@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Sakha to Yakut S.S.R.
2 tactical_bombers moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Kazakhstan
2 bombers moved from Volgograd to Kazakhstan
1 bomber moved from Tambov to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
21 armour and 27 mech_infantrys moved from Russia to Volgograd
10 mech_infantrys moved from Ukraine to Volgograd
10 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 2 infantry moved from Belarus to Bryansk
1 armour, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Belarus to Bryansk
8 artilleries moved from Russia to Tambov
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Archangel to Belarus
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/7 hits, 3.17 expected hits
British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Volgograd
2 bombers and 1 tactical_bomber moved from Kazakhstan to Volgograd
Place Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans regular : 2.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Sakha to Yakut S.S.R.
2 tactical_bombers moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Kazakhstan
2 bombers moved from Volgograd to Kazakhstan
1 bomber moved from Tambov to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
21 armour and 27 mech_infantrys moved from Russia to Volgograd
10 mech_infantrys moved from Ukraine to Volgograd
10 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 2 infantry moved from Belarus to Bryansk
1 armour, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Belarus to Bryansk
8 artilleries moved from Russia to Tambov
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Archangel to Belarus
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/7 hits, 3.17 expected hits
British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Volgograd
2 bombers and 1 tactical_bomber moved from Kazakhstan to Volgograd
Place Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 2.33
British regular : -0.67
@dawgoneit You didn’t move your French in Africa - feel free to edit a move for them if you want. I also did an NCM to unload some German troops who forgot to get off the boat.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Combat Move - Russians
1 artillery moved from Evenkiyskiy to Timguska
Russians take Timguska from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries, 3 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 submarines, 6 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone
6 submarines moved from 20 Sea Zone to 36 Sea Zone
9 submarines moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangtung
2 tactical_bombers moved from 36 Sea Zone to Kiangsu
2 tactical_bombers moved from 36 Sea Zone to Manchuria
2 infantry moved from Buyant-Uhaa to Manchuria
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry and 2 mech_infantrys moved from Urals to Timguska
1 infantry moved from Novosibirsk to Samara
1 bomber moved from Novosibirsk to Timguska
4 artilleries moved from Volgograd to Samara
1 infantry moved from Vologda to Samara
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
8 infantry and 3 mech_infantrys moved from Burma to India
2 armour, 11 artilleries, 6 infantry, 1 marine and 17 mech_infantrys moved from West India to India
2 fighters moved from Japan to Kiangsu
2 fighters moved from Japan to Manchuria
2 fighters moved from Japan to Kwangtung
1 bomber moved from Chahar to Japan
1 bomber moved from India to Anhwe
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Kwangtung
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Volgograd to Turkmenistan
Japanese take Turkmenistan from Russians
13 mech_infantrys moved from Volgograd to Sikang
2 infantry moved from Shensi to Sikang
2 infantry moved from Tsinghai to Sikang
Combat - Japanese
Battle in Timguska
Japanese attack with 1 bomber, 2 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Japanese roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Timguska, round 2 : 1/6 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Timguska to Anhwe
2 artilleries moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
3 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
6 bombers moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 carriers and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Java
Battle in Caucasus
Americans attack with 2 armour and 1 fighter
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
Americans win, taking Java from Japanese, taking Caucasus from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
Americans attack with 6 bombers, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 6 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Non Combat Move - Americans
6 bombers moved from 35 Sea Zone to Caroline Islands
1 aaGun and 2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Alexandria to Egypt
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Caucasus to Northwest Persia
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 4.
2 infantry and 2 mech_infantrys placed in Eastern United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : -0.67
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
6 bombers moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 carriers and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Java
Battle in Caucasus
Americans attack with 2 armour and 1 fighter
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
Americans win, taking Java from Japanese, taking Caucasus from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
Americans attack with 6 bombers, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 6 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Non Combat Move - Americans
6 bombers moved from 35 Sea Zone to Caroline Islands
1 aaGun and 2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Alexandria to Egypt
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Caucasus to Northwest Persia
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 4.
2 infantry and 2 mech_infantrys placed in Eastern United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
2 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
3 mech_infantrys moved from Northwest Persia to Kazakhstan
4 fighters moved from Eastern Persia to Kazakhstan
Combat - British
Battle in Turkmenistan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Turkmenistan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 4 fighters and 3 mech_infantrys
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 4 fighters and 3 mech_infantrys in Kazakhstan, round 2 : 1/7 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British roll dice for 4 fighters and 3 mech_infantrys in Kazakhstan, round 3 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - British
4 fighters moved from Kazakhstan to Northwest Persia
1 armour, 3 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
6 infantry moved from Persia to Northwest Persia
9 armour and 11 mech_infantrys moved from Eastern Persia to Northwest Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
4 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Persia
2 armour and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 41 PUs (1 lost to blockades); end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : -1.00
Germans regular : -1.67
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 4 artilleries and 6 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 fighters moved from Romania to Southern Italy
2 mech_infantrys moved from Greater Southern Germany to Northern Italy
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Americans defend with 2 armour
Italians roll dice for 2 armour, 4 artilleries, 6 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/15 hits, 4.50 expected hits
Americans roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Americans lost in Caucasus
Italians win, taking Caucasus from Americans with 2 armour, 4 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Non Combat Move - Italians
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
21 armour, 7 artilleries, 3 bombers, 1 fighter, 37 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
8 artilleries moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
10 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 artilleries and 2 infantry moved from Bryansk to Rostov
10 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Caucasus
Non Combat Move - Germans
3 aaGuns moved from Volgograd to Caucasus
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
3 armour placed in Novgorod
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 armour
EDIT: Adding units owned by Germans to Timguska: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 carriers and 4 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from Kwangtung to 35 Sea Zone
2 tactical_bombers moved from Kwangtung to 35 Sea Zone
3 bombers moved from Japan to 35 Sea Zone
2 armour, 12 artilleries, 19 infantry, 1 marine and 27 mech_infantrys moved from India to West India
5 infantry and 13 mech_infantrys moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Timguska to Kazakhstan
4 artilleries and 2 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Kansu
1 infantry moved from Kansu to Tsinghai
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Anhwe to Japan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 2 armour, 12 artilleries, 19 infantry, 1 marine and 27 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 12 artilleries, 19 infantry, 1 marine and 27 mech_infantrys in West India, round 2 : 16/61 hits, 14.83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 12 artilleries, 19 infantry, 1 marine and 27 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 7 fighters and 2 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 3 bombers, 1 destroyer, 7 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 3 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Battle in Kazakhstan
Japanese attack with 4 artilleries, 8 infantry and 16 mech_infantrys
British defend with 3 mech_infantrys
Japanese roll dice for 4 artilleries, 8 infantry and 16 mech_infantrys in Kazakhstan, round 2 : 8/28 hits, 6.00 expected hits
British roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 4 artilleries, 8 infantry and 16 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrys
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
7 fighters moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
3 bombers moved from 35 Sea Zone to Yunnan
4 fighters moved from Kiangsu to 36 Sea Zone
3 fighters moved from Manchuria to 36 Sea Zone
2 tactical_bombers moved from Manchuria to 36 Sea Zone
1 tactical_bomber moved from Manchuria to 36 Sea Zone
1 aaGun moved from India to West India
Place Units - Japanese
3 carriers placed in 36 Sea Zone
2 fighters placed in Kwangtung
2 fighters placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 4.00
UK_Pacific regular : -0.33
British regular : -1.00
@lennardf I cant stop you so i think its time to call this one.
G.G. my friend
@dawgoneit Thanks, always fun, gg.