@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Freh(x) v Sovietishcat(L+8) - BM3
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@sovietishcat no problem!
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@freh Thank you
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 11 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Belarus to Caucasus 2 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 12 armour and 2 artilleries moved from Baltic States to Novgorod 3 armour and 3 mech_infantrys moved from Belarus to Novgorod 3 armour moved from Bryansk to Novgorod 1 artillery moved from Volgograd to Caucasus 1 bomber moved from Germany to Norway 1 bomber moved from Germany to Norway 1 bomber moved from Germany to Norway 4 fighters moved from Germany to Norway 1 bomber moved from Germany to Southern France Combat - Germans Air Battle in Norway Germans attacks with 7 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern France Americans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Norway causes 15 damage total. Damaged units is as follows: factory_minor = 6, airfield = 3, harbour = 6 Battle in Novgorod Germans attack with 18 armour, 3 artilleries, 3 infantry and 3 mech_infantrys Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 18 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Novgorod, round 2 : 7/27 hits, 11.50 expected hits Americans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 18 armour, 3 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 1 armour and 2 infantry Battle in Caucasus Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour, 1 artillery and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for British: 1 armour, 1 artillery and 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 3 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Russia to Belarus 2 aaGuns moved from Belarus to Novgorod 1 aaGun moved from Baltic States to Novgorod 3 bombers and 4 fighters moved from Norway to Western Germany 1 bomber moved from Southern France to Western Germany 1 bomber moved from Germany to Western Germany 20 infantry moved from Western Germany to Denmark 2 infantry moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Northern Italy 14 infantry moved from Germany to Western Germany 1 artillery moved from Germany to Western Germany 1 mech_infantry moved from Germany to Denmark 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Germany to Western Germany 2 armour moved from Kazakhstan to Volgograd 1 armour moved from Western Germany to Denmark 1 mech_infantry moved from Romania to Northern Italy 1 armour moved from Romania to Northern Italy Place Units - Germans 3 infantry placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 8 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -1.17 Americans AA : -0.67 Germans regular : -4.50 British regular : 1.33 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Combat Move - Russians Non Combat Move - Russians 3 fighters moved from Java to Paulau Island Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Hunan to Burma 1 mech_infantry moved from Kweichow to Burma 2 armour and 3 mech_infantrys moved from West India to India 2 submarines moved from 36 Sea Zone to 41 Sea Zone 10 fighters moved from French Indo China to 35 Sea Zone 6 tactical_bombers moved from French Indo China to 35 Sea Zone 1 bomber moved from French Indo China to 22 Sea Zone 1 bomber moved from French Indo China to 21 Sea Zone 2 tactical_bombers moved from Yunnan to India 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 2 fighters moved from French Indo China to 20 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from Yunnan to India 1 fighter moved from French Indo China to Burma 1 fighter moved from Manchuria to 21 Sea Zone 1 submarine moved from 20 Sea Zone to 21 Sea Zone Combat - Japanese Japanese creates battle in territory 36 Sea Zone Japanese creates battle in territory 6 Sea Zone Battle in India Japanese attack with 2 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 2/8 hits, 3.33 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in India, round 3 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 artillery and 3 infantry Battle in Burma Japanese attack with 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/8 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in 41 Sea Zone Japanese attack with 3 submarines ANZAC defend with 1 destroyer Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 3 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 11 fighters and 6 tactical_bombers Americans defend with 1 battleship, 4 destroyers and 2 submarines 2 submarines owned by the Americans submerged Japanese roll dice for 11 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 10/17 hits, 9.50 expected hits Americans roll dice for 1 battleship and 4 destroyers in 35 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits 2 fighters owned by the Japanese, 4 destroyers owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Japanese: 2 fighters Casualties for Americans: 1 battleship and 4 destroyers Battle in 20 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 22 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 9 fighters and 6 tactical_bombers moved from 35 Sea Zone to French Indo China 1 bomber moved from 22 Sea Zone to Kwangtung 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from Anhwe to Yunnan 1 mech_infantry moved from Jehol to Kweichow 1 mech_infantry moved from Jehol to Hunan 3 infantry moved from Shantung to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Manchuria to Korea 1 fighter moved from Burma to French Indo China 1 fighter moved from Burma to French Indo China 1 fighter moved from Burma to French Indo China 1 tactical_bomber moved from Burma to French Indo China 2 fighters moved from 20 Sea Zone to French Indo China 1 bomber moved from 21 Sea Zone to French Indo China 1 fighter moved from 21 Sea Zone to Manchuria 1 aaGun moved from Manchuria to Korea 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 fighter moved from India to Yunnan 2 tactical_bombers moved from India to Yunnan 1 destroyer moved from 85 Sea Zone to 66 Sea Zone Place Units - Japanese 1 fighter and 2 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in French Indo China Japanese undo move 2. 3 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 3 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4 Japanese collect 60 PUs (4 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -1.67 ANZAC regular : -0.33 UK_Pacific regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 99 PUs; Americans buy 2 cruisers, 1 destroyer, 15 infantry, 2 marines and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Greece to Bulgaria 3 fighters moved from Greece to Bulgaria 1 infantry moved from Greece to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Greece to Malta 4 bombers moved from Greece to West India 1 submarine moved from 35 Sea Zone to 19 Sea Zone 9 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 112 Sea Zone to Holland Belgium Combat - Americans Battle in West India Americans attack with 4 bombers Japanese defend with 1 mech_infantry Americans roll dice for 4 bombers in West India, round 2 : 4/4 hits, 2,67 expected hits Japanese roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in West India Americans win with 3 bombers remaining. Battle score for attacker is -10 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 35 Sea Zone Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Bulgaria Americans attack with 3 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Bulgaria, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bulgaria Americans win, taking Bulgaria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Malta Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Malta to Greece 2 destroyers moved from 99 Sea Zone to 81 Sea Zone 3 fighters moved from Bulgaria to Greece 1 fighter moved from Norway to Finland 2 marines moved from Norway to Finland 2 infantry moved from Norway to Finland 2 fighters moved from Holland Belgium to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway 3 infantry moved from Normandy Bordeaux to Southern France 1 cruiser moved from 83 Sea Zone to 91 Sea Zone 3 bombers moved from West India to Persia 9 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 6 carriers, 2 cruisers, 2 fighters and 6 submarines moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 cruiser, 2 destroyers, 1 marine and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 54 Sea Zone to 33 Sea Zone 1 armour moved from Southern France to Normandy Bordeaux 10 infantry moved from Karelia to Finland Place Units - Americans 3 infantry placed in Finland 3 infantry placed in Norway 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 3 infantry placed in Greece 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 marines placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3 Americans collect 72 PUs (3 lost to blockades); end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 13 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 infantry moved from Northwest Persia to Caucasus 3 armour and 2 mech_infantrys moved from Eastern Persia to West India UK_Pacific take West India from Japanese 3 armour and 2 mech_infantrys moved from West India to India Combat - British Battle in Caucasus British attack with 1 armour and 2 infantry Germans defend with 1 artillery British roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in India British attack with 3 armour and 2 mech_infantrys Japanese defend with 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 mech_infantry British roll dice for 3 armour and 2 mech_infantrys in India, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in India, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in India British win, taking India from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 armour and 1 mech_infantry Non Combat Move - British 5 artilleries and 16 infantry moved from Eastern Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 4 infantry moved from Iraq to Northwest Persia 1 fighter moved from Paulau Island to Java 1 aaGun and 7 infantry moved from Norway to Finland 4 transports moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 7 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Karelia to Finland 2 fighters moved from 112 Sea Zone to Finland 2 infantry moved from Egypt to Trans-Jordan 1 aaGun and 2 infantry moved from Southern France to Normandy Bordeaux 1 tactical_bomber moved from Southern France to 112 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 6 infantry placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3 British collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 factory_major EDIT: Adding units owned by UK_Pacific to India: 1 factory_minor EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_minor = 5 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1,33 Italians regular : -0,67 Japanese regular : 1,00 Germans regular : 0,33 British regular : 1,33 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 9 PUs; Italians buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Albania Italians take Albania from Americans 1 fighter moved from Western Germany to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Northern Italy 1 aaGun and 18 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 aaGun moved from Rostov to Volgograd Place Units - Italians 2 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,5,1,1,3,5,3,2 Italians collect 4 PUs (10 lost to blockades); end with 5 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 cruiser moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 cruiser in Guam, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 34 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Paulau Island to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Queensland 1 fighter moved from 33 Sea Zone to Queensland 2 infantry moved from Eastern Persia to West India Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6,5,5,5,1 ANZAC collect 14 PUs (5 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,50 -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs; Germans buy 3 artilleries, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Rostov to Caucasus 3 infantry moved from Romania to Bulgaria 3 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to Bulgaria 1 armour moved from Novgorod to Karelia Germans take Karelia from Americans 1 armour moved from Karelia to Novgorod 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Americans 1 armour moved from Vyborg to Novgorod 4 fighters moved from Western Germany to Holland Belgium 3 infantry moved from Romania to Bulgaria 4 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 2 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Ukraine to Caucasus Combat - Germans Strategic bombing raid in Normandy Bordeaux Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 4 damage total. Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom causes 0 damage total. Battle in Holland Belgium Germans attack with 4 fighters and 3 infantry Americans defend with 2 infantry Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 4/7 hits, 2.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Bulgaria Germans attack with 3 bombers and 6 infantry Americans defend with 2 infantry Germans roll dice for 3 bombers and 6 infantry in Bulgaria, round 2 : 2/9 hits, 3.00 expected hits Americans roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 3 bombers and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in Caucasus Germans attack with 2 armour, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour and 1 infantry Germans roll dice for 2 armour, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 6/12 hits, 3.50 expected hits British roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 armour, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 2 mech_infantrys moved from Ukraine to Romania 3 bombers moved from Bulgaria to Western Germany 2 mech_infantrys moved from Germany to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia 1 aaGun, 1 armour, 20 infantry and 1 mech_infantry moved from Denmark to Western Germany 8 infantry moved from Germany to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 4 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Caucasus to Yugoslavia 1 tactical_bomber moved from Caucasus to Yugoslavia 3 mech_infantrys moved from Russia to Belarus 1 mech_infantry moved from Belarus to Novgorod 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Western Germany Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 infantry placed in Novgorod 7 infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 1.67 British AA : 0.83 Americans AA : -0.17 Germans regular : 3.00 British regular : -0.83 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Combat Move - Russians Non Combat Move - Russians 2 fighters moved from Paulau Island to Caroline Islands 1 fighter moved from Paulau Island to Java Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 carriers, 4 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 3 mech_infantrys moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 fighter and 2 tactical_bombers moved from Yunnan to India 1 fighter moved from French Indo China to India 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to Borneo 1 bomber moved from Kwangtung to Philippines 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 2 submarines moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 submarine moved from 56 Sea Zone to 43 Sea Zone 1 fighter moved from Kwangtung to 21 Sea Zone 1 fighter moved from Manchuria to 21 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Borneo 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to India 3 fighters moved from French Indo China to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from French Indo China to 20 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to 20 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 marine Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 marine in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 marine owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 marine Battle in Borneo Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 mech_infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter Casualties for Americans: 1 mech_infantry Battle in India Japanese attack with 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers British defend with 3 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in India, round 2 : 7/11 hits, 4.33 expected hits UK_Pacific roll dice for 3 armour and 1 mech_infantry in India, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 1 infantry Casualties for British: 3 armour and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 3 fighters and 2 submarines ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the ANZAC lost in 21 Sea Zone Japanese roll dice for 3 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 3 fighters and 2 submarines remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 carrier moved from 36 Sea Zone to 19 Sea Zone 1 bomber moved from Borneo to French Indo China 1 tactical_bomber moved from Borneo to 36 Sea Zone 1 tactical_bomber moved from Philippines to 36 Sea Zone 6 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China 1 bomber moved from Philippines to French Indo China 3 fighters and 3 tactical_bombers moved from India to Yunnan 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 submarines moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Kweichow to Burma 2 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to French Indo China 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Shantung to Hunan 1 infantry moved from Manchuria to Korea 2 infantry moved from Manchuria to Korea 3 fighters moved from 21 Sea Zone to Manchuria 3 fighters moved from 20 Sea Zone to 19 Sea Zone 1 fighter and 2 tactical_bombers moved from 20 Sea Zone to French Indo China Place Units - Japanese 2 carriers and 1 destroyer placed in 19 Sea Zone 2 destroyers placed in 19 Sea Zone 1 destroyer and 1 transport placed in 36 Sea Zone 1 marine placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6 Japanese collect 61 PUs (7 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 2.83 UK_Pacific regular : -0.17 -
TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 108 PUs; Americans buy 9 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from Java to 22 Sea Zone 3 fighters moved from Java to 22 Sea Zone 5 fighters moved from Java to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Java to Philippines 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Greece to Ukraine 1 bomber moved from Persia to Volgograd 1 bomber moved from Finland to Novgorod 1 bomber moved from Persia to Northern Italy 2 artilleries and 4 infantry moved from Greece to Bulgaria 3 fighters moved from Greece to Bulgaria 1 fighter moved from Norway to Northern Italy 2 fighters moved from 112 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans -
@freh I feel this game is stuck in Neutral, Intercept Bombing Raid in N.Italy?
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@sovietishcat it sure is a lot of work lol.
no intercept
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 108 PUs; Americans buy 9 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from Java to 22 Sea Zone 3 fighters moved from Java to 22 Sea Zone 5 fighters moved from Java to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Java to Philippines 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Greece to Ukraine 1 bomber moved from Persia to Volgograd 1 bomber moved from Finland to Novgorod 1 bomber moved from Persia to Northern Italy 2 artilleries and 4 infantry moved from Greece to Bulgaria 3 fighters moved from Greece to Bulgaria 1 fighter moved from Norway to Northern Italy 2 fighters moved from 112 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans Combat - Americans Air Battle in Northern Italy Americans attacks with 2 units heading to Northern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 5 damage to unit: factory_minor Bombing raid in Northern Italy causes 5 damage total. Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in Holland Belgium Americans attack with 2 fighters and 3 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 22 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 fighter, 2 infantry and 1 marine Japanese defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 fighter, 2 infantry and 1 marine in Philippines, round 2 : 1/4 hits, 1,17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Bulgaria Americans attack with 2 artilleries, 3 fighters and 4 infantry Germans defend with 4 infantry Americans roll dice for 2 artilleries, 3 fighters and 4 infantry in Bulgaria, round 2 : 4/9 hits, 3,17 expected hits Germans roll dice for 4 infantry in Bulgaria, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria Americans win, taking Bulgaria from Germans with 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 4 infantry Battle in 34 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 34 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Novgorod to Finland 3 infantry moved from Norway to Finland 2 marines moved from Finland to Norway 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Finland to 112 Sea Zone 1 bomber moved from Volgograd to Northwest Persia 1 bomber moved from Persia to Northwest Persia 2 fighters moved from Holland Belgium to Normandy Bordeaux 5 fighters moved from 34 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 2 destroyers, 1 marine and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 marines moved from Western United States to 10 Sea Zone 2 cruisers, 1 destroyer, 2 marines and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Northern Italy to Southern France 1 fighter moved from Northern Italy to Southern France 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Bulgaria to Northwest Persia 2 destroyers moved from 81 Sea Zone to 76 Sea Zone Place Units - Americans 3 artilleries placed in Finland 1 carrier and 3 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 3 artilleries placed in Southern France 3 artilleries placed in Normandy Bordeaux 2 infantry and 1 marine placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3 Americans collect 71 PUs (3 lost to blockades); end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 3 infantry moved from West India to India 1 tactical_bomber moved from Java to India Combat - British Battle in India British attack with 2 artilleries, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys British roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 4 mech_infantrys in India, round 2 : 2/4 hits, 1,33 expected hits 3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in India British roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in India, round 3 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in India, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Japanese: 4 mech_infantrys Non Combat Move - British 1 tactical_bomber moved from India to West India 3 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 7 infantry moved from Norway to Finland 1 aaGun moved from Norway to Finland 4 transports moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 7 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Finland to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Southern France 1 fighter moved from Finland to United Kingdom 1 fighter moved from Finland to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Southern France Place Units - British 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 1 artillery and 4 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Americans from Greece: 1 aaGun EDIT: Adding units owned by Americans to Bulgaria: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,3,6,2,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : 2,00 Germans AA : 0,50 Germans regular : -1,00 British regular : 0,50 Italians AA : -0,17 -
@freh I forgot to move my AA to Bulgaria from Greece, I edited it after UK, let me know if you are not okay with it!
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@sovietishcat nah that’s fine, all good!
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Yugoslavia to Bulgaria 2 armour moved from Northern Italy to Bulgaria 3 mech_infantrys moved from Northern Italy to Bulgaria 2 infantry moved from France to Holland Belgium 2 artilleries moved from France to Holland Belgium 1 fighter moved from Northern Italy to Holland Belgium Combat - Italians Battle in Bulgaria Italians attack with 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys Americans defend with 1 aaGun, 2 artilleries and 3 infantry Italians roll dice for 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Bulgaria, round 2 : 3/9 hits, 2.50 expected hits Americans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Bulgaria, round 2 : 1/5 hits, 1.67 expected hits 1 aaGun owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Bulgaria Italians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Bulgaria, round 3 : 2/8 hits, 2.33 expected hits Americans roll dice for 2 artilleries and 1 infantry in Bulgaria, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Bulgaria Italians roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Bulgaria, round 4 : 3/6 hits, 2.00 expected hits Americans roll dice for 1 artillery in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Bulgaria Italians win, taking Bulgaria from Americans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Italians: 1 artillery and 3 infantry Casualties for Americans: 1 aaGun, 2 artilleries and 3 infantry Battle in Holland Belgium Italians attack with 2 artilleries, 1 fighter and 2 infantry Americans defend with 3 infantry Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium 1 fighter owned by the Italians retreated 1 artillery owned by the Italians retreated to France Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 infantry moved from Albania to Yugoslavia 1 aaGun moved from Volgograd to Caucasus Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,2,4,2,3,3,5,3 Italians collect 5 PUs (10 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Americans regular : 2.33 Italians regular : 0.17 -
TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Java to Borneo 1 fighter moved from 35 Sea Zone to Borneo 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 36 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Borneo ANZAC attack with 2 fighters and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Borneo to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Queensland to Java 1 fighter moved from Queensland to Java Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,67 -
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 5x factory_minor; Remaining resources: 64 PUs; Germans buy 5 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Norway 1 bomber moved from Western Germany to Finland 1 mech_infantry moved from Romania to Greece Germans take Greece from Americans Combat - Germans Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Norway causes 3 damage total. Strategic bombing raid in Finland Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Finland causes 6 damage total. Battle in Holland Belgium Germans attack with 2 infantry Americans defend with 1 infantry Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 3 artilleries moved from Volgograd to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Bryansk 7 infantry moved from Germany to Western Germany 1 mech_infantry moved from Western Germany to Germany 1 armour moved from Western Germany to Germany 4 fighters moved from Western Germany to Germany 1 fighter moved from Yugoslavia to Germany 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Yugoslavia to Northern Italy 1 aaGun moved from Western Germany to Germany 1 artillery moved from Yugoslavia to Northern Italy 3 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Yugoslavia to Germany 2 armour moved from Yugoslavia to Germany 1 mech_infantry moved from Yugoslavia to Germany 1 mech_infantry moved from Yugoslavia to Germany 1 bomber moved from Norway to Western Germany 1 bomber moved from Finland to Western Germany 10 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Romania to Germany Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Novgorod 5 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,6,3,2,2,1,4,3 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Americans AA : -0.33 Germans regular : 0.33





