@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to Queensland
1 carrier, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 bombers moved from Queensland to 55 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 93 Sea Zone to Southern France
1 battleship moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 cruiser
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship in Southern France, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 3/10 hits, 2.33 expected hits
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Italians: 3 infantry
Battle in 55 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 bombers moved from 55 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 104 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
3 artilleries and 4 infantry moved from Iraq to Northwest Persia
1 infantry moved from Eastern Persia to Persia
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
2 fighters moved from Gibraltar to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - British
Battle in Holland Belgium
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Tobruk
British attack with 1 armour, 1 artillery and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Tobruk, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Caucasus
1 armour moved from Alexandria to Trans-Jordan
2 armour moved from Egypt to Iraq
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Iraq to India
1 fighter moved from Iraq to Caucasus
Place Units - British
1 carrier placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 armour placed in Egypt
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.17
Italians regular : 0.67
Germans regular : -0.50
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from Northern Italy to France
1 bomber moved from Eastern Poland to Holland Belgium
3 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.67 expected hits
British roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.50 expected hits
British roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 5 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Rostov, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 5 infantry in Rostov, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 3/6 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Holland Belgium to Germany
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
Italians undo move 1.
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : -1.67
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Philippines
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Philippines
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
3 armour moved from Bryansk to Caucasus
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
2 bombers moved from Bryansk to Caucasus
1 infantry moved from Baltic States to Belarus
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
4 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
5 artilleries moved from Bryansk to Rostov
12 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
27 mech_infantrys moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western Germany
1 transport moved from 114 Sea Zone to 113 Sea Zone
7 mech_infantrys moved from Eastern Poland to Ukraine
6 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery moved from Baltic States to Novgorod
1 artillery moved from Novgorod to Archangel
4 infantry moved from Bryansk to Rostov
1 bomber moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 3 armour, 3 bombers, 2 fighters, 27 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries, 2 fighters and 4 infantry; Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 bombers, 2 fighters, 27 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 10/38 hits, 11.00 expected hits
Russians roll dice for 2 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 5/9 hits, 3.67 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the British, 5 mech_infantrys owned by the Germans, 4 infantry owned by the British and 2 fighters owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 3 bombers, 2 fighters, 22 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 5 mech_infantrys
Casualties for British: 2 artilleries, 2 fighters and 4 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Caucasus to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 aaGuns moved from Bryansk to Rostov
2 fighters and 3 tactical_bombers moved from Caucasus to Rostov
1 aaGun moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 1.67
Germans regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
7 infantry moved from Russia to Bryansk
7 artilleries moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 infantry
Battle in Archangel
Russians attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 7 artilleries and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 7 artilleries and 9 infantry in Bryansk, round 2 : 8/16 hits, 5.00 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 7 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 3 armour, 20 artilleries and 20 infantry moved from Russia to Bryansk
3 infantry moved from Tambov to Bryansk
2 fighters moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
2 aaGuns and 8 infantry moved from Samara to Russia
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 1.00
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Java to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kiangsu to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Celebes
4 fighters moved from 42 Sea Zone to Celebes
1 marine moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 marine and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to Philippines
1 tactical_bomber moved from French Indo China to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to Philippines
1 carrier and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
2 mech_infantrys moved from Hopei to Kansu
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
3 bombers, 2 fighters and 6 tactical_bombers moved from Yunnan to Kansu
1 mech_infantry moved from Kiangsu to Chahar
1 bomber moved from Japan to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 1 submarine and 4 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/7 hits, 3.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/10 hits, 4.00 expected hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Kansu
Japanese attack with 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 7 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 7 tactical_bombers in Kansu, round 2 : 8/17 hits, 8.17 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 3/8 hits, 3.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 bombers, 3 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 7 infantry
Non Combat Move - Japanese
3 bombers moved from Kansu to Yunnan
3 fighters and 7 tactical_bombers moved from Kansu to Shensi
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Yunnan
4 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 bomber moved from 55 Sea Zone to Yunnan
2 artilleries moved from Kweichow to Yunnan
3 artilleries and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Yunnan
1 armour moved from Kiangsu to Hunan
1 bomber moved from 33 Sea Zone to Guam
Place Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
3 artilleries placed in Malaya
1 infantry and 2 mech_infantrys placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.83
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 fighters moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Northern Italy
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_major
Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Normandy Bordeaux from Germans, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
5 transports moved from 93 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 armour, 1 artillery and 1 fighter placed in Southern France
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Italians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 fighters moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Northern Italy
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_major
Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Normandy Bordeaux from Germans, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
5 transports moved from 93 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 armour, 1 artillery and 1 fighter placed in Southern France
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
2 armour, 1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
Combat - British
Non Combat Move - British
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 fighter placed in United Kingdom
2 transports placed in 110 Sea Zone
1 armour and 2 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Americans regular : 1.17
Italians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Southern Italy to Northern Italy
1 bomber moved from Germany to Northern Italy
1 artillery and 2 infantry moved from Holland Belgium to France
3 infantry moved from Southern Italy to Northern Italy
2 armour, 1 artillery and 2 infantry moved from Rostov to Ukraine
1 infantry moved from Ukraine to Western Ukraine
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 3 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Italians regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@dawgoneit Scramble London?
@lennardf yes max
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from Novgorod to Archangel
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
10 mech_infantrys moved from Germany to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 armour moved from Eastern Poland to Novgorod
7 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Rostov to Archangel
1 tactical_bomber moved from Rostov to Archangel
1 tactical_bomber moved from Rostov to Volgograd
5 artilleries, 15 infantry and 1 mech_infantry moved from Rostov to Ukraine
3 armour and 22 mech_infantrys moved from Caucasus to Ukraine
6 armour moved from Eastern Poland to Germany
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Archangel
Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits, 2.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northern Italy
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/10 hits, 5.67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 2 : 3/11 hits, 5.50 expected hits
Units damaged: 1 battleship owned by the Germans
2 destroyers owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 carrier owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 3 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 4/10 hits, 5.67 expected hits
Americans roll dice for 1 carrier, 2 cruisers and 5 transports in 110 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/5 hits, 3.17 expected hits
2 destroyers owned by the Germans, 1 cruiser owned by the Americans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 3 bombers and 1 tactical_bomber in 110 Sea Zone, round 4 : 5/5 hits, 3.17 expected hits
Americans roll dice for 4 fighters in 110 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
1 battleship owned by the Germans, 1 transport owned by the British, 1 fighter owned by the Americans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone
2 transports owned by the British and 2 transports owned by the Americans lost in 110 Sea Zone
Germans win with 3 bombers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for Germans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 3 transports
Casualties for French: 1 fighter
Non Combat Move - Germans
3 bombers and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 aaGuns moved from Rostov to Ukraine
1 fighter and 2 tactical_bombers moved from Volgograd to Ukraine
Place Units - Germans
4 armour and 6 mech_infantrys placed in Western Germany
3 artilleries placed in France
3 infantry placed in Novgorod
Germans undo move 1.
3 armour, 1 infantry and 6 mech_infantrys placed in Western Germany
Germans undo move 3.
1 mech_infantry placed in Germany
4 armour, 1 infantry and 5 mech_infantrys placed in Western Germany
Germans undo move 4.
Germans undo move 3.
4 armour and 6 mech_infantrys placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -3.00
Russians regular : 0.83
Germans regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Bryansk
2 aaGuns, 3 artilleries and 15 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 carrier, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 bomber moved from Guam to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 38 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 infantry and 4 transports moved from 35 Sea Zone to 37 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone
4 artilleries moved from 38 Sea Zone to Burma
3 infantry moved from 38 Sea Zone to Burma
1 marine moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 artillery moved from Malaya to Shan State
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
6 infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
6 artilleries moved from Yunnan to Burma
4 mech_infantrys moved from Yunnan to Burma
1 armour moved from Hunan to Burma
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Suiyuyan to Shensi
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
2 artilleries moved from Kweichow to Yunnan
3 fighters and 7 tactical_bombers moved from Shensi to Burma
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
8 fighters moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
4 bombers moved from Yunnan to Burma
1 mech_infantry moved from Kansu to Kweichow
1 artillery moved from Kweichow to Yunnan
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 armour, 11 artilleries, 4 bombers, 3 fighters, 10 infantry, 1 marine, 4 mech_infantrys and 7 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 11 artilleries, 4 bombers, 3 fighters, 9 infantry, 1 marine, 4 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 6 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
6 fighters moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from 44 Sea Zone to French Indo China
2 fighters moved from Burma to 38 Sea Zone
4 bombers, 1 fighter and 7 tactical_bombers moved from Burma to Yunnan
1 aaGun moved from Yunnan to Burma
2 tactical_bombers moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 battleship and 1 carrier placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
1 artillery placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.67
UK_Pacific regular : 0.67
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
4 bombers moved from Queensland to Caroline Islands
1 tactical_bomber moved from Queensland to Caroline Islands
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 armour and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 battleship, 1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer and 3 fighters
Germans defend with 2 submarines
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 1 fighter and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour and 2 fighters placed in Normandy Bordeaux
3 infantry placed in Southern France
2 armour and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :