Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
LennardF versus Dawgoneit (Allies +18)
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Caucasus to Bryansk 1 artillery moved from Rostov to Bryansk 5 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 2 infantry moved from Northern Italy to Southern France 3 infantry moved from France to Normandy Bordeaux 3 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 artillery moved from France to Southern France 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 2 mech_infantrys moved from Southern Italy to Southern France 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Ukraine to Southern Italy 1 artillery and 14 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 110 Sea Zone Italians attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 110 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern France Italians attack with 1 artillery, 3 infantry and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Southern France, round 2 : 1/6 hits, 1.33 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 3 : 0/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 4 : 0/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 5 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Italians attack with 2 artilleries and 5 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 1.83 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Holland Belgium Italians attack with 1 artillery and 4 infantry Americans defend with 2 infantry Italians roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Bryansk Italians attack with 2 armour, 2 artilleries and 7 infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 armour, 2 artilleries and 7 infantry in Bryansk, round 2 : 4/11 hits, 3.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 bomber moved from 110 Sea Zone to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Ukraine 1 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 3. Italians undo move 2. 2 infantry and 1 mech_infantry placed in Ukraine 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3 Italians collect 18 PUs (4 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Italians regular : -2.00 Russians regular : 1.00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 24 Sea Zone to 31 Sea Zone 5 armour and 5 fighters moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 24 Sea Zone to 31 Sea Zone 5 armour and 5 fighters moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Sakha to Soviet Far East Germans take Siberia from Russians Germans take Soviet Far East from Russians 1 infantry moved from Volgograd to Tambov 1 tactical_bomber moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov 5 artilleries and 9 infantry moved from Rostov to Bryansk 5 armour and 5 mech_infantrys moved from Ukraine to Bryansk 3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk 2 bombers moved from Novgorod to Norway 8 infantry moved from Western Germany to Denmark 1 artillery moved from Finland to Norway 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 artillery moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from France to Western Germany 2 infantry moved from Western Germany to Denmark 9 armour and 35 mech_infantrys moved from Caucasus to Bryansk 6 mech_infantrys moved from Volgograd to Bryansk 3 armour moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Tambov 2 tactical_bombers moved from Novgorod to Tambov 1 fighter moved from Western Germany to Norway Combat - Germans Battle in Norway Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry Americans defend with 4 infantry Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Norway, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 4 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Norway, round 3 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Americans: 4 infantry Battle in Tambov Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Tambov, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 artillery and 11 infantry Americans defend with 2 infantry Germans roll dice for 1 artillery and 11 infantry in Denmark, round 2 : 0/12 hits, 2.33 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 11 infantry in Denmark, round 3 : 5/12 hits, 2.33 expected hits Americans roll dice for 2 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 10 mech_infantrys moved from Germany to Eastern Poland 2 bombers and 1 fighter moved from Norway to Novgorod 1 infantry moved from Western Germany to Germany 3 aaGuns moved from Caucasus to Volgograd 2 fighters and 3 tactical_bombers moved from Tambov to Bryansk 1 artillery moved from Nenetsia to Vologda 1 artillery moved from Nenetsia to Vologda Place Units - Germans 3 artilleries placed in Volgograd 10 mech_infantrys placed in Germany 2 artilleries, 1 bomber and 2 infantry placed in Western Germany Germans undo move 3. 2 artilleries and 1 infantry placed in Novgorod 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.67 Germans regular : 0.50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Samara Combat - Russians Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 artilleries in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Battle in Samara Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 2 fighters moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.00 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 infantry, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. 2 mech_infantrys moved from Amur to Yakut S.S.R. 1 bomber moved from Anhwe to Yakut S.S.R. 1 artillery moved from Novosibirsk to Samara 1 mech_infantry moved from Urals to Samara 13 mech_infantrys moved from Volgograd to Samara 1 infantry moved from Kazakhstan to Samara 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Kazakhstan to 80 Sea Zone 1 bomber moved from Kazakhstan to West India 1 infantry moved from India to West India 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kansu to Timguska 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 2 mech_infantrys moved from Burma to India 3 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Hunan to Burma 3 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Yunnan 3 mech_infantrys moved from Hopei to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Chahar to Hopei 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangsi to Yunnan Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 80 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 80 Sea Zone Japanese win, taking 6 Sea Zone from ANZAC, taking 80 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West India Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in West India, round 2 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Japanese attack with 1 artillery, 1 infantry and 14 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 14 mech_infantrys in Samara, round 2 : 5/16 hits, 3.00 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 artillery, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 bomber moved from 80 Sea Zone to India 1 bomber moved from West India to Yunnan 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 bomber moved from Yakut S.S.R. to Buryatia Place Units - Japanese 3 submarines placed in 19 Sea Zone 3 submarines placed in 19 Sea Zone 3 submarines placed in 20 Sea Zone 3 infantry placed in India 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 3.67 UK_Pacific regular : -0.33 Russians regular : -1.00
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 6 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 18 destroyers, 11 fighters, 3 infantry, 4 submarines, 3 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone 5 bombers moved from Wake Island to Hawaiian Islands 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 7 submarines moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 1 aaGun and 2 infantry moved from Tobruk to Alexandria 1 aaGun moved from Libya to Tobruk 1 fighter moved from French West Africa to Egypt 1 battleship, 1 carrier and 3 transports moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 6 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 18 destroyers, 11 fighters, 3 infantry, 4 submarines, 3 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone 5 bombers moved from Wake Island to Hawaiian Islands 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 7 submarines moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 1 aaGun and 2 infantry moved from Tobruk to Alexandria 1 aaGun moved from Libya to Tobruk 1 fighter moved from French West Africa to Egypt 1 battleship, 1 carrier and 3 transports moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Eastern Persia to West India 3 fighters moved from Iraq to West India 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys moved from Eastern Persia to Turkmenistan 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 4 armour, 5 infantry and 15 mech_infantrys moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 4 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Northwest Persia 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 4 infantry moved from Tunisia to Libya 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone Combat - British British creates battle in territory 97 Sea Zone Battle in Turkmenistan British attack with 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys Japanese defend with 1 infantry British roll dice for 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys in Turkmenistan, round 2 : 10/33 hits, 10.50 expected hits Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Turkmenistan British win, taking Turkmenistan from Japanese with 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone Italians win with no units remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in West India British attack with 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 2 infantry in West India, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from West India to Eastern Persia 3 infantry moved from Persia to Eastern Persia Place Units - British 3 infantry placed in Iraq 2 armour and 1 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 British collect 37 PUs (4 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 0.67 Japanese regular : -0.67 British regular : -0.67
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 3 artilleries and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 2 fighters moved from Southern Italy to Caucasus 1 bomber moved from Northern Italy to Caucasus 1 artillery and 3 infantry moved from Holland Belgium to France 2 artilleries and 5 infantry moved from Normandy Bordeaux to France 1 artillery, 2 infantry and 2 mech_infantrys moved from Southern France to France 2 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 2 armour moved from Bryansk to Tambov 4 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 2 armour, 1 artillery and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in Tambov, round 2 : 0/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour, 1 artillery and 4 infantry in Tambov, round 3 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Smolensk Italians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 bomber, 2 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Volgograd Place Units - Italians 3 artilleries placed in Ukraine 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -3.17 Russians regular : -0.67
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries and 14 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Soviet Far East to Sakha 21 armour, 8 artilleries, 2 fighters, 11 infantry, 54 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 2 bombers and 1 fighter moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 10 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Archangel 2 artilleries and 2 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 10 infantry moved from Denmark to Western Germany 1 artillery moved from Norway to Finland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Battle in Russia Germans attack with 21 armour, 8 artilleries, 3 bombers, 3 fighters, 11 infantry, 54 mech_infantrys and 3 tactical_bombers Russians defend with 6 aaGuns, 1 airfield, 22 artilleries, 1 factory_major, 3 fighters, 40 infantry and 1 tactical_bomber Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 21 armour, 8 artilleries, 3 bombers, 1 fighter, 11 infantry, 54 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 39/101 hits, 29.83 expected hits Russians roll dice for 6 aaGuns, 22 artilleries, 3 fighters, 40 infantry and 1 tactical_bomber in Russia, round 2 : 22/66 hits, 23.17 expected hits 33 infantry owned by the Russians, 11 infantry owned by the Germans, 6 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 21 armour, 8 artilleries, 3 bombers, 1 fighter, 43 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 25/79 hits, 26.17 expected hits Russians roll dice for 22 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Russia, round 3 : 11/33 hits, 12.17 expected hits 7 infantry owned by the Russians, 18 artilleries owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 21 armour, 8 artilleries, 3 bombers, 1 fighter, 32 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 22/68 hits, 24.33 expected hits Russians roll dice for 4 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits, 3.83 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans captures 17PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 21 armour, 8 artilleries, 3 bombers, 1 fighter, 28 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 122 Casualties for Germans: 2 fighters, 11 infantry and 26 mech_infantrys Casualties for Russians: 6 aaGuns, 22 artilleries, 3 fighters, 40 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Western Germany to Germany 1 aaGun moved from Germany to Western Germany 3 tactical_bombers moved from Russia to Volgograd 2 bombers and 1 fighter moved from Russia to Volgograd 1 bomber moved from Russia to Tambov Place Units - Germans 3 artilleries placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Russians regular : -2.17 Germans regular : 5.67 Russians AA : 0.50
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey 1 bomber moved from Buryatia to Yenisey 3 artilleries moved from Kazakhstan to Volgograd 2 mech_infantrys moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Vologda Japanese take Vologda from Russians 1 infantry moved from Amur to Buryatia 2 mech_infantrys moved from Burma to West India 1 bomber moved from India to Urals 1 mech_infantry moved from Samara to Urals 1 mech_infantry moved from Samara to Urals 1 artillery and 12 mech_infantrys moved from Samara to Volgograd 1 infantry moved from Timguska to Urals 2 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Central Mongolia to Dzavhan Japanese take Dzavhan from Russians 3 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Sikang 3 infantry moved from Hopei to Shensi 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 4 mech_infantrys moved from Yunnan to India 2 armour, 11 artilleries, 7 infantry, 1 marine and 15 mech_infantrys moved from India to West India 1 bomber moved from Yunnan to India 2 infantry moved from Yunnan to Burma 3 infantry moved from Burma to India 5 infantry moved from Shan State to Burma 3 mech_infantrys moved from French Indo China to Burma 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Burma Combat - Japanese Battle in Yenisey Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West India Japanese attack with 2 armour, 11 artilleries, 7 infantry, 1 marine and 17 mech_infantrys British defend with 2 infantry Japanese roll dice for 2 armour, 11 artilleries, 7 infantry, 1 marine and 17 mech_infantrys in West India, round 2 : 7/38 hits, 10.67 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour, 11 artilleries, 6 infantry, 1 marine and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Urals Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Urals, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Yenisey to Buyant-Uhaa 1 bomber moved from Urals to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 bomber moved from Buyant-Uhaa to Chahar Place Units - Japanese 3 submarines placed in 19 Sea Zone 3 submarines placed in 19 Sea Zone Japanese undo move 2. 3 submarines placed in 20 Sea Zone 3 mech_infantrys placed in India 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Japanese regular : -3.17 UK_Pacific regular : 0.33 Russians regular : -1.00
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 carriers, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier and 3 transports moved from 109 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 20 destroyers, 13 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone 6 bombers moved from Hawaiian Islands to Caroline Islands 1 carrier, 4 destroyers, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Caucasus Americans attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caucasus Americans roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caucasus Italians win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 2 infantry moved from Alexandria to Egypt 1 fighter moved from Egypt to Northwest Persia 1 aaGun moved from Alexandria to Egypt 1 aaGun moved from Tobruk to Alexandria Place Units - Americans 3 carriers placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Italians regular : 1.00
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 carriers, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier and 3 transports moved from 109 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 20 destroyers, 13 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone 6 bombers moved from Hawaiian Islands to Caroline Islands 1 carrier, 4 destroyers, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Caucasus Americans attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caucasus Americans roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caucasus Italians win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 2 infantry moved from Alexandria to Egypt 1 fighter moved from Egypt to Northwest Persia 1 aaGun moved from Alexandria to Egypt 1 aaGun moved from Tobruk to Alexandria Place Units - Americans 3 carriers placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Turkmenistan to Kazakhstan 3 fighters moved from Eastern Persia to Kazakhstan 6 armour, 9 artilleries, 9 infantry and 7 mech_infantrys moved from Turkmenistan to Eastern Persia 2 armour and 1 infantry moved from Persia to Eastern Persia 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia 3 infantry moved from Iraq to Persia 1 armour and 5 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Combat - British Battle in Caucasus British attack with 1 fighter and 4 infantry Italians defend with 1 mech_infantry British roll dice for 1 fighter and 4 infantry in Caucasus, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Kazakhstan British attack with 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Kazakhstan, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Kazakhstan to Eastern Persia 1 fighter moved from Caucasus to Eastern Persia 4 infantry moved from Libya to Tobruk Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4 British collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -0.33 Italians regular : 1.67 British regular : 2.00
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries moved from Ukraine to Rostov 2 armour, 1 artillery and 4 infantry moved from Tambov to Rostov 1 artillery moved from Smolensk to Bryansk 1 bomber moved from Volgograd to Southern Italy 2 fighters moved from Volgograd to Ukraine 2 fighters moved from Ukraine to Romania 4 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from France to Greater Southern Germany Combat - Italians Non Combat Move - Italians Place Units - Italians 3 mech_infantrys placed in Ukraine 1 destroyer and 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 6 fighters moved from Queensland to Caroline Islands Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser and 1 submarine EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser and 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :