look familiar?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
4 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 4 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 4 fighters and 2 infantry in Northern Italy, round 2 : 1/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
4 fighters moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Denmark
2 armour and 3 mech_infantrys moved from Rostov to Caucasus
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,4,5,3,6,2,2,4,6,6
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Southern France to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 1x factory_minor; Remaining resources: 69 PUs;
Germans buy 3 artilleries, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Norway
1 infantry moved from France to Southern France
Germans take Southern France from Americans
4 fighters moved from Germany to Holland Belgium
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery and 4 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Strategic bombing raid in Finland
Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 4 fighters and 2 infantry
Americans defend with 2 armour
Germans roll dice for 1 artillery, 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
Americans roll dice for 2 armour in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 2 armour
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/7 hits, 2.33 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 2/4 hits, 1.83 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
5 armour moved from Caucasus to Turkmenistan
1 armour moved from Volgograd to Turkmenistan
1 mech_infantry moved from Volgograd to Turkmenistan
4 mech_infantrys moved from Caucasus to Turkmenistan
1 mech_infantry moved from Caucasus to Turkmenistan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Turkmenistan
1 mech_infantry moved from Romania to Albania
1 mech_infantry moved from Romania to Bulgaria
20 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Western Germany to France
4 fighters moved from Holland Belgium to Germany
1 infantry moved from Western Germany to France
1 bomber moved from Norway to Novgorod
1 bomber moved from Finland to Novgorod
1 bomber moved from United Kingdom to France
Place Units - Germans
3 infantry placed in Volgograd
Germans undo move 1.
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
Germans undo move 2.
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Russia
9 infantry placed in Germany
Germans undo move 4.
2 infantry placed in Russia
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
British AA : -0.17
Americans AA : -0.33
Germans regular : -0.00
British regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 infantry and 10 mech_infantrys; Remaining resources: 8 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Burma to India
1 infantry moved from Burma to India
3 mech_infantrys moved from Yunnan to India
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 42 Sea Zone
2 infantry and 1 marine moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
2 fighters moved from Philippines to 45 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from Burma to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/8 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber; ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 39
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 2 bombers, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 aaGun, 1 airfield and 1 infantry; Americans defend with 2 infantry
ANZAC roll AA dice in Java : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/9 hits, 4.17 expected hits
ANZAC roll dice for 1 aaGun and 3 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 2 bombers, 3 fighters, 1 marine and 1 tactical_bomber in Java, round 3 : 7/7 hits, 3.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from ANZAC with 2 bombers, 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 34 Sea Zone to Manchuria
1 fighter moved from Manchuria to Soviet Far East
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to French Indo China
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 bomber moved from Java to Borneo
1 bomber moved from Java to Borneo
2 mech_infantrys moved from Kwangtung to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 infantry moved from Korea to Amur
4 carriers moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Turkmenistan
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 76 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 3.00
ANZAC AA : -0.50
ANZAC regular : 0.33
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 103 PUs;
Americans buy 1 artillery, 2 carriers, 3 fighters, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Southern France
2 bombers moved from Normandy Bordeaux to Southern France
2 bombers and 4 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 34 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 bombers, 6 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers, 6 fighters and 3 infantry in Holland Belgium, round 2 : 7/11 hits, 4,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Southern France
Americans attack with 2 bombers, 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 4 fighters and 2 infantry in Southern France, round 2 : 3/8 hits, 3,67 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers and 4 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
2 bombers and 4 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from 99 Sea Zone to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 marine moved from Greece to 99 Sea Zone
1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 99 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
3 armour moved from Finland to Karelia
3 fighters moved from 22 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
Place Units - Americans
2 infantry and 1 mech_infantry placed in Finland
1 artillery and 2 mech_infantrys placed in Greece
3 infantry placed in Normandy Bordeaux
3 fighters and 1 infantry placed in Western United States
2 carriers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4,2,1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2
Americans collect 66 PUs (5 lost to blockades); end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 44 PUs;
British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 4 infantry and 1 mech_infantry moved from West India to India
1 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Albania
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Greece to Bulgaria
1 fighter moved from Normandy Bordeaux to Albania
1 fighter and 1 tactical_bomber moved from West India to India
Combat - British
British creates battle in territory 80 Sea Zone
Battle in Bulgaria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bulgaria
British win, taking 80 Sea Zone from Japanese, taking Bulgaria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 5 mech_infantrys
British roll dice for 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/8 hits, 2,50 expected hits
Japanese roll dice for 5 mech_infantrys in India, round 2 : 1/5 hits, 1,67 expected hits
4 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 1 mech_infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Japanese: 5 mech_infantrys
Battle in Albania
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Albania, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Albania
British win, taking Albania from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 armour and 10 mech_infantrys moved from Iraq to Eastern Persia
5 artilleries and 14 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Bulgaria to Northwest Persia
1 fighter moved from Bulgaria to Eastern Persia
1 fighter moved from Albania to Greece
2 carriers, 1 destroyer and 4 transports moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Finland to Karelia
Place Units - British
3 infantry placed in Iraq
British undo move 1.
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
4 infantry placed in United Kingdom
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 2,67
Italians regular : -0,67
Japanese regular : -0,33
Germans regular : 0,00
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Southern Italy to Caucasus
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,4,1,4,4,2,5,5,6,5
Italians collect 7 PUs (9 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from 33 Sea Zone to Queensland
2 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 armour and 2 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
@freh In sz 33, 1 Anzac plane on USA carrier and 1 Anzac plane on the Anzac AC, you can go through Germany - Japan, please send my USSR plane in sz 33 to Queensland. There should be 3 USSR planes in Queensland.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Novgorod to Finland
1 bomber moved from Novgorod to Greece
1 bomber moved from France to Greece
3 infantry moved from France to Holland Belgium
4 fighters moved from Germany to Holland Belgium
@Sovietishcat Bombing run in Greece. 2 bombers unescorted. You have 1 UK fighter that can intercept.
@freh yes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Novgorod to Finland
1 bomber moved from Novgorod to Greece
1 bomber moved from France to Greece
3 infantry moved from France to Holland Belgium
4 fighters moved from Germany to Holland Belgium
Combat - Germans
Air Battle in Greece
Germans attacks with 2 units heading to Greece
Americans launches 1 interceptors out of Greece
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
Americans roll AA dice in Greece : 0/1 hits, 0.17 expected hits
Americans roll AA dice in Greece : 0/1 hits, 0.17 expected hits
Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Greece rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Greece causes 10 damage total. Damaged units is as follows: factory_minor = 4, airfield = 6
Strategic bombing raid in Finland
Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 1/7 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
14 infantry moved from Denmark to Western Germany
10 armour moved from Germany to Denmark
10 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to France
1 fighter moved from Holland Belgium to France
2 fighters moved from Holland Belgium to Germany
2 bombers moved from Greece to Caucasus
6 armour and 6 mech_infantrys moved from Turkmenistan to Sikang
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Turkmenistan to Caucasus
1 bomber moved from Finland to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
Germans undo move 2.
2 mech_infantrys placed in Ukraine
2 infantry placed in Russia
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Americans AA : -0.50
Defenders Fire, : -0.33
Attackers Fire, : -0.33
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Combat Move - Russians
Non Combat Move - Russians
1 fighter moved from 33 Sea Zone to Queensland
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
4 carriers moved from 35 Sea Zone to 44 Sea Zone
4 carriers moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Borneo to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from Manchuria to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from French Indo China to 34 Sea Zone
1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 56 Sea Zone to 45 Sea Zone
3 submarines moved from 42 Sea Zone to 35 Sea Zone
3 armour and 1 mech_infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Turkmenistan to India
3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
3 fighters moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 5/7 hits, 3.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 bombers, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in India
Japanese attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 3 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/8 hits, 3.17 expected hits
UK_Pacific roll dice for 1 armour, 3 infantry and 1 mech_infantry in India, round 2 : 2/5 hits, 1.83 expected hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 5/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 3 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Amur to Siberia
1 mech_infantry moved from Manchuria to Siberia
2 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima
6 fighters and 3 tactical_bombers moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
2 bombers moved from Celebes to Philippines
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
2 tactical_bombers moved from 45 Sea Zone to Java
3 fighters moved from 45 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in French Indo China
3 fighters placed in Manchuria
3 destroyers placed in 19 Sea Zone
Japanese undo move 3.
3 destroyers placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 76 PUs (3 lost to blockades); end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 3.00
UK_Pacific regular : 1.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Americans
Americans repair damage of 4x factory_minor, 6x factory_minor, 4x airfield; Remaining resources: 92 PUs;
Americans buy 3 armour, 1 destroyer, 6 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
4 bombers moved from Normandy Bordeaux to Romania
2 mech_infantrys moved from Greece to Romania
2 infantry moved from Normandy Bordeaux to Holland Belgium
8 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Romania
Americans attack with 4 bombers and 2 mech_infantrys
Germans defend with 4 mech_infantrys
Americans roll dice for 4 bombers and 2 mech_infantrys in Romania, round 2 : 3/6 hits, 3,00 expected hits
Germans roll dice for 4 mech_infantrys in Romania, round 2 : 2/4 hits, 1,33 expected hits
3 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Romania
Americans roll dice for 4 bombers in Romania, round 3 : 2/4 hits, 2,67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Americans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrys
Casualties for Germans: 4 mech_infantrys
Battle in Holland Belgium
Americans attack with 10 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 10 fighters and 2 infantry in Holland Belgium, round 2 : 2/12 hits, 5,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 10 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 2 submarines in 22 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 34 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from Finland to Karelia
10 fighters moved from Holland Belgium to Normandy Bordeaux
4 bombers moved from Romania to Greece
1 marine moved from Egypt to 81 Sea Zone
1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 81 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
2 fighters moved from Eastern Persia to 79 Sea Zone
1 fighter moved from Eastern Persia to Northwest Persia
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
Place Units - Americans
2 infantry placed in Normandy Bordeaux
1 transport placed in 110 Sea Zone
1 infantry placed in Western United States
1 tactical_bomber placed in Western United States
1 destroyer and 5 submarines placed in 10 Sea Zone
3 armour placed in Finland
3 infantry placed in Greece
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 45 PUs;
British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 artillery and 1 infantry moved from Albania to Yugoslavia
1 fighter moved from Greece to Yugoslavia
3 mech_infantrys moved from Eastern Persia to India
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
Combat - British
Battle in Yugoslavia
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
British win, taking Yugoslavia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 2 armour in India, round 2 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 armour
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to 79 Sea Zone
1 tactical_bomber moved from Northwest Persia to 79 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
3 infantry moved from Trans-Jordan to 81 Sea Zone
6 infantry and 4 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 6 infantry moved from 79 Sea Zone to West India
1 armour moved from Eastern Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 carriers and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Eastern Persia to West India
1 fighter moved from Yugoslavia to Greece
1 infantry moved from Bulgaria to Greece
1 fighter moved from Karelia to Finland
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 submarine placed in 80 Sea Zone
2 infantry placed in Persia
3 infantry placed in Iraq
2 infantry placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -5,33
Italians regular : 0,67
Japanese regular : -2,00
Germans regular : 0,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
3 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 3 fighters and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 3 fighters and 2 infantry in Yugoslavia, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 aaGun, 2 armour, 1 fighter and 3 mech_infantrys moved from Caucasus to Kazakhstan
3 fighters moved from Yugoslavia to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Southern France
1 submarine placed in 93 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,3,1,2,2,2,4,3,4,6
Italians collect 5 PUs (11 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
2 infantry moved from Eastern Persia to West India
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@sovietishcat so maybe I’m not as quick as you lol. But I start to think we might be headed for a draw. To get the VCs I need, I figure Japan needs about another 6-8 turns to try to hold India and have a shot to then get Hawaii or NSW. And Germany would just go into a defensive posture and hope to hold on.
And at least to me, the last few rounds have been fairly repetitive.
What do you think?
@freh I get your point, and for sure the game looks like it will take another 10 rounds to see an outcome, but it was discussed before by the league members and Gamerman is not recording draws, so I think we do not have a choice to continue; usually unless the Axis makes a blunder, takes about 30-35 rounds for allies to win. You are a good player, it’s been a great game and a good challenge for us, If you need more time to play that’s fine by me!