@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
need OOL for sz 42 if I get a hit.
Guess it has to be a fighter
@makalakalane Nej, den var 99% i min favør
@enigma jeg mente jeg troede du ville gå på min flåde. Beklager den uklare besked :p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Bryansk to Samara
Italians take Samara from Russians
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Libya to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Eastern Poland to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Rostov, round 2 : 3/5 hits, 1,67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries, 3 fighters and 2 infantry
British defend with 3 armour and 4 mech_infantrys
Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in Trans-Jordan, round 2 : 3/8 hits, 3,33 expected hits
British roll dice for 3 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 4/7 hits, 2,83 expected hits
4 mech_infantrys owned by the British, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour and 3 fighters in Trans-Jordan, round 3 : 2/4 hits, 2,00 expected hits
British roll dice for 3 armour in Trans-Jordan, round 3 : 2/3 hits, 1,50 expected hits
1 fighter owned by the Italians, 2 armour owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
2 fighters owned by the Italians retreated
British win with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour, 2 artilleries, 1 fighter and 2 infantry
Casualties for British: 2 armour and 4 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Alexandria to Tobruk
2 infantry moved from Albania to Greece
2 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Rostov to Greece
Place Units - Italians
1 transport placed in 97 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 1,00
Russians regular : 0,67
British regular : 1,67
@enigma anyways, det var flåde kampen jeg fik til 50-50. Spiller du Italien i aften? Jeg skal huske at gøre noget ret vigtigt med ANZAC nemlig :D
@enigma damn… Havde ik tjekket odds i Trans-Jordan… Hvordan var de?
@makalakalane I min favør - burde have fået det men du havde heldet.
@enigma Jeg hopper i posen nu. Godnat :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hunan to Korea
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
Place Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hunan to Korea
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
Place Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@enigma Samme her. Men det varer ikke længe så har du mellemøsten og så er der kun 1 håb og det er hvis USA har indtaget Japan, hvilket jeg tvivler på kommer til at ske hurtigt nok.
@enigma ved du hvad hitraten bør være på i det utænkelige scenarie, at man rammer lige præcis det gennemsnit en given omgangs terninger har i løbet af en runde? Vil det i så fald være 1? Eller 0?
Altså betyder 1,5 at man har ramt 50% mere end hvad man kunne forvente eller betyder 0,5 at man har ramt 50% mere end hvad man kunne forvente? Kan du følge mig?
@makalakalane Ja jeg kan. Hitraten for din AAA i Korea var så vidt jeg husker på 0 og du ramte 1/6. Så O må være det forventelige. Havde du ramt 0/6 ville den være ca. - 0,17 og havde du ramt 2/6 ville den så tilsvarende have været i plus. Det er sådan som jeg ser det.
@enigma ah helt klart. Ok, det er egentlig meget rart at vide. Du kender også følelsen af at man bliver bollet i røven af terningerne hele tiden :D jeg regnede gennemsnittet ud af hver runde for mine terninger og lagde dem sammen og tog så det samlede gennemsnit af alle runder, hvori der var blevet kastet terninger og endte på et snit på 0,17 så det er jo så fair som det kan blive haha. Endda en my til den positive side.
Det er nok mest timingen af de dårlige kast, der er den store synder.
@makalakalane Du nørder simpelthen terninger😂😂😂. Mit indtryk er heller ikke, at du har været udpræget uheldig i dette spil. Men disse hitrates er svære at bruge til noget, for hvad skal man bruge 5/5 til, hvis man kun har brug for én træffer? Men de “spildte” træffere tæller jo også i statistikken. Jeg er dog helt overbevist om, at der er noget med den server. Statistisk set slås der sikkert lige mange af hver, men de kommer meget i stimer af helt høje eller helt lave øjne. Og en masse “Yatzy”-slag med 4/4 seksere eller 8/9 femmere osv. Kan ikke erindre at have set 1,2,3,4,5 og 6 slået på seks terninger og det er sgu’ da underligt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Syria to Trans-Jordan
1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Germans
Battle in Trans-Jordan
Germans attack with 1 armour and 2 infantry
British defend with 1 armour
Germans roll dice for 1 armour and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Eastern Poland to Yugoslavia
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Caucasus
2 infantry moved from Ukraine to Bryansk
2 armour moved from Ukraine to Bryansk
2 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 artillery and 4 infantry moved from Novgorod to Archangel
4 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Eastern Poland
3 bombers moved from Ukraine to Western Germany
1 infantry moved from Bryansk to Tambov
Place Units - Germans
1 infantry placed in Yugoslavia
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 bomber and 2 fighters placed in Western Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans regular : -0,50
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Novosibirsk to Volgograd
3 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
Russians regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Novosibirsk to Volgograd
3 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
Russians regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
6 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 bomber moved from Malaya to Shan State
1 mech_infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Malaya to Kwangsi
1 fighter moved from 35 Sea Zone to Kiangsi
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Kiangsi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 8 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber and 8 infantry in Shan State, round 2 : 1/9 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 7 infantry in Shan State, round 3 : 1/8 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangsi to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
Japanese undo move 1.
1 armour and 1 artillery placed in French Indo China
1 infantry placed in Malaya
1 infantry placed in French Indo China
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,3,2,2,3,1,6,4,1,4,4,1,4,4,2,1,6,6,6,3,5,6,3,2,3
Japanese collect 31 PUs (17 lost to blockades); end with 31 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,33
Japanese regular : -4,67
UK_Pacific regular : 1,00
ANZAC regular : -0,50
@enigma kan man intercepte med lige så mange fly som det skal være?