TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
    Purchase Units - Japanese
        Japanese buy 6 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    Combat Move - Japanese
        2 infantry moved from Anhwe to Kiangsu
        2 fighters moved from Japan to Kiangsu
        2 fighters moved from Japan to Manchuria
        5 fighters moved from Japan to Korea
        1 fighter moved from Japan to Korea
        1 submarine moved from 37 Sea Zone to 20 Sea Zone
        1 destroyer moved from 37 Sea Zone to 35 Sea Zone
        3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
        3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
        1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
        1 carrier, 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone
    Combat - Japanese
        Battle in Union of South Africa
        Battle in Manchuria
            Japanese attack with 2 fighters
            Americans defend with 1 artillery
                Japanese roll dice for 2 fighters in Manchuria, round 2 : 1/2 hits, 1.00 expected hits
                Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
            Japanese win, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is -6
            Casualties for Japanese: 1 fighter
            Casualties for Americans: 1 artillery
        Battle in Korea
            Japanese attack with 6 fighters
            ANZAC defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
                Japanese roll dice for 6 fighters in Korea, round 2 : 2/6 hits, 3.00 expected hits
                Americans roll dice for 2 armour, 1 fighter and 1 infantry in Korea, round 2 : 2/4 hits, 2.00 expected hits
                2 fighters owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Korea
                Japanese roll dice for 4 fighters in Korea, round 3 : 3/4 hits, 2.00 expected hits
                Americans roll dice for 1 armour and 1 fighter in Korea, round 3 : 1/2 hits, 1.17 expected hits
                1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the Americans lost in Korea
            Japanese win with 3 fighters remaining. Battle score for attacker is -5
            Casualties for Japanese: 3 fighters
            Casualties for Americans: 2 armour and 1 infantry
            Casualties for ANZAC: 1 fighter
        Battle in Kiangsu
            Japanese attack with 2 fighters and 2 infantry
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
                Japanese roll dice for 2 fighters and 1 infantry in Kiangsu, round 3 : 3/3 hits, 1.17 expected hits
                Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the ANZAC lost in Kiangsu
            Japanese win, taking Kiangsu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 artillery and 1 infantry
        Battle in 20 Sea Zone
            Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 20 Sea Zone
            Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 35 Sea Zone
            Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
                ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 35 Sea Zone
            Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
    Non Combat Move - Japanese
        3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
        3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
        1 infantry moved from Hopei to Anhwe
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Kansu to Suiyuyan
        1 infantry moved from Shensi to Hopei
        1 infantry moved from Tsinghai to Shensi
        1 aaGun and 2 infantry moved from Hunan to Anhwe
        2 mech_infantrys moved from French Indo China to Hunan
        1 destroyer moved from 58 Sea Zone to 37 Sea Zone
        2 fighters moved from Kiangsu to Hopei
        1 fighter moved from Manchuria to Chahar
        3 fighters moved from Korea to Japan
        1 fighter moved from Yakut S.S.R. to Suiyuyan
    Place Units - Japanese
        6 fighters placed in Japan
        2 mech_infantrys placed in French Indo China
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 14
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,6,6,3,5,3,2,5,1,4,5,3,6,5,1,1,5,6,1,2,1,2,1,6,2,3,6,4,1,3,4,2,1,4,6,3,2,6,2,5,1,5,5,3,1,4,1,4,1,4,6,3,4,1,2,1,1,3,6,6,2,1,4,5,5,5,2,3,3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,1,4,3,5,6,3,4,6,6,1,1,4,4,6,1,2,5,1,5,6,4,2,3,3,1,2,1,2,2
        Japanese collect 50 PUs (14 lost to blockades); end with 50 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.50
Japanese regular : 4.67
ANZAC regular : -0.17
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