@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
4 tactical_bombers moved from 19 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to Korea
5 fighters and 3 tactical_bombers moved from Japan to Korea
2 infantry moved from French Indo China to Shan State
1 artillery, 2 fighters and 11 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
Combat - Japanese
Combat Hit Differential Summary :
@enigma Scramble ved Indien?
@enigma nej tak.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
4 tactical_bombers moved from 19 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to Korea
5 fighters and 3 tactical_bombers moved from Japan to Korea
2 infantry moved from French Indo China to Shan State
1 artillery, 2 fighters and 11 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 bombers and 2 fighters
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery, 8 fighters, 11 infantry and 7 tactical_bombers
Americans defend with 1 infantry; Russians defend with 2 aaGuns and 18 infantry
Russians roll AA dice in Korea : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery, 7 fighters, 11 infantry and 7 tactical_bombers in Korea, round 2 : 10/26 hits, 10,50 expected hits
Americans roll dice for 2 aaGuns and 19 infantry in Korea, round 2 : 5/19 hits, 6,33 expected hits
5 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 7 fighters, 6 infantry and 7 tactical_bombers in Korea, round 3 : 10/21 hits, 9,67 expected hits
Americans roll dice for 11 infantry in Korea, round 3 : 4/11 hits, 3,67 expected hits
4 infantry owned by the Japanese, 9 infantry owned by the Russians and 1 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry and 7 tactical_bombers in Korea, round 4 : 8/17 hits, 9,00 expected hits
Americans roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 7 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 fighter and 10 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
7 fighters and 7 tactical_bombers moved from Korea to Japan
2 battleships, 3 carriers, 1 cruiser, 2 submarines and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters and 2 tactical_bombers moved from Shan State to 35 Sea Zone
2 bombers moved from 39 Sea Zone to Malaya
2 fighters moved from 39 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,4,5,4,5,5,3,6,6,2,5,3,3,3,6,4,2,4,4,3,1,2,6,2,4,6,3,5,2,1,1,1,5
Japanese collect 43 PUs (11 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,33
Japanese regular : -1,50
UK_Pacific regular : -0,33
Russians AA : 0,00
@enigma hvis jeg går i land i Korea i USAs tur og du scrambler, vil ANZACs enheder så kæmpe med for mig i slaget på havet?
@makalakalane Det burde de ikke, nej.
@makalakalane øv hvor lamt. Det gir da ingen mening :D de ville sgu da ikke bare stå der og kigge på mens USAs flåde bliver bombarderet. Nå, men så må jeg finde på noget andet.
@enigma Men vær opmærksom på, at de krigsskibe der befinder sig i søzonen kan blive udsat for kemikaze.
@enigma De kan jo ikke angribe samtidig - kun forsvare. Men altså, jeg kan jo kun scramble 3 fly…
@enigma jeg bliver jo nødt til at tage chancen.
@enigma men hvad så efter kampen, så kan mine fly vel stadig flytte sig 4 felter?
@makalakalane Det bør de absolut kunne
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
5 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
2 bombers moved from Soviet Far East to 19 Sea Zone
5 bombers moved from Soviet Far East to 6 Sea Zone
Combat Hit Differential Summary :
@enigma scramble/kamikaze?
@makalakalane Ingen scrambling. 1 kemikaze på hver af de 3 krydsere og 1 kemikaze på 3 forskellige destroyere
@enigma du fik 2 destroyere
@makalakalane Helt efter bogen:+1:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
5 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
2 bombers moved from Soviet Far East to 19 Sea Zone
5 bombers moved from Soviet Far East to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in 22 Sea Zone
Americans attack with 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 tactical_bombers in 22 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 bombers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 2 armour, 2 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 infantry
Americans roll dice for 2 armour, 2 artilleries and 5 infantry in Korea, round 2 : 3/9 hits, 2,83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from 19 Sea Zone to Soviet Far East
5 bombers moved from 6 Sea Zone to Soviet Far East
6 fighters moved from 6 Sea Zone to Hunan
2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
5 fighters moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Tsinghai to Yunnan
3 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to Hopei
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : -0,67
@enigma Sygt nok. Jeg laver mit første bombing raid på en ubeskyttet factory og bum den rammer… -.-