what opening would germany use if the bid didn’t add anything to the british at all? Do people hit multiple british navy stacks? Is there any consensus on what the best opening would be there? Or is there a lot of variation in what people think would be best? Or does nobody think about it because bids so often shore up britain?
BM3 Giallo +18 vs Majikforce
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Burma to India 1 armour and 1 mech_infantry moved from Shan State to India 1 infantry moved from Shan State to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 fighter moved from Japan to Kwangtung 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 39 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India 1 tactical_bomber moved from 37 Sea Zone to India 5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India Combat - Japanese Battle in India Japanese attack with 1 armour, 3 artilleries, 3 fighters, 4 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers British defend with 1 aaGun, 3 armour, 3 infantry and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 7/16 hits, 6.67 expected hits UK_Pacific roll dice for 1 aaGun, 3 armour, 3 infantry and 3 mech_infantrys in India, round 2 : 5/9 hits, 3.50 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the British, 1 aaGun owned by the British and 3 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 marine, 1 mech_infantry and 4 tactical_bombers in India, round 3 : 6/11 hits, 5.33 expected hits UK_Pacific roll dice for 3 armour in India, round 3 : 1/3 hits, 1.50 expected hits 1 artillery owned by the Japanese and 3 armour owned by the British lost in India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 1 marine, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry Casualties for British: 1 aaGun, 3 armour, 3 infantry and 3 mech_infantrys Battle in Kwangtung Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kwangtung Japanese win with 1 fighter remaining. Battle score for attacker is -14 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 36 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangtung to Kwangsi 1 aaGun, 8 artilleries and 7 infantry moved from Shan State to French Indo China 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Szechwan to French Indo China 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Shensi to Szechwan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Anhwe 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kazakhstan to Sikang 1 tactical_bomber moved from Northwest Persia to Szechwan 4 tactical_bombers moved from India to Burma 2 fighters moved from India to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Place Units - Japanese 3 fighters placed in 37 Sea Zone 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,4,3,3,2,3,3,5,5,1,3,4,4,3,1,1,4,1,4,5,3,3,6,4,3,4,3,2,2,2,1,4,5,4,2,2,6,1,2,2,6,4,5,1,3,3,6,6,2,4,2,1,2,1,6,2,3,5,4,4,4,6,3,1,4,6,3,4,5,4,1,2,1,4,6,2,1,1,6,1,1,6,3,3,2,4,6,4,6,4,5,2,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,2,4,3,1,5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,2,6,5,1,6 Japanese collect 49 PUs (13 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 3 artilleries and 3 infantry EDIT: Adding units owned by Japanese to Shan State: 3 artilleries and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.17 British AA : 0.50 UK_Pacific regular : 2.33 -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 destroyers, 7 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 5 fighters and 5 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Formosa to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 36 Sea Zone to Hainan 1 submarine moved from 20 Sea Zone to 35 Sea Zone 3 battleships, 13 carriers, 4 cruisers, 1 destroyer, 12 fighters, 13 submarines and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 bomber moved from Egypt to Persia Combat - Americans Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Turning on Edit Mode EDIT: Removing units owned by Americans from 36 Sea Zone: 13 submarines EDIT: Adding units owned by Americans to 20 Sea Zone: 13 submarines EDIT: Turning off Edit Mode Battle in 35 Sea Zone Americans attack with 5 fighters, 1 submarine, 5 tactical_bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters, 5 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 7/10 hits, 5,83 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Battle in 36 Sea Zone Americans attack with 3 battleships, 13 carriers, 4 cruisers, 2 destroyers, 12 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 3 battleships, 13 carriers, 4 cruisers, 2 destroyers, 12 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 10/22 hits, 11,33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone Americans win, taking Philippines from Japanese, taking 36 Sea Zone from Japanese with 3 battleships, 13 carriers, 4 cruisers, 2 destroyers, 12 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Hainan Non Combat Move - Americans 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 2 destroyers moved from 33 Sea Zone to 36 Sea Zone 13 submarines moved from 20 Sea Zone to 22 Sea Zone 2 submarines moved from 10 Sea Zone to 31 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 carriers moved from 88 Sea Zone to 101 Sea Zone 3 fighters and 4 tactical_bombers moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone 2 armour moved from Tobruk to Egypt 1 bomber moved from Persia to Egypt 4 fighters moved from Sicily to Trans-Jordan Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,17 Germans AA : -0,17 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 destroyers, 7 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 5 fighters and 5 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Formosa to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 36 Sea Zone to Hainan 1 submarine moved from 20 Sea Zone to 35 Sea Zone 3 battleships, 13 carriers, 4 cruisers, 1 destroyer, 12 fighters, 13 submarines and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 bomber moved from Egypt to Persia Combat - Americans Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Turning on Edit Mode EDIT: Removing units owned by Americans from 36 Sea Zone: 13 submarines EDIT: Adding units owned by Americans to 20 Sea Zone: 13 submarines EDIT: Turning off Edit Mode Battle in 35 Sea Zone Americans attack with 5 fighters, 1 submarine, 5 tactical_bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters, 5 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 7/10 hits, 5,83 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Battle in 36 Sea Zone Americans attack with 3 battleships, 13 carriers, 4 cruisers, 2 destroyers, 12 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 3 battleships, 13 carriers, 4 cruisers, 2 destroyers, 12 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 10/22 hits, 11,33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone Americans win, taking Philippines from Japanese, taking 36 Sea Zone from Japanese with 3 battleships, 13 carriers, 4 cruisers, 2 destroyers, 12 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Hainan Non Combat Move - Americans 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 2 destroyers moved from 33 Sea Zone to 36 Sea Zone 13 submarines moved from 20 Sea Zone to 22 Sea Zone 2 submarines moved from 10 Sea Zone to 31 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 carriers moved from 88 Sea Zone to 101 Sea Zone 3 fighters and 4 tactical_bombers moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone 2 armour moved from Tobruk to Egypt 1 bomber moved from Persia to Egypt 4 fighters moved from Sicily to Trans-Jordan Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Trans-Jordan: 4 fighters EDIT: Adding units owned by Americans to Gibraltar: 4 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Gibraltar to Scotland 2 fighters moved from United Kingdom to Scotland 4 infantry moved from United Kingdom to Scotland 2 fighters moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Syria 1 fighter moved from Trans-Jordan to Syria 3 artilleries and 4 infantry moved from West India to India 1 artillery moved from West India to India 1 battleship and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone Combat - British Battle in Scotland British attack with 3 fighters and 4 infantry Germans defend with 1 airfield and 6 infantry British roll dice for 3 fighters and 4 infantry in Scotland, round 2 : 3/7 hits, 2,17 expected hits Germans roll dice for 6 infantry in Scotland, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 3 fighters and 2 infantry in Scotland, round 3 : 1/5 hits, 1,83 expected hits Germans roll dice for 3 infantry in Scotland, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Scotland British roll dice for 3 fighters and 2 infantry in Scotland, round 4 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Scotland 3 fighters owned by the British retreated 2 infantry owned by the British retreated to United Kingdom Germans win with 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Germans: 5 infantry Battle in Iraq British attack with 2 fighters and 1 infantry Italians defend with 1 factory_minor and 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Iraq, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Syria British attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 1 infantry in Syria, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Syria 1 fighter owned by the British retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in India British attack with 4 artilleries and 4 infantry Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 marine and 1 mech_infantry British roll dice for 4 artilleries and 4 infantry in India, round 2 : 4/8 hits, 2,67 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 marine and 1 mech_infantry in India, round 2 : 0/4 hits, 1,50 expected hits 1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 1 armour, 1 artillery, 1 marine and 1 mech_infantry Non Combat Move - British 2 aaGuns moved from West India to India 1 infantry moved from West India to India 19 artilleries and 30 infantry moved from West India to Eastern Persia 2 fighters moved from Iraq to Egypt 1 fighter moved from Syria to Egypt 6 artilleries and 9 infantry moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters and 2 tactical_bombers moved from Sicily to Gibraltar 3 fighters moved from Scotland to United Kingdom 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Place Units - British 1 armour, 1 artillery, 1 fighter and 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,3,5 British collect 27 PUs (6 lost to blockades); end with 27 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 30 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,4,5 UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,50 Italians regular : -0,33 Japanese regular : -1,33 Germans AA : -0,17 Germans regular : -1,00 British regular : 0,67 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 3 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Albania to 98 Sea Zone 2 bombers moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 2 bombers, 1 destroyer and 4 fighters British defend with 1 destroyer Italians roll dice for 2 bombers, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 4 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers moved from 98 Sea Zone to Southern Italy 1 armour and 2 mech_infantrys moved from Northwest Persia to Persia 1 artillery and 2 infantry moved from Northern Italy to France 1 artillery and 10 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 fighters moved from Southern Italy to Albania Place Units - Italians 1 carrier and 2 transports placed in 97 Sea Zone 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 35 PUs; end with 38 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians regular : -0.67 British regular : -0.33 -
@Giallo assumed no scramble
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 49 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi 1 fighter moved from Trans-Jordan to Syria Combat - ANZAC Battle in New Guinea Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking New Guinea from Japanese, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Battle in Kwangsi ANZAC attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 fighter and 1 infantry ANZAC roll dice for 2 fighters and 2 tactical_bombers in Kwangsi, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi ANZAC win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 fighter and 1 infantry Battle in Syria ANZAC attack with 1 fighter Germans defend with 1 mech_infantry ANZAC roll dice for 1 fighter in Syria, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Syria Germans win with no units remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Germans: 1 mech_infantry Non Combat Move - ANZAC 2 carriers moved from 20 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 49 Sea Zone to 33 Sea Zone 1 submarine moved from 49 Sea Zone to 46 Sea Zone 1 submarine moved from 49 Sea Zone to 34 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 3 infantry EDIT: Adding units owned by ANZAC to New South Wales: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 1,50 Germans regular : 0,67 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 49 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi 1 fighter moved from Trans-Jordan to Syria Combat - ANZAC Battle in New Guinea Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking New Guinea from Japanese, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Battle in Kwangsi ANZAC attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 fighter and 1 infantry ANZAC roll dice for 2 fighters and 2 tactical_bombers in Kwangsi, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi ANZAC win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 fighter and 1 infantry Battle in Syria ANZAC attack with 1 fighter Germans defend with 1 mech_infantry ANZAC roll dice for 1 fighter in Syria, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Syria Germans win with no units remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Germans: 1 mech_infantry Non Combat Move - ANZAC 2 carriers moved from 20 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 49 Sea Zone to 33 Sea Zone 1 submarine moved from 49 Sea Zone to 46 Sea Zone 1 submarine moved from 49 Sea Zone to 34 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 3 infantry EDIT: Adding units owned by ANZAC to New South Wales: 3 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 1,50 Germans regular : 0,67 -
@giallo Had to send my laptop out for repair. It may 2 weeks before I can post again. Sorry.
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@majikforce said in BM3 Giallo +18 vs Majikforce:
@giallo Had to send my laptop out for repair. It may 2 weeks before I can post again. Sorry.
Thanks for the heads up!
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@majikforce I’m away for hollidays for a week
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 84 PUs; Germans buy 3 armour, 1 artillery, 1 fighter, 7 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Northwest Persia to Iraq 3 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq Combat - Germans Battle in Iraq Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Iraq to Persia 1 infantry and 6 mech_infantrys moved from Northwest Persia to Persia 6 mech_infantrys moved from Caucasus to Persia 3 mech_infantrys moved from Ukraine to Caucasus 1 armour and 5 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Russia to Rostov 2 fighters moved from Southern Italy to Persia 1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland 3 transports moved from 111 Sea Zone to 112 Sea Zone 2 aaGuns and 4 infantry moved from Western Germany to 112 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 2 aaGuns and 4 infantry moved from 111 Sea Zone to Scotland 2 tactical_bombers moved from Western Germany to 111 Sea Zone 2 submarines moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 110 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone Place Units - Germans 3 armour placed in Persia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 1 artillery, 1 fighter and 7 infantry placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans regular : -0.50 British regular : -0.33 -
@Giallo Don’t have time for Japan right now. Maybe tomorrow
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 carriers, 1 destroyer, 1 fighter and 1 marine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 destroyer and 1 submarine moved from 37 Sea Zone to 46 Sea Zone 1 fighter moved from 37 Sea Zone to 45 Sea Zone 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 3 transports moved from 39 Sea Zone to 38 Sea Zone 3 artilleries and 3 infantry moved from Shan State to 38 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from 39 Sea Zone to India 1 battleship moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to India 4 tactical_bombers moved from Burma to India 2 fighters moved from 37 Sea Zone to India 1 tactical_bomber moved from Szechwan to India 1 mech_infantry moved from Yunnan to India Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 2 aaGuns, 4 artilleries and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour British roll AA dice in India : 2/6 hits, 1.00 expected hits 2 tactical_bombers owned by the Japanese lost in India Japanese roll dice for 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 8/14 hits, 6.17 expected hits UK_Pacific roll dice for 2 aaGuns, 4 artilleries and 5 infantry in India, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 artillery owned by the British and 5 infantry owned by the British lost in India Japanese roll dice for 3 artilleries, 4 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 7/11 hits, 5.33 expected hits UK_Pacific roll dice for 3 artilleries in India, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 3 artilleries owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 2 aaGuns, 4 artilleries and 5 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Non Combat Move - Japanese 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 aaGun and 3 infantry moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Burma 2 fighters moved from India to 37 Sea Zone 2 fighters moved from India to 39 Sea Zone 3 tactical_bombers moved from India to 37 Sea Zone 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 8 fighters moved from Japan to 37 Sea Zone 2 fighters moved from Japan to 37 Sea Zone Place Units - Japanese 3 carriers placed in 37 Sea Zone 1 destroyer placed in 36 Sea Zone 1 marine placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 25 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,6,6,6,6,5,2,6,1,1,2,3,2,1,4,4,5,4,5,1,3,3,1,4,1,5,6,2,2,1,3,2,3,3,1,2,5,6,1,4,6,2,1,5,4,2,4,6,1,5,1,4,4,3,1,1,3,4,4,2,3,5,6,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,3,4,4,2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,3,4,3,3,1 Japanese collect 38 PUs (25 lost to blockades); end with 38 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Japanese regular : 5.00 British AA : 1.00 UK_Pacific regular : 0.00 -
TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 armour, 1 artillery and 2 fighters moved from United Kingdom to Scotland 2 fighters and 4 tactical_bombers moved from Gibraltar to Scotland 2 armour moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 fighter moved from Gibraltar to Scotland 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 8 fighters moved from 36 Sea Zone to Kwangtung 3 fighters moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea ZoneCombat Hit Differential Summary :
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@giallo do you want to use a token?
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TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 armour, 1 artillery and 2 fighters moved from United Kingdom to Scotland 2 fighters and 4 tactical_bombers moved from Gibraltar to Scotland 2 armour moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 fighter moved from Gibraltar to Scotland 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 8 fighters moved from 36 Sea Zone to Kwangtung 3 fighters moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3 Battle in Kwangtung Americans attack with 1 artillery, 8 fighters and 1 infantry Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 artillery, 8 fighters and 1 infantry in Kwangtung, round 2 : 6/10 hits, 4,67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 1 destroyer, 9 fighters and 6 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 9 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 9/16 hits, 8,83 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win with 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Scotland Americans attack with 1 armour, 1 artillery, 5 fighters and 4 tactical_bombers Germans defend with 3 aaGuns, 1 airfield and 6 infantry Germans roll AA dice in Scotland : 2/9 hits, 1,50 expected hits 2 fighters owned by the Americans lost in Scotland Americans roll dice for 1 armour, 1 artillery, 3 fighters and 4 tactical_bombers in Scotland, round 2 : 3/9 hits, 5,00 expected hitsCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,17 Germans AA : 0,50 -
@giallo ouch ouch, only 3 hits in Scotland
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@giallo said in BM3 Giallo +18 vs Majikforce:
@giallo ouch ouch, only 3 hits in Scotland
Yikes! Take the AA.





