Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
LennardF versus Dawgoneit (Allies +18)
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@dawgoneit No scramble.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 7 submarines moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 5 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 11 destroyers, 11 fighters, 3 tactical_bombers and 1 transport moved from 17 Sea Zone to 31 Sea Zone 7 submarines moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Wake Island 1 bomber moved from New Guinea to Wake Island 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 armour moved from Alexandria to Trans-Jordan 2 infantry moved from Libya to Tobruk 1 fighter moved from Eastern United States to French West Africa 12 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone Combat - Americans Battle in Denmark Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in Southern France Battle in 80 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Southern France from Italians, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 aaGun moved from Tunisia to Libya 1 aaGun moved from Libya to Tobruk 2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 7 submarines moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 5 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 11 destroyers, 11 fighters, 3 tactical_bombers and 1 transport moved from 17 Sea Zone to 31 Sea Zone 7 submarines moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Wake Island 1 bomber moved from New Guinea to Wake Island 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 armour moved from Alexandria to Trans-Jordan 2 infantry moved from Libya to Tobruk 1 fighter moved from Eastern United States to French West Africa 12 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone Combat - Americans Battle in Denmark Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in Southern France Battle in 80 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Southern France from Italians, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 aaGun moved from Tunisia to Libya 1 aaGun moved from Libya to Tobruk 2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 armour moved from West India to Eastern Persia 1 infantry moved from Eastern Persia to West India 5 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 armour, 3 fighters and 1 mech_infantry moved from Persia to Iraq Combat - British Non Combat Move - British Place Units - British 1 fighter placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa British undo move 1. British undo move 3. 1 mech_infantry placed in Union of South Africa 1 armour, 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Caucasus to Bryansk 1 artillery moved from Rostov to Bryansk 5 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 2 infantry moved from Northern Italy to Southern France 3 infantry moved from France to Normandy Bordeaux 3 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 artillery moved from France to Southern France 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 2 mech_infantrys moved from Southern Italy to Southern France 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Ukraine to Southern Italy 1 artillery and 14 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 110 Sea Zone Italians attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 110 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern France Italians attack with 1 artillery, 3 infantry and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Southern France, round 2 : 1/6 hits, 1.33 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 3 : 0/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 4 : 0/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 5 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Italians attack with 2 artilleries and 5 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 1.83 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Holland Belgium Italians attack with 1 artillery and 4 infantry Americans defend with 2 infantry Italians roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Bryansk Italians attack with 2 armour, 2 artilleries and 7 infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 armour, 2 artilleries and 7 infantry in Bryansk, round 2 : 4/11 hits, 3.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 bomber moved from 110 Sea Zone to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Ukraine 1 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 3. Italians undo move 2. 2 infantry and 1 mech_infantry placed in Ukraine 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3 Italians collect 18 PUs (4 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Italians regular : -2.00 Russians regular : 1.00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 24 Sea Zone to 31 Sea Zone 5 armour and 5 fighters moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 24 Sea Zone to 31 Sea Zone 5 armour and 5 fighters moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Sakha to Soviet Far East Germans take Siberia from Russians Germans take Soviet Far East from Russians 1 infantry moved from Volgograd to Tambov 1 tactical_bomber moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov 5 artilleries and 9 infantry moved from Rostov to Bryansk 5 armour and 5 mech_infantrys moved from Ukraine to Bryansk 3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk 2 bombers moved from Novgorod to Norway 8 infantry moved from Western Germany to Denmark 1 artillery moved from Finland to Norway 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 artillery moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from France to Western Germany 2 infantry moved from Western Germany to Denmark 9 armour and 35 mech_infantrys moved from Caucasus to Bryansk 6 mech_infantrys moved from Volgograd to Bryansk 3 armour moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Tambov 2 tactical_bombers moved from Novgorod to Tambov 1 fighter moved from Western Germany to Norway Combat - Germans Battle in Norway Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry Americans defend with 4 infantry Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Norway, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 4 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Norway, round 3 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Americans: 4 infantry Battle in Tambov Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Tambov, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 artillery and 11 infantry Americans defend with 2 infantry Germans roll dice for 1 artillery and 11 infantry in Denmark, round 2 : 0/12 hits, 2.33 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 11 infantry in Denmark, round 3 : 5/12 hits, 2.33 expected hits Americans roll dice for 2 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 10 mech_infantrys moved from Germany to Eastern Poland 2 bombers and 1 fighter moved from Norway to Novgorod 1 infantry moved from Western Germany to Germany 3 aaGuns moved from Caucasus to Volgograd 2 fighters and 3 tactical_bombers moved from Tambov to Bryansk 1 artillery moved from Nenetsia to Vologda 1 artillery moved from Nenetsia to Vologda Place Units - Germans 3 artilleries placed in Volgograd 10 mech_infantrys placed in Germany 2 artilleries, 1 bomber and 2 infantry placed in Western Germany Germans undo move 3. 2 artilleries and 1 infantry placed in Novgorod 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.67 Germans regular : 0.50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Samara Combat - Russians Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 artilleries in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Battle in Samara Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 2 fighters moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.00 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 infantry, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. 2 mech_infantrys moved from Amur to Yakut S.S.R. 1 bomber moved from Anhwe to Yakut S.S.R. 1 artillery moved from Novosibirsk to Samara 1 mech_infantry moved from Urals to Samara 13 mech_infantrys moved from Volgograd to Samara 1 infantry moved from Kazakhstan to Samara 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Kazakhstan to 80 Sea Zone 1 bomber moved from Kazakhstan to West India 1 infantry moved from India to West India 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kansu to Timguska 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 2 mech_infantrys moved from Burma to India 3 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Hunan to Burma 3 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Yunnan 3 mech_infantrys moved from Hopei to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Chahar to Hopei 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangsi to Yunnan Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 80 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 80 Sea Zone Japanese win, taking 6 Sea Zone from ANZAC, taking 80 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West India Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in West India, round 2 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Japanese attack with 1 artillery, 1 infantry and 14 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 14 mech_infantrys in Samara, round 2 : 5/16 hits, 3.00 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 artillery, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 bomber moved from 80 Sea Zone to India 1 bomber moved from West India to Yunnan 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 bomber moved from Yakut S.S.R. to Buryatia Place Units - Japanese 3 submarines placed in 19 Sea Zone 3 submarines placed in 19 Sea Zone 3 submarines placed in 20 Sea Zone 3 infantry placed in India 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 3.67 UK_Pacific regular : -0.33 Russians regular : -1.00
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 6 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 18 destroyers, 11 fighters, 3 infantry, 4 submarines, 3 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone 5 bombers moved from Wake Island to Hawaiian Islands 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 7 submarines moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 1 aaGun and 2 infantry moved from Tobruk to Alexandria 1 aaGun moved from Libya to Tobruk 1 fighter moved from French West Africa to Egypt 1 battleship, 1 carrier and 3 transports moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 6 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 18 destroyers, 11 fighters, 3 infantry, 4 submarines, 3 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone 5 bombers moved from Wake Island to Hawaiian Islands 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 7 submarines moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 1 aaGun and 2 infantry moved from Tobruk to Alexandria 1 aaGun moved from Libya to Tobruk 1 fighter moved from French West Africa to Egypt 1 battleship, 1 carrier and 3 transports moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Eastern Persia to West India 3 fighters moved from Iraq to West India 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys moved from Eastern Persia to Turkmenistan 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 4 armour, 5 infantry and 15 mech_infantrys moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 4 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Northwest Persia 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 4 infantry moved from Tunisia to Libya 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone Combat - British British creates battle in territory 97 Sea Zone Battle in Turkmenistan British attack with 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys Japanese defend with 1 infantry British roll dice for 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys in Turkmenistan, round 2 : 10/33 hits, 10.50 expected hits Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Turkmenistan British win, taking Turkmenistan from Japanese with 6 armour, 9 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone Italians win with no units remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in West India British attack with 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 2 infantry in West India, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from West India to Eastern Persia 3 infantry moved from Persia to Eastern Persia Place Units - British 3 infantry placed in Iraq 2 armour and 1 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 British collect 37 PUs (4 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 0.67 Japanese regular : -0.67 British regular : -0.67
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 3 artilleries and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 2 fighters moved from Southern Italy to Caucasus 1 bomber moved from Northern Italy to Caucasus 1 artillery and 3 infantry moved from Holland Belgium to France 2 artilleries and 5 infantry moved from Normandy Bordeaux to France 1 artillery, 2 infantry and 2 mech_infantrys moved from Southern France to France 2 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 2 armour moved from Bryansk to Tambov 4 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 2 armour, 1 artillery and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in Tambov, round 2 : 0/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour, 1 artillery and 4 infantry in Tambov, round 3 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Smolensk Italians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 bomber, 2 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Volgograd Place Units - Italians 3 artilleries placed in Ukraine 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -3.17 Russians regular : -0.67
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries and 14 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Soviet Far East to Sakha 21 armour, 8 artilleries, 2 fighters, 11 infantry, 54 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 2 bombers and 1 fighter moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 10 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Archangel 2 artilleries and 2 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 10 infantry moved from Denmark to Western Germany 1 artillery moved from Norway to Finland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Battle in Russia Germans attack with 21 armour, 8 artilleries, 3 bombers, 3 fighters, 11 infantry, 54 mech_infantrys and 3 tactical_bombers Russians defend with 6 aaGuns, 1 airfield, 22 artilleries, 1 factory_major, 3 fighters, 40 infantry and 1 tactical_bomber Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 21 armour, 8 artilleries, 3 bombers, 1 fighter, 11 infantry, 54 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 39/101 hits, 29.83 expected hits Russians roll dice for 6 aaGuns, 22 artilleries, 3 fighters, 40 infantry and 1 tactical_bomber in Russia, round 2 : 22/66 hits, 23.17 expected hits 33 infantry owned by the Russians, 11 infantry owned by the Germans, 6 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 21 armour, 8 artilleries, 3 bombers, 1 fighter, 43 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 25/79 hits, 26.17 expected hits Russians roll dice for 22 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Russia, round 3 : 11/33 hits, 12.17 expected hits 7 infantry owned by the Russians, 18 artilleries owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 21 armour, 8 artilleries, 3 bombers, 1 fighter, 32 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 22/68 hits, 24.33 expected hits Russians roll dice for 4 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits, 3.83 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans captures 17PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 21 armour, 8 artilleries, 3 bombers, 1 fighter, 28 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 122 Casualties for Germans: 2 fighters, 11 infantry and 26 mech_infantrys Casualties for Russians: 6 aaGuns, 22 artilleries, 3 fighters, 40 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Western Germany to Germany 1 aaGun moved from Germany to Western Germany 3 tactical_bombers moved from Russia to Volgograd 2 bombers and 1 fighter moved from Russia to Volgograd 1 bomber moved from Russia to Tambov Place Units - Germans 3 artilleries placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Russians regular : -2.17 Germans regular : 5.67 Russians AA : 0.50
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey 1 bomber moved from Buryatia to Yenisey 3 artilleries moved from Kazakhstan to Volgograd 2 mech_infantrys moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Vologda Japanese take Vologda from Russians 1 infantry moved from Amur to Buryatia 2 mech_infantrys moved from Burma to West India 1 bomber moved from India to Urals 1 mech_infantry moved from Samara to Urals 1 mech_infantry moved from Samara to Urals 1 artillery and 12 mech_infantrys moved from Samara to Volgograd 1 infantry moved from Timguska to Urals 2 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Central Mongolia to Dzavhan Japanese take Dzavhan from Russians 3 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Sikang 3 infantry moved from Hopei to Shensi 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 4 mech_infantrys moved from Yunnan to India 2 armour, 11 artilleries, 7 infantry, 1 marine and 15 mech_infantrys moved from India to West India 1 bomber moved from Yunnan to India 2 infantry moved from Yunnan to Burma 3 infantry moved from Burma to India 5 infantry moved from Shan State to Burma 3 mech_infantrys moved from French Indo China to Burma 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Burma Combat - Japanese Battle in Yenisey Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West India Japanese attack with 2 armour, 11 artilleries, 7 infantry, 1 marine and 17 mech_infantrys British defend with 2 infantry Japanese roll dice for 2 armour, 11 artilleries, 7 infantry, 1 marine and 17 mech_infantrys in West India, round 2 : 7/38 hits, 10.67 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour, 11 artilleries, 6 infantry, 1 marine and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Urals Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Urals, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Yenisey to Buyant-Uhaa 1 bomber moved from Urals to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 bomber moved from Buyant-Uhaa to Chahar Place Units - Japanese 3 submarines placed in 19 Sea Zone 3 submarines placed in 19 Sea Zone Japanese undo move 2. 3 submarines placed in 20 Sea Zone 3 mech_infantrys placed in India 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Japanese regular : -3.17 UK_Pacific regular : 0.33 Russians regular : -1.00
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 carriers, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier and 3 transports moved from 109 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 20 destroyers, 13 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone 6 bombers moved from Hawaiian Islands to Caroline Islands 1 carrier, 4 destroyers, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Caucasus Americans attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caucasus Americans roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caucasus Italians win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 2 infantry moved from Alexandria to Egypt 1 fighter moved from Egypt to Northwest Persia 1 aaGun moved from Alexandria to Egypt 1 aaGun moved from Tobruk to Alexandria Place Units - Americans 3 carriers placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Italians regular : 1.00