L21 BM3 Ghostglider (axis) vs Giallo (allied +25)

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    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser and 2 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Bryansk to Russia
            1 fighter and 3 tactical_bombers moved from Bryansk to Russia
            1 fighter moved from Rostov to Russia
            1 bomber and 1 tactical_bomber moved from Rostov to Northwest Persia
            1 fighter moved from Ukraine to Northwest Persia
            2 mech_infantrys moved from Rostov to Northwest Persia
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Russia
                Germans attack with 2 fighters, 4 infantry and 3 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major and 4 infantry
                    Germans roll dice for 2 fighters, 4 infantry and 3 tactical_bombers in Russia, round 2 : 3/9 hits, 3.50 expected hits
                    Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Russia, round 3 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Russia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans captures 7PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 4 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from Russia to Rostov
            32 artilleries and 25 infantry moved from Bryansk to Tambov
            4 armour and 22 mech_infantrys moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Rostov
            2 mech_infantrys moved from Tambov to Rostov
            1 aaGun moved from Tambov to Volgograd
            3 armour moved from Ukraine to Rostov
            3 mech_infantrys moved from Western Ukraine to Rostov
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Ukraine to Southern Italy
            2 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
            3 armour moved from Rostov to Caucasus
            3 armour and 1 mech_infantry moved from Volgograd to Caucasus
            5 mech_infantrys moved from Rostov to Caucasus
            6 armour and 9 mech_infantrys moved from Rostov to Tambov
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            3 infantry placed in Volgograd
            3 infantry placed in Southern France
            2 fighters and 1 mech_infantry placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
            Germans collect 66 PUs (2 lost to blockades); end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -1.00
    British regular : -0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Samara to Russia
            2 artilleries and 2 infantry moved from Samara to Volgograd
            3 armour, 21 artilleries, 34 infantry and 22 mech_infantrys moved from Samara to Kazakhstan
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 8
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
            Battle in Kazakhstan
                Russians attack with 3 armour, 21 artilleries, 34 infantry and 22 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 3 armour, 21 artilleries, 34 infantry and 22 mech_infantrys in Kazakhstan, round 2 : 23/80 hits, 21,33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 3 armour, 21 artilleries, 34 infantry and 22 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Russia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Samara to Russia
            3 aaGuns moved from Samara to Kazakhstan
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : -0,67
    Russians regular : 3,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Turkmenistan to West India
                  Japanese take West India from UK_Pacific
            1 fighter moved from Java to 41 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            4 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            4 carriers, 1 cruiser, 2 submarines and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from Java to Philippines
            1 fighter moved from 41 Sea Zone to Java
            5 infantry and 3 mech_infantrys moved from Shan State to Yunnan
            3 infantry moved from Malaya to Shan State
            1 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
            1 aaGun and 2 infantry moved from Kweichow to Yunnan
            1 armour moved from Hopei to Yunnan
            1 armour, 1 infantry and 3 mech_infantrys moved from Hunan to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Szechwan to Yunnan
            2 armour moved from Tsinghai to Kweichow
            1 infantry moved from Kansu to Tsinghai
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Novosibirsk to Kansu
            2 infantry moved from Central Mongolia to Chahar
            1 infantry moved from Central Mongolia to Suiyuyan
            4 mech_infantrys moved from Jehol to Hunan
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Kweichow
            3 fighters moved from 35 Sea Zone to Yunnan
            1 tactical_bomber moved from Hunan to Yunnan
            3 fighters moved from Java to 35 Sea Zone
            4 fighters moved from Japan to 36 Sea Zone
            3 mech_infantrys moved from Korea to Jehol
            2 fighters moved from 35 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            2 fighters placed in Japan
            1 mech_infantry placed in Korea
            1 artillery and 2 infantry placed in Malaya
            1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
            Japanese collect 67 PUs (4 lost to blockades); end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 0.33
    

    Savegame

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    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            2 battleships moved from 33 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Guam
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Guam
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 armour moved from Tobruk to Egypt
            1 bomber moved from India to West India
            3 fighters moved from India to West India
    

    Combat Hit Differential Summary :

    Savegame

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    Scramble?


  • no scramble, thanks

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            2 battleships moved from 33 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Guam
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Guam
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 armour moved from Tobruk to Egypt
            1 bomber moved from India to West India
            3 fighters moved from India to West India
    
        Combat - Americans
            Battle in West India
                Americans attack with 1 bomber and 3 fighters
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber and 3 fighters in West India, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Americans lost in West India
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 armour
            Battle in 35 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Guam
                Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 2 battleships in Guam, round 2 : 0/2 hits, 1,33 expected hits
                    Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Guam, round 2 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Guam, round 3 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                Americans win, taking Guam from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 2 tactical_bombers moved from Guam to 21 Sea Zone
            2 fighters moved from Wake Island to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            7 carriers, 4 cruisers, 4 destroyers, 3 fighters and 7 submarines moved from 33 Sea Zone to 21 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 44 Sea Zone to 21 Sea Zone
            1 bomber and 2 fighters moved from West India to India
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            4 fighters placed in Eastern United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -0,83
    

    Savegame

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    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            2 battleships moved from 33 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Guam
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Guam
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 armour moved from Tobruk to Egypt
            1 bomber moved from India to West India
            3 fighters moved from India to West India
    
        Combat - Americans
            Battle in West India
                Americans attack with 1 bomber and 3 fighters
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber and 3 fighters in West India, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Americans lost in West India
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 armour
            Battle in 35 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Guam
                Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 2 battleships in Guam, round 2 : 0/2 hits, 1,33 expected hits
                    Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Guam, round 2 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Guam, round 3 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                Americans win, taking Guam from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 2 tactical_bombers moved from Guam to 21 Sea Zone
            2 fighters moved from Wake Island to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            7 carriers, 4 cruisers, 4 destroyers, 3 fighters and 7 submarines moved from 33 Sea Zone to 21 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 44 Sea Zone to 21 Sea Zone
            1 bomber and 2 fighters moved from West India to India
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            4 fighters placed in Eastern United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from India to West India
                  UK_Pacific take West India from Japanese
            2 infantry moved from Burma to Shan State
            4 fighters moved from Burma to Shan State
            1 battleship moved from 33 Sea Zone to 21 Sea Zone
            2 mech_infantrys moved from Belgian Congo to Egypt
            4 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Trans-Jordan to Iraq
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Gibraltar to Egypt
            1 armour, 12 artilleries, 18 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Persia to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 armour, 13 artilleries, 19 infantry and 2 mech_infantrys
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 armour, 13 artilleries, 19 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 8/35 hits, 10,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 armour, 13 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Shan State
                British attack with 4 fighters and 2 infantry
                Japanese defend with 3 infantry
                    British roll dice for 4 fighters and 2 infantry in Shan State, round 2 : 2/6 hits, 2,33 expected hits
                    Japanese roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                    British roll dice for 4 fighters and 2 infantry in Shan State, round 3 : 2/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            4 fighters moved from Shan State to India
            3 aaGuns, 1 armour, 7 artilleries and 17 infantry moved from Burma to India
    
        Place Units - British
            3 infantry placed in Egypt
            3 artilleries placed in Iraq
            1 destroyer placed in 71 Sea Zone
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -2,17
    Germans regular : 0,33
    British regular : -3,17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 aaGun moved from Smolensk to Bryansk
            1 aaGun and 1 infantry moved from Bryansk to Rostov
            1 infantry moved from Vologda to Novosibirsk
            1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Southern Italy to Caucasus
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 21 Sea Zone
            3 fighters moved from 21 Sea Zone to Guam
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 43 Sea Zone to 21 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 21 Sea Zone
            3 fighters moved from 21 Sea Zone to Guam
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 43 Sea Zone to 21 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 fighter moved from Iraq to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 4 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            2 artilleries and 5 infantry moved from Tambov to Russia
            3 infantry moved from Tambov to Volgograd
            2 fighters and 3 tactical_bombers moved from Rostov to Volgograd
            1 artillery moved from Tambov to Russia
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers
                Russians defend with 2 artilleries and 1 factory_minor
                    Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Volgograd, round 2 : 5/8 hits, 3.33 expected hits
                    Russians roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
            Battle in Russia
                Germans attack with 3 artilleries and 5 infantry
                Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 3 artilleries and 5 infantry in Russia, round 2 : 1/8 hits, 2.33 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
                    Germans roll dice for 3 artilleries and 4 infantry in Russia, round 3 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Russia, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
                Germans destroys 10PUs while taking Russians capital
                Germans win, taking Russia from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 armour moved from Evenkiyskiy to Vologda
            1 armour and 9 mech_infantrys moved from Bryansk to Caucasus
            2 fighters and 3 tactical_bombers moved from Volgograd to Caucasus
            1 bomber moved from Caucasus to Southern Italy
            2 aaGuns and 5 mech_infantrys moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
            10 armour and 29 mech_infantrys moved from Tambov to Caucasus
            29 artilleries and 17 infantry moved from Tambov to Rostov
            1 artillery moved from Western Ukraine to Bryansk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            3 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            1 fighter moved from Western Germany to Caucasus
            1 fighter moved from Western Germany to Caucasus
            1 aaGun moved from Normandy Bordeaux to France
            1 aaGun moved from Normandy Bordeaux to France
            2 infantry moved from Southern France to France
            1 aaGun moved from Northern Italy to France
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            1 carrier placed in 112 Sea Zone
            2 fighters placed in Western Germany
            1 submarine placed in 113 Sea Zone
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 2 fighters placed in France
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.67
    Germans regular : 1.17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 armour moved from Kazakhstan to Turkmenistan
                  Russians take Turkmenistan from Japanese
            1 armour moved from Turkmenistan to Eastern Persia
                  Russians take Eastern Persia from Japanese
            21 artilleries and 34 infantry moved from Kazakhstan to Samara
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Samara
                Russians attack with 21 artilleries and 34 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 21 artilleries and 34 infantry in Samara, round 2 : 15/55 hits, 16,17 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 21 artilleries and 33 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Kazakhstan to Samara
            2 armour and 22 mech_infantrys moved from Kazakhstan to Eastern Persia
            1 aaGun moved from Kazakhstan to Samara
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -1,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 20 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser moved from 36 Sea Zone to 41 Sea Zone
                  Japanese take 41 Sea Zone from Americans
            1 fighter moved from Java to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Malaya to Shan State
            1 armour moved from Yunnan to Shan State
            2 armour moved from Yunnan to Shan State
            1 mech_infantry moved from Yunnan to Shan State
            2 fighters moved from Java to Sumatra
            1 fighter moved from 36 Sea Zone to Sumatra
            1 tactical_bomber moved from Yunnan to Shan State
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Sumatra, round 2 : 3/5 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra
                Japanese win, taking Sumatra from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 3 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 3 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in 20 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            1 aaGun and 2 mech_infantrys moved from Yunnan to Shan State
            1 tactical_bomber moved from Shan State to Kweichow
            1 mech_infantry moved from Hunan to Shan State
            1 infantry moved from Sikang to Tsinghai
            1 artillery moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Anhwe
            3 mech_infantrys moved from Jehol to Buyant-Uhaa
            1 mech_infantry moved from Korea to Buyant-Uhaa
            2 infantry moved from Korea to Manchuria
            1 fighter moved from 20 Sea Zone to Japan
            3 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
            5 fighters and 3 tactical_bombers moved from Philippines to Kiangsu
            6 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            2 fighters moved from Sumatra to 41 Sea Zone
            1 fighter moved from 44 Sea Zone to 41 Sea Zone
            1 fighter moved from 36 Sea Zone to Kiangsu
            2 armour moved from Kweichow to Hunan
            3 fighters moved from Yunnan to Kiangsu
            2 infantry moved from Yunnan to Shan State
    
        Place Units - Japanese
            1 fighter and 9 infantry placed in Japan
            3 infantry placed in Korea
            3 infantry placed in Kiangsu
            3 infantry placed in Malaya
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5,1
            Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 0.50
    UK_Pacific regular : 1.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 8 fighters; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            5 fighters moved from 21 Sea Zone to Philippines
            5 tactical_bombers moved from 21 Sea Zone to Philippines
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 39 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Soviet Far East
            Battle in Marshall Islands
            Battle in Philippines
                Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
                Japanese defend with 1 airfield, 1 harbour, 2 infantry and 1 marine
                    Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Philippines, round 2 : 3/12 hits, 6,17 expected hits
                    Japanese roll dice for 2 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                Americans win, taking Iwo Jima from Japanese, taking Soviet Far East from Japanese, taking Marshall Islands from Japanese, taking Philippines from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry and 1 marine
    
        Non Combat Move - Americans
            2 battleships, 7 carriers, 4 cruisers, 4 destroyers and 1 fighter moved from 21 Sea Zone to 35 Sea Zone
            4 fighters and 5 tactical_bombers moved from Philippines to 35 Sea Zone
            4 fighters moved from Wake Island to 35 Sea Zone
            2 tactical_bombers moved from Wake Island to Guam
            3 submarines moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 43 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            4 fighters moved from Gibraltar to Egypt
            1 aaGun, 1 artillery and 3 infantry moved from Morocco to Algeria
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3,17
    Japanese regular : 0,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 8 fighters; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            5 fighters moved from 21 Sea Zone to Philippines
            5 tactical_bombers moved from 21 Sea Zone to Philippines
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 39 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Soviet Far East
            Battle in Marshall Islands
            Battle in Philippines
                Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
                Japanese defend with 1 airfield, 1 harbour, 2 infantry and 1 marine
                    Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Philippines, round 2 : 3/12 hits, 6,17 expected hits
                    Japanese roll dice for 2 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                Americans win, taking Iwo Jima from Japanese, taking Soviet Far East from Japanese, taking Marshall Islands from Japanese, taking Philippines from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry and 1 marine
    
        Non Combat Move - Americans
            2 battleships, 7 carriers, 4 cruisers, 4 destroyers and 1 fighter moved from 21 Sea Zone to 35 Sea Zone
            4 fighters and 5 tactical_bombers moved from Philippines to 35 Sea Zone
            4 fighters moved from Wake Island to 35 Sea Zone
            2 tactical_bombers moved from Wake Island to Guam
            3 submarines moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 43 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            4 fighters moved from Gibraltar to Egypt
            1 aaGun, 1 artillery and 3 infantry moved from Morocco to Algeria
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            4 fighters moved from India to Burma
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Egypt to Iraq
            7 infantry moved from Egypt to Trans-Jordan
            1 battleship moved from 21 Sea Zone to 35 Sea Zone
    
        Combat - British
            Battle in Burma
                British attack with 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 fighters and 1 infantry in Burma, round 2 : 0/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 4 fighters and 1 infantry in Burma, round 3 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            4 fighters moved from Burma to India
            2 armour and 1 mech_infantry moved from India to Eastern Persia
            1 mech_infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
            13 artilleries and 13 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - British
            3 infantry placed in Iraq
            3 armour placed in Egypt
            British undo move 1.
            British undo move 1.
            3 armour placed in Iraq
            3 mech_infantrys placed in Egypt
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -3,17
    Japanese regular : -0,67
    British regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Southern Italy
            1 aaGun and 1 infantry moved from Rostov to Caucasus
            1 aaGun moved from Bryansk to Tambov
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 21 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 21 Sea Zone to 17 Sea Zone
            3 fighters moved from Guam to Philippines
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
            1 cruiser moved from 21 Sea Zone to 17 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 21 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 21 Sea Zone to 17 Sea Zone
            3 fighters moved from Guam to Philippines
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
            1 cruiser moved from 21 Sea Zone to 17 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter moved from Northwest Persia to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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