look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour and 1 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to Caucasus
1 fighter moved from Novgorod to Caucasus
1 infantry moved from Denmark to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Turkmenistan to Eastern Persia
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,3,2,1,2,6,4,3,5,1
Italians collect 4 PUs (9 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from New South Wales to Queensland
2 infantry moved from 80 Sea Zone to Persia
Place Units - ANZAC
1 aaGun and 2 armour placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@freh You can skip Russia, My planes are going to stay in Queensland.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 68 PUs;
Germans buy 3 destroyers, 9 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
2 fighters moved from Germany to Southern France
2 fighters moved from Germany to Holland Belgium
1 fighter moved from Eastern Persia to 80 Sea Zone
1 bomber moved from French Indo China to Philippines
1 bomber moved from Caucasus to Iraq
1 infantry moved from France to Southern France
1 infantry moved from France to Holland Belgium
Combat - Germans
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 4 transports
4 transports owned by the British lost in 80 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for British: 4 transports
Battle in Philippines
Germans attack with 1 bomber
Americans defend with 1 airfield, 1 harbour and 1 marine
Germans roll dice for 1 bomber in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Philippines
Germans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Southern France
Germans attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 5 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to France
2 fighters moved from Southern France to France
3 mech_infantrys moved from Germany to Denmark
6 armour and 6 mech_infantrys moved from India to Eastern Persia
1 fighter moved from 80 Sea Zone to Caucasus
1 fighter moved from Eastern Persia to Caucasus
2 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Romania
1 bomber moved from Philippines to French Indo China
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Poland
1 bomber moved from Caucasus to Southern Italy
1 bomber moved from Iraq to Southern Italy
3 aaGuns, 18 armour, 4 artilleries, 21 infantry and 13 mech_infantrys moved from Novgorod to Belarus
3 armour moved from Germany to France
4 mech_infantrys moved from France to Denmark
1 armour moved from Germany to Eastern Poland
Place Units - Germans
3 destroyers placed in 39 Sea Zone
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
1 infantry and 2 mech_infantrys placed in Russia
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Germans collect 55 PUs (3 lost to blockades); end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
British AA : -0.17
Germans regular : -4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 26
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 bombers, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 destroyer and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from French Indo China to Celebes
2 bombers moved from Eastern Persia to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
2 destroyers moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 carrier, 4 destroyers and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
10 submarines moved from 42 Sea Zone to 34 Sea Zone
1 battleship moved from 42 Sea Zone to 34 Sea Zone
8 fighters moved from 42 Sea Zone to Paulau Island
7 carriers moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from Java to Paulau Island
1 fighter and 1 tactical_bomber moved from French Indo China to Paulau Island
1 destroyer moved from 68 Sea Zone to 83 Sea Zone
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in Philippines
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 8 carriers, 7 destroyers, 12 submarines and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Philippines from Americans with 1 battleship, 8 carriers, 7 destroyers, 12 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 armour, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Celebes, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Paulau Island
Japanese attack with 12 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 12 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 8/15 hits, 7.00 expected hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 12 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 battleship and 1 marine moved from 20 Sea Zone to 34 Sea Zone
2 bombers moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from 42 Sea Zone to Java
12 fighters and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
1 fighter moved from 41 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Java
1 tactical_bomber moved from Caucasus to India
1 mech_infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
8 mech_infantrys moved from India to Eastern Persia
4 fighters and 5 tactical_bombers moved from Eastern Persia to India
1 infantry moved from Kansu to Novosibirsk
2 infantry moved from Kazakhstan to Samara
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Anhwe to Hunan
1 armour moved from Kwangsi to Kweichow
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Celebes to Java
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 infantry placed in Kwangtung
1 infantry placed in Shantung
2 fighters placed in Manchuria
2 bombers and 1 fighter placed in Japan
Japanese undo move 2.
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Japanese collect 70 PUs (8 lost to blockades); end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 1.33
ANZAC regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 4x harbour, 1x airfield; Remaining resources: 107 PUs;
Americans buy 1 airfield, 2 armour, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
4 infantry moved from Normandy Bordeaux to Southern France
3 bombers moved from Normandy Bordeaux to Southern France
4 bombers moved from Normandy Bordeaux to Romania
1 infantry moved from Karelia to Novgorod
Americans take Novgorod from Germans
6 fighters and 3 tactical_bombers moved from Norway to Romania
1 fighter moved from Norway to Romania
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
@freh Take a look at the map I posted, 2 subs and 1 fighter vs 1 cruiser and 1 sub, do you submerge or let the sub fight and sz 44 2 subs vs 2 subs and one tt… I tried it on local, and both time my USA subs fire first as a first strike, meaning if I hit, your sub cannot fire back; thats the way the engine rolls it.
@sovietishcat no submerge in both cases.
@freh Just to be clear, your subs fight?
@sovietishcat yeah let them fight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 4x harbour, 1x airfield; Remaining resources: 107 PUs;
Americans buy 1 airfield, 2 armour, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
4 infantry moved from Normandy Bordeaux to Southern France
3 bombers moved from Normandy Bordeaux to Southern France
4 bombers moved from Normandy Bordeaux to Romania
1 infantry moved from Karelia to Novgorod
Americans take Novgorod from Germans
6 fighters and 3 tactical_bombers moved from Norway to Romania
1 fighter moved from Norway to Romania
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Romania
Americans attack with 1 artillery, 4 bombers, 7 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 3 mech_infantrys; Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 4 bombers, 7 fighters, 1 infantry and 3 tactical_bombers in Romania, round 2 : 10/16 hits, 8,83 expected hits
Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Romania, round 2 : 0/5 hits, 1,83 expected hits
3 mech_infantrys owned by the Germans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Romania
Americans win, taking Romania from Germans with 1 artillery, 4 bombers, 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Italians: 1 armour and 1 infantry
Casualties for Germans: 3 mech_infantrys
Battle in 22 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser and 1 submarine
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 35 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser and 1 submarine
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 submarines
Battle in Southern France
Americans attack with 3 bombers and 4 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 bombers and 4 infantry in Southern France, round 2 : 4/7 hits, 2,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 3 bombers and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to Guam
6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 1 fighter, 2 marines and 4 submarines moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Norway to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
17 armour, 3 artilleries, 26 infantry and 4 mech_infantrys moved from Karelia to Novgorod
3 armour moved from Finland to Novgorod
1 fighter moved from Norway to 110 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to Normandy Bordeaux
1 artillery and 5 infantry moved from Greece to Bulgaria
7 fighters moved from Romania to Bulgaria
4 bombers moved from Romania to Greece
3 tactical_bombers moved from Romania to Bulgaria
1 fighter moved from Persia to Greece
3 bombers moved from Southern France to Greece
1 fighter moved from Persia to Greece
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from 26 Sea Zone to Queensland
2 cruisers and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 carrier moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 airfield placed in Bulgaria
2 infantry placed in Western United States
3 mech_infantrys placed in Finland
2 armour and 1 mech_infantry placed in Greece
1 fighter placed in Normandy Bordeaux
2 carriers and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 armour, 5 artilleries, 20 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Persia
4 infantry moved from Iraq to Persia
1 aaGun moved from Iraq to Northwest Persia
2 carriers moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 armour and 3 infantry moved from Norway to 112 Sea Zone
1 armour, 1 destroyer, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Vyborg to 110 Sea Zone
1 aaGun and 1 infantry moved from Vyborg to Novgorod
2 aaGuns and 20 infantry moved from Karelia to Novgorod
1 artillery moved from Greece to Bulgaria
1 aaGun and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Egypt
6 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2,33
Japanese regular : -0,17
Germans regular : -3,50
British regular : 0,67
@freh Lots lots and lots of Japan pressure in the Pac
@sovietishcat I’m afraid it’s too little, too late. You’re playing me like a yo-yo with the islands!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Yugoslavia
Italians win, taking Yugoslavia from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
3 fighters moved from Caucasus to India
Place Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,4,2,6,3,5,1,6,6
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 marine
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 marine in Philippines, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 marine in Philippines, round 3 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to Queensland
1 carrier and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 fighter and 20 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
3 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
4 infantry moved from France to Southern France
3 fighters moved from France to Southern France
5 infantry moved from Caucasus to Northwest Persia
2 artilleries moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Ukraine to Romania
2 bombers moved from Southern Italy to Romania
Combat - Germans
Battle in Romania
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Romania, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Romania
Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Romania, round 3 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Southern France
Germans attack with 3 fighters and 4 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 3 fighters and 4 infantry in Southern France, round 2 : 2/7 hits, 2.17 expected hits
Americans roll dice for 4 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans lost in Southern France
Germans roll dice for 3 fighters and 4 infantry in Southern France, round 3 : 2/7 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 4 infantry
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Germans attack with 3 artilleries and 6 infantry
British defend with 1 aaGun, 1 fighter and 4 infantry
Germans roll dice for 3 artilleries and 6 infantry in Northwest Persia, round 2 : 2/9 hits, 2.50 expected hits
British roll dice for 1 aaGun, 1 fighter and 4 infantry in Northwest Persia, round 2 : 1/5 hits, 2.00 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 3 artilleries and 5 infantry in Northwest Persia, round 3 : 1/8 hits, 2.33 expected hits
British roll dice for 1 fighter and 3 infantry in Northwest Persia, round 3 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 3 artilleries and 3 infantry in Northwest Persia, round 4 : 1/6 hits, 2.00 expected hits
British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 4 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 5 : 1/4 hits, 1.33 expected hits
British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 5 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 3 artilleries in Northwest Persia, round 6 : 0/3 hits, 1.00 expected hits
British roll dice for 1 fighter in Northwest Persia, round 6 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Germans lost in Northwest Persia
Germans roll dice for 2 artilleries in Northwest Persia, round 7 : 2/2 hits, 0.67 expected hits
British roll dice for 1 fighter in Northwest Persia, round 7 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for British: 1 aaGun, 1 fighter and 4 infantry
Battle in 42 Sea Zone
Germans attack with 2 destroyers
Americans defend with 1 submarine
Germans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 42 Sea Zone
Germans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 42 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -16
Casualties for Germans: 2 destroyers
Battle in 41 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 41 Sea Zone
British and Germans reach a stalemate
. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 41 Sea Zone to French Indo China
6 armour and 6 mech_infantrys moved from Eastern Persia to West India
2 artilleries moved from Caucasus to Kazakhstan
5 armour moved from Caucasus to Turkmenistan
8 mech_infantrys moved from Caucasus to Turkmenistan
5 fighters and 1 tactical_bomber moved from Caucasus to Yunnan
1 infantry moved from Russia to Vologda
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
18 armour and 13 mech_infantrys moved from Belarus to Poland
2 bombers moved from Romania to Germany
17 armour moved from France to Germany
1 infantry moved from Western Germany to Germany
2 aaGuns, 11 artilleries and 15 infantry moved from France to Western Germany
1 aaGun, 26 infantry and 9 mech_infantrys moved from Denmark to Western Germany
9 mech_infantrys moved from Western Germany to Germany
3 fighters moved from Southern France to Germany
4 artilleries moved from Belarus to Eastern Poland
3 aaGuns moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
18 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 fighter moved from Holland Belgium to Germany
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 aaGun, 1 fighter and 1 infantry placed in India
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : -5.50
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 27
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@sovietishcat good game. I don’t see a way to win before you crush Germany. one for the ages for sure!
@freh GG, what a game indeed, never played so many rounds!!