@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 17 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 7 bombers, 4 fighters, 1 infantry, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 7 bombers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
6 bombers moved from 6 Sea Zone to Soviet Far East
1 bomber moved from 6 Sea Zone to Soviet Far East
2 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 artilleries, 3 battleships, 3 carriers, 3 cruisers, 3 destroyers, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
Place Units - Americans
1 cruiser placed in 10 Sea Zone
5 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
9 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Hunan, round 2 : 3/13 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Tsinghai
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 17 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 7 bombers, 4 fighters, 1 infantry, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 7 bombers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
6 bombers moved from 6 Sea Zone to Soviet Far East
1 bomber moved from 6 Sea Zone to Soviet Far East
2 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 artilleries, 3 battleships, 3 carriers, 3 cruisers, 3 destroyers, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
Place Units - Americans
1 cruiser placed in 10 Sea Zone
5 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
9 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Hunan, round 2 : 3/13 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Tsinghai
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 bomber moved from India to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
Combat - British
Battle in Shan State
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 1 bomber, 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Anhwe to Hunan
1 bomber moved from Anhwe to Hunan
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Burma
1 armour moved from Yunnan to Hunan
1 mech_infantry moved from India to Burma
2 armour moved from India to Burma
1 mech_infantry moved from India to Burma
5 infantry moved from India to Burma
4 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
2 tactical_bombers moved from Persia to India
3 mech_infantrys moved from Persia to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Tobruk to Alexandria
2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from United Kingdom to French West Africa
Place Units - British
2 armour placed in Iraq
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Adding units owned by UK_Pacific to Burma: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Burma change ownership: 2 infantry
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 1,00
Japanese regular : 1,33
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Tunisia to Tobruk
1 armour moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 armour moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Battle in Tobruk
Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tobruk, round 3 : 0/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tobruk, round 4 : 1/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win, taking Trans-Jordan from British, taking Tobruk from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 cruisers in Alexandria, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Eastern Poland
2 infantry moved from Bessarabia to Ukraine
2 fighters moved from Tobruk to Libya
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -4,33
Russians regular : -0,33
British regular : -0,67
@enigma Spændende spil. Interessant udvikling i Asien og spændende om din taktik kommer til at virke.
@enigma ja, var nødt til at satse. Kan være den er afgjort efter Japans næste tur.
@makalakalane Det tvivler jeg nu pĂĄ.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to Hunan
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to Hunan
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French West Africa to Egypt
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@enigma det kommer an hvor ballsy de japsere de er ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Norway to 125 Sea Zone
1 artillery moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 artillery moved from 111 Sea Zone to Scotland
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 battleship moved from 125 Sea Zone to 111 Sea Zone
1 cruiser moved from 125 Sea Zone to 111 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Belarus to Vologda
1 artillery moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 tactical_bomber moved from Belarus to Vologda
1 bomber moved from Belarus to Vologda
1 tactical_bomber moved from Bessarabia to Rostov
1 fighter moved from Bessarabia to Rostov
2 bombers moved from Poland to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter moved from 97 Sea Zone to Rostov
Combat - Germans
Battle in Scotland
Battle in Syria
Battle in Rostov
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Scotland from British, taking Syria from French, taking Rostov from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Smolensk, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 cruiser
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 artilleries moved from France to Western Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Poland to Germany
1 armour moved from Germany to Western Germany
2 aaGuns, 6 armour, 7 artilleries, 22 infantry and 6 mech_infantrys moved from Belarus to Bryansk
4 infantry moved from Novgorod to Archangel
1 artillery and 4 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Vologda to Bryansk
1 aaGun moved from Germany to Poland
1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
2 fighters moved from Rostov to Bryansk
2 infantry moved from Bessarabia to Ukraine
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Yugoslavia to Western Germany
1 bomber moved from Vologda to Ukraine
2 bombers moved from Smolensk to Ukraine
1 carrier moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from Poland to Eastern Poland
Place Units - Germans
2 transports placed in 112 Sea Zone
1 fighter placed in Western Germany
1 transport placed in 97 Sea Zone
1 infantry placed in Yugoslavia
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 armour
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : -0,33
@makalakalane Haha. Vi mĂĄ se :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Nenetsia
1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 fighter moved from Russia to Rostov
1 artillery moved from Russia to Vologda
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Nenetsia
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Nenetsia, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Nenetsia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 8 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 8 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 9 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 9 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 10 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 10 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Nenetsia to Russia
1 fighter moved from Nenetsia to Russia
2 fighters moved from Rostov to Russia
2 mech_infantrys moved from Russia to Novosibirsk
2 aaGuns and 18 infantry moved from Amur to Korea
Place Units - Russians
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
Germans regular : 0,00
Russians regular : -4,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Nenetsia
1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 fighter moved from Russia to Rostov
1 artillery moved from Russia to Vologda
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Nenetsia
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Nenetsia, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Nenetsia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 8 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 8 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 9 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 9 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 10 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 10 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Nenetsia to Russia
1 fighter moved from Nenetsia to Russia
2 fighters moved from Rostov to Russia
2 mech_infantrys moved from Russia to Novosibirsk
2 aaGuns and 18 infantry moved from Amur to Korea
Place Units - Russians
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
Germans regular : 0,00
Russians regular : -4,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
4 tactical_bombers moved from 19 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to Korea
5 fighters and 3 tactical_bombers moved from Japan to Korea
2 infantry moved from French Indo China to Shan State
1 artillery, 2 fighters and 11 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
Combat - Japanese
Combat Hit Differential Summary :
@enigma Scramble ved Indien?
@enigma nej tak.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from French Indo China to 39 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
4 tactical_bombers moved from 19 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to Korea
5 fighters and 3 tactical_bombers moved from Japan to Korea
2 infantry moved from French Indo China to Shan State
1 artillery, 2 fighters and 11 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 bombers and 2 fighters
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery, 8 fighters, 11 infantry and 7 tactical_bombers
Americans defend with 1 infantry; Russians defend with 2 aaGuns and 18 infantry
Russians roll AA dice in Korea : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery, 7 fighters, 11 infantry and 7 tactical_bombers in Korea, round 2 : 10/26 hits, 10,50 expected hits
Americans roll dice for 2 aaGuns and 19 infantry in Korea, round 2 : 5/19 hits, 6,33 expected hits
5 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 7 fighters, 6 infantry and 7 tactical_bombers in Korea, round 3 : 10/21 hits, 9,67 expected hits
Americans roll dice for 11 infantry in Korea, round 3 : 4/11 hits, 3,67 expected hits
4 infantry owned by the Japanese, 9 infantry owned by the Russians and 1 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry and 7 tactical_bombers in Korea, round 4 : 8/17 hits, 9,00 expected hits
Americans roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 7 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 fighter and 10 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
7 fighters and 7 tactical_bombers moved from Korea to Japan
2 battleships, 3 carriers, 1 cruiser, 2 submarines and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters and 2 tactical_bombers moved from Shan State to 35 Sea Zone
2 bombers moved from 39 Sea Zone to Malaya
2 fighters moved from 39 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,4,5,4,5,5,3,6,6,2,5,3,3,3,6,4,2,4,4,3,1,2,6,2,4,6,3,5,2,1,1,1,5
Japanese collect 43 PUs (11 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,33
Japanese regular : -1,50
UK_Pacific regular : -0,33
Russians AA : 0,00
@enigma hvis jeg går i land i Korea i USAs tur og du scrambler, vil ANZACs enheder så kæmpe med for mig i slaget på havet?
@makalakalane Det burde de ikke, nej.