• @enigma anyways, det var flåde kampen jeg fik til 50-50. Spiller du Italien i aften? Jeg skal huske at gøre noget ret vigtigt med ANZAC nemlig :D


  • @enigma damn… Havde ik tjekket odds i Trans-Jordan… Hvordan var de?


  • @makalakalane I min favør - burde have fået det men du havde heldet.


  • @enigma Jeg hopper i posen nu. Godnat :-)


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Hunan to Korea
            1 cruiser moved from 6 Sea Zone to 21 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Hunan to Korea
            1 cruiser moved from 6 Sea Zone to 21 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @enigma Samme her. Men det varer ikke længe så har du mellemøsten og så er der kun 1 håb og det er hvis USA har indtaget Japan, hvilket jeg tvivler på kommer til at ske hurtigt nok.


  • @enigma ved du hvad hitraten bør være på i det utænkelige scenarie, at man rammer lige præcis det gennemsnit en given omgangs terninger har i løbet af en runde? Vil det i så fald være 1? Eller 0?

    Altså betyder 1,5 at man har ramt 50% mere end hvad man kunne forvente eller betyder 0,5 at man har ramt 50% mere end hvad man kunne forvente? Kan du følge mig?


  • @makalakalane Ja jeg kan. Hitraten for din AAA i Korea var så vidt jeg husker på 0 og du ramte 1/6. Så O må være det forventelige. Havde du ramt 0/6 ville den være ca. - 0,17 og havde du ramt 2/6 ville den så tilsvarende have været i plus. Det er sådan som jeg ser det.


  • @enigma ah helt klart. Ok, det er egentlig meget rart at vide. Du kender også følelsen af at man bliver bollet i røven af terningerne hele tiden :D jeg regnede gennemsnittet ud af hver runde for mine terninger og lagde dem sammen og tog så det samlede gennemsnit af alle runder, hvori der var blevet kastet terninger og endte på et snit på 0,17 så det er jo så fair som det kan blive haha. Endda en my til den positive side.

    Det er nok mest timingen af de dårlige kast, der er den store synder.


  • @makalakalane Du nørder simpelthen terninger😂😂😂. Mit indtryk er heller ikke, at du har været udpræget uheldig i dette spil. Men disse hitrates er svære at bruge til noget, for hvad skal man bruge 5/5 til, hvis man kun har brug for én træffer? Men de “spildte” træffere tæller jo også i statistikken. Jeg er dog helt overbevist om, at der er noget med den server. Statistisk set slås der sikkert lige mange af hver, men de kommer meget i stimer af helt høje eller helt lave øjne. Og en masse “Yatzy”-slag med 4/4 seksere eller 8/9 femmere osv. Kan ikke erindre at have set 1,2,3,4,5 og 6 slået på seks terninger og det er sgu’ da underligt.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Syria to Trans-Jordan
            1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Germans
            Battle in Trans-Jordan
                Germans attack with 1 armour and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 1 armour and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                    Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 armour moved from Eastern Poland to Yugoslavia
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 armour moved from Western Germany to 113 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
            1 transport moved from 111 Sea Zone to 112 Sea Zone
            2 artilleries moved from Western Germany to 112 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 battleship moved from 111 Sea Zone to 110 Sea Zone
            1 destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Western Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Caucasus
            2 infantry moved from Ukraine to Bryansk
            2 armour moved from Ukraine to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 armour moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 artillery and 4 infantry moved from Novgorod to Archangel
            4 infantry moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Poland to Eastern Poland
            3 bombers moved from Ukraine to Western Germany
            1 infantry moved from Bryansk to Tambov
    
        Place Units - Germans
            1 infantry placed in Yugoslavia
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            1 bomber and 2 fighters placed in Western Germany
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,50
    British regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Novosibirsk to Volgograd
            3 fighters moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    Russians regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Novosibirsk to Volgograd
            3 fighters moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    Russians regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            6 infantry moved from Malaya to Shan State
            2 infantry moved from French Indo China to Shan State
            1 bomber moved from Malaya to Shan State
            1 mech_infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Malaya to Kwangsi
            1 fighter moved from 35 Sea Zone to Kiangsi
            1 tactical_bomber moved from 35 Sea Zone to Kiangsi
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Kiangsi
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 bomber and 8 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber and 8 infantry in Shan State, round 2 : 1/9 hits, 2,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 bomber and 7 infantry in Shan State, round 3 : 1/8 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kwangsi to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 fighter moved from 21 Sea Zone to Japan
            1 tactical_bomber moved from 21 Sea Zone to Japan
            1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 destroyer placed in 37 Sea Zone
            1 infantry placed in Malaya
            Japanese undo move 1.
            1 armour and 1 artillery placed in French Indo China
            1 infantry placed in Malaya
            1 infantry placed in French Indo China
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,3,2,2,3,1,6,4,1,4,4,1,4,4,2,1,6,6,6,3,5,6,3,2,3
            Japanese collect 31 PUs (17 lost to blockades); end with 31 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 0,33
    Japanese regular : -4,67
    UK_Pacific regular : 1,00
    ANZAC regular : -0,50
    

    Savegame


  • @enigma kan man intercepte med lige så mange fly som det skal være?



  • @enigma Fightere kun, selvfølgelig :-)


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery moved from Anhwe to Kiangsi
            6 infantry moved from Anhwe to Kiangsi
            2 artilleries moved from Hunan to Kiangsi
            7 infantry moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 3 artilleries and 6 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 3 artilleries and 6 infantry in Kiangsi, round 2 : 1/9 hits, 2,50 expected hits
                    Japanese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 3 artilleries and 4 infantry in Kiangsi, round 3 : 5/7 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 3 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 2 : 2/10 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Kwangtung
            1 infantry moved from Hopei to Kweichow
            1 artillery moved from Hopei to Kweichow
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 2,67
    

    Savegame


  • @enigma nå, tak for spillet. Havde ikke styr på at du havde nok fly til at smadre den amerikanske flåde. Så er den vidst afgjort. Har ikke lagt blokader ud og købte havn i stedet for lufthavn, så ka ik engang få hjælp fra Korea.
    Og talte forkert i Asien, så England er også endnu mere fucked end de var før. Er allerede træt af at tabe konstant igen.

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