Got way lucky in 97. Always hate doing that battle, but always necessary.
Makalakalane vs Enigma
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 2 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Vyborg to Novgorod 4 infantry moved from Karelia to Novgorod 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 battleship moved from 112 Sea Zone to 125 Sea Zone 2 bombers moved from Southern Italy to Western Ukraine 1 bomber moved from France to Novgorod 1 tactical_bomber moved from Greece to Ukraine 1 bomber moved from Southern Italy to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from 98 Sea Zone to Ukraine 1 submarine moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 1 bomber and 5 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 5 infantry in Novgorod, round 2 : 3/6 hits, 1,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 4 artilleries and 23 infantry moved from Baltic States to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 armour and 3 mech_infantrys moved from Poland to Belarus 1 infantry moved from Poland to Eastern Poland 5 infantry moved from Germany to Poland 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 artillery moved from Finland to Karelia 4 infantry moved from Finland to Karelia 2 aaGuns moved from France to Western Germany 1 infantry moved from Romania to Yugoslavia 3 mech_infantrys moved from Yugoslavia to Bessarabia 2 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Greece to Belarus 2 bombers moved from Western Ukraine to Poland 1 bomber moved from Ukraine to Yugoslavia 1 carrier and 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Bessarabia 5 armour moved from Eastern Poland to Belarus 4 mech_infantrys moved from Eastern Poland to Belarus 4 artilleries moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Belarus 1 bomber moved from Novgorod to Belarus Place Units - Germans 1 transport placed in 97 Sea Zone 2 armour placed in Yugoslavia 3 armour, 2 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : 0,83 Germans regular : 0,83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk 2 fighters moved from Bryansk to Smolensk Combat - Russians Battle in Smolensk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Vologda 4 aaGuns, 1 armour, 3 artilleries, 32 infantry and 8 mech_infantrys moved from Bryansk to Russia 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Smolensk to Russia Place Units - Russians 10 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 12 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone 1 infantry moved from Anhwe to Chahar 2 fighters moved from Manchuria to Chahar 2 infantry moved from Kwangsi to Hunan 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 2 fighters and 1 tactical_bomber moved from French Indo China to Hunan 1 tactical_bomber moved from Kiangsu to Hunan 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Japan to 34 Sea Zone 1 tactical_bomber moved from Japan to 17 Sea Zone 2 fighters moved from Japan to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 22 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hunan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Chahar Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Chahar to Manchuria 3 fighters and 2 tactical_bombers moved from 17 Sea Zone to Japan 2 bombers moved from 34 Sea Zone to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kiangsi 2 fighters and 2 tactical_bombers moved from Hunan to French Indo China 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 3 tactical_bombers and 2 transports moved from 37 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Kiangsu to Japan 1 fighter moved from 22 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 destroyer and 1 submarine placed in 19 Sea Zone 1 infantry placed in Kiangsu Japanese undo move 3. 1 mech_infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Malaya 6 infantry placed in Japan Japanese undo move 2. 1 destroyer placed in 19 Sea Zone Japanese undo move 4. 1 submarine placed in 37 Sea Zone 2 infantry placed in Malaya 1 infantry placed in Japan Japanese undo move 8. Japanese undo move 6. 1 submarine placed in 19 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,33 Japanese regular : 2,17 ANZAC regular : 0,67 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 cruiser, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 16 Sea Zone to 17 Sea Zone 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 6 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 4 fighters moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to KoreaCombat Hit Differential Summary :
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@enigma vil du scramble ved Japan? Mener ikke du kan bruge suicide fly på fly og submarines, vel?
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@makalakalane Ingen scrambling. Nej, kemikaze kan kun bruges på krigsskibe, transports og ubåde undtaget.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 cruiser, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 16 Sea Zone to 17 Sea Zone 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 6 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 4 fighters moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in 6 Sea Zone Americans attack with 7 bombers, 4 fighters, 1 infantry, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 7 bombers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 6 bombers moved from 6 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East 2 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 2 fighters moved from 17 Sea Zone to 6 Sea Zone 2 artilleries, 3 battleships, 3 carriers, 3 cruisers, 3 destroyers, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone Place Units - Americans 1 cruiser placed in 10 Sea Zone 5 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -0,67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 9 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Hunan, round 2 : 3/13 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Tsinghai 1 infantry moved from Suiyuyan to Chahar 1 artillery moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 cruiser, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 16 Sea Zone to 17 Sea Zone 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 6 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 4 fighters moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in 6 Sea Zone Americans attack with 7 bombers, 4 fighters, 1 infantry, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 7 bombers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 6 bombers moved from 6 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East 2 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 2 fighters moved from 17 Sea Zone to 6 Sea Zone 2 artilleries, 3 battleships, 3 carriers, 3 cruisers, 3 destroyers, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone Place Units - Americans 1 cruiser placed in 10 Sea Zone 5 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 9 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Hunan, round 2 : 3/13 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Tsinghai 1 infantry moved from Suiyuyan to Chahar 1 artillery moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State 1 infantry moved from Yunnan to Shan State 1 fighter moved from India to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Anhwe 1 bomber moved from India to Anhwe 1 mech_infantry moved from Yunnan to Anhwe Combat - British Battle in Shan State British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe British attack with 1 bomber, 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Anhwe to Hunan 1 bomber moved from Anhwe to Hunan 1 aaGun moved from Yunnan to Hunan 1 aaGun moved from Yunnan to Burma 1 armour moved from Yunnan to Hunan 1 mech_infantry moved from India to Burma 2 armour moved from India to Burma 1 mech_infantry moved from India to Burma 5 infantry moved from India to Burma 4 mech_infantrys moved from Eastern Persia to India 2 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 fighter moved from Shan State to Burma 1 tactical_bomber moved from Shan State to Burma 2 tactical_bombers moved from Persia to India 3 mech_infantrys moved from Persia to Iraq 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Tobruk to Alexandria 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from United Kingdom to French West Africa Place Units - British 2 armour placed in Iraq 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Persia 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 2 infantry EDIT: Adding units owned by UK_Pacific to Burma: 2 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 2 infantry Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,00 Japanese regular : 1,33 British regular : 0,00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Tunisia to Tobruk 1 armour moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Belarus to Bryansk 1 armour moved from Belarus to Nenetsia Italians take Nenetsia from Russians 1 bomber moved from Southern Italy to Bryansk 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Battle in Tobruk Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Tobruk Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tobruk, round 3 : 0/4 hits, 1,67 expected hits British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tobruk, round 4 : 1/4 hits, 1,67 expected hits British roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Tobruk Italians win, taking Trans-Jordan from British, taking Tobruk from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 2 cruisers in Alexandria, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Italians attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Eastern Poland 2 infantry moved from Bessarabia to Ukraine 2 fighters moved from Tobruk to Libya 2 infantry moved from Yugoslavia to Albania 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : -4,33 Russians regular : -0,33 British regular : -0,67 -
@enigma Spændende spil. Interessant udvikling i Asien og spændende om din taktik kommer til at virke.
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@enigma ja, var nødt til at satse. Kan være den er afgjort efter Japans næste tur.
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@makalakalane Det tvivler jeg nu på.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 46 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Yunnan to Hunan Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 46 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Yunnan to Hunan Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French West Africa to Egypt 1 destroyer moved from 71 Sea Zone to 76 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@enigma det kommer an hvor ballsy de japsere de er ;)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from Norway to 125 Sea Zone 1 artillery moved from Norway to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 artillery moved from 111 Sea Zone to Scotland 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 battleship moved from 125 Sea Zone to 111 Sea Zone 1 cruiser moved from 125 Sea Zone to 111 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Archangel to Vologda 1 mech_infantry moved from Belarus to Vologda 1 artillery moved from Belarus to Smolensk 2 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Bessarabia to Rostov 1 tactical_bomber moved from Belarus to Vologda 1 bomber moved from Belarus to Vologda 1 tactical_bomber moved from Bessarabia to Rostov 1 fighter moved from Bessarabia to Rostov 2 bombers moved from Poland to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter moved from 97 Sea Zone to Rostov Combat - Germans Battle in Scotland Battle in Syria Battle in Rostov Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Scotland from British, taking Syria from French, taking Rostov from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Smolensk, round 2 : 3/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 111 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 111 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 2 artilleries moved from France to Western Germany 2 infantry moved from Germany to Western Germany 1 infantry moved from Poland to Germany 1 armour moved from Germany to Western Germany 2 aaGuns, 6 armour, 7 artilleries, 22 infantry and 6 mech_infantrys moved from Belarus to Bryansk 4 infantry moved from Novgorod to Archangel 1 artillery and 4 infantry moved from Karelia to Novgorod 1 tactical_bomber moved from Vologda to Bryansk 1 aaGun moved from Germany to Poland 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Bessarabia to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 2 fighters moved from Rostov to Bryansk 2 infantry moved from Bessarabia to Ukraine 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Yugoslavia to Western Germany 1 bomber moved from Vologda to Ukraine 2 bombers moved from Smolensk to Ukraine 1 carrier moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from Poland to Eastern Poland Place Units - Germans 2 transports placed in 112 Sea Zone 1 fighter placed in Western Germany 1 transport placed in 97 Sea Zone 1 infantry placed in Yugoslavia 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 1 armour EDIT: Adding units owned by Germans to Eastern Poland: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -0,33 -
@makalakalane Haha. Vi må se :-)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Nenetsia 1 tactical_bomber moved from Russia to Nenetsia 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 fighter moved from Russia to Rostov 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Rostov Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Nenetsia Russians attack with 1 fighter and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter and 1 tactical_bomber in Nenetsia, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Nenetsia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 9 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 9 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 10 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 10 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Nenetsia to Russia 1 fighter moved from Nenetsia to Russia 2 fighters moved from Rostov to Russia 2 mech_infantrys moved from Russia to Novosibirsk 2 aaGuns and 18 infantry moved from Amur to Korea Place Units - Russians 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -0,50 Germans regular : 0,00 Russians regular : -4,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Nenetsia 1 tactical_bomber moved from Russia to Nenetsia 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 fighter moved from Russia to Rostov 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Rostov Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Nenetsia Russians attack with 1 fighter and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter and 1 tactical_bomber in Nenetsia, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Nenetsia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 9 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 9 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Vologda, round 10 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 10 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Nenetsia to Russia 1 fighter moved from Nenetsia to Russia 2 fighters moved from Rostov to Russia 2 mech_infantrys moved from Russia to Novosibirsk 2 aaGuns and 18 infantry moved from Amur to Korea Place Units - Russians 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -0,50 Germans regular : 0,00 Russians regular : -4,33





