4 bombers moved from Midway to Japan 5 fighters moved from 20 Sea Zone to Japan 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to JapanCombat Hit Differential Summary :
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@giallo intercept?
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yes please
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 5 bombers, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 marine EDIT: Adding units owned by Americans to Central United States: 1 marine EDIT: Turning off Edit Mode 4 bombers moved from Midway to Japan 5 fighters moved from 20 Sea Zone to Japan 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to Japan Combat - Americans Air Battle in Japan Americans attacks with 10 units heading to Japan Japanese launches 9 interceptors out of Japan Attackers Fire, : 5/10 hits, 2,50 expected hits Defenders Fire, : 4/9 hits, 3,00 expected hits 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Japan 5 fighters owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/4 hits, 0,67 expected hits Bombing raid in Japan rolls: 8,6,8,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Americans attack with 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 tactical_bombers in 36 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Japan to 6 Sea Zone 4 bombers moved from Japan to Iwo Jima 1 carrier and 2 fighters moved from 20 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 carrier and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 2 battleships, 4 cruisers and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 2 carriers moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 2 bombers moved from Midway to Iwo Jima 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 6 bombers moved from Eastern United States to Midway 10 bombers moved from Gibraltar to Western United States 1 marine moved from Central United States to Southeast Mexico 1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone 3 artilleries moved from 64 Sea Zone to Southeast Mexico 3 infantry moved from 64 Sea Zone to Southeast Mexico 5 carriers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone 2 transports moved from 92 Sea Zone to 89 Sea Zone Place Units - Americans 1 harbour placed in Southeast Mexico 5 bombers and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -0,33 Japanese AA : -0,67 Defenders Fire, : 1,00 Attackers Fire, : 2,50 -
TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 5 bombers, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 marine EDIT: Adding units owned by Americans to Central United States: 1 marine EDIT: Turning off Edit Mode 4 bombers moved from Midway to Japan 5 fighters moved from 20 Sea Zone to Japan 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to Japan Combat - Americans Air Battle in Japan Americans attacks with 10 units heading to Japan Japanese launches 9 interceptors out of Japan Attackers Fire, : 5/10 hits, 2,50 expected hits Defenders Fire, : 4/9 hits, 3,00 expected hits 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Japan 5 fighters owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/4 hits, 0,67 expected hits Bombing raid in Japan rolls: 8,6,8,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Americans attack with 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 tactical_bombers in 36 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Japan to 6 Sea Zone 4 bombers moved from Japan to Iwo Jima 1 carrier and 2 fighters moved from 20 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 carrier and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 2 battleships, 4 cruisers and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 2 carriers moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 2 bombers moved from Midway to Iwo Jima 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 6 bombers moved from Eastern United States to Midway 10 bombers moved from Gibraltar to Western United States 1 marine moved from Central United States to Southeast Mexico 1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone 3 artilleries moved from 64 Sea Zone to Southeast Mexico 3 infantry moved from 64 Sea Zone to Southeast Mexico 5 carriers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone 2 transports moved from 92 Sea Zone to 89 Sea Zone Place Units - Americans 1 harbour placed in Southeast Mexico 5 bombers and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Union of South Africa to South West Africa 1 infantry moved from Rhodesia to South West Africa 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 8 artilleries and 13 infantry moved from Shensi to Hopei 1 battleship moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from Gibraltar to Egypt 1 destroyer moved from 92 Sea Zone to 98 Sea Zone British take 98 Sea Zone from Italians Combat - British Battle in Hopei British attack with 8 artilleries and 13 infantry Japanese defend with 1 infantry British roll dice for 8 artilleries and 13 infantry in Hopei, round 2 : 10/21 hits, 6,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in South West Africa British attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 infantry and 1 mech_infantry in South West Africa, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in South West Africa British roll dice for 1 mech_infantry in South West Africa, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in South West Africa, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in South West Africa Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - British Place Units - British 3 fighters placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,67 Japanese AA : -0,67 Defenders Fire, : 1,00 Attackers Fire, : 2,50 British regular : 3,33 -
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,3,1,2,4,3 Italians collect 4 PUs (8 lost to blockades); end with 5 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 3 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from 22 Sea Zone to Queensland 2 artilleries and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC Place Units - ANZAC 3 armour placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4 ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -0,33





