Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
Sorry, also forgot to move my fighters from the carrier in sz94 to Iraq, and my tac from S. Africa to Egypt.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
2 artilleries and 1 infantry moved from Tunisia to Algeria
3 armour moved from Western Ukraine to Ukraine
3 fighters moved from Greece to 93 Sea Zone
1 artillery moved from France to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British and Italians reach a stalemate
. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Ukraine
Italians attack with 3 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
3 fighters moved from 93 Sea Zone to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -3.00
Russians regular : -0.33
British regular : 0.50
@cyph3r Take a look at the history on SZ93… Earlier today I had 2 infantry and a bomber against an infantry… not my day, at least I didn’t go on tilt and I kept the bomber.
@lennardf Different opponent on the infantry bomber thing but it’s a league game so… not great.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Yeah… the curse of A&A. I’ve never tried the low luck option, I have been tempted but feel it would alter the core structure of the game too much.
@cyph3r Yeah, me too. Ultimately I’ve decided that anybody who is sufficiently aggressive can beat anybody once in awhile and I also take it as a sign to err on the side of aggression.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
10 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Archangel
4 infantry moved from Karelia to Novgorod
5 armour moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
5 artilleries moved from Western Ukraine to Ukraine
12 infantry moved from Western Ukraine to Ukraine
2 fighters moved from Western Ukraine to 96 Sea Zone
2 fighters moved from 96 Sea Zone to 91 Sea Zone
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 artillery moved from Algeria to Morocco
2 tactical_bombers moved from Western Ukraine to 96 Sea Zone
1 bomber moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to Smolensk
1 bomber moved from Eastern Poland to Archangel
8 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Ukraine
3 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Smolensk to Ukraine
1 bomber moved from Archangel to Ukraine
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from France to Northern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 bomber and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 fighter moved from Smolensk to Tambov
1 fighter and 1 tactical_bomber moved from Archangel to Tambov
4 aaGuns, 4 armour, 10 artilleries, 36 infantry and 1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Tambov
1 infantry moved from Vologda to Smolensk
6 infantry moved from Novosibirsk to Samara
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Buryatia to Amur
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to Japan
3 fighters moved from 36 Sea Zone to Japan
5 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from French Indo China to 42 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
2 tactical_bombers moved from French Indo China to Hunan
2 bombers moved from French Indo China to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
3 artilleries and 3 infantry moved from Jehol to Anhwe
1 armour moved from Manchuria to Anhwe
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
4 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Hunan
2 artilleries moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Yunnan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters in 42 Sea Zone, round 2 : 7/11 hits, 5.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 5 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 2/12 hits, 4.50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 1 fighter, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
1 fighter and 3 tactical_bombers moved from Hunan to Shan State
2 bombers moved from Kweichow to Shan State
1 aaGun moved from Anhwe to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Shantung
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.50
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 cruiser moved from 54 Sea Zone to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 carrier, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Marshall Islands
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
Americans undo move 2.
2 transports placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Kweichow
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Eastern Persia to India
3 fighters moved from Burma to India
1 tactical_bomber moved from Persia to Egypt
2 fighters moved from Iraq to Egypt
1 tactical_bomber moved from Burma to India
1 fighter moved from Persia to India
1 fighter moved from Persia to Egypt
2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Persia to Eastern Persia
Place Units - British
2 fighters and 1 tactical_bomber placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Ukraine to Caucasus
1 artillery moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 infantry, 2 tactical_bombers and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern Italy to Caucasus
1 armour, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Southern Italy to Ukraine
Combat - Italians
Battle in Cyprus
Battle in Crete
Battle in Caucasus
Italians attack with 3 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 3 armour and 1 bomber in Caucasus, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Caucasus from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Persia to India
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 tactical_bombers moved from 99 Sea Zone to Bryansk
2 fighters moved from 96 Sea Zone to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Morocco to Algeria
2 fighters and 2 tactical_bombers moved from Morocco to 99 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Western Germany to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 bomber moved from Ukraine to Archangel
2 bombers moved from Ukraine to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
11 armour and 8 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
5 armour and 6 mech_infantrys moved from Ukraine to Caucasus
4 infantry moved from Western Ukraine to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
3 aaGuns moved from Western Ukraine to Ukraine
1 bomber moved from Archangel to Ukraine
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
2 bombers moved from Volgograd to Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 113 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -2.00
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Tambov to Volgograd
2 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
5 armour, 10 artilleries, 33 infantry and 1 mech_infantry moved from Tambov to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Smolensk to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 7 armour, 12 artilleries, 40 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 7 armour, 12 artilleries, 40 infantry and 1 mech_infantry in Bryansk, round 2 : 15/60 hits, 16.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 7 armour, 12 artilleries, 40 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
4 aaGuns moved from Tambov to Bryansk
1 infantry moved from Samara to Vologda
1 infantry moved from Novosibirsk to Urals
2 aaGuns and 5 infantry moved from Buryatia to Amur
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Novosibirsk to Urals
4 infantry moved from Novosibirsk to Kazakhstan
2 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
5 infantry moved from Samara to Kazakhstan
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -1.33
So TripleA won’t launch. Just flashes the splash screen and disappears. Nothing in event viewer, reboot and reinstall doesn’t change anything. I ran it last night and the only thing I did was update Davinci Resolve which installed C++.
@cyph3r weird, I think it’s written in Java so I’d try reinstalling the latest Java.
No change
@cyph3r bummer. You’ve deleted all old copies of TripleA and redonloaded?