@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 bomber moved from Southern Italy to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
3 fighters moved from Southern Italy to Southern France
1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 98 Sea Zone
Americans win with no units remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Southern France
Italians attack with 4 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Tunisia
1 armour moved from Algeria to Tunisia
2 infantry moved from Western Germany to Germany
2 infantry moved from Northern Italy to France
6 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern France to Southern Italy
2 fighters moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Bulgaria to Romania
1 aaGun moved from Bessarabia to Western Ukraine
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
1 factory_minor placed in Iraq
1 submarine placed in 95 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,4,6,6,5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : -0.67
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Korea
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 25 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 66 PUs;
Germans buy 3 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
Germans take Eastern Persia from British
Germans take Turkmenistan from Russians
3 bombers and 3 fighters moved from Novgorod to Russia
1 artillery and 12 infantry moved from Volgograd to Kazakhstan
1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine
6 artilleries, 4 infantry and 5 mech_infantrys moved from Vyborg to Finland
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept in Moscow?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 66 PUs;
Germans buy 3 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
Germans take Eastern Persia from British
Germans take Turkmenistan from Russians
3 bombers and 3 fighters moved from Novgorod to Russia
1 artillery and 12 infantry moved from Volgograd to Kazakhstan
1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine
6 artilleries, 4 infantry and 5 mech_infantrys moved from Vyborg to Finland
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,6,7 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Ukraine
Germans attack with 1 armour, 4 artilleries, 1 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 4 artilleries, 1 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/9 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 4 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 6 artilleries, 4 infantry and 5 mech_infantrys
British defend with 1 infantry
Germans roll dice for 6 artilleries, 4 infantry and 5 mech_infantrys in Finland, round 2 : 2/15 hits, 4.50 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from Americans with 6 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 12 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 12 infantry in Kazakhstan, round 2 : 2/13 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Volgograd to Kazakhstan
2 aaGuns, 4 artilleries and 10 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
3 artilleries moved from Novgorod to Vyborg
1 armour and 7 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Western Germany to Novgorod
2 infantry moved from Germany to Western Germany
9 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
1 armour and 2 mech_infantrys moved from Iraq to Persia
4 armour and 1 mech_infantry moved from Syria to Iraq
2 fighters moved from Russia to Archangel
3 bombers moved from Russia to Novgorod
Place Units - Germans
2 infantry placed in Germany
3 artilleries placed in Novgorod
3 infantry placed in France
2 fighters, 1 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 3.
2 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,6,4,2,4,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.67
Germans regular : -4.17
Russians AA : -0.50
@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:
@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:
Intercept in Moscow?
noooo
Was nearly 100% sure you would say that!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy nothing; Remaining resources: 26 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
1 infantry moved from Smolensk to Belarus
1 fighter moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
4 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
2 artilleries and 2 infantry moved from Tambov to Russia
1 artillery and 1 infantry moved from Tambov to Russia
1 artillery and 1 infantry moved from Tambov to Russia
6 artilleries moved from Tambov to Bryansk
26 infantry moved from Tambov to Bryansk
8 artilleries moved from Tambov to Bryansk
2 infantry moved from Tambov to Bryansk
Turn Complete - Russians
Russians collect 18 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 3 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery, 3 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
4 fighters and 2 tactical_bombers moved from Kweichow to Kiangsi
4 fighters and 2 tactical_bombers moved from Kweichow to Shan State
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/7 hits, 3.50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 artillery moved from Anhwe to Kweichow
4 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 marine moved from Siam to French Indo China
4 fighters and 2 tactical_bombers moved from Shan State to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 marine moved from Shantung to 19 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 19 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to Kweichow
1 fighter moved from Japan to French Indo China
1 infantry moved from Siberia to Sakha
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
1 armour, 3 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.50
UK_Pacific regular : 0.67
Interesting that you didn’t repair. I guess you didn’t definitely need the troops this round, like is usual, and next round you will have enough to fully repair or buy more expensive units.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 carriers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Novgorod
3 fighters moved from Norway to Holland Belgium
1 artillery and 2 mech_infantrys moved from Midway to 25 Sea Zone
5 infantry moved from Midway to 25 Sea Zone
1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 artillery, 10 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
3 fighters moved from 25 Sea Zone to Japan
3 fighters moved from Midway to Japan
3 fighters and 2 tactical_bombers moved from Korea to Japan
1 bomber moved from Korea to Japan
1 battleship and 2 cruisers moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Western United States to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
need Kamis and scrambling orders for Tokyo
@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:
need Kamis and scrambling orders for Tokyo
Oh boy, probably going to be the game. Sorry for the non competitiveness this time.
1 kami each per cruiser. Save the other Kamis.
No scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 carriers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Novgorod
3 fighters moved from Norway to Holland Belgium
1 artillery and 2 mech_infantrys moved from Midway to 25 Sea Zone
5 infantry moved from Midway to 25 Sea Zone
1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 artillery, 10 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
3 fighters moved from 25 Sea Zone to Japan
3 fighters moved from Midway to Japan
3 fighters and 2 tactical_bombers moved from Korea to Japan
1 bomber moved from Korea to Japan
1 battleship and 2 cruisers moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Western United States to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 9 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Japanese roll AA dice in Japan : 2/9 hits, 1.50 expected hits
2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 bomber, 7 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 7/23 hits, 8.00 expected hits
Japanese roll dice for 3 aaGuns, 1 armour, 1 artillery, 3 fighters and 9 infantry in Japan, round 2 : 5/14 hits, 5.83 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 bomber, 7 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 8/18 hits, 7.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 5 infantry in Japan, round 3 : 5/10 hits, 4.50 expected hits
1 fighter owned by the Japanese, 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 bomber, 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Japan, round 4 : 7/13 hits, 6.33 expected hits
Japanese roll dice for 2 fighters in Japan, round 4 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan
Americans captures 56PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 2 fighters, 10 infantry and 2 mech_infantrys
Casualties for Japanese: 3 aaGuns, 1 armour, 1 artillery, 3 fighters and 9 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.33
Japanese AA : 0.50
Germans AA : -0.17
Germans regular : -0.33
Japan is green now. let me know if you’d like to continue this
No, result posted. Thanks for the game.
@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:
No, result posted. Thanks for the game.
good game! let me know if you’d like to play again.