@zlefin I think without a british bid one is able to go for 111 and 110 and at least 1 sub against 106. So that becomes more common. But some form of British bid is pretty common and it does make sense since that is one of the places where you can immediately limit German attacks.
BM3 Giallo +18 vs Majikforce
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Italians take Yakut S.S.R. from Russians 1 mech_infantry moved from Evenkiyskiy to Vologda Italians take Vologda from Russians 4 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 4 fighters moved from Southern France to 92 Sea Zone 1 bomber moved from Northern Italy to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia -
@Giallo Scramble 92?
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Italians take Yakut S.S.R. from Russians 1 mech_infantry moved from Evenkiyskiy to Vologda Italians take Vologda from Russians 4 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 4 fighters moved from Southern France to 92 Sea Zone 1 bomber moved from Northern Italy to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Tunisia Battle in Normandy Bordeaux Italians attack with 1 artillery and 4 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Tunisia from Americans, taking Normandy Bordeaux from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer and 7 fighters British defend with 2 fighters; Americans defend with 1 carrier, 1 destroyer and 2 fighters Italians roll dice for 1 bomber, 1 destroyer and 7 fighters in 92 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone Italians roll dice for 1 bomber and 6 fighters in 92 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Americans lost in 92 Sea Zone Italians win with 1 bomber and 6 fighters remaining. Battle score for attacker is 46 Casualties for Italians: 1 destroyer and 1 fighter Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Casualties for British: 2 fighters Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 92 Sea Zone to Southern France 2 fighters moved from 92 Sea Zone to Southern France 1 mech_infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 9 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 aaGun, 2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans regular : -2.67 Italians regular : -0.33 British regular : 0.33 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Sumatra to India Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Sumatra to India Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 93 PUs; Germans buy 2 fighters, 7 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 2 bombers moved from Bryansk to Rostov 2 infantry moved from Tambov to Volgograd 2 bombers moved from Bryansk to Volgograd 1 infantry moved from Tambov to Samara 1 bomber moved from Bryansk to Samara 1 armour moved from Urals to Samara 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 5 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 2.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 2 bombers and 2 infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Samara, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Russia 2 bombers moved from Volgograd to Russia 2 bombers moved from Rostov to Russia 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from Holland Belgium to 112 Sea Zone 4 infantry moved from Norway to Finland Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Russia 3 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : 3.50 British regular : -0.67 -
@Giallo Don’t have time for Japan right now. I figure you can move the Russian sub whenever so next time I’ll just go with Ger/Jap in succession.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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@majikforce said in BM3 Giallo +18 vs Majikforce:
@Giallo Don’t have time for Japan right now. I figure you can move the Russian sub whenever so next time I’ll just go with Ger/Jap in succession.
For now it can stay there, only when I have the opportunity to attack a blocker I will use it
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 5 submarines moved from 36 Sea Zone to 35 Sea Zone 2 battleships, 7 carriers, 2 cruisers and 7 destroyers moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Burma to 35 Sea Zone 5 tactical_bombers moved from Burma to 37 Sea Zone 5 fighters moved from 36 Sea Zone to 37 Sea Zone 6 fighters and 5 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from Burma to 37 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 3 fighters and 6 submarines Americans defend with 1 destroyer Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 3 fighters and 6 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 bomber, 6 fighters, 1 submarine and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from UK_Pacific with 1 bomber, 6 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 bomber, 5 fighters, 1 submarine and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 7/11 hits, 6.50 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to Philippines 5 fighters moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 5 fighters moved from 37 Sea Zone to 35 Sea Zone 1 bomber and 5 tactical_bombers moved from 37 Sea Zone to Burma 1 bomber moved from 43 Sea Zone to Burma 5 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 3 infantry moved from Manchuria to Korea 2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Burma 1 artillery and 2 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 marine moved from French Indo China to Siam 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 3 mech_infantrys moved from Malaya to Burma 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Place Units - Japanese 1 carrier, 1 cruiser and 1 destroyer placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.17 ANZAC regular : 0.33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to 94 Sea Zone Combat - Americans Battle in 94 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Iraq 2 carriers, 1 fighter, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 3 fighters moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier and 7 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Tsinghai 3 infantry moved from Shensi to Kansu 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : 1,67 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to 94 Sea Zone Combat - Americans Battle in 94 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Iraq 2 carriers, 1 fighter, 2 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 3 fighters moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier and 7 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Tsinghai 3 infantry moved from Shensi to Kansu 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 10 artilleries and 12 infantry moved from Caucasus to Volgograd 3 mech_infantrys moved from Iraq to Caucasus 3 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to India 1 infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Germans 2 artilleries and 1 infantry moved from Eastern Persia to West India 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Combat - British Battle in Volgograd British attack with 10 artilleries and 12 infantry Germans defend with 1 factory_minor, 4 infantry and 2 mech_infantrys British roll dice for 10 artilleries and 12 infantry in Volgograd, round 2 : 7/22 hits, 7,00 expected hits Germans roll dice for 4 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits, 2,00 expected hits 4 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Volgograd British win, taking Volgograd from Germans with 10 artilleries and 11 infantry remaining. Battle score for attacker is 17 Casualties for British: 1 infantry Casualties for Germans: 4 infantry and 2 mech_infantrys Non Combat Move - British 3 artilleries and 4 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Northwest Persia 1 aaGun and 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 2 fighters placed in Egypt 1 destroyer placed in 81 Sea Zone 3 infantry placed in Persia 3 armour placed in Iraq Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : 1,67 Germans regular : -1,00 British regular : 0,00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Yakut S.S.R. to Amur Italians take Buryatia from Russians Italians take Amur from Russians 1 mech_infantry moved from Vologda to Kazakhstan Italians take Kazakhstan from British 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 infantry moved from Tunisia to Libya Italians take Libya from Americans 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 2 fighters moved from 95 Sea Zone to Southern Italy 1 aaGun and 2 artilleries moved from Northern Italy to Southern Italy 1 aaGun moved from Southern France to France 14 infantry moved from Southern France to France 1 artillery and 3 infantry moved from Normandy Bordeaux to France 2 mech_infantrys moved from Western Germany to Slovakia Hungary 4 fighters moved from Southern France to Southern Italy 1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Italians collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns EDIT: Turning off Edit Mode 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns EDIT: Turning off Edit Mode 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French 1 fighter moved from Egypt to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 99 Sea Zone to Caucasus 2 infantry moved from 91 Sea Zone to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from Burma to Sumatra 1 infantry moved from Szechwan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 2 tactical_bombers moved from Burma to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 marine moved from Siam to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in Sumatra Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 marine Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Sumatra, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Shensi to Hopei 4 infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Kweichow 1 carrier and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Burma to 41 Sea Zone 2 bombers moved from Sumatra to Shan State 2 tactical_bombers moved from Burma to Shan State 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Yunnan to Shan State 1 aaGun moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 armour, 8 artilleries, 15 infantry and 5 mech_infantrys moved from Burma to Shan State 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 3 infantry moved from Korea to Amur Place Units - Japanese 3 destroyers placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 1 submarine placed in 19 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : 0.50 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to 22 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Iraq to 92 Sea Zone 1 artillery, 5 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from 92 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from Wake Island to 34 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 46 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 5/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Marshall Islands from Japanese with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 6 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Paulau Island Battle in 92 Sea Zone British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 4 fighters and 5 transports Italians defend with 1 carrier and 1 destroyer Americans roll dice for 1 bomber, 2 carriers, 4 fighters and 5 transports in 92 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Italians roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans win, taking Paulau Island from Japanese with 1 bomber, 2 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is 24 Casualties for Italians: 1 carrier and 1 destroyer Battle in Algeria Americans attack with 1 artillery and 5 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 5 infantry in Algeria, round 2 : 0/6 hits, 1,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 artillery and 4 infantry in Algeria, round 3 : 0/5 hits, 1,17 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 artillery and 3 infantry in Algeria, round 4 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 3 infantry Casualties for Italians: 1 infantry Battle in Marianas Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer and 5 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 5 fighters moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar 3 fighters moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 battleship and 1 carrier placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Italians regular : 2,33 Japanese regular : 0,67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : -0,33





